ArchHeather @archheather.bsky.social · 28/09/2026Ultima Online: Outlands has some amazing dungeons! #UltimaOnline 051
ArchHeather @archheather.bsky.social · 28/09/2026Assorted terrain screenshots from my Daggerfall-like RPG. #indiegame #indiegamedev #indiegame #rpg #proceduralgeneration #MotivationMonday 1196
ArchHeather @archheather.bsky.social · 27/09/2026Been playing some Ultima Online: Outlands. #UltimaOnline 030
ArchHeather @archheather.bsky.social · 26/09/2026For the last week I have been working an experimental side project. Will show something in the coming week or two. Got a little burned out on the Daggerfall-like but I will return to it in due course. 000
ArchHeather @archheather.bsky.social · 20/09/2026Happy 30th Anniversary The Elder Scrolls II: Daggerfall! 094
ArchHeather @archheather.bsky.social · 19/09/2026Been working on the inventory today. -items can be put into inventory when gathered -stacks can be halved when right clicked -stacks can be reduced by 1 when held by cursor and LCTRL is pressed I am going to add an auto-sort button next. #indiegame #indiedev #indiegamedev #rpg 1204
ArchHeather @archheather.bsky.social · 18/09/2026Added an LOD system to my Daggerfall-like RPG. The mountains can now be better appetited. #indiegame #indiedev #indiegamedev #proceduralgeneration #FollowFriday #rpg 0166
ArchHeather @archheather.bsky.social · 18/09/2026Finished this iteration of the mountains. I will do some improvements later on. Next I am going to go back to the inventory and work on that for a bit. #indiegamedev #indiedev #indiegame #rpg #proceduralgeneration 1195
ArchHeather @archheather.bsky.social · 16/09/2026Been working on mountain generation the last few days. May be a couple more days until I have something showable. 030
ArchHeather @archheather.bsky.social · 11/09/2026Uploaded a little video showing some of the progress on my game so far. #indiegamedev #rpgyoutube.comDaggerfall-like RPG ProgressYouTube video by ArchHeather 080
ArchHeather @archheather.bsky.social · 11/09/2026Interface opening and closing transitions. #indiegame #indiedev #indiegamedev #rpg 1112
ArchHeather @archheather.bsky.social · 11/09/2026Updates to the inventory/equipment screen Also added text in the bottom left showing recent actions. Current it only covers gathered items. In future it will show damage amounts and whether an enemy blocked etc. #indiedev #indiegamedev #FollowFriday #RPG #indiegame 2143
ArchHeather @archheather.bsky.social · 10/09/2026A very work in progress screenshot of the equip screen for my Daggerfall-like RPG. The dark red slots are for most advised equipment. It is meant to try and make it less overwhelming. The image of the desert to the left will show the characters appearance. #indiegamedev #indiegame #indiedev #rpg 2111
ArchHeather @archheather.bsky.social · 10/09/2026Random terrain screenshots I have taken recently. Been working on the inventory and equip screen. Also been fixing some bugs and making the program more efficient. #indiegamedev #indiegame #indiedev #rpg 0101
ArchHeather @archheather.bsky.social · 08/09/2026Decided on a new color scheme for the GUI. #indiegamedev #rpg #indiegamedev #indiegame #solodev 070
ArchHeather @archheather.bsky.social · 08/09/2026Progress on the hand. Looking much better compared to before! #indiegamedev #indiegame #indiedev #rpg 0111
ArchHeather @archheather.bsky.social · 08/09/2026Just surpassed 150 followers. Thankyou everyone! 020
ArchHeather @archheather.bsky.social · 08/09/2026My attempt at a first person 3D sprite for a hand idle animation. It is not very good so will attempt again. Does anybody have any tips? 250
ArchHeather @archheather.bsky.social · 08/09/2026Added sticks and stones. Going to add gathering and crafting over the next few days. #indiegamedev #rpg #indiedev #indiegame 0142
ArchHeather @archheather.bsky.social · 07/09/2026Walking through a desert to demonstrate the mini map and compass. #rpg #indiegamedev #indiegame #indiedev #MotivationMonday #solodev 1122
ArchHeather @archheather.bsky.social · 07/09/2026Working on improving the fog. #indiegamedev #rpg #indiedev #indiegame #MotivationMonday 0163
ArchHeather @archheather.bsky.social · 07/09/2026Been adding a mini map and compass to my Daggerfall-like. I also added a map marker so you can see where in the world you are. The whole map is fully traversable and is 1200x1200 pixels which are 64x64 tiles in size. Tiles are 2x2 meters. #indiegamedev #indiedev #MotivationMonday #indiegame #rpg 2173
ArchHeather @archheather.bsky.social · 06/09/2026Some cool screenshots from my game. Going with tiered mountains. Currently they are square but I will smooth that out later. #indiegamedev #indiedev #indiegame #ShowcaseSunday 071
ArchHeather @archheather.bsky.social · 05/09/2026Added cactuses to my deserts. Going to add a lot more scenery to my biomes because most of them have no scenery. #indiedev #indiegame #indiegamedev #rpg #worldgeneration #solodev #ScreenshotSaturday 1153
