Ash Blue @ashbluex.bsky.social · 16hI play on my Steam Deck more than any console probably. But this totally lets me know I should be careful on how I market the terminal bits, thx for the feedback 😁 100
Ash Blue @ashbluex.bsky.social · 11/10/2026Yeah, a refresher menu is always nice. Well there isn't actually any typing on a keyboard in the game. Aiming to keep things as accessible as possible for various devices. 100
Ash Blue @ashbluex.bsky.social · 11/10/2026Potentially, I do like when games have a simple refresher in the settings in-case something is forgotten. 100
Ash Blue @ashbluex.bsky.social · 11/10/2026I've gotten a lot of feedback that my game's wall of intro text is bad. Been implementing a more user friendly tutorial that explains the game's core fundamentals interactively. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture #darkfuture 2196
Ash Blue @ashbluex.bsky.social · 10/10/2026Yeah it's really hard to get them looking good. Especially when you have such a huge battlefield like in my scenario. I may need to implement some sort of soft number scaling system. 010
Ash Blue @ashbluex.bsky.social · 08/10/2026Yep, I've been aggressively designing everything first on Steam Deck screen sizes. That said I definitely need to rework some numbers in combat that are hard to read. @thaddeus-psarris.bsky.social convinced me a while back to check everything on Steam Deck sizes 110
Ash Blue @ashbluex.bsky.social · 08/10/2026Decided to redesign my boring text tutorial boxes to these sleek new UI elements. I've been adding in just a little orange with my UI's red tints and I think it's really helping text punch through. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture #darkfuture 1167
Ash Blue @ashbluex.bsky.social · 05/10/2026I got this in a bundle at some point and forgot to play it. I'll need to move it up higher in my backlog. 000
Ash Blue @ashbluex.bsky.social · 05/10/2026Well, this terminal only appears at the player's base and important narrative events. So technically it pauses the game when it pops up. 000
Ash Blue @ashbluex.bsky.social · 04/10/2026An interactive terminal system that pops up for important system messages. I pulled from my many years as a front-end developer to create a retro future hybrid that's easier to read than a generic wall of text. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture 1175
Ash Blue @ashbluex.bsky.social · 24/09/2026After a couple passes I finally got my game's start screen fully functional. I designed it based on how I remember old VR games back in the early 90s I played at my local mall. #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d #virtualboy 1354
Ash Blue @ashbluex.bsky.social · 29/08/2026Combat previews before a battle weren't displaying much relevant information. So I reworked the UI to crawl the combat data and create a combat preview. #screenshotsaturday #gamedev #indiegames #madewithunity #unity3d #roguelike #scifi #retrofuture 0204
Ash Blue @ashbluex.bsky.social · 24/08/2026Some rough flats for a new enemy. I like to do a flat model pass before I do final models / textures. A few extra hours in the modeling process, but it avoids major pitfalls like shader/transparency issues. #screenshotsunday #gamedev #indiegames #blender3d #substancepainter #scifi 0266
Ash Blue @ashbluex.bsky.social · 01/08/2026Bosses in my game were kinda boring since they all have the same shape. I've created a grouping system with knockback handling that allows me to group a boss into multiple parts that can be destroyed or moved. #screenshotsaturday #gamedev #indiegames #madewithunity #roguelike #prototyping 0214
Ash Blue @ashbluex.bsky.social · 26/07/2026After many struggles with wireframe baking, I think I've finally nailed a full toolset for rapidly creating new wireframe models. This latest area was done in under 2 weeks #screenshotsunday #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart #virtualboy 0112
Ash Blue @ashbluex.bsky.social · 21/07/2026A friend was recently asking how I concept a lot of units. Sometimes I just freehand model units in Blender. Other times I draw sketches like this boss that has multiple states. Helps prove out the general silhouette. #gamedev #indiegames #sketches #blender #blender3d #gamedesign #gameart 0186
