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Ash Blue

@ashbluex.bsky.social
163 followers 136 following 110 posts

Open source game tool creator of the Unity Fluid suite github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive

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Ash Blue @ashbluex.bsky.social · 16h
I play on my Steam Deck more than any console probably. But this totally lets me know I should be careful on how I market the terminal bits, thx for the feedback 😁
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Ash Blue @ashbluex.bsky.social · 11/10/2026
Yeah, a refresher menu is always nice. Well there isn't actually any typing on a keyboard in the game. Aiming to keep things as accessible as possible for various devices.
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Ash Blue @ashbluex.bsky.social · 11/10/2026
Potentially, I do like when games have a simple refresher in the settings in-case something is forgotten.
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Ash Blue @ashbluex.bsky.social · 11/10/2026
I've gotten a lot of feedback that my game's wall of intro text is bad. Been implementing a more user friendly tutorial that explains the game's core fundamentals interactively. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture #darkfuture
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Ash Blue @ashbluex.bsky.social · 10/10/2026
Yeah it's really hard to get them looking good. Especially when you have such a huge battlefield like in my scenario. I may need to implement some sort of soft number scaling system.
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Ash Blue @ashbluex.bsky.social · 08/10/2026
Yep, I've been aggressively designing everything first on Steam Deck screen sizes. That said I definitely need to rework some numbers in combat that are hard to read. @thaddeus-psarris.bsky.social convinced me a while back to check everything on Steam Deck sizes
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Ash Blue @ashbluex.bsky.social · 08/10/2026
Decided to redesign my boring text tutorial boxes to these sleek new UI elements. I've been adding in just a little orange with my UI's red tints and I think it's really helping text punch through. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture #darkfuture
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Ash Blue @ashbluex.bsky.social · 05/10/2026
I got this in a bundle at some point and forgot to play it. I'll need to move it up higher in my backlog.
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Ash Blue @ashbluex.bsky.social · 05/10/2026
Well, this terminal only appears at the player's base and important narrative events. So technically it pauses the game when it pops up.
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Ash Blue @ashbluex.bsky.social · 04/10/2026
An interactive terminal system that pops up for important system messages. I pulled from my many years as a front-end developer to create a retro future hybrid that's easier to read than a generic wall of text. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture
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Ash Blue @ashbluex.bsky.social · 24/09/2026
After a couple passes I finally got my game's start screen fully functional. I designed it based on how I remember old VR games back in the early 90s I played at my local mall. #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d #virtualboy
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Ash Blue @ashbluex.bsky.social · 29/08/2026
Combat previews before a battle weren't displaying much relevant information. So I reworked the UI to crawl the combat data and create a combat preview. #screenshotsaturday #gamedev #indiegames #madewithunity #unity3d #roguelike #scifi #retrofuture
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Ash Blue @ashbluex.bsky.social · 24/08/2026
Some rough flats for a new enemy. I like to do a flat model pass before I do final models / textures. A few extra hours in the modeling process, but it avoids major pitfalls like shader/transparency issues. #screenshotsunday #gamedev #indiegames #blender3d #substancepainter #scifi
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Ash Blue @ashbluex.bsky.social · 01/08/2026
Bosses in my game were kinda boring since they all have the same shape. I've created a grouping system with knockback handling that allows me to group a boss into multiple parts that can be destroyed or moved. #screenshotsaturday #gamedev #indiegames #madewithunity #roguelike #prototyping
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Ash Blue @ashbluex.bsky.social · 26/07/2026
After many struggles with wireframe baking, I think I've finally nailed a full toolset for rapidly creating new wireframe models. This latest area was done in under 2 weeks #screenshotsunday #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart #virtualboy
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Ash Blue @ashbluex.bsky.social · 21/07/2026
A friend was recently asking how I concept a lot of units. Sometimes I just freehand model units in Blender. Other times I draw sketches like this boss that has multiple states. Helps prove out the general silhouette. #gamedev #indiegames #sketches #blender #blender3d #gamedesign #gameart
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Ash Blue @ashbluex.bsky.social · 15/07/2026
Great convo about V1997. Glad to hear you're using open source images and CC licensed materials instead of AI. I was curious if you had any particular resources you really love to use? I'm a huge fan of game-icons.net and frequently remix their icons to create new cards for my game.
