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A Shell in the Pit

@ashellinthepit.com
2.3K followers 361 following 249 posts

ashellinthepit.com #gameaudio #gametrailers made fish.game 70+ titles Big Walk, FNAF, Pacific Drive, Little Kitty Big City, Untitled Goose Game, Chicory, Sneaky Sasquatch, Rogue Legacy, @smartereveryday

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A Shell in the Pit @ashellinthepit.com · 19/09/2026
We're coming to Full Indie Summit this Sunday with an awesome batch of games we've worked on for you to play at our table 🎮🎧 @asitp-rachel.bsky.social and @snarkism.bsky.social will be around to chat! AND make sure to catch @nicholaszhangaudio.bsky.social's tech talk on Big Walk while you're there
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A Shell in the Pit @ashellinthepit.com · 18/09/2026
Hi! The block is a Leofoto CF-8 Tripod Multi-Adapter Post. The knurled knobs did not come with it, they were Tripod Screw Adapters that Em manually glued to the antennas
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A Shell in the Pit @ashellinthepit.com · 18/09/2026
This is why @emaudible.bsky.social recorded the ambiences using a quad setup! (We went with the standard and then got rid of one of the channels in the edit). She built this contraption using antennas so that it would be portable and easy to hike around with! #BigWalk #gamedev #gameaudio #indiegame
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A Shell in the Pit @ashellinthepit.com · 17/09/2026
The bird sounds in Big Walk are also "synchronized" across the network so all players are hearing the same birds coming from the same spots! We achieved this by determining in advance when and where they're playing throughout the day night cycle based on the biome and vegetation. #BigWalk #gamedev
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A Shell in the Pit @ashellinthepit.com · 17/09/2026
Each biome is represented by 3 mono emitters that surround you as move into the area and merge into one as you move away. Doing it this way rather than just using stereo sounds allowed us to keep the directionality of the ambience, and we can also partially occlude some of them as needed.
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A Shell in the Pit @ashellinthepit.com · 17/09/2026
How did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!
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Full Indie @fullindie.bsky.social · 16/09/2026
Thank you to our Gold Sponsor @ashellinthepit.com! A Shell in the Pit is an employee-first audio and trailer production studio--born from a Full Indie event! Known for their whimsical sound design, the team has contributed to 60+ games, including Big Walk & Night in the Woods. 🔗 ashellinthepit.com
Full Indie Summit 2026 - Gold Sponsor - A Shell in the Pit
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A Shell in the Pit @ashellinthepit.com · 15/09/2026
A Shell in the Pit is going to Tokyo Game Show 2026! ✈️ Joey Van Alten will be on the ground to chat all things game audio & indie games (Among Us Story: On Guard, Pacific Drive, Rogue Legacy 2, & more!) 👋He'll be there from Sept 17 to Sept 21, come say hi! #TGS2026 #indiegames #gamedev #gameaudio
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Audio Logs @audiologs.ca · 09/09/2026
//FULL EPISODE: OUT NOW// 020 - Big Walk ( @househouse.com ) with Em Halberstadt ( @emaudible.bsky.social ) and Nicholas Zhang ( @nicholaszhangaudio.bsky.social ) from @ashellinthepit.com 🔗: linktr.ee/audiologs.po... #audiologs #gameaudio #podcast #bigwalk #indiegame
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Alanah Pearce @alanahpearce.bsky.social · 04/09/2026
After we stopped recording this episode Mike and I both basically went 'well that's the most useful episode of this show we've ever recorded' hahaha.
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aaron @garfie.zone · 01/09/2026
Wow I can't believe I found a good website. It's the site of the group that did sound for Big Walk. It's lovely to look at, it's lovely to listen to, pretty much everything is hand drawn and it all feels alive. Absolutely delightful. ashellinthepit.com
ashellinthepit.com
A Shell in the Pit - Sound, Music, Games
We make games sound like themselves. Sound design, composition, audio programming, and trailer production. 70+ shipped titles. Based in Vancouver, BC.
