Ariadne Games @ariadne.games · 14/02/2026We have a habit of jumping on features we think are cool before we finish core systems, so this year we've organized our Trello using MoSCoW prioritization. Our rule is we won't pull tasks from a section of the board before the section to the left of it is empty. 141
Ariadne Games @ariadne.games · 22/02/2024In the mood to sweat a little bit? Give our panicky, fast-based puzzler Entamaphobia a try. Made in one week for Brackeys Game Jam 2024.1. 🎮itch.io: ariadnegames.itch.io/entamaphobia #gamedev 062