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ars ludi [Unofficial]

@arsludi.lamemage.com.web.brid.gy
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if you asked Ben's brain about gaming, this is what it would say 🌉 bridged from 🌐 arsludi.lamemage.com: fed.brid.gy/web/arsludi.lamemage.com

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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/09/2026
arsludi.lamemage.com
New Microscope launches October 6th
The Kickstarter for the new Microscope is launching in one week: Tuesday, October 6th. This has been a long time coming. I’ve been tweaking and testing and experimenting for years, so I can’t wait to deliver a leaner, cleaner Microscope to you. Spread the word!
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 14/09/2026
arsludi.lamemage.com
“AI is a monster”
I went back on Justin Gary’s Think Like A Designer podcast to ramble about the new Microscope and the strange and magical experiences of playing This Means War. We also got into a debate on AI. That’s not why I was on the podcast, but as anyone who has read my A is for Artificial […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 29/08/2026
arsludi.lamemage.com
“Here’s a million-dollar idea… or really a zero-dollar idea: Sock Puppets!”
I was back on the Dice In Mind podcast with Bradley and Jason, talking about the new Microscope, the magic of This Means War, and just about everything else that crossed our minds: Dice In Mind (episode 176): Ben Robbins and His Socks Return from Lame Mage (or listen on Apple Podcasts) My audio is […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 15/08/2026
arsludi.lamemage.com
M2: What’s Changing in the New Microscope
My fellow designer Caroline Hobbs has described Microscope as my Silmaril, ‘the work of my heart that cannot be remade’. And she was not wrong. For a long time cracking open Microscope and revising it felt like an impossible task. But what better task to take up than the impossible one? And now, after creeping […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 26/07/2026
arsludi.lamemage.com
I Left Out the Reaction Shot, a Dev Journal
When I was a kid watching movies with my Dad, he would sometimes frown and say, “they left out the reaction shot”. What he meant was the movie showed some important moment like the bad guy getting defeated or some tragic setback, but it didn’t show the characters’ reaction. The hero’s relief as they score […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 19/07/2026
arsludi.lamemage.com
One Strong (But Wrong) Opinion
It’s hardly revolutionary to say that in the vast majority of role-playing games, your character is your single strongest vector of contribution, so making a good character is critical. But what’s a “good” character? Easy: Someone you (and everyone else at the table) finds interesting. Someone we want to talk about. Someone who moves the […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/06/2026
arsludi.lamemage.com
M2
I’m making it official: a new edition of Microscope is in the works. I’ve looked in my crystal ball, laid out my schedule, and set crowdfunding for October. If you’ve been following this blog, you know I’ve been working on improvements for Microscope for a few years now. Because I love it but I think […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 25/06/2026
arsludi.lamemage.com
Living In the War, a Dev Journal
I’ve talked about how This Means War strives to simulate a believable (but surprising) war. But now I want to talk about the other half of the game: the character-side. The idea all along was that this was a war-game that wasn’t really about war, it was about the people living through the war. All […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 23/06/2026
arsludi.lamemage.com
Going Back to Games Unlimited
The old Games Unlimited in Pittsburgh was the game store of our childhood. It’s where we went to buy RPGs, modules, dice, and a whole pile of miniatures. We rummaged through the shelves in the far back and then greedily carried our treasures home on the bus. But now, decades later, they have a new […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 29/05/2026
arsludi.lamemage.com
Wvyerdown vs Irontree: An Example of War (part 3)
The war between Wyverdown and Irontree continues! I know I said I was writing this to demonstrate the rules of This Means War, and that mission is pretty much accomplished, but I am having too much fun to stop. So let’s just do a fewwww more seasons… Season 3, Spring of Year 2 The snows […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 27/05/2026
arsludi.lamemage.com
Shot Dead In the Fens
or, how this weird new game relates to a session of West Marches from over twenty years ago After three wars and 15 sessions, we had our first character death in This Means War. I mean a death caused by the rules, where the Waracle requires you to roll for Fate and then looks you […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 23/05/2026
arsludi.lamemage.com
Wvyerdown vs Irontree: An Example of War (part 2)
We’ve got our nations and we’re ready for war. You’re welcome to download the playtest rules and follow along at home. And if you’re asking “wait, what nations, what war?” you should probably go back and read the first post. Season 1 Starts It’s Fall, the first season of the game, and time to consult […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 23/05/2026
