Sign in

b_enDev

@b-endev.bsky.social
22 followers 7 following 20 posts

I am dev and stuff sometimes Working on a real-time 90s pre-rendered styled game

PostsRepliesMedia
b_enDev @b-endev.bsky.social · 25/07/2026
frogs
011
b_enDev @b-endev.bsky.social · 20/06/2026
Lets go fishing
021
b_enDev @b-endev.bsky.social · 16/12/2025
I had the same journey lol, started with comping the reflections and moved to ray portal like a year ago
020
b_enDev @b-endev.bsky.social · 23/09/2025
Last time I went silent on here I had completely lost motivation to work on this project, but this time I am actually working still. Hopefully I can maintain this motivation By the time I go to bed tonight I should have items being able to enter the inventory
010
b_enDev @b-endev.bsky.social · 19/09/2025
Finished the stepped animation player so I can play back any animation at any frame rate I want(not the speed of the animation, the actual frame rate it updates) You cannot tell me this shit isnt cool I love this #gamedev #90s
0152
b_enDev @b-endev.bsky.social · 19/09/2025
I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds Also no reason these shouldnt just be combined into 1 function..
020
b_enDev @b-endev.bsky.social · 15/09/2025
If you use Godot and want an easy way to do this, I use the GoNote addon
020
b_enDev @b-endev.bsky.social · 15/09/2025
Something I think all developers should do is keep a log of what you have accomplished everyday for your project. I plan to include the full log in a sort of 'Extras' menu at the end of the game cause I think its cool #gamedev
1133
b_enDev @b-endev.bsky.social · 12/09/2025
I can tell Im getting a bit better at programming cause I can go though months old code and actually understand what I was trying to do at the time
010
b_enDev @b-endev.bsky.social · 11/09/2025
Working again, heres the locomotion system ~80% done (I think) Had to turn off the JPG shader for now cause its kinda broken #gamedev #vintageCGI #godot
0121
b_enDev @b-endev.bsky.social · 06/04/2025
Should probably clarify that that compression is actually part of the game itself, done with a modified shader from shadertoy!
031
b_enDev @b-endev.bsky.social · 06/04/2025
Heres an older video with a feel that I like more than the one above. Very excited to start using my Alias kit for this. Also feel like I have a lot more experience with Godot now and I know more now what I want this game to be so Im excited to be working on it again
042
b_enDev @b-endev.bsky.social · 06/04/2025
This is a prototype I made a year ago, but stopped working on. I recently started working on it again from scratch but still wanted to show this old vid. Everything here is rendered in realtime - meant to look like pre-rendered 90s point and click #GodotEngine #retrocgi #gamedev
2217
b_enDev @b-endev.bsky.social · 01/04/2025
Reached the point today with my WIP Alias kit for Godot that Im happy to show it off! Recreated both materials and lights from Alias Poweranimator I love 90s cgi #godot #gamedev #retrocgi
093
b_enDev @b-endev.bsky.social · 01/04/2025
Heres godots light range algorithm as a light node in Blender! Very useful for creating a scene in blender and having it look exactly like how it would in Godot. One of the many beauties of Godot being open source, can directly get the algorithm from source no guessing required #godot #blender
061
b_enDev @b-endev.bsky.social · 31/03/2025
Ah thanks, yeah I'm actually working on a few game projects like that myself (most stuck in dev hell lol) gonna post some videos of some of that stuff tomorrow
020
b_enDev @b-endev.bsky.social · 31/03/2025
Oh wow that is just the coolest thing ever great work
010
b_enDev @b-endev.bsky.social · 31/03/2025
Oh man Ive wanted this for so long... could never think of a way to do it that didnt involve me learning a ton of new things all at once. How exactly are you doing this? Is this a GDscript plugin or GDExtention? Do you plan on point and spotlights or just directional lights?
210
b_enDev @b-endev.bsky.social · 31/03/2025
An updated version with Eevee support
051
b_enDev @b-endev.bsky.social · 31/03/2025
Alias Poweranimator shaders I made for blender cycles. Fully reverse-engineered the original shaders so I could make my shaders as accurate as possible #retrocgi #blender
182