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antimatter

@antimatter87.bsky.social
94 followers 422 following 47 posts

Game dev hobbyist. ajusic.dev antimatter87.itch.io

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antimatter @antimatter87.bsky.social · 25/01/2026
I recently started making some music for my game and let me tell you, it's not a walk in the park. #gamedev #solodev #music Ps. Respect your Artists in any field they deserve it.
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antimatter @antimatter87.bsky.social · 13/10/2025
Doing two projects at the same time. I don't recommend it. Everything is jumbled in my mind. But at least it's keeping me interested in both projects. At least swapping between them keeps more of my attention on development. #gamedev #indiedev #solodev #godot
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antimatter @antimatter87.bsky.social · 07/10/2025
While I was adding Sound Effects and Music to my game I've realized that I have many duplicate nodes in scenes that do the same thing as the scenes that I instanced, thus playing no sounds. (please disregard the node case, I am very sloppy in that regard lol) #mistakes #indiedev #solodev #godot
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antimatter @antimatter87.bsky.social · 29/09/2025
Help me... (not actually, this is almost like coding 🤣 but it's going very slowly, still getting used to the interface and the controls) #gamedev #indiedev #furnace #solodev
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antimatter @antimatter87.bsky.social · 28/09/2025
Finally bit the bullet and started creating audio and music for my game, damn this is going to take a long time I suck at this. #gamedev #solodev #indiedev
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antimatter @antimatter87.bsky.social · 26/09/2025
(flashing screen warning) Just made a flimsy animated splash screen for Godot, for my games intro so it doesn't just drop you directly on the title screen when you start the game. #solodev #gamedev #indiedev #godot
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Reposted by antimatter
Godot Engine @godotengine.org · 15/09/2025
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
godotengine.org
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
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antimatter @antimatter87.bsky.social · 14/09/2025
Changed the enemy aim to lock the position where you are when it's attack starts instead of going exactly at your position at the time of release. It just seemed too unfair when you are in range of multiple archers. #indiedev #gamedev #solodev
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antimatter @antimatter87.bsky.social · 02/09/2025
I'm not dead, just burnt out. I'll continue developing soon. Just having a hiatus and moving to another apartment.
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antimatter @antimatter87.bsky.social · 22/08/2025
A friend asked me to make him a workout timer android app with an infinite loop until he stops it manually so he can keep going with his workout without touching the phone. I thought it would be a fun little project and I ended up using #godot for it. I found #godot useful not just for #gamedev. 🙂
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antimatter @antimatter87.bsky.social · 03/08/2025
Added the attack animation and arrow projectiles which have a set travel distance and then they disappear. The enemy then has the opportunity to attack again once the first arrow disappears. #indiedev #solodev #godot #videogames #gamedev
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antimatter @antimatter87.bsky.social · 31/07/2025
Still need to add the attack animations and the enemy to turn when the player moves behind the tower. Plus I need to code the projectile too. I'm still thinking about making gravity affect it or just make it go straight. #gamedev #indiedev #videogames #gaming #solodev
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Stein Makes Games @steinmakesgames.bsky.social · 28/07/2025
Dev: Finally added chat to the multiplayer game. Player: I posted the whole bee movie script in the chat and that froze the game for every client in the lobby :D
#indiedev #gamedev #multiplayer #gaming
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antimatter @antimatter87.bsky.social · 27/07/2025
So I made this tower for a ranged enemy I want to implement. Showed it to my wife and she said it looks like a pile of poop. Now I can't unsee it and it makes me laugh. 🤣 #solodev #indiedev #gamedev
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antimatter @antimatter87.bsky.social · 25/07/2025
Today it's NSFW games, tomorrow it's your favorite genre...
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antimatter @antimatter87.bsky.social · 25/07/2025
Just added the ability to move the camera to look around you with a button, just using a simple offset modification with distance constraints and a lerp with delta to move it smoothly back when the player releases the button. #gamedev #indiedev #2dplatformer
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antimatter @antimatter87.bsky.social · 23/07/2025