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A Shell in the Pit @ashellinthepit.com · 27/08/2026
Sometimes it's the little things that really go a long way 🐦 @nicholaszhangaudio.bsky.social talks about how ambient scatters (like birds, frogs, and other critters) are meticulously placed and synchronized across networks for Big Walk #BigWalk #GameAudio
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A Shell in the Pit @ashellinthepit.com · 27/08/2026
@quietgecko.bsky.social asking "how ripe does the squash need to be?" is absolutely valid and important
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A Shell in the Pit @ashellinthepit.com · 27/08/2026
What the heck are you all calling this thing????? @emaudible.bsky.social reveals what real world object was used to record the sounds for it 👀🎤
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A Shell in the Pit @ashellinthepit.com · 25/08/2026
📣 If you had fun watching the Behind the Sound of Big Walk stream and want to see more, we have a buuunch of other videos from other games and other team members that you can watch in our Game Audio Deep Dives playlist! www.youtube.com/playlist?lis...
youtube.com
Game Audio Deep Dives - YouTube
Curious about what goes into the sound of our games? We often participate in talks, short walk-throughs, and host our own in depth streams to share our proce...
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Full Indie @fullindie.bsky.social · 22/08/2026
Learn how to apply permaculture concepts to studio sustainability in last year's Full Indie Summit talk from @asitp-gord.bsky.social! Gordon McGladdery is the founder of A Shell in the Pit, the team behind the sound of many titles, such as Big Walk, Chicory, and more 🎵 📺 youtu.be/St6FhII1zEk
Thumbnail featuring Gordon McGladdery speaking at Full Indie Summit 2025 for the talk "Stealing from Permaculture to Build Resilient Studios"
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Em @emaudible.bsky.social · 23/08/2026
People keep commenting on this on instagram to let us know that you can also rub your hand on glass and it makes a squeak 😂 Funny how much that one little detail is getting noticed.. but sound has so much influence in making games feel like real life! Give your sound designers the freedom to do this
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A Shell in the Pit @ashellinthepit.com · 22/08/2026
Thank you for joining us for the stream yesterday 😊 We're so grateful for all the questions that came in and are genuinely touched by the excitement over all the little things that have to do with audio In case you missed it, you can watch the VOD here: youtu.be/xW3a0gp0Ngc
youtu.be
Behind the Sound of Big Walk
YouTube video by ashellinthepit
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A Shell in the Pit @ashellinthepit.com · 21/08/2026
And we are live with our Behind the Sound stream of Big Walk! Come guess what objects we used to record these things 🤓 www.twitch.tv/ashellinthep... #BehindtheSound #GameAudio #BigWalk
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A Shell in the Pit @ashellinthepit.com · 21/08/2026
Going live in 1 hour!
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
something things
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
Here are something things we will discuss in our stream in about 24h! Squeaks! Foley! Vocal Effects! Ambiences! Stretchy stretchy sounds. Come and ask us about anything else 🤓 www.twitch.tv/ashellinthep...
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Studio Folly — DOGPILE!!! @folly.studio · 20/08/2026
apps.apple.com/us/app/dogpi... !!!
apps.apple.com
Dogpile App - App Store
Download Dogpile by Foot Games on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Dogpile.
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Mauricio Ruiz @mauruiz.bsky.social · 20/08/2026
It has been super cool to work on this project alongside @cjsaudio.bsky.social, Joey and the devs. It's a blast to play the game, literally since yo get to shoot and destroy som much stuff 😂 Go check it out!
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
Massive props to our Audio Director @mauruiz.bsky.social and Sound Designers @cjsaudio.bsky.social, @asitp-bryson.bsky.social, & Joey Van Alten for finding a real balance between gut-punchy impacts and detailed realism
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
BRIGADOR KILLERS EARLY ACCESS IS HERE!!!!! So. Many. Guns. So. Many. Explosions. 💥💥💥 Seriously though, we lost count for how many guns we designed, yet every single one still feels like its own unique weapon. 🔥😈🔥 Come bask in the chaos and make some very loud choices (we certainly did)
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
Yes it will be! 🥸
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
Yes there will be! 😎
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A Shell in the Pit @ashellinthepit.com · 20/08/2026
Yes there will be! 🤓
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Studio Folly — DOGPILE!!! @folly.studio · 20/08/2026
THIS IS NOT A DRILL!! Dogpile is live on YOUR (probably) mobile device and YOUR (definitely) Nintendo Switch. Get it, check it out, enjoy it.