arsludi.lamemage.com
Wvyerdown vs Irontree: An Example of War
You know what This Means War is missing? Examples. There are not nearly enough examples. I was hyper focused on making sure all the rules clicked before I handed you the playtest, but now that it’s out, I’ve got time to demonstrate exactly what playing a war is like. And (spoiler) you’re reading it right […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 18/05/2026
arsludi.lamemage.com
Hello, I’m a Battlemap
What does This Means War look like on your table? A little something like this: That intimidating beast is the Battlemap. But don’t be afraid, it is here to help. The Battlemap makes your game flow more smoothly by showing the state of each nation, the territory, the current action, and a brief history of […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 13/05/2026
arsludi.lamemage.com
This Means War is ready to play
Want to start some trouble? The playtest of This Means War is ready to download and play, right now. Be warned, it is very… different… from my other games. We’ve played it a bunch and had some pretty fantastic experiences, but it is still very much a summerlab experiment: We’re going to sit down together […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 08/05/2026
arsludi.lamemage.com
Making Peace with Microscope
“I did, by the way, literally change my opinion on Microscope and this rule as I was writing this post, which was originally going to be a piece about how weird and bad this rule is” This is a great article by Nicholas aka omophagic_beast, having a lot of issues with Microscope, but then digging […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 20/04/2026
arsludi.lamemage.com
Actual Play Roundup: “That person leaves and never comes back to sports”
Want to listen to people playing games? Well you’ve got options, because folks out there are playing games of all shapes and sizes: Stormwrought Shores, The Emerald Bloodletting (Microscope: Chronicle): That’s the link to the first episode, but The Unexplored Places is already up to game three. Baseball, In This World: “Their sports career is […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 13/04/2026
arsludi.lamemage.com
A Star-Pattern Loophole: Words, Words, Words
From my original Star-Pattern post: A player can describe whatever they want their character to do but it’s not *real* until it goes through the approval of the GM, because there can always be factors the GM knows about but the players don’t, which could cause them to unexpectedly fail or succeed. There is, of […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/03/2026
arsludi.lamemage.com
This Means War: Crushing Dreams and Alarming Civilians
The playtest of This Means War is chugging along, alarming civilians and crushing dreams. Dreams of the characters, that is — the players love it. After 10 games I can confidently say that this weird experiment actually works. We’ve got two wars going, ancient Baat Kazir and futuristic Novaterra, and I am tremendously pleased with […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 29/03/2026
arsludi.lamemage.com
The Voice of Tolkien
I’m not particularly big on audiobooks. If it’s a book, I want to read it. And books I particularly like I will read over and over and over again.* So it is a very weird thing that even though I love Lord of the Rings, I can’t remember the last time I read the books. […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 26/02/2026
arsludi.lamemage.com
A Message from the Blizzard of 2026
Power has been out for the last four days. And I am not alone. Cape Cod gets high winds, but this storm was big even for us. 70 mph gusts, combined with one to two feet of snow in one day, knocked down trees and took out power all up and down the Cape. Heavy […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 20/02/2026
arsludi.lamemage.com
A Sneak Attack, But For Peace
or, “omfg Ul-Massara offered peace!!! What the fuck is going on” Second session of Ul-Massara vs Baat Kazir, playtesting This Means War. It’s winter, the third season of our war, and we just introduced characters and started to explore their lives. We finish the season… and both sides agree to make peace. I cannot describe […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 16/02/2026
arsludi.lamemage.com
Battle for the Domes (or, I’ll Bet That Plan Looked Better In Your Head)
Another playtest of This Means War: When colonists first came to this world, they were united under a single government, working together to survive. Generation after generation slowly built the sprawling mega-city that shields them from the deadly atmosphere and makes life here possible. (Yeah we described the skies as looking like those 60s Ralph […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 16/02/2026
arsludi.lamemage.com
Star-Pattern In The Bloggies
My post Star-Pattern: A Pitfall of GMing is in the running for a Bloggies award. It’s a bracket competition with a new vote every few days, so it’ll be interesting to see what happens. Star-Pattern is in the Theory category if you want to vote for it: Bloggies 2026: Theory, Round 1 I think this […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 09/02/2026
arsludi.lamemage.com
Namestorming