Ash Blue @ashbluex.bsky.social · 15/07/2026Great convo about V1997. Glad to hear you're using open source images and CC licensed materials instead of AI. I was curious if you had any particular resources you really love to use? I'm a huge fan of game-icons.net and frequently remix their icons to create new cards for my game.game-icons.net4180 free SVG and PNG icons for your games or apps | Game-icons.net 000
Reposted by Ash BlueMike Bithell @mikebithell.bsky.social · 08/07/2026Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...store.steampowered.comVampirium: 1997 on Steam1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro... 1402502817
Ash Blue @ashbluex.bsky.social · 08/07/2026Finished an event sample location mockup. For this I tried blending multiple models with Z depth shaders to create a supernatural glowing effect. Would love feedback on this if you're feeling up to it. #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart 1121
Ash Blue @ashbluex.bsky.social · 30/06/2026Finished a huge batch of new cards. Here are just a few of the new ones. Game is roughly 50 cards at this point. Also huge props to game-icons.net which I use to rapidly prototype a lot of my card art. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder 0141
Ash Blue @ashbluex.bsky.social · 29/06/2026Rolling out new unit abilities with colored tiles that give a quick visual snapshot of what's going on. The colors of friendly (blue), heal (green), and attack (red) make first time plays with new cards much easier too. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder 0134
Ash Blue @ashbluex.bsky.social · 06/06/2026Finished up equipment cards to help break up the game's complexity. This lets you weaponize deployed walls, change how units attack, and even apply special debuffs to enemies. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder 0193
Ash Blue @ashbluex.bsky.social · 26/05/2026Yep, otherwise your tutorial might just be hiding issues. I show a few simple screens to give players context in an early build. But what people get stuck on without handholding is usually indicative of bigger problems. 010
Ash Blue @ashbluex.bsky.social · 26/05/2026How soon should you create a tutorial for your game? IMO you should do it last right before a public demo or launch in early access. It's really painful to watch people struggle in live play tests. But solving their struggles with intuitive UI/mechanics will make your game much better long term. 150
Ash Blue @ashbluex.bsky.social · 18/05/2026Putting the finishing touches on a new card based trap system you can use to defend lanes. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike 0151
Ash Blue @ashbluex.bsky.social · 06/05/2026Thx, definitely getting faster at modeling. I really noticed a big boost in speed on character modeling at around the 30 character mark. Hoping to have a demo to share with you before end of year, but we'll see. 000
Reposted by Ash BlueRenee Nejo @reneedo.bsky.social · 05/05/2026What does “art direction” actually mean on a small game team? I put together a breakdown of my work on Reclaim! Azhegiiwewining—covering visual language, color scripting, and building a production pipeline from scratch. 🔗 www.artstation.com/artwork/5WAwk1 #gamedev #artdirection #gameartartstation.comReclaim! Azhegiiwewining — Art Direction for a Narrative Exploration Game, Renee NejoI served as Art Director on Reclaim! Azhegiiwewining, a narrative exploration game centered on cultural storytelling and environmental discovery. I led visual development across the project, defining ... 062
Ash Blue @ashbluex.bsky.social · 06/05/2026Tweaked the flats after stepping away for a few hours and looking at it again. Time away really helps. 120
Ash Blue @ashbluex.bsky.social · 06/05/2026Every time I create a rough model pass and flats for a character it really helps significantly. Can't stress how important it is to do this before final textures in #gamedev #3dModeling and #characterDesign. Especially if you do shape discovery / concept exploration while 3D modeling #indiegames 1194
Ash Blue @ashbluex.bsky.social · 27/04/2026Finished a new 1 HP enemy that explodes on death. Granting block/armor to nearby allies and spreading tile grime. The extra block forces you to strategically think about your kill order. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike 0113