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A Shell in the Pit @ashellinthepit.com · 19/08/2026
Keep your ears perked for a Behind the Sound of Big Walk stream!!! 🔴🟡🔵 @emaudible.bsky.social & @nicholaszhangaudio.bsky.social will be walkin' and talkin' about their audio journey in development with @househouse.com and answering YOUR questions live! Aug 21 @ 3pm PST at twitch.tv/ashellinthepittv
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A Shell in the Pit @ashellinthepit.com · 19/08/2026
As sound designers, it was inspiring to learn about how different teams dream up their unique style of game audio and music 🤩 We also got to check out this super cool oscilloscope at @kotgeastroworks.bsky.social's Pilot 6174: Orbital Survival table! A neon bridge between tech, art, and creativity 💚📈
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A Shell in the Pit @ashellinthepit.com · 19/08/2026
We're back from Busan Indie Connect and can't wait to visit again! @andmedpin.bsky.social & @siyeonsound.bsky.social got the chance to play sooo many wonderful games on the show floor and nerd out with the talented devs behind the magic of it all 🪄🎮 #BIC2026 #indiegames #gamedev #gameaudio
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Beastieball @beastieball.bsky.social · 19/08/2026
BEASTIEBALL MAJOR UPDATE TODAY! ✅ Trading ✅ New Area ✅ New Music ✅ New side content ✅ More animated Beasties To celebrate, we’re on today’s Steam Daily deal for 20% off! store.steampowered.com/app/1864950/Beastieball/
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Gord McGladdery @asitp-gord.bsky.social · 18/08/2026
We've been working on Cuttle for ~10 years, first on Fantastic Contraption (2016) when the 3rd party binaural plugin/middleware/platform integrations were in acquisition & deprecation chaos; rolling our own was the only solution. The first iteration was made by Maris Tammik & was called "Moona".
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kuraine @lena.fyi · 18/08/2026
the rumors are true, btw... the beastieball soundtrack expands once more with the next milestone update... some are calling this new track 'unhinged'. i would not correct them. stay tune'd......
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A Shell in the Pit @ashellinthepit.com · 18/08/2026
Only in house 😇
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A Shell in the Pit @ashellinthepit.com · 18/08/2026
It really is 🤓
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Beastieball @beastieball.bsky.social · 17/08/2026
What the heck is all that...
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Ironwood Studios @ironwood.bsky.social · 18/08/2026
We're excited to be participating in the Summer of Screams event put together by our friends at Gun interactive 👁️ Grab the Whispers Edition of Pacific Drive for 60% off now: store.steampowered.com/app/1458140/...
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A Shell in the Pit @ashellinthepit.com · 18/08/2026
💯
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A Shell in the Pit @ashellinthepit.com · 18/08/2026
No middleware! Big Walk's sound is implemented using our custom tool-set @nicholaszhangaudio.bsky.social made himself, called Cuttle. We use it often so check it out if you're interested! 😉 ashellinthepit.com/content/cutt...
ashellinthepit.com
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siyeon @siyeonsound.bsky.social · 16/08/2026
Day 3 at BIC! Bye bye Busan! See you again soon 👋 #indiegames #gamedev #gameaudio #BIC2026
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A Shell in the Pit @ashellinthepit.com · 17/08/2026
Thanks John!!! 🫶
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evelyn 🦕 @vmprsqd.bsky.social · 16/08/2026
I've spent so much of this game yelling back and forth with my partner just to hear the echoes. It rules <3
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Dan Williams 🌮 @videospacegames.bsky.social · 17/08/2026
The audio in this game is masterful
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A Shell in the Pit @ashellinthepit.com · 17/08/2026
@nicholaszhangaudio.bsky.social will be speaking at the Full Indie Summit in Vancouver in September! It'll be recorded and accessible afterwards 🤓 Keep an eye out for our post on it: www.fullindie.com/about-the-su...
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siyeon @siyeonsound.bsky.social · 15/08/2026
Day 2 at BIC! Still failing to adjust to the time difference 💤 and time is flying by! So many fun things along the way! 👾 If you see me in this T-shirt tomorrow, please come say hi! Haha #indiegames #gamedev #gameaudio #BIC2026
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A Shell in the Pit @ashellinthepit.com · 14/08/2026
In Big Walk the environment can affect your voice in many different ways! All of this incredible technical work is thanks to @nicholaszhangaudio.bsky.social, who created entire systems from scratch for occlusion, dynamic reverb, echoes, the radio and megaphone, soundproofing, and lots more. 👂🤓
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Gord McGladdery @asitp-gord.bsky.social · 12/08/2026
IMHO lots of the technical audio @nicholaszhangaudio.bsky.social did for Big Walk is nothing short of revolutionary (with endless thanks to @househouse.com for the freedom). I'm sure we'll be talking more about it soon!
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