Reposted by AnsloSlow Roads @slowroads.io · 24/07/2026Since the demo I've been busy working on the first new location in years: introducing the Coast location, based on the Pacific Coast Highway in California. The vehicles have also been revamped ahead of release in August - more details on that soon! Read more: store.steampowered.com/news/app/343... 1133
Anslo @anslo.dev · 21/06/2026Thanks for checking out Slow Roads! I appreciate the thorough run-through - you found a couple of novel UI bugs (sorry) and raised some fair points of confusion, all of which I'll tighten up for release. One was the missed config/traffic menu at the bottom of the screen; I'll make that clearer 010
Reposted by AnsloSlow Roads @slowroads.io · 15/06/2026The demo is now live on Steam! Check it out for a preview of some Steam-exclusive features, including IC engines, traffic, and vehicle customisation store.steampowered.com/app/3431300/...store.steampowered.comSlow Roads on SteamUnwind on a peaceful journey through endless scenic landscapes. Generate a unique world, set the weather to suit your mood, and just drive... 1185
Reposted by AnsloSlow Roads @slowroads.io · 17/04/2026Here's a quick look at vehicle customisation, one of the features for the upcoming Steam version. Development is going smoothly, with traffic, IC engines, and new locations all in the works. Aiming for a demo by the end of the month! 1163
Reposted by AnsloSlow Roads @slowroads.io · 01/03/2026Version 2.4 is now live on slowroads.io - vehicle interiors finally have detail and working dashboards after over 3 years of placeholder geometry ✨ Also features improved vehicle audio and a handful of fixes 1112
Reposted by AnsloSlow Roads @slowroads.io · 15/02/2026Version 2.3 is now live on slowroads.io, featuring new road markings on Hills and a long-overdue art pass on Off-World. Next up I'll be looking at some audio upgrades and vehicle interiors! 171
Reposted by AnsloSlow Roads @slowroads.io · 07/02/2026Version 2.2 is now live on slowroads.io, featuring improved detail in the Hills location and handful of fixes and optimisations. More detail work to follow, including weather effects and an art pass on the Off-World location 1114
Reposted by AnsloSlow Roads @slowroads.io · 28/12/2025This year's Driftmas winter rally event is now live! For the next week you can compete to set the fastest time on the extra-slippery 5km track. Play at driftmas.slowroads.io There are a handful of new features in this event which will soon be coming to the main game - more updates coming soon!driftmas.slowroads.ioSlow Roads: Driftmas 25Festive drifting zen 042
Anslo @anslo.dev · 22/11/2025I've been keeping busy lately helping to develop biketerra.com, a browser-based virtual cycling app. Procedurally-built environments for real-world routes, which users can create for themselves and be ready to ride within seconds. If you have an indoor trainer, check it out! Made with @threejs.org 2194
Anslo @anslo.dev · 04/11/2025Slow Roads version 2.1 is now live on slowroads.io, featuring new vehicle physics, autosteer/autospeed modes, one-pedal drive, draggable camera controls, and a handful of QoL upgrades. Next up for 2.2 will be improvements to the environmental detail and weather effects 🌧️ 1124
Anslo @anslo.dev · 17/03/2025No AI; it's all hand-coded. All parts of the engine are specific to the context of infinite environment generation on a browser-based budget, and I found there isn't much generic about that. Besides, it's a hobby project, so for me there's value even in doing the rote stuff manually 030
Reposted by AnsloSlow Roads @slowroads.io · 04/02/2025Here's an early look at green laning in Slow Roads - one of the many extra features coming to the Steam version www.youtube.com/watch?v=ksnx...youtube.comGreen Laning in Slow Roads - WIPYouTube video by anslo 1264
Anslo @anslo.dev · 01/02/2025I have an old article on Medium which covers the fundamental elements, but I'd definitely like to write more if I can find the time! Here's the article - anslo.medium.com/slow-roads-t...anslo.medium.comSlow Roads: tl;drSlow Roads is my experiment in procedurally generating infinite, scenic landscapes, packaged as a casual driving game and built in… 030
Anslo @anslo.dev · 31/01/2025Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads. Play free at slowroads.io #threejs #webgame #javascript #procedural #webgl 1530589