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ArchHeather

@archheather.bsky.social
204 followers 163 following 548 posts

Hobbyist Game Developer she/her

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ArchHeather @archheather.bsky.social · 28/09/2026
Ultima Online: Outlands has some amazing dungeons! #UltimaOnline
sewer dungeon in Ultima Online
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ArchHeather @archheather.bsky.social · 28/09/2026
Assorted terrain screenshots from my Daggerfall-like RPG. #indiegame #indiegamedev #indiegame #rpg #proceduralgeneration #MotivationMonday
red desert with forest biome in the distance.forested mountainsbrown unfinished bog biome with mountains in the distance.costal desert with ocean in the distance.
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ArchHeather @archheather.bsky.social · 27/09/2026
Been playing some Ultima Online: Outlands. #UltimaOnline
Ultima online. Charchter in a mine
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ArchHeather @archheather.bsky.social · 26/09/2026
For the last week I have been working an experimental side project. Will show something in the coming week or two. Got a little burned out on the Daggerfall-like but I will return to it in due course.
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ArchHeather @archheather.bsky.social · 20/09/2026
Happy 30th Anniversary The Elder Scrolls II: Daggerfall!
box art cover of Daggerfall from 1996
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ArchHeather @archheather.bsky.social · 19/09/2026
Been working on the inventory today. -items can be put into inventory when gathered -stacks can be halved when right clicked -stacks can be reduced by 1 when held by cursor and LCTRL is pressed I am going to add an auto-sort button next. #indiegame #indiedev #indiegamedev #rpg
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ArchHeather @archheather.bsky.social · 18/09/2026
Added an LOD system to my Daggerfall-like RPG. The mountains can now be better appetited. #indiegame #indiedev #indiegamedev #proceduralgeneration #FollowFriday #rpg
desert with mountain in the distanceforest with mountain and plains in the distancebog with forested mountain in the distanceforested mountain terrain
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ArchHeather @archheather.bsky.social · 18/09/2026
Finished this iteration of the mountains. I will do some improvements later on. Next I am going to go back to the inventory and work on that for a bit. #indiegamedev #indiedev #indiegame #rpg #proceduralgeneration
mountains with a forest in the distancemountains with a forest in the distance and a desert peak of the mountain.mountains with a plains biome onmountains with a forest biome on. The player is looking at the mountains from within the forest
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ArchHeather @archheather.bsky.social · 16/09/2026
Been working on mountain generation the last few days. May be a couple more days until I have something showable.
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ArchHeather @archheather.bsky.social · 11/09/2026
Uploaded a little video showing some of the progress on my game so far. #indiegamedev #rpg
youtube.com
Daggerfall-like RPG Progress
YouTube video by ArchHeather
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ArchHeather @archheather.bsky.social · 11/09/2026
Interface opening and closing transitions. #indiegame #indiedev #indiegamedev #rpg
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ArchHeather @archheather.bsky.social · 11/09/2026
Updates to the inventory/equipment screen Also added text in the bottom left showing recent actions. Current it only covers gathered items. In future it will show damage amounts and whether an enemy blocked etc. #indiedev #indiegamedev #FollowFriday #RPG #indiegame
top half of window has equipment screen. Bottom half has a grid inventoryred desert with plains in the distance. bottom left has text showing recent actions such as "You gathered stick"
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ArchHeather @archheather.bsky.social · 10/09/2026
A very work in progress screenshot of the equip screen for my Daggerfall-like RPG. The dark red slots are for most advised equipment. It is meant to try and make it less overwhelming. The image of the desert to the left will show the characters appearance. #indiegamedev #indiegame #indiedev #rpg
screenshot of equipment screen. top half shows various slots in different rectangular and square shapes for equipment. To the left there is a preview image of the character with their equipped items. In this work in progress screenshot the character is not present just the background showing a desert.
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ArchHeather @archheather.bsky.social · 10/09/2026
Random terrain screenshots I have taken recently. Been working on the inventory and equip screen. Also been fixing some bugs and making the program more efficient. #indiegamedev #indiegame #indiedev #rpg
desert with an ocean beyond. The desert has cactuses with pink flowers. There is a mini map in the bottom right showing that the player is on an island.wasteland terrain with a forest beyond. There is also a mountain in the distance. There are rocks in the wastelandforest with hilly terrain. There is a mini map in the bottom right.
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ArchHeather @archheather.bsky.social · 08/09/2026
Decided on a new color scheme for the GUI. #indiegamedev #rpg #indiegamedev #indiegame #solodev
world map with a new gold and black border stylemini map and compass with a new compass and border style. The border style is black and gold
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ArchHeather @archheather.bsky.social · 08/09/2026
Progress on the hand. Looking much better compared to before! #indiegamedev #indiegame #indiedev #rpg
first person game showing a hand and mini map to the right. The scene is a snow region with small rocks.
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ArchHeather @archheather.bsky.social · 08/09/2026
Just surpassed 150 followers. Thankyou everyone!
