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Atelier McMutton

@ateliermcmutton.bsky.social
344 followers 560 following 688 posts

Character Designer, modeler, and animator! I don't even TOUCH LLMs If you use Generative "A/I", I WILL block you.

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Atelier McMutton @ateliermcmutton.bsky.social · 14/10/2026
Lieutenant "Panzer" Burkhart and her jet-powered grind axe/exosuit set She, of course, plays like a hyperarmor bruiser with charged and multihit attacks. #GameDev #CharacterDesign #CharacterArt
A set of massive, military-grade battle armor. Dayglo orange with warning yellow.

The helmet has glowing blue 'eyes' and a central crest, and is almost completely engulfed by a large, armored collar. The torso has Rondel-style bulletproof plates in front of the large pauldrons, with an identical plate on the outer side of the elbow armor.

Large thigh armor is surrounded by a coat-of-plates-style plate carrier coat setup, and her feet have exoskeletal traction claws.

Beside her is an enormous, long-hafted buzzsaw/grinder machine that resembles a greataxe. The business end is two sets of a series of powerful grinder saws that rotate inward towards the center, dragging targets into the middle of the two to be pulverized. 

On the back is an engine with two sets of three jet engines that can propel the weapon.
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Atelier McMutton @ateliermcmutton.bsky.social · 30/09/2026
Another pass- he was supposed to be fantasy Monk class-coded. This one's a bit closer to that, I think. #CharacterDesign #CharacterArt
A large, burly man with messy hair wearing a light v-neck shirt, arm compression sleeves, small fingerless fitness gloves, and flip-flops under an undone set of coveralls. This is his outdoor winter outfit.

You can see him in full coveralls on the bottom left, which is what he wears indoors during winter.

The interior of the coveralls are green flannel.
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Atelier McMutton @ateliermcmutton.bsky.social · 29/09/2026
Zeno Stenberg trains his body by wearing temperature-inappropriate clothing and also never fixes his hair when switching between his indoors and outdoors attire #CharacterDesign #CharacterArt
A large, burly man with messy hair wearing a light v-neck shirt and flip-flops under an undone set of coveralls. This is his outdoor winter outfit.

You can see him in full coveralls on the bottom left, which is what he wears indoors during winter.

The interior of the coveralls are green flannel.
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Atelier McMutton @ateliermcmutton.bsky.social · 23/09/2026
Altair Hawkwatch watches the forest like a... hey wait #CharacterDesign #CharacterArt
A tall, lanky man wearing a long, leather coat with a hawk-like hood over a utility jumpsuit, which is open at the top to reveal a large scarf. He has long, peaked gloves and tall boots.
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Atelier McMutton @ateliermcmutton.bsky.social · 22/09/2026
This is a lady named Stella Albedo, and she can generate hard light constructs #CharacterDesign #CharacterArt
A woman wearing a long dress shirt under a vivid purple sweater vest. The sleeves are rolled up and cinched up with sleeve garters. 

She wears torn fishnets with a shooting star pattern under knee-high combat boots, and low-cut leather gloves. Both have armor plating.

She wears a small backpack and has a large axe made of light
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Atelier McMutton @ateliermcmutton.bsky.social · 19/09/2026
This is a man named Magnus Marigold and he is yellow #CharacterDesign #CharacterArt
An old man wearing a yellow-and-orange plaid overcoat over orange plaid pants. He has brown leather gloves and boots, a bright yellow scarf and sunglasses, and wears a baldric holding a longsword. He has long hair worn in a ponytail, a balbo beard, and a large mustache.

