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@azureresonant.bsky.social
406 followers 40 following 63 posts

I try to program things. Working on a yet-untitled game in GameMaker Studio 2

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Azure @azureresonant.bsky.social · 03/10/2026
We've updated the first boss's combo attacks with combined animations, along with some new visuals we'll see soon! The saws here become much more threatening in the second phase alongside its other attacks. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #gamedevelopment
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Azure @azureresonant.bsky.social · 05/09/2026
Dozer's getting some visual polish, starting with one of its most outdated elements - the saw attack. They've been resprited along with their startup animation to give a more polished look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment
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Azure @azureresonant.bsky.social · 05/09/2026
Dozer's getting some visual polish, starting with one of its most outdated elements - the saw attack. They've been resprited along with their startup animation to give a more polished look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment
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Shortsteel @shortsteel.bsky.social · 30/07/2026
The last one in this set, a commission from a few weeks ago with a "4" theme. The variety of colors ended up helping this one, I think.
A woman with green hair, yellow eyes, and pointed, elven ears wearing a white dress with black frills stands with arms crossed, resting them against a large multicolored crystal in the shape of the number 4. One of her hands is raised, holding up four fingers.
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Azure @azureresonant.bsky.social · 12/07/2026
In the boss's second phase, the previous attacks will be combined to create more complex patterns to avoid - starting with this combination of rocks and saws. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment
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Shortsteel @shortsteel.bsky.social · 14/07/2026
Older commission, with a "2" theme to celebrate the second yearly drawing of her.
A girl with very long green hair and yellow eyes sits supporting herself with her right hand, and her left raised. Above her left hand float a series of blue crystals, arranged to form the number "2". She is wearing a white dress with black frills, looking towards the viewer.
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Azure @azureresonant.bsky.social · 12/07/2026
In the boss's second phase, the previous attacks will be combined to create more complex patterns to avoid - starting with this combination of rocks and saws. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment
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Azure @azureresonant.bsky.social · 27/06/2026
Missed a week, and to make up for it we have two moves this time to round out the first phase move-set . Straightforward, but designed to teach the player an attack before phase two complicates things. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame
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Azure @azureresonant.bsky.social · 27/06/2026
Missed a week, and to make up for it we have two moves this time to round out the first phase move-set . Straightforward, but designed to teach the player an attack before phase two complicates things. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame
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Azure @azureresonant.bsky.social · 13/06/2026
Another intro boss attack is some simple bouncing saws, which were adjusted to move in a semicircular path rather than being acceleration-based. They'll get an updated spin animation soon for a more exciting look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 13/06/2026
Another intro boss attack is some simple bouncing saws, which were adjusted to move in a semicircular path rather than being acceleration-based. They'll get an updated spin animation soon for a more exciting look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 06/06/2026
We're back, and working on updating the intro stage! While several assets are being created and re-created, the first boss is seeing some much-needed updates - starting with a new move for his first phase. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 06/06/2026
We're back, and working on updating the intro stage! While several assets are being created and re-created, the first boss is seeing some much-needed updates - starting with a new move for his first phase. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 18/04/2026
Some laser hazards for the lightning level - stationary for now, but designed to create challenges with moving laser fields and the ability to extend and retract the lengths of the beams. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 18/04/2026
Some laser hazards for the lightning level - stationary for now, but designed to create challenges with moving laser fields and the ability to extend and retract the lengths of the beams. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 28/02/2026
This week we're re-familiarizing ourselves with the scrolling rail setup, and testing transitions between layouts. Amber also has new animations for air dashing here - soon I'll update her jump and elemental forms too. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Azure @azureresonant.bsky.social · 21/02/2026
It's been a while since our last post with commissions and things keeping me busy, so let's get back into things with some work on the fire level tileset! Soon it'll see some proper development on its hazards and mechanics. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday
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Shortsteel @shortsteel.bsky.social · 01/02/2026
Commission of a custom build from Gundam Breaker 4. The pilot is an original character, and I added some additional details to the Gundam itself pulled from various model kits and concept art for the parts used.
A Gundam - a large, humanoid mech - stands in the middle of a largely-ruined city street. Colored red and white with gold highlights, it holds a a gun-like weapon in its right hand and sports a long mechanical jet and wings attachment on its back. Its stance is largely neutral, left hand raised and extended towards the viewer, glowing with green energy. The pilot is drawn in the foreground, a girl with a white hair and blue-green eyes, wearing a black cap with black serafuku and large, white coat. Her pose mimics that of the Gundam, with one hand raised towards the viewer and a serious expression on her face.
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Azure @azureresonant.bsky.social · 05/10/2025
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes. #GameMaker #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 01/11/2025
The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location. #GameMaker #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 01/11/2025
The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location. #GameMaker #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 05/10/2025
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes. #GameMaker #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 12/07/2025
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages. #GameMaker #screenshotsaturday #platformer #pixelart #indiegame
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Azure @azureresonant.bsky.social · 06/09/2025
Each of Amber's forms has unique special and normal attacks - fire's uppercut and dive kick provide better mobility, and turn its standard melee attack into a homing fireball which seeks out enemies struck by them. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 16/08/2025
After defeating a boss, Amber gains a new form with a skill-set based on that boss's element. And she can swap between them at will, as seen with her fire and ice forms here. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 26/07/2025
Since we've not detailed Amber's basic gameplay yet, here's a small movement options showcase. Besides running and jumping, she can double jump, dash, air dash, wall slide and wall kick in her default arcane form. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 12/07/2025
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages. #GameMaker #screenshotsaturday #platformer #pixelart #indiegame
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Azure @azureresonant.bsky.social · 28/06/2025
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 28/06/2025
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 21/06/2025
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 21/06/2025
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 16/06/2025
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 16/06/2025
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
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Azure @azureresonant.bsky.social · 01/06/2025
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
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Azure @azureresonant.bsky.social · 01/06/2025
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
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Azure @azureresonant.bsky.social · 10/05/2025
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that! #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 10/05/2025
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that! #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 03/05/2025
Here's a stage mechanic we're working on for the forest level, which has some obvious inspirations. Still needs work on the visual effects and small adjustments to behavior, but it should be clear how the crystals work. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 20/04/2025
One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 20/04/2025
One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 05/04/2025
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges. #GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 05/04/2025
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges. #GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 29/03/2025
The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 29/03/2025
The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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Azure @azureresonant.bsky.social · 15/03/2025
The lightning level is one of the first four available, and one with a very mechanical feel and a focus on stage mechanics. These jump pads are one of them, to set up some unique platforming challenges. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame
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Azure @azureresonant.bsky.social · 15/03/2025
The lightning level is one of the first four available, and one with a very mechanical feel and a focus on stage mechanics. These jump pads are one of them, to set up some unique platforming challenges. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame
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Azure @azureresonant.bsky.social · 01/03/2025
Bosses obviously need a satisfying, dramatic explosion to close out the battle, and the mini-boss serves as a pretty good example of what we've got for it. Colored to fit the encounter, as the green tone here demonstrates. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame
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Azure @azureresonant.bsky.social · 01/03/2025
Bosses obviously need a satisfying, dramatic explosion to close out the battle, and the mini-boss serves as a pretty good example of what we've got for it. Colored to fit the encounter, as the green tone here demonstrates. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame
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Azure @azureresonant.bsky.social · 15/02/2025
Some additional attack patterns for the mid-boss! The laser turrets can detach and attack Amber as the fight goes on, complicating things a little in the latter half of the encounter. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame
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