Avernus Labs @avernuslabs.bsky.social · 03/10/2026Been very tired and very busy lately, but I have managed a few small things: #WargamesAtlantic 061
Reposted by Avernus Labsporble @porble.bsky.social · 02/09/2026shared this mech already, but its cowboy o' clock so here it is on a black background #battletech #miniaturepainting #miniatures 215518
Avernus Labs @avernuslabs.bsky.social · 29/08/2026I feel I'm getting things as accurate as possible. The #BattleTech courtroom comedy no one asked for is being written... very... slowly. 140
Avernus Labs @avernuslabs.bsky.social · 27/08/2026The Thaw. The Restless, divinely resurrected undead, depend upon carrying pieces of magical ice (Rimestone) that come from a glacier made from the body of the god of the Sea. Being deprived of Rimestone causes the ice preserving them to melt. It's a slow and horrific final death. Also a war crime! 130
Avernus Labs @avernuslabs.bsky.social · 24/08/2026New job needs 11 hours of my day, means my chronic fatigue takes the rest of my day. Not going to be able to keep up much with things for a while. 000
Avernus Labs @avernuslabs.bsky.social · 23/08/2026I really love EeZeE Company's videos 💜 #BattleTech youtu.be/R76DlusxGz8youtu.beThere’s Never Been a Better Time to Start BattleTechYouTube video by EeZeE Company 062
Avernus Labs @avernuslabs.bsky.social · 20/08/2026Ugh. So tired I forgot to tag it #BattleTech and @comstarhelpdesk.bsky.social 010
Avernus Labs @avernuslabs.bsky.social · 20/08/2026I don't have much free time now that I've started my new job, but I am writing something funny after work... First pic is from Legends and is canon. Second pic is me writing fake legal transcript. 061
Avernus Labs @avernuslabs.bsky.social · 17/08/2026Mine makes each element a unique source of magic. If you tapped into Fire, that was its own type of magic and whatever you learned about Pyromancy didn't teach you anything about Shadow magic. Each element is foundational to the structure of the world, and magic is shaping elements into reality. 010
Avernus Labs @avernuslabs.bsky.social · 16/08/2026There's got to be a Hasek to blame *somewhere*. Just look at this guy. 110
Avernus Labs @avernuslabs.bsky.social · 16/08/2026I've been busy fighting to get a start date at a new company, so I've let some things slip around here. But I am still taking responses to the survey until 23 August! #BattleTech docs.google.com/forms/d/e/1F...docs.google.comBattleTech: Alternate History Clan InvasionWhat if Kerensky's Exodus went Rimward instead of Coreward? What would happen if the Clan invasion corridor centered on the Capellan Confederation instead of the Rasalhague Dominion? 141
Avernus Labs @avernuslabs.bsky.social · 15/08/2026Fuck. I forgot people use AI to make music now too somehow. Hell if I know why. Add composers, musicians, and singers to that list. 030
Avernus Labs @avernuslabs.bsky.social · 15/08/2026For the record, my budget on that project was $2,000 and I could afford an artist. Sure, I never finished the project. There are a lot of reasons why I failed to deliver, but it sure as hell wasn't the artists or the writers I hired. They did their work, and they were paid. #NoAI #Anti-AI #HumanArt 151
Avernus Labs @avernuslabs.bsky.social · 15/08/2026Not only that, but some of the in-progress pieces I got from working with an EXTREMELY TALENTED artist like @noonmarkart.dev were themselves works of art that blew me away. I'm never impressed by the machine's RNG. If I wanted to roll dice, I would. Images aren't art without people expressing them. 020
Avernus Labs @avernuslabs.bsky.social · 14/08/2026Doing a little bit of painting today, so here's a couple photos of how I handle skin tones! 1st pic is what I started with 2nd pic is after a layer of Army Painter's Pearl Skin acrylic 3rd pic is 3x different Speed Paints for the final skin tone #WargamesAtlantic #ArmyPainter 010
Avernus Labs @avernuslabs.bsky.social · 11/08/2026Some lizardmen with assault rifles here. Been testing out all the different greens I have to see which ones I liked best. #WargamesAtlantic 020
Avernus Labs @avernuslabs.bsky.social · 11/08/202623 responses so far! #BattleTech docs.google.com/forms/d/e/1F... 152
Reposted by Avernus LabsAvernus Labs @avernuslabs.bsky.social · 09/08/2026What if Kerensky's Exodus went Rimward instead of Coreward? What Clans would you like to see in an alternate Clan Invasion from the opposite direction? #BattleTech @battletechcom.bsky.social docs.google.com/forms/d/e/1F...docs.google.comBattleTech: Alternate History Clan InvasionWhat if Kerensky's Exodus went Rimward instead of Coreward? What would happen if the Clan invasion corridor centered on the Capellan Confederation instead of the Rasalhague Dominion? 1104
