Sign in

Attunement

@attunegame.com
77 followers 101 following 64 posts

High mobility elemental brawler. Hobby project made in Unity. Began in GGJ2016 Only following GameDev folks Profile picture by the fantastic: Briana Uchendu

PostsRepliesMedia
Attunement @attunegame.com · 11/04/2026
Lightning strikes. If they hit you, it makes you go obnoxiously fast for a short time. If they hit near you, beeeeg knockback.
010
Attunement @attunegame.com · 10/11/2025
@danfloydplus.bsky.social Are you aware there is a magic format called Forgetful Fish. It centers around the magic card Dandan. It's a shared deck format and a bit brain warping. I think itd make for a unique Battle of the Dans.
010
Attunement @attunegame.com · 16/01/2025
This January marks nine years of Attunement being my hobby project. Go check out the pretty gifs! attunegame.com/2025/01/15/n... #GameDev #IndieGames #DevBlog
attunegame.com
Nine Years! – Attunement
071
Reposted by Attunement
Hunt for the Lost Folktales | 💫Demo on Steam! @thelostfolktale.bsky.social · 07/01/2025
🔥🪨🌊💨 Nice you’ve nailed the feel of martial arts bending elements! (Big fan of Avatar the Last Airbender & Legend of Korra)
111
Attunement @attunegame.com · 05/01/2025
Another 'base ability' that enemies use is Detonate. It is your standard telegraphed small area that will explode ability. Variants: Detonate - classic explosive Ensnare - roots you Tempest - Spawns several bolts near you. This is the prettiest. Vortex. It constantly pulls you back in. #GameDev
3122
Attunement @attunegame.com · 02/01/2025
Thorn Arrow is one of the ability variants of Salvo. Salvo is the base ability class, but can be configured in many different ways to create wildly different gameplay. Exploding on impact, movement, imparting debuffs, multifire, etc. Nevermind that maples have no thorns. #GameDev #IndieDev
2152
Attunement @attunegame.com · 31/12/2024
Fun bug while prototyping an Icicle Javelin ability. I have found the correct rotation axis, after exhausting every incorrect alternative. Happy new years folks! #GameDev #GameBugs
061
Attunement @attunegame.com · 16/12/2024
Ritehaven is the playable main menu. Expanded the 'stage selection' area to support up to 12 maps. It is due for more cleanup + polish. Shoutout to @bottino.games for the TubeGenerator for the 'puzzle connector lines' that highlight to show which map is selected. #GameDev #LevelDesign #IndieDev
070
Attunement @attunegame.com · 12/12/2024
It's fun looking back at my game design notebook. Lots of notes from playtests or UX sketches, but some fun drawings. Some have minor "ideation to execution" like Tidal Wave became Hydrosurge. #GameDev #IndieDev
A page out of a notebook with stick figure drawings. Many elemental abilities being used. Most are jump abilities.
Fire leap, gust, tidal wave, sand sculpt, frostflight, geyser.
1142
Attunement @attunegame.com · 07/12/2024
PureRef board for a new level: Forest fire with a river and waterfall. Knock foes into the burning hazards, deny them dousing the flames in the central river or force them over the falls. Made a first greybox prototype in Editor. Got to rig it up as a level. #ScrenshotSaturday #GameDev #IndieDev
Various pictures of forest fires with rivers, a sketch of a simple level in the center
1110
Attunement @attunegame.com · 06/12/2024
My goodness bsky is not happy with a gif I'm trying to upload from mobile. It's on 8 mb and I've uploaded larger ones. I'll try again tomorrow. It's a good bug 🐛
010
Attunement @attunegame.com · 04/12/2024
Ability: Mudslide A wide close range attack. Great for bullying opponents into hazards. It critically strikes airborne foes knocking them downward. It has rituals that make it wider, taller or attack in all directions! #gamedev #indiegamedev
061
Attunement @attunegame.com · 04/12/2024
Important part of movement is not getting caught on little ledges. Part 1 of that is a system I use that I call 'autoclimb'. If your input direction shins raycast hits but your chest doesn't, it is likely to engage autoclimb. Part 2 is a downcast cylinder body. I'll cover that later! #gamedev
081
Attunement @attunegame.com · 04/12/2024
Fun bug time: One of the rigs was misconfigured, triggering its death animation in place of its landing animation. Melodramatic much? #gamedev #gamebugs
0101
Attunement @attunegame.com · 04/12/2024
Crimson Tower is one of the highly polished maps. It doesn't have the best gameplay but that doesn't mean I won't find a use for it. #gamedev #leveldesign
050
Attunement @attunegame.com · 03/12/2024
Attunement has a number of elementals that serve as antagonists in levels. I do a bit of custom animation for ones the assets lack. Here is a Channel attack animation. The 'focal point' is the ground in front of this spiky rockboy, so beam attacks will start or spawn there. #gamedev #animation
180
Attunement @attunegame.com · 03/12/2024
Here is Blackwater Bayou, a night time swamp level. The muck slows you and damages you. The blue motes recharge your abilities faster. It has a darker earthy color palette. which is a good contrast to the brighter Cliffside and Volcanic Island. #gamedev
A dark green and brown bayou swamp with several wooden platforms and mud mounds.
140
Attunement @attunegame.com · 03/12/2024
The results of tinkering around with flipbook particle effects. Absolutely an effect style I'd like to use more. Started with SrRubfish's asset store. This effect eventually became the miasma/malevolent visual indicator I put on objects that spawn enemies. #gamedev
140
Attunement @attunegame.com · 02/12/2024
Rush & Flurry is one of Attunement's Primary abilities. A primary is a pair of mobility + attack abilities. Rush lets you move FAST, but unlike other primaries it isn't a jump. Unless you aim it at a wall for a parkour wall-jump. Forgive this old gif's over-optimized low framerate 😅 #gamedev
050
Attunement @attunegame.com · 02/12/2024
Introducing Friendbot, a helpful way to test gameplay and abilities in Attunement's development. Friendbot has fantastic healthcare (100% invulnerability and infinite health). Healthcare is a human right. #gamedev
040
Attunement @attunegame.com · 02/12/2024
Attunement sometimes wears its inspirations on its sleeves. The wind curls are pure cozy environmental aesthetics. #gamedev #WindWaker
050
Attunement @attunegame.com · 02/12/2024
One of the things I love as a developer is goofy bugs. Behold the NPC Spin Bug. This was a minor vector error about not zeroing out a value when a player was not in Line of Sight. #gamedev #gamebugs
0131
Attunement @attunegame.com · 02/12/2024
Volcanic Island is a beautiful beachfront stage. But be careful going swimming at high tide, as the waves will bludgeon you back to shore! These waves were made by my friend Steve. May he rest in peace. #gamedev
2202
Attunement @attunegame.com · 02/12/2024
Ironwright got a visual update. Use the shields as heavy projectiles. They'll block & break to reduce incoming heavy damage. Be careful, you're a bit slower & jump lower with them out. The 'break' effect started as a bug, its fun so it was kept! #gamedev
080
Attunement @attunegame.com · 02/12/2024
Attunement is a high mobility elemental brawler. Heavily inspired by Avatar the Last Airbender and Super Smash Bros. It's a hobby project roguelike that began in Global Game Jam 2016 www.attunegame.com #gamedev
1205