Sign in

aoi 🌧️ Wishlist FLORAMINO

@aoiazure.moe
1.6K followers 298 following 596 posts

indie game dev adult // studying the stars and sky // part of @studiolavacado.bsky.social // any pronouns // AI 🚫 // mostly sfw! // #godotengine working on so many projects my games: aoiazure.itch.io

PostsRepliesMedia
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/09/2026
you can do things now, real things #raylib #traditionalroguelike
041
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 27/08/2026
dank depths #roguelike #raylib
060
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/08/2026
ice age
020
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/08/2026
#raylib #roguelike
130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/09/2025
💐 WISHLIST 「Floramino」on Steam now! 💐 expanding on the jam version, explore multiple modes as you grow, nurture, and harvest many different plants to spread Spring everywhere you go! link below ⏬ demo soon! #floramino #indiedev #gamedev
1227
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 22/08/2025
#godotengine lets me prototype so fast and loose i would be arrested for speeding lol
040
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 17/08/2025
vtuber.mp4 | 3d character controller wip (placeholder model + anims, credits below) working in 3d is weird... it's fun but such a learning curve i've learned a lot about AnimationTree and how to use it alongside StateCharts which has honestly been life changing! #godotengine #solodev #indiedev
2132
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 24/04/2025
「everyone walked away」 when you are well and you are happy, would you look away? a tiny, tiny game jam entry about leaving. playable in a snack break, doused in atmosphere. link below 💙 thank you for your time #emojamspring2025 #godotengine #indiedev #solodev
a pixelated and crunched screenshot of looking at a cloudy sky, with harsh banners on either side.
1116
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 16/04/2025
not too sure this game will fit into dcjam2025 anymore bc of intense requirements, but we'll see if we can worm our way in there also likely planning on submitting to #emojamspring2025 which seems im the first ever on this site to use the hashtag for #godotengine #solodev #indiedev 💙
1123
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/04/2025
never mind. the fabled code has returned bc i can't leave a problem unsolved; you can right click to toggle free aim mode, and turning or moving while in free aim also takes your looking direction into account ((un)fortunately didnt record desktop audio, so you cant hear master boot record as bgm)
100
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/04/2025
i am reluctantly working on a thing for #dcjam2025 to get myself out of this horrid mental creative rut and so i got the great pleasure of writing this funcname today:
func _turn_by_degree(change: float) -> void:
	_snap_neck()
	order_manager.add(ORotateAngle.new(self, change, TIME_TO_MOVE))
140
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/03/2025
peach_fuzz.png
screenshot of a basic love2d window with added crt, scanline, and pixelation to mimic an old terminal
020
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/03/2025
ok got (very basic and hardcoded) pixel scaling in already, it was the first thing i really wanted to get in before doing anything else lua is pretty easy to get a hang of at least so far lol #love2d
230
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 11/03/2025
just realized this reads as chunger and im now sad
class_name CHunger
060
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 04/03/2025
another day, another session of work to go! making good progress since yesterday though :>
screenshot of a portion of a checklist of various tasks to do for my 7drl entry.
150
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 01/03/2025
field of view checked off! remember where you've been, and what's ahead... the radius is purposefully exaggeratedly small, it'll be bigger and less claustrophobic #godotengine #indiedev #solodev #7drl
0152
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 27/02/2025
little_guy_simulator.png getting all my old code set up to use for 7drl tomorrow, and using WFC for the first time. #godotengine #indiedev #solodev
screenshot of a 32x32 tile, 8x8 pixel each, procedurally generated map via wave function collapse, with a lot of greenery and a small avatar on middle left.
1151
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/02/2025
won my first run of path of achra tonight! maybe my fifth run total, fantastic game, so many things i wanted to try :) stuck to my guns though with a fire/astral build with 1000 summons and scorch stacking lots of fun!
screenshot of the victory screen of Path of Achra, showing Vahei the Stran Amir Kashra of Humbaba, a Fire/Astral character on the First Cycle of Humility
050
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/02/2025
no ui nodes because i'm a sick and twisted individual (jk) #godotengine
150
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/01/2025
very early in development (sorry for quality), but working on a fighting game-esque hitbox drawing tool, where you set a sprite, make a move based on a sprite animation, and per frame you can draw out collision shapes for that action. first time making real "editor tools" in #godotengine, it's fun!
130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 22/01/2025
feature addition | added unlockable double jump and grapple hook simple work for this, but liking it so far. hold right click to aim your hook, then left click to pull yourself towards it, keeping some momentum after #godotengine #gamedev #indiedev
1335
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/01/2025
further visuals testing | sorta feels like playing as a little action figure #godotengine #indiedev
2172
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/01/2025
some silliness and testing after like an hour of work, need to do more environment design eventually but not right now #godotengine
090
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/12/2024
nyehehe
screenshot of my new handle: @aoiazure.moe
020
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024
sat down for a few hours and added pretty robust status support to the card slasher game :) was surprisingly straightforward to get done and able to be visualized easily! added it as an event effect too so i can quickly add unique statuses onto cards
screenshot of a card definition of a generic damage power up.
290
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024
alright, alright, i'll admit: this is probably my favorite design so far and i really REALLY wanna lean into some more stuff like this in the future
Become Bomb (5) | Countdown 5: explode 10 (close range), stun 5. This hurts you. You can parry it.
2120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024
FINALLY getting some more work done on developing card designs through text after over a week of delay and laziness. aiming to make ~15-20 designs now, and then implement a few of them in-game tomorrow! #cardgame #indiedev #gamedev
list of card ideas.