The design has elements resembling marigold flowers and their petals.
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Atelier McMutton @ateliermcmutton.bsky.social · 31/08/2026
I have fond memories of Jorge, the default texture in the old Thief games' Dark Engine
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Atelier McMutton @ateliermcmutton.bsky.social · 25/08/2026
Just got this error in #Godot Current project is horde-based, and I can currently run the basic AI systems for TWELVE THOUSAND enemies at once which apparently exceeds the amount of physics bodies the engine can handle by default This is without visuals and specialized enemy AI, mind you #GameDev
A Godot error that says: "Failed to create underlying Jolt Physics body for [specific entity]. Consider increasing maximum number of bodies in project settings. Maximum number of bodies is currently set to 10,240
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Atelier McMutton @ateliermcmutton.bsky.social · 23/08/2026
Sticking these on here to show to someone
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Atelier McMutton @ateliermcmutton.bsky.social · 17/08/2026
Rough concept for a side NPC in a project I'm working on #CharacterDesign #Gamedev #ConceptArt
A scientist lady wearing an exosuit, and clothed in a lab coat with a corset. The corset is also a piece of gear with several extra arms attached to the back, which she uses to operate various consoles and devices.

The chest and neck of the exosuit resembles a tie, and her head is a sphere with three eyes that resemble goggles/glasses/eyes with eyelashes
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Atelier McMutton @ateliermcmutton.bsky.social · 29/07/2026
Thanks, Qsy!
A fae succubus designed to resemble a woman in lingerie. At the time, the idea was that such a creature would only need to resemble a woman in the dark, but really this would work regardlessPathfinder character, a monster hunter. Of course, inspired by Monster Hunter.A gladiatrix wearing studded leather armor with a tattered yellow coat bit. She has long black hair that covers one eyeA cowardly sheriff made for a friend's game project. A scrawny, redheaded man wearing a coat that is far too large for him
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Atelier McMutton @ateliermcmutton.bsky.social · 27/07/2026
Some rough character designs for a project. All of them are wearing exosuits #CharacterDesign #GameDev #CharacterArt #ConceptArt #Art
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Atelier McMutton @ateliermcmutton.bsky.social · 19/05/2026
I want to do nights like Dragon's Dogma does- sometimes vary dark, requiring a lantern, torch, or other light source to see #Godot #Gamedev #art
A forest scene at night. A light is cast from behind the camera
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Atelier McMutton @ateliermcmutton.bsky.social · 18/05/2026
Working on environment lighting and stuff #Godot #GameDev #Art
A rough vignette of a forest split by a river
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Atelier McMutton @ateliermcmutton.bsky.social · 15/05/2026
Found a pixelate shader that lets me have pixelated textures while still being able to arbitrarily resize objects. #Godot #Gamedev #Art
An image of a low-res, stylized forest split by a river fed by a waterfall. It is foggy and rainy
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Atelier McMutton @ateliermcmutton.bsky.social · 12/05/2026
Faffing around with environmental models, textures, and stuff #Godot #3d #Blender3d
An image of a somewhat low-resolution verdant forest next to a waterfall and river. Rain and fogAn image of a somewhat low-resolution verdant forest. Rain and fog
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Atelier McMutton @ateliermcmutton.bsky.social · 07/05/2026
New self portrait
A very manly and handsome fellow with a balbo beard and full-face moustache
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Atelier McMutton @ateliermcmutton.bsky.social · 24/03/2026
Here's an additional collage of shots that show off the segmentation and articulation of her body #CharacterDesign #Fantasy #Scifi #3d #Blender3d
Several shots of Adaine with extreme posing at various angles
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Atelier McMutton @ateliermcmutton.bsky.social · 24/03/2026
FINISHED Main character for a project- Adaine. An alchemical homunculus/automaton created by a tyrannical ruling body, and freed by rebel forces, who she joins up with #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A feminine humanoid with pure white 'skin' and hair and black, chitinous armor decorated with golden scrollwork and detailing.

Exhaust pipes are built into her limbs, torso, and head, and a multicolored core is in her chest, with various similarly-colored veins visible on various other parts of her body