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ArchHeather @archheather.bsky.social · 08/09/2026
My attempt at a first person 3D sprite for a hand idle animation. It is not very good so will attempt again. Does anybody have any tips?
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ArchHeather @archheather.bsky.social · 08/09/2026
Added sticks and stones. Going to add gathering and crafting over the next few days. #indiegamedev #rpg #indiedev #indiegame
plains biome with stones in. There is a forest in the far distanceforest featuring trees, sticks and stones
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ArchHeather @archheather.bsky.social · 07/09/2026
Walking through a desert to demonstrate the mini map and compass. #rpg #indiegamedev #indiegame #indiedev #MotivationMonday #solodev
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ArchHeather @archheather.bsky.social · 07/09/2026
Working on improving the fog. #indiegamedev #rpg #indiedev #indiegame #MotivationMonday
a forest with forward facing sprite trees. The further away from the camera the more foggy it is
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ArchHeather @archheather.bsky.social · 07/09/2026
Been adding a mini map and compass to my Daggerfall-like. I also added a map marker so you can see where in the world you are. The whole map is fully traversable and is 1200x1200 pixels which are 64x64 tiles in size. Tiles are 2x2 meters. #indiegamedev #indiedev #MotivationMonday #indiegame #rpg
forest with first person camera. In the bottom right there is a minimap with a horizontal compass on top and a minimap below.Zoomed in image of the minimap and compass. In the bottom right there is a minimap with a horizontal compass on top and a minimap below.world map with player position shown by a marker in the bottom middlezoomed in image showing player marker from previous screenshot
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ArchHeather @archheather.bsky.social · 06/09/2026
Some cool screenshots from my game. Going with tiered mountains. Currently they are square but I will smooth that out later. #indiegamedev #indiedev #indiegame #ShowcaseSunday
trees in the foreground. Behind there are tiered mountainsforest on the left and plains on the right. Looking down from a mountain.Swamp with no trees in the foreground with mountain and forest in the distance.
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ArchHeather @archheather.bsky.social · 05/09/2026
Added cactuses to my deserts. Going to add a lot more scenery to my biomes because most of them have no scenery. #indiedev #indiegame #indiegamedev #rpg #worldgeneration #solodev #ScreenshotSaturday
red desert with cactuses with pink flowersdesert with cactuses with pink flowersdesert with cactuses with pink flowers from a distance. looking down 2 layers of square cliffs.
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ArchHeather @archheather.bsky.social · 04/09/2026
Current world map for my game. The height map is different with different seeds. The mountain ranges don't change with a different seed. This version of the map is pixelated compared to the map in code. The code map is 1200x1200 and each pixel is 64x64 world tiles. #indiegamedev #indiegame #rpg
world map of a fantasy land
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ArchHeather @archheather.bsky.social · 03/09/2026
Been working on collisions today. Here are some pictures of the different biomes so far. Only the forest has scenery at the moment. #indiegamedev #indiegame #rpg #indiedev
view of a coast with large square cliffs with a snow biome.view of a forest on the left and a desert on the rightview from a cliff of a swamp biomeview of a coast with large square cliffs with another coast in the distance
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ArchHeather @archheather.bsky.social · 02/09/2026
View of the coastline. #indiegamedev #indiegame #indiedev
coastline with square cliffs
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ArchHeather @archheather.bsky.social · 02/09/2026
I have added cliffs as well as walking on terrain today. #indiegamedev #indiegame #indiedev #rpg
looking up at square cliffs with forest on toplooking down square cliffs. There is a forest to the right and a forest at the base of the cliff.
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ArchHeather @archheather.bsky.social · 01/09/2026
The Daggerfall-like with Morrowind-like graphics was too ambitious both graphically and in design. I had 3d voxel chunks meshed to look smooth which added a lot of complexity which would have snowballed as development continued and already was...
view from a swamp looking towards a distant forest. The terrain is flat.view from a forest next to an ocean. The terrain is flat.view from a forest with a desert next door and an ocean. The terrain is flat.view from a forest with a desert next door and an ocean. The terrain is flat.
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ArchHeather @archheather.bsky.social · 27/08/2026
360 degree view of the terrain generation. May be a bit to hilly now. #indiegamedev #proceduralgeneration
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ArchHeather @archheather.bsky.social · 27/08/2026
Been messing around with terrain generation again. It was looking too flat before. I have a few more things to clean up before I start to develop some more substantial features again. Almost finished the conversion from the Daggerfall-like graphics. #indiegamedev #indiegame #indiedev
terrain generation of forest going into the far horizon.terrain generation of forest going into the far horizon.terrain generation of forest going into the far horizon.
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ArchHeather @archheather.bsky.social · 26/08/2026
Improved the tree leaves texture. Going to re-do the trunk next because it is a bit square. Mostly been working on back end code today. #indiegamedev #indiegame #indiedev
tree leaves. It is a texture with individual leaves on a quad.tree leaves. It is a texture with individual leaves on a quad.
