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Auri

@aurail.us
188 followers 96 following 48 posts

♀️ she/her 🖥️ game dev 🌐 aurailus.com Through a series of confusing and unusual events, I'm now the director of an indie game studio, @effortgames.ca!~ Also making Zepha, a super-fast moddable voxel engine! Profile & Banner by @zythia.art

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Auri @aurail.us · 24/02/2025
@franekk.bsky.social ever since I first saw em I've been enamored by your watercolor trees. I made my own and I think it turned out alright. I'd love to know if you have any tips or tricks!
A pixel art tree.
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Auri @aurail.us · 26/08/2023
@nifflas.bsky.social I created my own unreadable font, inspired by the one you were posting awhile back! It's definitely a lot less cryptic than yours, but it serves its purpose of preventing passers-by from reading over my shoulder. I can read it fluently, & have it system-wide on all my devices :)
A recent Nifflas tweet in my own font, designed to be unreadable.
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Auri @aurail.us · 24/07/2023
It's been a long-term plan to have feasibly infinite render distance in Zepha, a goal that I've been making a lot of progress towards recently. Here is a 2.5 km region rendered in real-time that is running at almost perfect framerate, before all of the optimizations I have planned are complete.
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Auri @aurail.us · 22/07/2023
To make things performant, I had to delve deep into micro-optimizations like Word Level Parallelism, which is a technique to do the same operation on multiple numbers packed into a single integer. The algorithm supports a huge dynamic range for colors and brightnesses, and operates in real time.
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Auri @aurail.us · 22/07/2023
To accomplish this, I split the lighting into 6 channels. RGB for block light, and RGB for sky light. (technically there's 9 channels but that's too complicated to get into right now). I also store the direction that light comes from so that I can build a pseudo-sphere of light around the source.
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Auri @aurail.us · 22/07/2023
One thing that was really important to me when designing my game's lighting was that I wanted the static lighting to fit in with more fancy graphical effects. That means that Minecraft's lackluster diamond-shaped lighting wasn't going to cut it. I wanted spherical light and I wanted colors!
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Auri @aurail.us · 22/07/2023
Hi, I'm Auri and I'm ~~reinventing the wheel~~ making a voxel game / engine. Recently I've managed to scrape together a really cool RGB voxel lighting algorithm so I'm going to make a thread about it!
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