game-icons.net
4180 free SVG and PNG icons for your games or apps | Game-icons.net
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Reposted by Ash Blue
Mike Bithell @mikebithell.bsky.social · 08/07/2026
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Ash Blue @ashbluex.bsky.social · 08/07/2026
Finished an event sample location mockup. For this I tried blending multiple models with Z depth shaders to create a supernatural glowing effect. Would love feedback on this if you're feeling up to it. #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart
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Ash Blue @ashbluex.bsky.social · 30/06/2026
Finished a huge batch of new cards. Here are just a few of the new ones. Game is roughly 50 cards at this point. Also huge props to game-icons.net which I use to rapidly prototype a lot of my card art. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
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Ash Blue @ashbluex.bsky.social · 29/06/2026
Rolling out new unit abilities with colored tiles that give a quick visual snapshot of what's going on. The colors of friendly (blue), heal (green), and attack (red) make first time plays with new cards much easier too. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
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Ash Blue @ashbluex.bsky.social · 06/06/2026
Finished up equipment cards to help break up the game's complexity. This lets you weaponize deployed walls, change how units attack, and even apply special debuffs to enemies. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
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Ash Blue @ashbluex.bsky.social · 26/05/2026
Yep, otherwise your tutorial might just be hiding issues. I show a few simple screens to give players context in an early build. But what people get stuck on without handholding is usually indicative of bigger problems.
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Ash Blue @ashbluex.bsky.social · 26/05/2026
How soon should you create a tutorial for your game? IMO you should do it last right before a public demo or launch in early access. It's really painful to watch people struggle in live play tests. But solving their struggles with intuitive UI/mechanics will make your game much better long term.
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Ash Blue @ashbluex.bsky.social · 18/05/2026
Putting the finishing touches on a new card based trap system you can use to defend lanes. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
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Ash Blue @ashbluex.bsky.social · 06/05/2026
Thx, definitely getting faster at modeling. I really noticed a big boost in speed on character modeling at around the 30 character mark. Hoping to have a demo to share with you before end of year, but we'll see.
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Reposted by Ash Blue
Renee Nejo @reneedo.bsky.social · 05/05/2026
What does “art direction” actually mean on a small game team? I put together a breakdown of my work on Reclaim! Azhegiiwewining—covering visual language, color scripting, and building a production pipeline from scratch. 🔗 www.artstation.com/artwork/5WAwk1 #gamedev #artdirection #gameart
artstation.com
Reclaim! Azhegiiwewining — Art Direction for a Narrative Exploration Game, Renee Nejo
I served as Art Director on Reclaim! Azhegiiwewining, a narrative exploration game centered on cultural storytelling and environmental discovery. I led visual development across the project, defining ...
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Ash Blue @ashbluex.bsky.social · 06/05/2026
Tweaked the flats after stepping away for a few hours and looking at it again. Time away really helps.
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Ash Blue @ashbluex.bsky.social · 06/05/2026
Every time I create a rough model pass and flats for a character it really helps significantly. Can't stress how important it is to do this before final textures in #gamedev #3dModeling and #characterDesign. Especially if you do shape discovery / concept exploration while 3D modeling #indiegames
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Ash Blue @ashbluex.bsky.social · 27/04/2026
Finished a new 1 HP enemy that explodes on death. Granting block/armor to nearby allies and spreading tile grime. The extra block forces you to strategically think about your kill order. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
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Ash Blue @ashbluex.bsky.social · 20/04/2026
Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
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Ash Blue @ashbluex.bsky.social · 30/03/2026
I wasn't sure why my game's builds were pumping out 200FPS+ and causing my GPU to scream. I thought it was just a badly optimized scene. But it looks like the default Unity setup had vsync shut off for whatever reason in settings... Game builds barely make any GPU noise now #unity3D #gamedev
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Ash Blue @ashbluex.bsky.social · 28/03/2026
And here is the result when the game starts of the editor pic for my grid editor.
