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Antonio Caggiano

@antoniocaggiano.eu
524 followers 1.4K following 20 posts

Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.

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Antonio Caggiano @antoniocaggiano.eu · 28/01/2026
My PR for a Vulkan Ray Tracing pipeline has been merged into Godot! I’m grateful to everyone in the community who took the time to review. github.com/godotengine/... Want to know more? I'll be talking about that at Vulkanised 2026 in San Diego on Tuesday, Feb 10, 2026! vulkan.org/events/vulka...
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Antonio Caggiano @antoniocaggiano.eu · 05/01/2025
Smooth normals implemented over the weekend. 🤓
GDScript Vulkan raytracing ambient occlusion demo with smooth normals
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Antonio Caggiano @antoniocaggiano.eu · 31/12/2024
Godot GDScript ambient occlusion demo accelerated with the Vulkan raytracing pipeline. Fun has just begun!
Godot GDScript ambient occlusion demo accelerated with the Vulkan raytracing pipeline.
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Antonio Caggiano @antoniocaggiano.eu · 29/12/2024
I figured it out! Godot compresses some geometries when importing Sponza, so some positions are packed into rgba16. I am not sure whether Vulkan acceleration structure building supports that so, sorry, do not compress please.
Godot Vulkan raytracing GDScript demo rendering Sponza!
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Antonio Caggiano @antoniocaggiano.eu · 29/12/2024
The plot thickens. What's this?
A weird black box in the middle of the scene
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Antonio Caggiano @antoniocaggiano.eu · 28/12/2024
Improving my #Godot GDScript #Vulkan raytracing demo, I finally managed to fix some validation errors and visualize normals properly. Some geometries are missing though. 🤔
Godot GDScript Raytracing demo
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Antonio Caggiano @antoniocaggiano.eu · 17/11/2024
How about Vulkan raytracing pipeline in Godot? 🤖 github.com/godotengine/...
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Antonio Caggiano @antoniocaggiano.eu · 15/11/2024
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! 💡 #vulkan #raytracing #rust #rustgpu
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