Explode (4) | Deal 4 damage around you (close range).
Chain Blast (5) | Deal 2 damage around you (close range) every second for 5 seconds.
Rocket Jump (4) | Deal 3 damage on the ground below you (close range). Jump into the air.
Shockwave (3) | Deal 1 damage around (medium range).
Ground Slam (3) | Slam down from the air to deal 3 damage on the ground around you (close range).
Stun (3) | Stun target for 3 seconds. Doesn't work on elites or bosses.

Buff (4) | Deal +1 damage with melee for 10 seconds.
Buff (4) | Gain hyper armor for 10 seconds.
Buff (3) | Deal +1 stun for 5 seconds.
Field (4) | Deal +1 damage, +1 stun while in this cell.
Field (5) | Deal 3 damage to self. Deal 7 damage to all enemies in this cell.
2141
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024
(idk how threads here like replies so im quoting just in case) but yes!! its super easy to change, i'm using a modified version of @passivestar.bsky.social 's theme (github.com/passivestar/...) you can edit it like any other godot theme resource so i have it in its own project with its own assets
screenshot of godot's editor settings menu
190
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024
here's the *entire* code for the first task. it takes a user, deck, and a dictionary to have on hand. it stores the results from the task into the data container for future events in the chain to use! while not entirely generic (relies on player), we can easily reuse it for other cards later :D
screenshot of code for the GetPlayerHitscanTarget. please dm if you want the code in raw text form and not as a screenshot!
120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024
for anyone interested (since there's a lot of devs here💙) under the hood, each card is defined almost entirely by resources. we can set and change flags of each card individually for filtering... but the big part is this event chain: an Array of EventEffects, each of which is a concrete task.
a screenshot of my set up for a card. to do a card, you do a series of tiny code tasks in order, passing data from one to the other.
210
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 24/11/2024
seemingly small update video! but there was a good bit of background work :) featuring the new crosshair and cardplay mechanics! more info about them in attached posts below since there's a lot i wanna talk about em! #godotengine #gamedev #indiedev #solodev #cardgame
2252
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 23/11/2024
designing card game archetypes is one of my fave things to do :D aiming to have one archetype (probably Combustion Yellow) in the demo. hopefully will have a polished demo/vert. slice done by end of year
screen shot of markdown card design:

## "Combustion Yellow" (Big Red)
- Big burst damage spells, accruing damage over multiple casts
- Largely short ranged AoEs centered on user, a few buffs
- Supplements melee well

## "Cycling Yellow" (Red Aggro)
- Cheap fast damaging spells, burns through cards quickly
- Basically all single target damaging spells
- Can overshadow melee easily