Avernus Labs @avernuslabs.bsky.social · 09/08/2026What if Kerensky's Exodus went Rimward instead of Coreward? What Clans would you like to see in an alternate Clan Invasion from the opposite direction? #BattleTech @battletechcom.bsky.social docs.google.com/forms/d/e/1F...docs.google.comBattleTech: Alternate History Clan InvasionWhat if Kerensky's Exodus went Rimward instead of Coreward? What would happen if the Clan invasion corridor centered on the Capellan Confederation instead of the Rasalhague Dominion? 1104
Avernus Labs @avernuslabs.bsky.social · 09/08/2026I'm thinking of running a public #BattleTech campaign depicting what would happen if the Clans invaded from the opposite direction. Anyone could participate by reporting their games (factions played & game outcome) for classic, Alpha Strike, and Aerotech. 1 round = 2 weeks. Any takers? 051
Avernus Labs @avernuslabs.bsky.social · 08/08/2026Before I lost my job, I ordered Five Parsecs From Home: Tactics from my local game store. Just picked it up, and am really loving it. 010
Avernus Labs @avernuslabs.bsky.social · 07/08/2026Yeah, it is easy for the framing or names to color how people engage with a system. Mechanically I think I got something here. 010
Avernus Labs @avernuslabs.bsky.social · 07/08/2026You'd need to roll your Hedonism, since that would be how enthusiastic you are about finding drinks and food and parties plus your Diplomacy or Persuasion or whatever the skill is. 110
Avernus Labs @avernuslabs.bsky.social · 07/08/2026What do you see as challenges for those two? The thing I find interesting is that even Vices can be positive and useful statistics in terms of achieving character goals. Say you're supposed to take diplomats out for a night on the town, show them a good time so they vote in your favor? (1 of 2) 110
Avernus Labs @avernuslabs.bsky.social · 07/08/2026Fiddling with 5x virtue/vice axes Wisdom / Rashness Fortitude / Hesitancy Temperance / Hedonism Justice / Prejudice Defiance / Piety Yes, I know piety and dutiful obedience to authority was *typically* a virtue. But I'm viewing this as which are harder to overcome. It's harder to disobey than obey 170
Avernus Labs @avernuslabs.bsky.social · 07/08/2026A big problem for me with design down-stream of D&D is how often checks are very binary of you succeed or fail, and they give little to no guidance on how to fail forward. Daggerheart's Hope/Fear system gave me ideas I want to expand on, but not if I'm retreading someone else's work. 010
Avernus Labs @avernuslabs.bsky.social · 07/08/2026Oh yeah. Nature & Demeanor are one of my favorite ways to handle "alignment" as a roleplay guidance system. I love a lot of what World of Darkness does in those areas. What I'm seeing is, potentially, a way to innovate on RPG design that I've not seen done yet. So I'm on the research phase just now 120
Avernus Labs @avernuslabs.bsky.social · 07/08/2026World of Darkness comes the closest I think, with things like Humanity or Virtues for Hunters. And just about everyone has the trio of Conscience, Courage, & Self-Control. But these don't quite get used how I'm thinking. Can anyone recommend me a ttRPG where you roll motives like you would means? 000
Avernus Labs @avernuslabs.bsky.social · 07/08/2026We generally leave motive up to role-play almost exclusively, but D&D and other systems will have sort of half-measure limits on that with things like Fear checks or Sanity systems. Are there any RPG systems that more mechanically represent a character's virtues or moral driving forces? 210
Avernus Labs @avernuslabs.bsky.social · 07/08/2026I've been thinking about #ttRPG design after reading through Daggerheart. Really loved their Hope & Fear mechanic, but it made me think of something else. For anything to happen, a character needs the means, motive, & opportunity. Skills/Traits cover means, die rolls covers opportunity. But motive? 120
Avernus Labs @avernuslabs.bsky.social · 05/08/2026I've decided to publish a #BattleTech campaign system I was working on to Itch. I'd say it's about 80% rules complete, but I've not been able to play-test it myself. If you were looking for something a little different from Chaos Campaigns, maybe give it a go? avernus-labs.itch.io/battletech-f...avernus-labs.itch.ioBattleTech: Frontline v0.8 by Avernus LabsA fan-made campaign system for BattleTech 0122