“Naming things is hard” -some gaming guru on a mountain top, hundreds of years ago, probably Coming up with names for things is hard, particularly when (like us) you play collaborative creative games where you make the setting together. A GM just has to pick a name they like, but if you’re a GMless group […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 08/02/2026
arsludi.lamemage.com
Overseas Print-On-Demand
If you’re overseas (from me) and want to avoid the spiraling shipping costs, I’ve added Kingdom, Follow, and In This World to join Microscope on Lulu print-on-demand. I never went all-in on print-on-demand before, because back in the day the print quality I was seeing wasn’t that great, but the tests I did recently looked […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 03/02/2026
arsludi.lamemage.com
My Second Summerlab Game: This Means War
If you look at the games I’ve made over the years, there a few things that are true for all of them: no built-in violence no dice deciding outcomes the players control what’s true in the world Sure, you can choose to make a Microscope history that’s all about war and fighting (for example), but […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 28/01/2026
arsludi.lamemage.com
Microscope In China
I just got the Chinese translation of Microscope, courtesy of Labyrinth. And woooow. It looks good. I’m not sure this picture really does it justice but it looks fantastic in person. Usually I ask translators to use the same design as the original book, to keep the look consistent, but the Labyrinth team wanted to […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 04/01/2026
arsludi.lamemage.com
Fill One Square
We’re sitting down to play a story game. We’re going to build worlds together and generally make a bunch of stuff up. Imagine our fiction as a chess board. Forget all the rules of chess: none of that applies in this metaphor, I’m just using the board because it’s a nice grid of squares. You […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 29/12/2025
arsludi.lamemage.com
Rules of Law: We All Carry Knives
This is one of the examples included in Rules of Law to show how the game plays. But then I thought, well if this is such a good demonstration, why not share it with people who don’t have the game yet but are wondering what it’s like? So here it is. These laws, and the […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 28/12/2025
arsludi.lamemage.com
Sugar Plum, Fairy
Gather round children, and let me tell you a tale about Santa Claus and the spirit of Christmas! All around the world, people had forgotten the true meaning-of-the-season. So it was up to us, the assorted elves and minions of the North Pole to remind them. Yep, it was time for our somewhat annual holiday […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 20/12/2025
arsludi.lamemage.com
“But then there’s the dark side… Let’s talk about the dark side…”
In the intro (which they recorded after the interview) Jason and Brad reflect on how we covered a wide range of topics, and let me tell you, they aren’t kidding. Dice In Mind (episode 159): Ben Robbins of Lame Mage (or listen on Apple Podcasts) We had a very fun, very interesting discussion about a […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 20/12/2025
arsludi.lamemage.com
Rules of Law Update: Examples & Mobile
Rules of Law fits very nicely on two pages. It’s a tight procedure, with not too many weird exceptions or explanations, so that works. But one thing I miss are examples. Because clear rules are great, but just as ‘a picture is worth a thousand words’, an example can convey a lot of nuance about […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 09/12/2025
arsludi.lamemage.com
Rules of Law Is Ready to Play
Our justice says who we are as a people. What do we punish? Do we enforce our laws fairly for everyone? Do we think our system is just? These are big questions about the foundations of society, so of course I made a game about it, and now Rules of Law is ready to play. […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/11/2025
arsludi.lamemage.com
20 Years and 723 Posts Later
It is essential that players like their characters. The character is the lens through which the player experiences everything in the game. It is also essential but not so obvious that they have to like the other players’ characters as well. That’s from my very first post on ars ludi, twenty years ago today. I’ve […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 03/11/2025
arsludi.lamemage.com
I Made A Game About Laws
Remember how I said summerlab meant you were going to get games sooner? I was not kidding. I’m putting the finishing touches on a new game right now. Rules of Law is a world-building game about — you guessed it — laws. Because the laws we make, and how we do or do not enforce […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 21/10/2025
arsludi.lamemage.com
Summerlab: Because Lab is Experimental and Summer is Fun
I want to tell you about a new thing we’ve been doing that’s got our engines firing on all cylinders. A thing we call… summerlab. Summerlab is our game design support group / experimental design space. It’s a flag that says “yeah, this isn’t a big multi-year design, this is a smaller project. Maybe a […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 17/10/2025
arsludi.lamemage.com
Our Bankrupt Dracharium and the Power of Names