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ArchHeather @archheather.bsky.social · 26/08/2026
Added a new tree model. Still need to add shadows. #indiegamedev #indiedev #indiegame #rpg
Forest with green grass and many trees. Trees have individual branches.Forest with green grass and many trees. Trees have individual branches.distant view of forest. Trees go as far as the eye can see.
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ArchHeather @archheather.bsky.social · 23/08/2026
Been working on the lighting. Made some progress on shadows but I need to re-write it because it was bad. #indiegamedev #indiegame #indiedev
Inside a forest with lit trees but no shadowsabove a forest with lit trees but no shadows
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ArchHeather @archheather.bsky.social · 22/08/2026
Working on lighting. Added normal lighting. Next I am going to add shadows. #indiegamedev #indiedev #indiegame #rpg #graphics
standing in a forest with lit trees. There are no shadows.standing in a forest with lit trees. There are no shadows. There is a view behind the trees on hills. The player is standing on a hill.flying over a forest with lit trees. There are no shadows. There is a nice view of rolling hills.
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ArchHeather @archheather.bsky.social · 21/08/2026
Another flyover! #indiegamedev #indiegame #indiedev #rpg
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ArchHeather @archheather.bsky.social · 20/08/2026
Been messing around with terrain generation. Going to try a different approach at a later point. Going to improve lighting tomorrow. #indiegamedev #indiedev #indiegame #rpg
tall mountains with trees on themtall pointy mountains with treesrolling hills with treesrolling hills with trees
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ArchHeather @archheather.bsky.social · 20/08/2026
Now this is cool!
tall mountain cliff with trees on
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ArchHeather @archheather.bsky.social · 20/08/2026
Oopsy! Funny Bug!
terrain is replaced with tall pillars of terrain
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ArchHeather @archheather.bsky.social · 20/08/2026
Incredibly long render distance! #indiedev #indiegamedev #indiegame #rpg
camera over forest with very far render distance. trees in furthest distance are a single pixel.
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ArchHeather @archheather.bsky.social · 20/08/2026
Walk through the forest & flyover! Been working mostly on LODs and performance. #indiegamedev #indiegame #indiedev #rpg #proceduralgeneration
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ArchHeather @archheather.bsky.social · 18/08/2026
Been working on the world map for my Daggerfall-like RPG with Morrowind-like graphics! The last image shows the map being rendered in game. The world generates based on the biome map (only the forest biome is spawnable) #indiegame #indiegamedev #indiegame #rpg #map #fantasy #solodev
render of world map. Showing high detailelevation map of world map. white is highest elevation and the darker it is the lowerbiome map showing different colors for each biomeShowing the final render of the map (one of the other pictures) but it is displayed in game with terrain behind the window
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ArchHeather @archheather.bsky.social · 18/08/2026
Flyover of the terrain! #indiegamedev #indiegame #rpg #indiedev #solodev
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ArchHeather @archheather.bsky.social · 18/08/2026
What a view! Runs at 6 fps LOL I am going to add billboard sprites far into the distance for performance. #indiegamedev #indiegame #indiedev #rpg #gaming #solodev
looking far into the distance with 3D trees
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ArchHeather @archheather.bsky.social · 18/08/2026
Current work on the forest. Performance is bad and the game pauses when loading new lods. Tried making lower polygon trees and adding frustrum culling but there are still issues. #indiegamedev #indiegame #indiedev
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ArchHeather @archheather.bsky.social · 18/08/2026
Added some new trees with fewer leaves. The performance issue is definitely the quantity of leaves. Running at a solid 50fps so I am going to make branch textures to go on the leaves to reduce the vertex count.
new trees with more fewer and more defined leaves. forest with green grass and oak trees.above view of the forest with green grass and oak trees.
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ArchHeather @archheather.bsky.social · 17/08/2026
re-enabled infinite generation with the 3D trees and HD textures. It is very laggy so I need to work on optimizing it. #indiegame #indiegamedev #gaming #indiedev #solodev
trees on hills going far into the distance. The trees are 3Dtrees on hills going far into the distance. The trees are 3D. very far into the horizon there are no trees
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ArchHeather @archheather.bsky.social · 17/08/2026
Procedurally placing the trees now on the terrain. I disabled temporarily the infinite generation into the distance. I will re-enable it soon! #indiegamedev #indiedev #indiegame #rpg #proceduralgeneration #MotivationMonday
3D trees on grass3D trees on grass
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ArchHeather @archheather.bsky.social · 17/08/2026
Looking out a hole with new textures! #indiegame #indiegamedev #indiedev #rpg #gaming
looking out of a hole in the ground
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ArchHeather @archheather.bsky.social · 17/08/2026
Old tree vs new tree #indiegamedev #indiegame #indiedev #graphics
3D tree with rounded leaf foliage.3D tree with individual giant leaves.
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