She wears a blue-green and red rebel coat/mantle with white belts and large epaulette-style pauldrons, and wields a greataxe made of the same materials as her body.An orthographic view of the same character. You can see her black-and-gold spine, the exhaust pipes protruding from her upper back, her hair tie, and the details on the back of her coat/mantleA closeup of her face and mantleA view of her upper body without the coat/mantle
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Atelier McMutton @ateliermcmutton.bsky.social · 17/03/2026
A really close-up shot so you can see the texture detail #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A very close render of Adaine's coat.
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Atelier McMutton @ateliermcmutton.bsky.social · 17/03/2026
AAAAGH WE'RE SO CLOSE JUST A LITTLE BIT MORE I added detail maps for texture on the belt and cloth (Made the textures myself, including the leather) #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A closeup of the upper side of her coat. You can see some detail on the epaulette, as well as the trim on the mantle and collarA full view with the texturesA closeup of some of the ends' details. You can see some of the design on the back, alongside the detail texture on the cloth and the inner lining's 'scales' that I stole from WhitebeardA good shot of the back tails of the mantle. Note the faked extra wrinkles on the cloth
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Atelier McMutton @ateliermcmutton.bsky.social · 16/03/2026
Thinking about what design to put on Adaine's coat led to some worldbuilding: The symbol of the rebellion is a type of flower that's the target of a thorny, parasitic bush. The flower always eventually grows strong enough to overwhelm the parasite and thrive.
A 'real' and stylized rendition of a spiral flower growing out of a spikey bush
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Atelier McMutton @ateliermcmutton.bsky.social · 10/03/2026
Good heavens. Her base model is essentially finished- that took FOREVER AAAAAGH #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A female automaton with pale white skin and hair and black, segmented armor with exhaust pipes on her elbows, knees, and back

Her armor has a chitinous texture, which transitions into gleaming golden scrollwork trim in certain areasWaist up shot of AdaineA detailed view of her handsA detailed view of her legs
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Atelier McMutton @ateliermcmutton.bsky.social · 03/03/2026
Had an idea for artificial-looking 'prints' on the hands and feet #CharacterDesign #Fantasy #Scifi #3d #Blender3d
The bottoms of Adaine's feet, where inset patterns resembling geometric printsThe bottoms of Adaine's feet, where inset patterns resembling geometric printsThe palms of Adaine's hands, where inset patterns resembling geometric printsThe palms of Adaine's hands, where inset patterns resembling geometric prints
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Atelier McMutton @ateliermcmutton.bsky.social · 28/02/2026
Texturing Progress UV mapping was SO TEDIOUS- I forgot how annoying that part is #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A female automaton with pale white skin and hair and black, segmented armor with exhaust pipes on her elbows, knees, and back

Her armor has a chitinous texture, which transitions into gleaming golden scrollwork trim in certain areasA closeup of the upper body
A closeup of the legs
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Atelier McMutton @ateliermcmutton.bsky.social · 11/02/2026
Rigged the eyes. Would you believe I managed to get them to roll pretty easily by putting the eye bones ridiculously far off to the opposite side? In the third image, the set of bones by the left eye is the set that controls the RIGHT eye, etc #CharacterDesign #Fantasy #Scifi #3d #Blender3d
Adaine smiling serenelyAdaine looking off to the sideAdaine's eye bones- the leftmost bones control the right eye, and vice versa
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Atelier McMutton @ateliermcmutton.bsky.social · 09/02/2026
Wow nice coat... Mantle... Scarf? #CharacterDesign #Fantasy #Scifi #3d #Blender3d
Adaine walking dramatically
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Atelier McMutton @ateliermcmutton.bsky.social · 08/02/2026
More fangs #CharacterDesign #Fantasy #Scifi #3d #Blender3d
Adaine opening her mouth wide, showing off her teeth
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Atelier McMutton @ateliermcmutton.bsky.social · 08/02/2026
She got fangs #CharacterDesign #Fantasy #Scifi #3d #Blender3d
Adaine baring her teeth- she has rows of fangs as opposed to normal human teeth
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Atelier McMutton @ateliermcmutton.bsky.social · 07/02/2026
Progress on the rigging #CharacterDesign #Fantasy #Scifi #3d #Blender3d
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Atelier McMutton @ateliermcmutton.bsky.social · 04/02/2026
I FUCKING LOVE WEIGHT PAINTING AND RIGGING #Blender3d
An armored leg in a base poseThe same leg, but bent. The armor plates are moving appropriately
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Atelier McMutton @ateliermcmutton.bsky.social · 04/02/2026
More progress! This basically finishes the base modeling #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A naturalistic greataxe made of crystal with bits of jagged metal growing across it, each segment of which is covered by veins of goldAn orthographic image of a female automaton clad in black, segmented armor wearing a mantle resembling a blue-and-red coat with white belts and large epaulettesA closeup of the character's forearm, which appears somewhat organic with veins of energy cutting through itA closeup of the character's mantle
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Atelier McMutton @ateliermcmutton.bsky.social · 27/01/2026
Tried out the Marvel Rivals method for hair- what I assume it is, at least- it's pretty good! The final image has an alternate body style that was in the earlier designs- I'm still not sure which one to go for. #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A shot of Adaine's head- complete with hair.