Just added some simple spikes with an outline to make them stand out as dangerous. Still not sure about the sprite looks though, it's kind of rough. #indiedev #gamedev #pixelart
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antimatter @antimatter87.bsky.social · 07/07/2025
So I added an objective completion notification for when the player eliminates enough enemies so the player knows they can continue to the next level. Also the culled enemies counter saves the amount of enemies killed on checkpoints. #solodev #gamedev #indie
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antimatter @antimatter87.bsky.social · 27/06/2025
Added an enemies killed counter so you have something to do in levels since there was no other goal than reaching the end. Now you have to have at least 10 enemies defeated to unlock the next level. It's quite large and I need to redo the size of the sprites. One step at a time. #indiedev #gamedev
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antimatter @antimatter87.bsky.social · 20/06/2025
Made it possible for grapple to be used while climbing a wall and made the character able to jump up while wall climbing to scale the wall faster and prevent accidental backward jumps. #gamedev #indie #solodev Still thinking about more enemy variety. Not too much though scope creep is real.
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antimatter @antimatter87.bsky.social · 06/06/2025
I spent more time than I'd like to admit debugging an outline shader that had the same color as collision indicators when visible collisions shapes are turned on in #Godot. #gamedev #solodev
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antimatter @antimatter87.bsky.social · 21/05/2025
I think he's faking it. On another note... That helmet ornament health bar is coming along nicely. #gamedev #solodev
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antimatter @antimatter87.bsky.social · 15/05/2025
Made some progress these days with boss animations. Still not sure about that dash attack. #solodev #indiedev #gamedev
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antimatter @antimatter87.bsky.social · 12/05/2025
Just made a mid range dash attack for the boss that I'm somewhat satisfied with, might change in the future, also added a simple outline shader for visibility. Still needs lots of animation work for the rest of the attacks. #solodev #gamedev
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antimatter @antimatter87.bsky.social · 07/05/2025
Skill issue. (I did not set any boundaries for the boss movement, made me laugh). #gamedev #solodev
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antimatter @antimatter87.bsky.social · 04/05/2025
Added a close and mid range attack using state machines, I will get on to animating the sprite when I've polished the logic and fixed some bugs. Still need to add the hitzones for mid and close range attacks. Currently only the shuriken throw can kill the player. #gamedev #solodev
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antimatter @antimatter87.bsky.social · 29/04/2025
Here's a showcase since webp images do not seem to get animated. Placeholder for the projectiles and the enemy needs more work. #gamedev #solodev
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antimatter @antimatter87.bsky.social · 29/04/2025
Slowly working on boss mechanics, testing different ways it interacts with the player. Placeholder sprites at the moment. #gamedev #solodev
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antimatter @antimatter87.bsky.social · 23/04/2025
Slow and steady. Making progress every day bit by bit... #solodev #gamedev
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antimatter @antimatter87.bsky.social · 04/03/2025
Low Rank done... #MonsterHunterWilds
youtube.com
This guy doesn't like belly rubs | #antimatter87 on #Twitch
YouTube video by 4ntim4tter
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David Amador @djlink.bsky.social · 18/11/2024
Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc
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antimatter @antimatter87.bsky.social · 17/11/2024
Sometimes you just need to take a break. #gamedev
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antimatter @antimatter87.bsky.social · 15/11/2024
Time to redesign all of the levels for my game cause I have been putting that off for too long #gamedev
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antimatter @antimatter87.bsky.social · 13/11/2024
Another day, another "finding excuses and building features" instead of designing levels. (Lazy to start creating different tilesets)
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antimatter @antimatter87.bsky.social · 12/11/2024
I need to sit down and design a couple of levels on paper, this is not going to work if I just try and mash everything in from my head.
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antimatter @antimatter87.bsky.social · 11/11/2024
Building coherent levels is hard and time consuming, and that's after you build all the planned features for your game.
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