## "Blue Freeze" (Blue Control)
- Medium costed cards used at precise moments (reaction-heavy)
- Pseudo-parry cards
- Can slow game to be more methodical
130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 21/11/2024
bit the bullet, downed the drink, opened the game, compil- oh come on
stalker 2 compiling shaders (very fun)
230
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/11/2024
forcing myself to make no new assets or anything, so we get basically the same visuals for the most part (the slashes are programmatic, so i say it follows the rule) a little demo of all the stuff added so far! knockback, hitstun, parrying, minor combos... #godotengine #indiedev #solodev
0120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/11/2024
we. we have hit 650 followers!! at risk of sounding a broken record, thank you so much for giving your support! (and including me in your starter packs c: )
a screenshot of my profile showing the current follower count, which is 653
3130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/11/2024
he's been a little upgraded/downgraded to fit with the rest of the game :>
pixel art of a silly little frog
5180
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/11/2024
added the code to implement knockback from specific attacks, which also involved visualizing vectors and scuffed math... didn't think i'd need the skills again so soon! but hey, it works as needed right now, so i'll take it :) #godotengine
screenshot of gdscript code depicting how knockback vectors are calculated.
250
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 16/11/2024
thank you so much to all of you for following me! 500 is such a big milestone and i can't overstate my appreciation. much love 💙 (and now back to coding!)
screenshot of my profile, displaying 502 followers!
2171
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/11/2024
He Is Here
5230
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/11/2024
I HAD AN UPPERCUT IN THIS THING TOO????? also in here also shows off the grapple->bounce off thing i was talking about! i'm really bad it rn!
020
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/11/2024
'messing around' = looking at my old code from 2yrs ago and now im appalled because i hate using @ onready now since @ export became so much better 😭 i've become a lot better and, also as a result, a lot more opinionated
screenshot of many onready variables in gdscript
180
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 09/11/2024
「searching for eternity」now has a public playtest available on itch💙 it has 1 dungeon, 2 weapons, 4 enemies, and 1 boss to pit yourself and the core game systems against! all feedback is welcome! download link: aoiazure.itch.io/searching-fo... #godotengine #searchingforeternity #solodev #indiedev
a screenshot of a locked door in 「searching for eternity」. in the top right is an event log detailing grabbing a potion. in the top right is a minimap of the explored dungeon. on the bottom left is a portrait of the character, labeled "Swordsaint".a screenshot of 「searching for eternity」. the event log depicts a combat beginning, and the player is fighting the Silent Knight. the player is hovering over the action "Hilt Slam".
2124
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 08/11/2024
crusty prototype i worked on nearly 2 years ago now. one of my early forays into making my dream game of a good first person melee game (with a katana). still proud of it, even if it's kinda goofy. learned a lot too! (maybe volume warning?) #godotengine #indiedev
4282
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 05/11/2024
ANGELGIRLSIMULATOR #art @angelgirlsim.bsky.social #pixelart
pixel art of a halo over a blue haired girl in front of a pale background. the art cuts off above the eyes, showing only hair.
0306
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/10/2024
progress update! made a basic dungeon generator for searching for eternity that you can watch happen in real time. the bigger update is i implemented dijkstra's from scratch and visualized the gradient/heat map of it with some simple tools to test with #godotengine #searchingforeternity #indiedev
2172
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/10/2024
「WAKE UP」 ❗ RETURN TO YOUR POD NOW. 「PLEASE」 #art #digitalart
crt-style square artwork of a ship drifting through space. a small bloody character is standing in the middle of the ship.
on the side is a hud displaying a notice saying "sleep required. return to your pod now." beneath it is a task list with "awaken. find her. go to sleep. wake up please." in the top left is a profile of the user.
1254
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/10/2024
"tutorial" finally implemented! explained *most* of the mechanics (in a wall of text for simplicity for now...) but now i wonder: do people prefer the discovery of understanding of underlying systems, or letting the game explain things to you? #gamedev #godotengine #solodev
wip screenshot of the opening screen of the game "searching for eternity". it displays the initial tutorial popup.
7170
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/10/2024
「you, who won against the sun」 a micro video game about loss. watch the rain tumble. listen to the sound of it hit the floor. let the water wash it all away. play in your browser or download here: aoiazure.itch.io/you-who-won-... #godotengine #indiegamedev #gamedev #solodev
1246
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/10/2024
the "design doc" / "production timeline" / accountability board for the game looks like a budget obsidian file T^T at least it's nice on the eyes so i'll take it
cropped screenshot of a google doc depicting a timeline table for the game "searching for eternity". the document background is dark and the text is a pale orange-yellow.
1140
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 17/10/2024
meet 「searching for eternity」, my take on dungeon crawlers! fight foes with a modern blended active time battle + tabletop rpg-inspired combat system. carefully weave various actions from your gathered loot, while learning and exploiting the strategies of many unique foes! #godotengine 💙
screenshot of work-in-progress dungeon crawler. the screenshot depicts the player choosing between one of 4 options: Attack, Defend, Items, and Inspect. The player is fighting against an enemy called the Silent Knight.a screenshot of the player selecting an Attack to use against their enemy. Hovered is Longsword: Slash.
2290