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Antidote

@antidotecrk.bsky.social
29 followers 18 following 79 posts

Programming, hacking, and general insanity.

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Antidote @antidotecrk.bsky.social · 18/12/2025
@mozilla.org If you add AI to Firefox, opt-in or not, I'm ditching it and switching to another browser that respects it's users, even if I have to wait a bit longer for security updates, I'd much rather not be spied on by my own computer thanks.
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Antidote @antidotecrk.bsky.social · 02/12/2025
It should noted that the sitting president does not have the authority to unilaterally void a previous president's policies.
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Antidote @antidotecrk.bsky.social · 02/12/2025
@steampowered.com I noticed you guys added support for the GameCube controller adapter, I was curious if you guys used `SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE` for it? If so I'm glad my code was useful :D
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Antidote @antidotecrk.bsky.social · 03/10/2025
Fun fact: The Retro Studios logo uses a font called "Sofachrome"
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Antidote @antidotecrk.bsky.social · 25/09/2025
Open RPG Editor Alpha 2 will be released sometime early next year. It will be the first release with editor plugin support enabled, and full tile editing with MZ style layer editing available. Beta 1 will follow and will have support for engine customizations that are specific to our editor.
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Antidote @antidotecrk.bsky.social · 31/08/2025
OpenRPGEditor Alpha 1 released! github.com/OpenRPGEdito...
github.com
Releases · OpenRPGEditor/openrpgeditor
Contribute to OpenRPGEditor/openrpgeditor development by creating an account on GitHub.
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Antidote @antidotecrk.bsky.social · 23/05/2025
Bah, I really want a drawn version of my normal avatar but I can't afford to commission it >.< Cute pic of a cat sitting on a Microsoft ergonomic keyboard staring at a CRT :<
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Antidote @antidotecrk.bsky.social · 16/04/2025
I've faithfully brought Metroid Prime's debugging feature used to test if textures had too many mipmaps and could be reduced in size! The function is called, appropriately enough, MangleMipmap. @jackmathews.bsky.social or @threewave.com can elaborate more on how this feature was used if they want.
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Antidote @antidotecrk.bsky.social · 11/04/2025
Soon................
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Antidote @antidotecrk.bsky.social · 10/04/2025
@jackmathews.bsky.social do you remember who did the AutoMapper code? It looks a lot like Andy's handiwork based off of how it's implemented, but I also get hints of you and possibly even zoid in a few spots.
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Antidote @antidotecrk.bsky.social · 25/03/2025
Open RPG Editor is nearing Alpha status, hopefully we'll have a release ready in the next couple of weeks, I can't give a concrete release window. Once the Alpha is released we'll be opening our discord up to the public!
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Antidote @antidotecrk.bsky.social · 14/03/2025
RPG Maker PSA: RPG Maker MV/MZ has a feature allowing you to "encrypt" your assets, however all this does is XOr (flips the bits) the first 16 bytes of the files, using an MD5 hash of your "passphrase" Your content isn't protected in any way since the header data of your image files is static.
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Antidote @antidotecrk.bsky.social · 21/01/2025
@concernedape.bsky.social I'm guessing you didn't have 4K in mind when you made the intro animation lol The trees just cut off on the left side.
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Antidote @antidotecrk.bsky.social · 09/01/2025
@gamefromscratch.bsky.social I wanted to show you an open source tool I've been developing ans an alternative to RPG Maker's editor. It's still extremely early in development but we've got it to a point where I'm comfortable showing off screenshots at the minimum. We call it OpenRPGEditor.
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Antidote @antidotecrk.bsky.social · 07/01/2025
So I had a stupid problem where I wanted to set a locale for testing on linux, and gettext/intl just would not cooperate and just used my default system locale regardless. Since I wanted to support live switch locales anyway I looked into the gettext format and realized I could just write my own
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Antidote @antidotecrk.bsky.social · 24/12/2024
@jackmathews.bsky.social I was wondering if you remembered who wrote the particle code. Specifically the stuff revolving around CGenDescription and CElementGen github.com/PrimeDecomp/... My brain about fell out once I figured out what the heck was lmao. Still it's pretty clever, if cursed.
github.com
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Antidote @antidotecrk.bsky.social · 17/12/2024
So um, you know how I said that MusyX had one last function remaining and it might take a while to match it? So yeah that was a lie, had someone come in matching Mario Party 4 and knock it out, same person who finished _GetInputValue bringing us down to 1 function. Just yolo'd it and matched it
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Antidote @antidotecrk.bsky.social · 16/12/2024
After almost 2 years of effort, MusyX is down to the one final function, the last file remaining is hw_dspctrl and it has a massive function called salBuildCommandList which is almost 2k lines of code and is going to be a rather massive time sink to get right. But hey, progress!
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Antidote @antidotecrk.bsky.social · 30/11/2024
Just got here, so I should probably make a post. Just browsing around this place is such a breath of fresh air, it got tiring delving into the Nazi cesspool that is Twitter.
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