Ash Blue @ashbluex.bsky.social · 20/04/2026Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike 0235
Ash Blue @ashbluex.bsky.social · 30/03/2026I wasn't sure why my game's builds were pumping out 200FPS+ and causing my GPU to scream. I thought it was just a badly optimized scene. But it looks like the default Unity setup had vsync shut off for whatever reason in settings... Game builds barely make any GPU noise now #unity3D #gamedev 0123
Ash Blue @ashbluex.bsky.social · 28/03/2026And here is the result when the game starts of the editor pic for my grid editor. 010
Ash Blue @ashbluex.bsky.social · 28/03/2026Here is how the wave data is stored in the inspector window. 010
Ash Blue @ashbluex.bsky.social · 28/03/2026Struggling to store wave data in a visual format for my card game. I created a simple grid editing system to store wave data in a ScriptableObject. Now I rapidly prototype levels by painting onto the map. More details in the comments. #gamedev #indiegames #madewithunity #unity3d #screenshotsaturday 2124
Ash Blue @ashbluex.bsky.social · 21/03/2026The game that heavily inspired my card game Burn The Hive is deeply discounted for less than $3 right now. An absolute must play if you like games like Into The Breach, FTL, and tower defense. store.steampowered.com/app/1105670/...store.steampowered.comSave 90% on The Last Spell on SteamDefend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG wi... 020
Reposted by Ash BlueWario64 @wario64.bsky.social · 13/03/2026Slay the Spire 2 has sold 3 million copies in 1 week store.steampowered.com/news/app/286... 446261
Ash Blue @ashbluex.bsky.social · 12/03/2026Thx. I really want positioning to matter like Into The Breach. But also aiming for cards to have secondary utility functions. 000
Ash Blue @ashbluex.bsky.social · 12/03/2026Was really unhappy with the old rewards menu at the end of combat so I rewrote it. Players now get credits and a reward card from each deck. #gamedev #madewithunity #indiegames #scifi #unity3d #gameui #roguelike #cardgame 0103
Ash Blue @ashbluex.bsky.social · 04/03/2026Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d 1123
Ash Blue @ashbluex.bsky.social · 16/02/2026A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here). #jrpg #gamedev #indiegames #videogames 1193
Ash Blue @ashbluex.bsky.social · 09/02/2026Finished up a pass on the shop system and started playing with light bleed effects to create a more retro-future feeling interface. #gamedev #madewithunity #indiegames #retrofuture #scifi #shaders #unity3d #screenshotsaturday 093
Ash Blue @ashbluex.bsky.social · 05/02/2026Not necessarily, hopefully the team can come back to it someday 010
Ash Blue @ashbluex.bsky.social · 02/02/2026Thx for doing so much lifting on the coding and project management. Project couldn't have finished without you. 110
Ash Blue @ashbluex.bsky.social · 02/02/2026I made the art for Tavern Trickster with my partner in just 2 days this weekend for Global Game Jam 2026. An inscription / shotgun roulette inspired shell game. #screenshotsaturday #ggj2026 #gamedev #indiegames #madewithunity 0163
Ash Blue @ashbluex.bsky.social · 23/01/2026Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think? #gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame 0193
Ash Blue @ashbluex.bsky.social · 21/12/2025An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe. As simple as this looks it took me way longer than expected to get all the shaders working correctly. #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d 0235
Ash Blue @ashbluex.bsky.social · 17/12/2025I'm on 4.x and the quality of life improvements since then have been massive. 000
Ash Blue @ashbluex.bsky.social · 17/12/2025Don't forget to upgrade to Blender 5 which has a bunch of new features and a ton of QOL improvements. www.blender.org/download/rel... #blender #3dModeling #gamedevblender.org5.0 — BlenderThe Free and Open Source 3D Creation Software — blender.org 1102
Ash Blue @ashbluex.bsky.social · 14/12/2025No direct download as it's in a larger project. Take a look at this youtu.be/FQFk2hR89XA?.... For the baked cubes they're mostly substance painter with uv edge face detection to draw a line. Then crank up bloom on post processing VFXyoutu.beUnity URP Wireframe ShaderYouTube video by Firnox 110