aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/09/2026you can do things now, real things #raylib #traditionalroguelike 041
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/09/2025💐 WISHLIST 「Floramino」on Steam now! 💐 expanding on the jam version, explore multiple modes as you grow, nurture, and harvest many different plants to spread Spring everywhere you go! link below ⏬ demo soon! #floramino #indiedev #gamedev 1227
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 22/08/2025#godotengine lets me prototype so fast and loose i would be arrested for speeding lol 040
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 17/08/2025vtuber.mp4 | 3d character controller wip (placeholder model + anims, credits below) working in 3d is weird... it's fun but such a learning curve i've learned a lot about AnimationTree and how to use it alongside StateCharts which has honestly been life changing! #godotengine #solodev #indiedev 2132
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 24/04/2025「everyone walked away」 when you are well and you are happy, would you look away? a tiny, tiny game jam entry about leaving. playable in a snack break, doused in atmosphere. link below 💙 thank you for your time #emojamspring2025 #godotengine #indiedev #solodev 1116
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 16/04/2025not too sure this game will fit into dcjam2025 anymore bc of intense requirements, but we'll see if we can worm our way in there also likely planning on submitting to #emojamspring2025 which seems im the first ever on this site to use the hashtag for #godotengine #solodev #indiedev 💙 1123
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/04/2025never mind. the fabled code has returned bc i can't leave a problem unsolved; you can right click to toggle free aim mode, and turning or moving while in free aim also takes your looking direction into account ((un)fortunately didnt record desktop audio, so you cant hear master boot record as bgm) 100
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/04/2025i am reluctantly working on a thing for #dcjam2025 to get myself out of this horrid mental creative rut and so i got the great pleasure of writing this funcname today: 140
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/03/2025ok got (very basic and hardcoded) pixel scaling in already, it was the first thing i really wanted to get in before doing anything else lua is pretty easy to get a hang of at least so far lol #love2d 230
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 11/03/2025just realized this reads as chunger and im now sad 060
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 04/03/2025another day, another session of work to go! making good progress since yesterday though :> 150
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 01/03/2025field of view checked off! remember where you've been, and what's ahead... the radius is purposefully exaggeratedly small, it'll be bigger and less claustrophobic #godotengine #indiedev #solodev #7drl 0152
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 27/02/2025little_guy_simulator.png getting all my old code set up to use for 7drl tomorrow, and using WFC for the first time. #godotengine #indiedev #solodev 1151
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/02/2025won my first run of path of achra tonight! maybe my fifth run total, fantastic game, so many things i wanted to try :) stuck to my guns though with a fire/astral build with 1000 summons and scorch stacking lots of fun! 050
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/02/2025no ui nodes because i'm a sick and twisted individual (jk) #godotengine 150
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/01/2025very early in development (sorry for quality), but working on a fighting game-esque hitbox drawing tool, where you set a sprite, make a move based on a sprite animation, and per frame you can draw out collision shapes for that action. first time making real "editor tools" in #godotengine, it's fun! 130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 22/01/2025feature addition | added unlockable double jump and grapple hook simple work for this, but liking it so far. hold right click to aim your hook, then left click to pull yourself towards it, keeping some momentum after #godotengine #gamedev #indiedev 1335
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/01/2025further visuals testing | sorta feels like playing as a little action figure #godotengine #indiedev 2172
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 14/01/2025some silliness and testing after like an hour of work, need to do more environment design eventually but not right now #godotengine 090
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024sat down for a few hours and added pretty robust status support to the card slasher game :) was surprisingly straightforward to get done and able to be visualized easily! added it as an event effect too so i can quickly add unique statuses onto cards 290
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024alright, alright, i'll admit: this is probably my favorite design so far and i really REALLY wanna lean into some more stuff like this in the future 2120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 03/12/2024FINALLY getting some more work done on developing card designs through text after over a week of delay and laziness. aiming to make ~15-20 designs now, and then implement a few of them in-game tomorrow! #cardgame #indiedev #gamedev 2141
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024(idk how threads here like replies so im quoting just in case) but yes!! its super easy to change, i'm using a modified version of @passivestar.bsky.social 's theme (github.com/passivestar/...) you can edit it like any other godot theme resource so i have it in its own project with its own assets 190