ArchHeather @archheather.bsky.social · 04/09/2026Current world map for my game. The height map is different with different seeds. The mountain ranges don't change with a different seed. This version of the map is pixelated compared to the map in code. The code map is 1200x1200 and each pixel is 64x64 world tiles. #indiegamedev #indiegame #rpg 072
ArchHeather @archheather.bsky.social · 03/09/2026Been working on collisions today. Here are some pictures of the different biomes so far. Only the forest has scenery at the moment. #indiegamedev #indiegame #rpg #indiedev 0112
ArchHeather @archheather.bsky.social · 02/09/2026View of the coastline. #indiegamedev #indiegame #indiedev 0111
ArchHeather @archheather.bsky.social · 02/09/2026I have added cliffs as well as walking on terrain today. #indiegamedev #indiegame #indiedev #rpg 061
ArchHeather @archheather.bsky.social · 01/09/2026The Daggerfall-like with Morrowind-like graphics was too ambitious both graphically and in design. I had 3d voxel chunks meshed to look smooth which added a lot of complexity which would have snowballed as development continued and already was... 141
ArchHeather @archheather.bsky.social · 27/08/2026360 degree view of the terrain generation. May be a bit to hilly now. #indiegamedev #proceduralgeneration 054
ArchHeather @archheather.bsky.social · 27/08/2026Been messing around with terrain generation again. It was looking too flat before. I have a few more things to clean up before I start to develop some more substantial features again. Almost finished the conversion from the Daggerfall-like graphics. #indiegamedev #indiegame #indiedev 061
ArchHeather @archheather.bsky.social · 26/08/2026Improved the tree leaves texture. Going to re-do the trunk next because it is a bit square. Mostly been working on back end code today. #indiegamedev #indiegame #indiedev 182
ArchHeather @archheather.bsky.social · 26/08/2026Added a new tree model. Still need to add shadows. #indiegamedev #indiedev #indiegame #rpg 093
ArchHeather @archheather.bsky.social · 23/08/2026Been working on the lighting. Made some progress on shadows but I need to re-write it because it was bad. #indiegamedev #indiegame #indiedev 192
ArchHeather @archheather.bsky.social · 22/08/2026Working on lighting. Added normal lighting. Next I am going to add shadows. #indiegamedev #indiedev #indiegame #rpg #graphics 073
ArchHeather @archheather.bsky.social · 21/08/2026Another flyover! #indiegamedev #indiegame #indiedev #rpg 084
ArchHeather @archheather.bsky.social · 20/08/2026Been messing around with terrain generation. Going to try a different approach at a later point. Going to improve lighting tomorrow. #indiegamedev #indiedev #indiegame #rpg 1103
ArchHeather @archheather.bsky.social · 20/08/2026Incredibly long render distance! #indiedev #indiegamedev #indiegame #rpg 093
ArchHeather @archheather.bsky.social · 20/08/2026Walk through the forest & flyover! Been working mostly on LODs and performance. #indiegamedev #indiegame #indiedev #rpg #proceduralgeneration 072
ArchHeather @archheather.bsky.social · 18/08/2026Been working on the world map for my Daggerfall-like RPG with Morrowind-like graphics! The last image shows the map being rendered in game. The world generates based on the biome map (only the forest biome is spawnable) #indiegame #indiegamedev #indiegame #rpg #map #fantasy #solodev 2399
ArchHeather @archheather.bsky.social · 18/08/2026Flyover of the terrain! #indiegamedev #indiegame #rpg #indiedev #solodev 0101
ArchHeather @archheather.bsky.social · 18/08/2026What a view! Runs at 6 fps LOL I am going to add billboard sprites far into the distance for performance. #indiegamedev #indiegame #indiedev #rpg #gaming #solodev 071
ArchHeather @archheather.bsky.social · 18/08/2026Current work on the forest. Performance is bad and the game pauses when loading new lods. Tried making lower polygon trees and adding frustrum culling but there are still issues. #indiegamedev #indiegame #indiedev 192
ArchHeather @archheather.bsky.social · 18/08/2026Added some new trees with fewer leaves. The performance issue is definitely the quantity of leaves. Running at a solid 50fps so I am going to make branch textures to go on the leaves to reduce the vertex count. 000
ArchHeather @archheather.bsky.social · 17/08/2026re-enabled infinite generation with the 3D trees and HD textures. It is very laggy so I need to work on optimizing it. #indiegame #indiegamedev #gaming #indiedev #solodev 072
ArchHeather @archheather.bsky.social · 17/08/2026Procedurally placing the trees now on the terrain. I disabled temporarily the infinite generation into the distance. I will re-enable it soon! #indiegamedev #indiedev #indiegame #rpg #proceduralgeneration #MotivationMonday 072
ArchHeather @archheather.bsky.social · 17/08/2026Looking out a hole with new textures! #indiegame #indiegamedev #indiedev #rpg #gaming 081
ArchHeather @archheather.bsky.social · 17/08/2026Old tree vs new tree #indiegamedev #indiegame #indiedev #graphics 043