Our merchant cartel — our Dracharium — has cut a deal with the very bandit’s that blocked our trade through Vulture Pass, enlisting them as toll collectors and even building them a fort to secure their control of the road. We’ve given the thieves badges and hoped they won’t turn against us… again. We’ve made […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/09/2025
arsludi.lamemage.com
The Star-Pattern (part 2): Breaking Free
It’s game night. Precious, precious game night. Everyone is ready to play and have fun. And then two hours later, you realize the players are all talking to the GM but not each other. Your game is stuck in a star-pattern. What can you do to escape this trap and save the fun??? First of […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 23/09/2025
arsludi.lamemage.com
The Star-Pattern: a Pitfall of GMing
When someone tells me about a session of a GMed game (like D&D) that they didn’t enjoy, I put on my investigator cap and ask a bunch of questions about what happened. Because I like understanding why games work… or fail. And after I’ve listened a bunch, lots of times I’ll nod and say “ooo, […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 07/09/2025
arsludi.lamemage.com
World of Pets: “No one cares about your latte art, they want to see your osprey”
I was re-reading this example of play from In This World and I decided it was just too much fun not to share. It’s a great example of a lighthearted session that still makes you think about issues, which is something I see happen a lot with In This World. Big thoughts don’t have to […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 25/08/2025
arsludi.lamemage.com
Zodiac Ring, 20 Years Later
Twenty years ago today I released Zodiac Ring, my very first publication. Which means this is also the 20th anniversary of Lame Mage Productions. There’s no blog post announcement to link to because this was before I even started ars ludi. Of course I had no idea what I was getting into, or that these […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 15/07/2025
arsludi.lamemage.com
Civil Service x In This World
Earlier this year, I got to give a talk for the folks at the Civil Service College in Singapore as part of their Infinite Games series: Infinite Games is a series of bi-monthly dialogues between game designers and public officers about serious games, spanning the spectrum of policy areas and manifesting in diverse forms. Game […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 08/07/2025
arsludi.lamemage.com
An Illusion of a Mountain
I had never watched Bob Ross’s Joy of Painting series until that magnificent twitch run back in 2015. The thing that really stuck with me (other than the fact that Bob Ross was a saint now but had clearly been through some shit) was how much he emphasized that paintings were entirely optical illusions. It’s […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/06/2025
arsludi.lamemage.com
Haters Welcome
I’ve seen some game creators say that if you don’t agree with their politics or their worldview — or frankly just hold hateful or bigoted opinions — they do not want you to play their games. And I get it. I get wanting to punish bad people, to tell them they don’t deserve to enjoy […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 16/06/2025
arsludi.lamemage.com
A Satisfying Game
You can make a game that is very easy to learn and play if you ask the players to do very little. But here’s my theory: the more a game lets you contribute — the more it asks of you — the more rewarding play can be. And I mean rewarding in the sense of […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 11/06/2025
arsludi.lamemage.com
In This World, In Your Pocket
I made a new mobile PDF of the In This World rules, so you carry it around in your pocket and question assumptions and rethink the world we live in wherever you go. If you already purchased In This World from lamemage.com, you can use the same download link to get the new PDF (or […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 09/06/2025
arsludi.lamemage.com
A is for Artificial
artificial (adj) 1. made to copy something natural 2. not what it appears to be; fake The battle lines are drawn. The war between AI and humanity has begun. In fact it is well underway. AI is out there, drawing pictures, writing stories, asking people how their day was. As anyone who has followed my […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 30/05/2025
arsludi.lamemage.com
Microscope Hacks the Planet
I got an award for Microscope, pretty unexpectedly. For the original Microscope from way back, not the new Microscope: Chronicle, which of course is not even finished yet. I think they were originally talking about having one category for games from past years (like Microscope) but then opened up the inaugural awards to older entries. […]
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ars ludi [Unofficial] @arsludi.lamemage.com.web.brid.gy · 22/05/2025
arsludi.lamemage.com
Microscope May Update
Chronicle update! Well, a very small update. There are no rule changes, just two points I wanted to clarify. I put it all on a new page at the end of the doc, so if you read the rules before, you just have to look at that one page to get caught up. What’s clarified? […]
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