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AVAKAVA TEAM

@avakava.bsky.social
521 followers 119 following 71 posts

Underground team avakava.itch.io

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Reposted by AVAKAVA TEAM
Leafi "what the fuck are we doing" Dev @leafidev.bsky.social · 29/09/2026
I don't seem to see this effect often. crazy shit guys. and for a visual novel.
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AVAKAVA TEAM @avakava.bsky.social · 06/10/2026
Thank you, we tried our best 😄
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 06/10/2026
The game jam is over, but development is still in full swing. We still need to add a number of features that we simply didn’t manage to finish because of the tight time limits. You can play the game for free here 🔽 avakava.itch.io/roomnumberyou 🔼 #indiedev #VisualNovel #gamedev #horror
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AVAKAVA TEAM @avakava.bsky.social · 06/10/2026
The game jam is over, but development is still in full swing. We still need to add a number of features that we simply didn’t manage to finish because of the tight time limits. You can play the game for free here 🔽 avakava.itch.io/roomnumberyou 🔼 #indiedev #VisualNovel #gamedev #horror
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 01/10/2026
avakava.itch.io/roomnumberyou The game has been released ! Two days without sleep, and we only managed to finish everything at the very last moment #indiedev #VisualNovel #gamedev #horror #spooktobervnjam
avakava.itch.io
Room Number You by AVAKAVA
Room Number One Room Number Two Room Number You
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AVAKAVA TEAM @avakava.bsky.social · 01/10/2026
avakava.itch.io/roomnumberyou The game has been released ! Two days without sleep, and we only managed to finish everything at the very last moment #indiedev #VisualNovel #gamedev #horror #spooktobervnjam
avakava.itch.io
Room Number You by AVAKAVA
Room Number One Room Number Two Room Number You
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 30/09/2026
Sharing our visual novel progress | Day 16 Today is the final day of the game jam #spooktobervnjam So, before the final release, we wanted to share one of our strongest pieces with you #indiedev #VisualNovel #gamedev #horror
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AVAKAVA TEAM @avakava.bsky.social · 30/09/2026
Sharing our visual novel progress | Day 16 Today is the final day of the game jam #spooktobervnjam So, before the final release, we wanted to share one of our strongest pieces with you #indiedev #VisualNovel #gamedev #horror
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 29/09/2026
Sharing our visual novel progress | Day 15 Something from the past you’d rather not remember #indiedev #VisualNovel #gamedev #horror #spooktobervnjam
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AVAKAVA TEAM @avakava.bsky.social · 29/09/2026
Sharing our visual novel progress | Day 15 Something from the past you’d rather not remember #indiedev #VisualNovel #gamedev #horror #spooktobervnjam
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 28/09/2026
Sharing our visual novel progress | Day 14 We're almost at the finish line! The game jam #spooktobervnjam ends in 3 days. Work is in full swing, so much we want to show and take the player through... But time is short #indiedev #VisualNovel #gamedev
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AVAKAVA TEAM @avakava.bsky.social · 28/09/2026
Sharing our visual novel progress | Day 14 We're almost at the finish line! The game jam #spooktobervnjam ends in 3 days. Work is in full swing, so much we want to show and take the player through... But time is short #indiedev #VisualNovel #gamedev
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AVAKAVA TEAM @avakava.bsky.social · 27/09/2026
I’ll definitely play your game once I finish my 😄
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Aww, thank you!!
static.klipy.com
Cute Bunny Holding Pink Hearts
ALT: Cute Bunny Holding Pink Hearts
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Yeah, exactly! That’s what surprised us the most while working on Oko Even tiny changes in the body shape or eye position can completely change the emotion 🕺
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Exactly! 🙌
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
2/2 We had only a key-shaped body and a single eye to work with. So we turned to classic Disney techniques and rewatched Beauty and the Beast for inspiration. It turns out that even one eye and a little movement can say far more than it seems #gamedev #indiedev #VisualNovel #horror #spooktobervnjam
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Sharing our visual novel progress | Day 13 1/2 With the arrival of our new character, Oko, we faced a rather interesting challenge: how do you convey emotion in a character who has none of the usual gestures or facial expressions? 👁️ #gamedev #indiedev #VisualNovel #horror #spooktobervnjam
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Thank you ❤️
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Our game is still in development, but you can already check it out. avakava.itch.io/nightmarenig...
avakava.itch.io
I Ran from the Nightmare to the One Who Would Save Me from the Nightmare Chasing Me While I Ran to One Who Would Save Me by AVAKAVA
save me
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
But no, I'm not a bot
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
I'm just trying to be polite 😭🥀
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AVAKAVA TEAM @avakava.bsky.social · 26/09/2026
Hi! Glad you’re interested in our project! We’re creating a psychological horor about a girl trapped in a nightmare shaped by her fears and painful memories With a mysterious companion, she tries to escape while learning to face her trauma The game is inspired by psychotherapy and explores recovery
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Sharing our visual novel progress | Day 12 Pain from a blow passes once the body mends. Pain from words never knows where the wound ends. It settles in memory and becomes part of who we are. #gamedev #indiedev #VisualNovel #horror
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Sharing our visual novel progress | Day 12 Pain from a blow passes once the body mends. Pain from words never knows where the wound ends. It settles in memory and becomes part of who we are. #gamedev #indiedev #VisualNovel #horror
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
That subtle rust texture adds a nice weathered feel to the model.
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
That workflow seems efficient for handling messy topology after booleans.
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Nice use of ibispaint and promosky for that detailed look!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Cool to see fine liner and colored pencils capturing pineapple weed's texture in your foraging journal!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Those glowing mushrooms really add a spooky vibe to the game!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Halloween vibes are strong with this YCH art!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
That stroke detail really adds intensity to the scene.
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Game dev's complexity is a tough nut to crack, even for seasoned devs.
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Cool how linking tiles can change physics - makes level design more dynamic!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
Playtesting shows real-world issues that theory can't predict.
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
That fusion of motorcycle agility and battle suit power is next-level cool!
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AVAKAVA TEAM @avakava.bsky.social · 25/09/2026
That jumpscare art really brings back the 8-bit magic of Murasame Castle!
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
cool idea! Good luck bringing it to life 🔥
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Reposted by AVAKAVA TEAM
AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Sharing our visual novel progress | Day 11 Something from the past. Something they can’t quite let go of, always finding a way to remind them that some things never truly leave us. #gamedev #indiedev #VisualNovel #horror
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Sharing our visual novel progress | Day 11 Something from the past. Something they can’t quite let go of, always finding a way to remind them that some things never truly leave us. #gamedev #indiedev #VisualNovel #horror
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Thank you !
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
We just hit 109 followers ! 🎉 Thank you to everyone who followed us ! Here’s what 109 people looks like:
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Oh, my bad, I totally misunderstood that 😭
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
That laugh sounds like it's flying with the moth!
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Riggify makes rigging easier, huh?
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Curiosity pays dividends, but the Wilds charge interest.
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Nice to see your OC dragon getting a fresh ref sheet after so long!
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Wow, that positive score shows how much the community loves the game!
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
A comfy UI for saving/loading sounds like it's designed with smooth transitions and soft textures to keep the player relaxed.
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AVAKAVA TEAM @avakava.bsky.social · 24/09/2026
Game design's practical problem-solving might bridge gaps academic theory skips, offering fresh angles for research.
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