Arrdem 👻🎃💀 @arrdem.tirefireind.us · 05/10/2026Spent some time playing other space games, thinking about what I'm building and starting in on adopting more engine-native modeling and animation tooling today. Which produced among other failures this particular horror. Don't think I can get a crouch animation out of the Kenny models. 120
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 04/10/2026nobody involved in the sequence of decisions that lead to this graphic will see the light of heaven 170
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 02/10/2026here ya go. first two r of 1.95Gm, discontinuous with spokes. needs some refinement like creating a crossbar for the spokes to attach to but pretty simple and just a distinct sweep profile. The problem is making any amount of usable gameplay out of anything like this. 120
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 29/09/2026Getting the procgen stack bolted into the Godot editor so I'm able to generate, inspect and drive iterating on these productions more or less live. Workshack stations need a bunch of love, but they're the first thing I've gotten ported over 010
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 29/09/2026I may be overengineering the space game's core somewhat. No regerts until it's a performance problem. If you try to play this game and your CPU doesn't do u64 math REAL FAST I'm sorry this isn't the space sim for you. We Q48.16 up in this mf 160
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 28/09/2026Slightly less janky, this time with the carrier. Looks like there's some FoV tweaks needed too. 050
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 27/09/2026Finally working on integrating my test scenes into the live server AND the moving solar system orrery. Definitely some performance problems to sort out, but exciting to see bases in a real moving solar system. Maybe the @contactlight.gg playtest really will happen 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 24/09/2026Yesssssssssss. Needs some refinement and definitely not quite to par with the original yet but we're in business (new astrolog driven station vs old incompletely formalized ur-datalog) 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 24/09/2026Mildly concerned that the augmented L-system language I started designing for @contactlight.gg has now grown (1) an entire new surface syntax (2) a bytecode VM (3) a bytecode AOT compiler. I'm not just a languages nerd I'm building a game here I swear. I need this. To draw space bases and stations. 240
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 21/09/2026Status report from the automated software factory trenches: They suck! Human guidance is 4x better! 160
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 19/09/2026I finally have a Proper Workstation, but at what cost 060
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 10/09/2026I think it’s understandable that people don’t want to be given experiences and content that’s whatever pejorative you want to try and capture the semantic collapse in model output. I do think the future is creativity delivered via slopped machinery. Is that slop? Remainder artistry. 140
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 07/09/2026Example Datalog outputs as skeletons/structure specifications for then generating space stations! Presented here in a custom little UI that lets me rapidly sample and review generated structures #spacegame 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 07/09/2026Yelling at the bots for blatantly kitbashing disconnected geometry together when I'm trying to build real blended bodies here. 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 07/09/2026Ship generator language starting to give more interesting results! 130
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 07/09/2026Delta wings are starting to have a somewhat reasonable mesh grammar, rest all need substantial work to be more than undifferentiated grey boxes 120
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 05/09/2026last 6h of system performance has some room for improvement but is also achieving "steady chugging" and "something resembling progress" instead of "recklessly smoking comedic amounts of quota to no effect" so hey 000
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 05/09/2026Turns out I have a cool bug which is that asteroids (which rotate, slowly) are not co-rotating their surface collider. Oops. 010
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 02/09/2026I do love me a good iron triangle. Heptagon in this case. 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 01/09/2026The bots are substantially grinding away under their own supervision ... we'll see how well they do. 000
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 01/09/2026This is my prototype spacecraft carrier. It's called the 'We Built This Yesterday' of course. 020
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 31/08/2026Really enjoyed going back through this last night. The core concept is a ton of fun 000
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 30/08/2026For the game project I've got a literal mdbook I've written that lays out the envisioned end-state, and a series of handwritten milestones that say okay we need this much of that feature in order to say run the first demo game night with some friends or post a demo. 100
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 27/08/2026Saw some robits ran some code now once again on the road home 010
Arrdem 👻🎃💀 @arrdem.tirefireind.us · 21/08/2026Well I can’t really be mad at the lions for hanging out in what I agree is a great diving spot but it does mean ai have to hike and then swim back 120