Reposted by Avernus LabsAvernus Labs @avernuslabs.bsky.social · 04/08/2026I am "proud" to announce our first BattleMech made by committee of 67 participants! The 50-ton Pshara PSH-4RA. It's shit, and none of you who voted on this are getting what you wanted. PERFECT! In the thread below, I'll detail how these decisions were made. #BattleTech @battletechcom.bsky.social 74112
Avernus Labs @avernuslabs.bsky.social · 04/08/2026Just re-posting to make sure everyone who participated knows what we've "accomplished" #BattleTech 000
Avernus Labs @avernuslabs.bsky.social · 04/08/2026The final result of the survey returned an average of 2.75 legs! 030
Avernus Labs @avernuslabs.bsky.social · 04/08/2026I absolutely cheated! I'm no artist, but I can spend a few minutes in paint for something silly like this bsky.app/profile/aver... 000
Avernus Labs @avernuslabs.bsky.social · 04/08/2026The joys of taking a few minutes in Paint. net and bashing together a Triskelion and a Wraith I've no skill at art myself! www.sarna.net/wiki/Triskel... www.sarna.net/wiki/Wraith_... 030
Avernus Labs @avernuslabs.bsky.social · 04/08/2026It's hard to make a 'mech that's useless in Classic, but this sure does pull in a lot of directions and fails to succeed in any of them. 010
Reposted by Avernus LabsWendy, Were-rat Spiderthing @curatrix-ribston.bsky.social · 02/08/2026hey I'm looking for wargames made by women, I know there's the work of cavegirl that's got some interesting stuff but I'd like more names other myself, so if you've written a game in that space and you're a girl or you know someone who fits pleaaaaase reply 147654
Avernus Labs @avernuslabs.bsky.social · 04/08/20260.25 tons! Unfortunately, the other 0.25 tons was just sort of... wasted space. Maybe the pilot can turn it into a kitchenette? 040
Avernus Labs @avernuslabs.bsky.social · 04/08/2026Range bands. Took the average of max range x votes, and came back with 13. Which meant a main weapon longer than 4/8/12. After that, votes were overwhelming for most damage possible but also most heat and tonnage efficient at the cost of crit space. Only one weapon does all of that: RE Lasers. 030
Avernus Labs @avernuslabs.bsky.social · 04/08/2026Lots of people wanted a Probe of some kind (even if that probe was just a searchlight), but most people wanted nothing. The 'Mech got Improved Sensors and Searchlight Quirks instead of spending tonnage on payload. Targeting Computer won out just barely. This prevented partial AES inclusion. 130
Avernus Labs @avernuslabs.bsky.social · 04/08/2026People overwhelmingly voted for the First Aid Kit, NOT REALIZING I COULD ACTUALLY DO IT. So the cockpit has Paramedic Equipment. This only used 0.25 tons, but because 'mechs are built in half-tons? We lost half a ton to carry a medkit. Barely anyone wanted fancy gadgets, so none were included. 140
Avernus Labs @avernuslabs.bsky.social · 04/08/2026Strong support for some sort of Jump Jets (15 JJ + 8 IJJ + 4 Wing vs 21 votes "None"). Jump Jets selected. Armor types weighted, with average closest to the weighted value selected (Light Ferro). Strong support to include some sort of ECM. An AMS system would've been included, but ran out of space. 140
Avernus Labs @avernuslabs.bsky.social · 04/08/2026Standard Cockpit won, but with substantial votes for Interface & Small. It gained the Cramped Cockpit Quirk & extra funds spent for a DNI cockpit modification. Overwhelming vote against any AES/Myomer. DHS won w/ support for Insulators/Radical. 'Mech ran out of space before they could be included. 140
Avernus Labs @avernuslabs.bsky.social · 04/08/2026First, let's talk basics. An avg. of 2.75 legs, rounded up to 3. 28 votes Endo or Endo-Composite. 22 votes Composite or Endo-Composite. Endo-Composite chosen as compromise. Engine values were weighted, and the average was closest to the weight for Light. Standard Gyros won overwhelmingly. 140
Avernus Labs @avernuslabs.bsky.social · 04/08/2026I am "proud" to announce our first BattleMech made by committee of 67 participants! The 50-ton Pshara PSH-4RA. It's shit, and none of you who voted on this are getting what you wanted. PERFECT! In the thread below, I'll detail how these decisions were made. #BattleTech @battletechcom.bsky.social 74112
Avernus Labs @avernuslabs.bsky.social · 03/08/202614 Hours left on seeing how bad of a 'mech we can build by committee! #BattleTech docs.google.com/forms/d/e/1F...docs.google.comSLDF BattleMech R&D CommitteeThank you for your participation in the 4th Star League Defense Force's Military Acquisitions Committee (BattleMech Sub-Committee). We have a single slot available today to order a new Medium 'Mech. B... 042