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024here's the *entire* code for the first task. it takes a user, deck, and a dictionary to have on hand. it stores the results from the task into the data container for future events in the chain to use! while not entirely generic (relies on player), we can easily reuse it for other cards later :D 120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 25/11/2024for anyone interested (since there's a lot of devs here💙) under the hood, each card is defined almost entirely by resources. we can set and change flags of each card individually for filtering... but the big part is this event chain: an Array of EventEffects, each of which is a concrete task. 210
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 24/11/2024seemingly small update video! but there was a good bit of background work :) featuring the new crosshair and cardplay mechanics! more info about them in attached posts below since there's a lot i wanna talk about em! #godotengine #gamedev #indiedev #solodev #cardgame 2252
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 23/11/2024designing card game archetypes is one of my fave things to do :D aiming to have one archetype (probably Combustion Yellow) in the demo. hopefully will have a polished demo/vert. slice done by end of year 130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 21/11/2024bit the bullet, downed the drink, opened the game, compil- oh come on 230
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/11/2024forcing myself to make no new assets or anything, so we get basically the same visuals for the most part (the slashes are programmatic, so i say it follows the rule) a little demo of all the stuff added so far! knockback, hitstun, parrying, minor combos... #godotengine #indiedev #solodev 0120
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/11/2024we. we have hit 650 followers!! at risk of sounding a broken record, thank you so much for giving your support! (and including me in your starter packs c: ) 3130
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/11/2024he's been a little upgraded/downgraded to fit with the rest of the game :> 5180
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/11/2024added the code to implement knockback from specific attacks, which also involved visualizing vectors and scuffed math... didn't think i'd need the skills again so soon! but hey, it works as needed right now, so i'll take it :) #godotengine 250
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 16/11/2024thank you so much to all of you for following me! 500 is such a big milestone and i can't overstate my appreciation. much love 💙 (and now back to coding!) 2171
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/11/2024I HAD AN UPPERCUT IN THIS THING TOO????? also in here also shows off the grapple->bounce off thing i was talking about! i'm really bad it rn! 020
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 13/11/2024'messing around' = looking at my old code from 2yrs ago and now im appalled because i hate using @ onready now since @ export became so much better 😭 i've become a lot better and, also as a result, a lot more opinionated 180
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 09/11/2024「searching for eternity」now has a public playtest available on itch💙 it has 1 dungeon, 2 weapons, 4 enemies, and 1 boss to pit yourself and the core game systems against! all feedback is welcome! download link: aoiazure.itch.io/searching-fo... #godotengine #searchingforeternity #solodev #indiedev 2124
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 08/11/2024crusty prototype i worked on nearly 2 years ago now. one of my early forays into making my dream game of a good first person melee game (with a katana). still proud of it, even if it's kinda goofy. learned a lot too! (maybe volume warning?) #godotengine #indiedev 4282
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 05/11/2024ANGELGIRLSIMULATOR #art @angelgirlsim.bsky.social #pixelart 0306
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/10/2024progress update! made a basic dungeon generator for searching for eternity that you can watch happen in real time. the bigger update is i implemented dijkstra's from scratch and visualized the gradient/heat map of it with some simple tools to test with #godotengine #searchingforeternity #indiedev 2172
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 29/10/2024「WAKE UP」 ❗ RETURN TO YOUR POD NOW. 「PLEASE」 #art #digitalart 1254
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 20/10/2024"tutorial" finally implemented! explained *most* of the mechanics (in a wall of text for simplicity for now...) but now i wonder: do people prefer the discovery of understanding of underlying systems, or letting the game explain things to you? #gamedev #godotengine #solodev 7170
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 19/10/2024「you, who won against the sun」 a micro video game about loss. watch the rain tumble. listen to the sound of it hit the floor. let the water wash it all away. play in your browser or download here: aoiazure.itch.io/you-who-won-... #godotengine #indiegamedev #gamedev #solodev 1246
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 18/10/2024the "design doc" / "production timeline" / accountability board for the game looks like a budget obsidian file T^T at least it's nice on the eyes so i'll take it 1140
aoi 🌧️ Wishlist FLORAMINO @aoiazure.moe · 17/10/2024meet 「searching for eternity」, my take on dungeon crawlers! fight foes with a modern blended active time battle + tabletop rpg-inspired combat system. carefully weave various actions from your gathered loot, while learning and exploiting the strategies of many unique foes! #godotengine 💙 2290