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青川一

@aokawa-ichi.bsky.social
22 followers 28 following 94 posts

Hi random people! I just started making games in Godot3D, you can call me Ichi, I live in China and I like ultramarine!

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青川一 @aokawa-ichi.bsky.social · 02/10/2026
Check out my arcade shooter, with 0 animation player and .png texture used! Everything is by code( which means a lot of tween, shaders, and immediate mesh) #GodotEngine #solodev
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青川一 @aokawa-ichi.bsky.social · 01/10/2026
Fisrt level boss #GodotEngine #indiedev #gamedev #solodev
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青川一 @aokawa-ichi.bsky.social · 29/09/2026
领域展开 #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 23/09/2026
Finnally finished(almost) coding the battle and enemy structure, it still lacks a tons of detail but now I can easily create varieties of enemies!! #GodotEngine #indiedev #solodev
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青川一 @aokawa-ichi.bsky.social · 20/09/2026
Procedural animated bomb effect for my arcade shoter #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 16/09/2026
Godot can draw lines and frames easily, but can not change the width of the lines, this is an elephant in the room for a long time unitll I just realised all the lines are pure white, so the lack of "volume" is a 10 min fix by adding a custom bloom and it looks great #GodotEngine #indiedev
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青川一 @aokawa-ichi.bsky.social · 13/09/2026
Bullet that seems to travel infinite far but is actually shader trick + a single billboard quad #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 06/09/2026
Check out my new game on steam! (probably will be avaliavle early 2027 store.steampowered.com/app/5201560/...
store.steampowered.com
DeepSteep on Steam
DeepSteep is a fast-paced action arcade shooter set in the Void, in which world yet not exist, break Chaos and bring back Order.
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青川一 @aokawa-ichi.bsky.social · 05/09/2026
My game need some sort of artistic god ray, it has specific requirements and a bit tricky, took me days of research. Fortunatly somehow I callbacked this addon, spent a night and modified it to work! #GodotEngine #indiedev
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青川一 @aokawa-ichi.bsky.social · 29/08/2026
Check this shit out, this is the coolest thing I've ever made, and one of which I ever seen. It's a LEvEL SELEct MEnu (with cool effects and music) #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 24/08/2026
A simple shader that makes spirals from a quad and with a lot of params to play with. #GodotEngine #indiedev #gamedev (I suffer a bit of dyslexia and used to think godot spacial shaders were spiral shaders now they actually are lol)
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青川一 @aokawa-ichi.bsky.social · 19/08/2026
A interesting fake waterwave effect, the wave does not exist but also kinda exists. #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 11/08/2026
When you wrote a group of shaders that works so well, the end effect is just a simple tween scale from 0 to 1 and it will look bad ass😎😎 #GodotEngine #indiedev #gamedev
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青川一 @aokawa-ichi.bsky.social · 10/08/2026
I love working with shaders bc 50% of the time I have no idea what it gonna look like in the end, sort like wizardry #GodotEngine #gamedev #indiedev
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青川一 @aokawa-ichi.bsky.social · 31/07/2026
I met that Jonathan Blow in an event yesterday! I got merches of the new game and a talk about it, he specificly spent some time demonstrating the original games and comparision it was a lot of fun!
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青川一 @aokawa-ichi.bsky.social · 25/07/2026
I found the fact that HUGE amout of CC0 free scans avaliable online. Spent a day learning and practicing how to retopologize and this is really high potential. You can bake the high resolution detail into textures and normal maps. A great way to make lowpoly assets. #gamedev #indiedev
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青川一 @aokawa-ichi.bsky.social · 22/07/2026
Tracing shots! #GodotEngine #gamedev #indiedev
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青川一 @aokawa-ichi.bsky.social · 21/07/2026
A nice shader ( actually 2, one for frames and another the surface) for the stairs #GodotEngine #gamedev
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青川一 @aokawa-ichi.bsky.social · 11/07/2026
Haven't opened Unity Hub for 3 years and it is still gross never the less... I registered, agreed to 4 new agreements, get that stupid lisence and it lags like shit, closed some stupid ad and finially able to work A lunch hub too disgusting to interact with is somewhat an achievement I suppose.
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青川一 @aokawa-ichi.bsky.social · 10/07/2026
My game use completly 3D UI and Godot label3d lacks a lot of features... to maintain consistency in graphic design sometimes I have to do shitty tasks, like design&type in all dot positions to draw numbers manually ( looks good so worth it #GodotEngine #gamedev
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青川一 @aokawa-ichi.bsky.social · 05/07/2026
Wrote a simple vertex liquid shader reacts to velocity. Used as player's weapon, and it tells where and how fast you are moving, looks cool when decends #GodotEngine #gamedev
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青川一 @aokawa-ichi.bsky.social · 02/07/2026
The lore is you kinda like a spiritual god so I made this trippy effect where handL is always behind and handR always above everything #GodotEngine #gamedev
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青川一 @aokawa-ichi.bsky.social · 25/06/2026
I feel like coding magic so much power inside (from an ancient meme #GodotEngine #gamedev
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青川一 @aokawa-ichi.bsky.social · 15/06/2026
I made this incredibly smooth ui for my next game, 100% in 3D + All animations are scripted🤓 #GodotEngine #gamedev #indiedev
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