She wears black, segmented armor with gold trim and has stark-white skin and hairA shot of Adaine's head- complete with hair.

She wears black, segmented armor with gold trim and has stark-white skin and hair, the latter of which is pinned back with a brooch with a black ribbonA full shot of Adaine with her hair
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Atelier McMutton @ateliermcmutton.bsky.social · 26/01/2026
Aaaalmost done modeling She ended up being about 9.5 heads tall. Tall robot lady. #CharacterDesign #Fantasy #Scifi #3d #Blender3d
A female automaton in black, segmented armor, detailed with gold accents and various vent lines revealing a colorful energy. Her face is stark white with black schlera, her irises colored with the same energy as the ventsA closeup of the face. Again, stark white skin with black lips and schlera, colorful energy irises, and golden eyelashes. Her head is flanked by the same sort of exhaust pipes that are on her limbs and backA metallic spine is visible, alongside doll joints and artificial musculature that wraps around the exhaust pipes on her back
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Atelier McMutton @ateliermcmutton.bsky.social · 24/01/2026
Still working #CharacterDesign #CharacterModel #3d #3dArt
A 3d model of a feminine set of black, segmented armor, with several lines of energy and a large, diamond core of the same, and clawed digitsA closeup of the leg armorThe rear of the character. You can see a defined, metallic spineA torso closeup
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Atelier McMutton @ateliermcmutton.bsky.social · 08/01/2026
Also SHE KEEPS STARING AT ME
A 3d render of feminine, segmented armor overlayed with orthographic lineart of the character's concept art. The nature of perspective makes it look like the concept art's head is turned toward the viewer
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Atelier McMutton @ateliermcmutton.bsky.social · 08/01/2026
Haaaands #3d #Art #CharacterArt
A 3d render of mechanical hands that resemble plated armorA 3d render of feminine, segmented armor. Now with hands
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Atelier McMutton @ateliermcmutton.bsky.social · 07/01/2026
Model progress and a rough render test/mockup #3d #art #CharacterModel
Part of a 3d character model of feminine segmented armorPart of a 3d character model of feminine segmented armor. RearPart of a 3d character model of feminine segmented armor with rough colors and reflection
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Atelier McMutton @ateliermcmutton.bsky.social · 16/12/2025
It's a shame I won't be buying or playing it if you follow through with using generative 'ai' trash during development. I'll definitely play it if you get rid of Vincke and never touch a single prompt, though!
Under Vincke, Larian has been pushing hard on generative AI, although the CEO says the technology hasn't led to big gains in efficiency. He says there won't be any AI-generated content in Divinity - "everything is human actors; we're writing everything ourselves" - but the creators often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.
The use of generative Al has led to some pushback at Larian, "but I think at this point everyone at the company is more or less OK with the way we're using it," Vincke said.
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Atelier McMutton @ateliermcmutton.bsky.social · 13/12/2025
Tentative final design for the Marionette Knight, now named Adaine #CharacterDesign #Fantasy #Art
Concept art of a tall automaton woman. Her limbs and upper torso are pure black segmented armor. Multicolored power crystals are on her chest, forehead, elbows, and knees, as well as along her stomach and back

Where armor normally has fan plates on the elbow and knee armor, there are exhaust pipes instead, as well as along her back.