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Ash Blue @ashbluex.bsky.social · 28/03/2026
Here is how the wave data is stored in the inspector window.
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Ash Blue @ashbluex.bsky.social · 28/03/2026
Struggling to store wave data in a visual format for my card game. I created a simple grid editing system to store wave data in a ScriptableObject. Now I rapidly prototype levels by painting onto the map. More details in the comments. #gamedev #indiegames #madewithunity #unity3d #screenshotsaturday
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Ash Blue @ashbluex.bsky.social · 21/03/2026
The game that heavily inspired my card game Burn The Hive is deeply discounted for less than $3 right now. An absolute must play if you like games like Into The Breach, FTL, and tower defense. store.steampowered.com/app/1105670/...
store.steampowered.com
Save 90% on The Last Spell on Steam
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG wi...
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Reposted by Ash Blue
Wario64 @wario64.bsky.social · 13/03/2026
Slay the Spire 2 has sold 3 million copies in 1 week store.steampowered.com/news/app/286...
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Ash Blue @ashbluex.bsky.social · 12/03/2026
Thx. I really want positioning to matter like Into The Breach. But also aiming for cards to have secondary utility functions.
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Ash Blue @ashbluex.bsky.social · 12/03/2026
Was really unhappy with the old rewards menu at the end of combat so I rewrote it. Players now get credits and a reward card from each deck. #gamedev #madewithunity #indiegames #scifi #unity3d #gameui #roguelike #cardgame
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Ash Blue @ashbluex.bsky.social · 04/03/2026
Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
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Ash Blue @ashbluex.bsky.social · 16/02/2026
A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here). #jrpg #gamedev #indiegames #videogames
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Ash Blue @ashbluex.bsky.social · 09/02/2026
Finished up a pass on the shop system and started playing with light bleed effects to create a more retro-future feeling interface. #gamedev #madewithunity #indiegames #retrofuture #scifi #shaders #unity3d #screenshotsaturday
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Ash Blue @ashbluex.bsky.social · 05/02/2026
Not necessarily, hopefully the team can come back to it someday
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Ash Blue @ashbluex.bsky.social · 02/02/2026
Thx for doing so much lifting on the coding and project management. Project couldn't have finished without you.
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Ash Blue @ashbluex.bsky.social · 02/02/2026
I made the art for Tavern Trickster with my partner in just 2 days this weekend for Global Game Jam 2026. An inscription / shotgun roulette inspired shell game. #screenshotsaturday #ggj2026 #gamedev #indiegames #madewithunity
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Ash Blue @ashbluex.bsky.social · 23/01/2026
Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think? #gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame
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Ash Blue @ashbluex.bsky.social · 21/12/2025
An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe. As simple as this looks it took me way longer than expected to get all the shaders working correctly. #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
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Ash Blue @ashbluex.bsky.social · 17/12/2025
I'm on 4.x and the quality of life improvements since then have been massive.
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Ash Blue @ashbluex.bsky.social · 17/12/2025
Don't forget to upgrade to Blender 5 which has a bunch of new features and a ton of QOL improvements. www.blender.org/download/rel... #blender #3dModeling #gamedev
blender.org
5.0 — Blender
The Free and Open Source 3D Creation Software — blender.org
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Ash Blue @ashbluex.bsky.social · 14/12/2025
No direct download as it's in a larger project. Take a look at this youtu.be/FQFk2hR89XA?.... For the baked cubes they're mostly substance painter with uv edge face detection to draw a line. Then crank up bloom on post processing VFX
youtu.be
Unity URP Wireframe Shader
YouTube video by Firnox
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