She wears a blue shoulder cape/scarf with red lining and white belted bitsConcept art of a tall automaton woman. Her limbs and upper torso are pure black segmented armor. Multicolored power crystals are on her chest, forehead, elbows, and knees, as well as along her stomach and back

Where armor normally has fan plates on the elbow and knee armor, there are exhaust pipes instead, as well as along her back.
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Atelier McMutton @ateliermcmutton.bsky.social · 17/11/2025
HMMMMM #CharacterDesign #Fantasy #Art
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Atelier McMutton @ateliermcmutton.bsky.social · 14/11/2025
Stiiiill refining the design #CharacterDesign #Fantasy #Art
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Atelier McMutton @ateliermcmutton.bsky.social · 11/11/2025
Update Homunculus/Automaton revolutionary... Catgirl? Her starting weapon is an axe that becomes more refined as you upgrade it #CharacterDesign #Fantasy #Art
Concept art of a tall automaton woman. Her limbs and upper torso are pure black segmented armor that glow between the plates.

Where armor normally has fan plates on the elbow and knee armor, there are exhaust pipes instead, as well as along her back.

She wears a blue shoulder cape/scarf with red lining and white belted bits
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Atelier McMutton @ateliermcmutton.bsky.social · 10/11/2025
Homunculus/Automaton revolutionary? Elbow/Knee fan plates replaced with exhaust pipes? #CharacterDesign #Fantasy #Art
Concept art of a tall automaton woman. Her limbs and upper torso are pure black segmented armor that glow between the plates.

Where armor normally has fan plates on the elbow and knee armor, there are exhaust pipes instead, as well as along her back.

She wears a blue shoulder cape/scarf with red lining and white belted bits
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Atelier McMutton @ateliermcmutton.bsky.social · 26/05/2025
Monster design #CharacterDesign #CharacterArt #rkgk #sketch #Fantasy
A depiction of a monster called a "Goreban". A quadrupedal beast with giant curled horns, thick human-like arms and a bearded humanoid face
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Atelier McMutton @ateliermcmutton.bsky.social · 18/05/2025
Colors, plus a more facial hair #FantasyArt #CharacterArt #CharacterDesign #Fantasy #Armor #Knight
A tall man wearing red segmented armor with one clawed gauntlet, and a green half-cape with a massive fur collar. His long hair is half up in a sloppy bun

His sword is displayed beside him- a large, broad, Maciejowski-style falchion
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Atelier McMutton @ateliermcmutton.bsky.social · 17/05/2025
Character for a project. #CharacterArt #CharacterDesign #FantasyArt #Fantasy #Knight
A tall man wearing segmented armor with one clawed gauntlet, and a half-cape with a massive fur collar. His long hair is half up in a sloppy bun

His sword is displayed beside him- a large, broad, Maciejowski-style falchion
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Atelier McMutton @ateliermcmutton.bsky.social · 14/05/2025
Starting a new Pathfinder campaign soon. Made a monster slayer that ended up being VERY Monster Hunter. #Tabletop #Pathfinder #Dwarf #Armor #Fantasy #CharacterArt #CharacterDesign
A dwarven man wearing a suit of heavy armor. It's made of steel and stone plate, and covered in layers of fangs, scales, and spikes from monsters.

The design is a surcoat with large thigh plates, boots that resemble elephant feet, enormous pauldrons, and a vivid blue scarf- all lined with fur

Beside him is an enormous axe made of blackened steel, with rings on the large, sword-like guard and pommel. It's hilt is wrapped in the style of a katana.
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Atelier McMutton @ateliermcmutton.bsky.social · 01/05/2025
5/- There are controller widgets underneath the model that use Drivers to control the influence of an IK system on the arms When ON, the Influence of the IK modifiers on each arm bone are 100%, and are controlled by the IK handles When OFF, the influence is 0%, and you move the arm bones directly
A widget for each arm determines whether IK is on or off for that arm. These can be moved and keyframed at any point of an animation to shift from one mode to the other.
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Atelier McMutton @ateliermcmutton.bsky.social · 01/05/2025
3/- On the arms' RIG bones, there are 'rotor' bones. these are used when your character has something like a glove that needs to follow the rotation of the hand or lower arm without affecting the forearm or the shoulder, respectively
The two Rotor bones are highlightedAs an example, the arm section is separate from the coat's sleeve, and needs to rotate independently. The Upper Arm Rotor bone allows for this.
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