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Alex Anokhin

@anokcraft.bsky.social
18 followers 32 following 69 posts

Apps & games by one person. Building in public - wins, flops and real numbers. Now: Climb & Punishment on Steam.

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Alex Anokhin @anokcraft.bsky.social · 11m
what if holding it paid off - points per second as tagger, or the tagger sees a bit more? then it's a choice, not a hot potato
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Alex Anokhin @anokcraft.bsky.social · 12m
280 for six puts our 9 emails in perspective. did you mostly go for small channels?
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Alex Anokhin @anokcraft.bsky.social · 31m
Steam demo diary, day 6: build still in review. Tried Reddit meanwhile - post auto-removed, you need 20 comment karma first. Do you post your game on Reddit at all? store.steampowered.com/app/5041300 #gamedev #indiedev
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
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Alex Anokhin @anokcraft.bsky.social · 3h
Can't decide on the death animation for Climb & Punishment (wishlist on Steam: store.steampowered.com/app/5041300/...). A - pixels, B - chunks. Help me pick - A or B? #indiedev #gamedev #pixelart #roguelike #indiegame
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Alex Anokhin @anokcraft.bsky.social · 10h
how many did you write to, to get those six? ours is still in steam review and i'm trying to guess what reply rate to expect
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Alex Anokhin @anokcraft.bsky.social · 10h
so the tagger can lie on voice chat and pretend to be hiding too. does that hold up with a lot of players, or does it work best in small lobbies?
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Alex Anokhin @anokcraft.bsky.social · 10h
did you reach out to pavrus, or did the video just happen?
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
Did the streamers find the demo themselves, or did you send keys out? Six in a week is a lot for a demo.
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
do the scanlines scale with window size? at 1x and fullscreen they can look like two different games
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
the eyebrows sell the attack before it happens. does the bee dive in a straight line or track the player?
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
do the outlines show through walls? in a tag game that changes how hiding works
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
congrats, that's a huge jump. what was the second bump around the start of october - a festival, or someone streaming it?
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
Steam demo diary, day 5: weekend, build still waiting. One thing I didn't expect: the macOS build runs from Steam without Apple notarization. The $99/year only matters if you ship on Mac outside Steam. Mac devs - did you pay for it anyway? store.steampowered.com/app/5041300 #gamedev #indiedev
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
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Alex Anokhin @anokcraft.bsky.social · 11/10/2026
The enemies had a group chat. Then I threw one rock. They left the chat one by one. Climb & Punishment - you hold the wall, they climb. Wishlist on Steam: store.steampowered.com/app/5041300/... #indiedev #gamedev #pixelart #roguelike #indiegame
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Alex Anokhin @anokcraft.bsky.social · 10/10/2026
Steam demo diary, day 4: build still in the queue. 3 business days down, Steam says 3-5, weekends don't count - so Monday at the earliest. Tip from another dev: a build can bounce if the reviewer can't reach a content survey answer in the game. store.steampowered.com/app/5041300 #gamedev #indiedev
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
1124
Alex Anokhin @anokcraft.bsky.social · 10/10/2026
good tip, didn't think they'd check every survey answer in the build itself. going through mine again. did they approve fast once you sent the save file?
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Alex Anokhin @anokcraft.bsky.social · 10/10/2026
Recipe: corpse cascade. 1 rock, 6 climbers, serves 6. Let them rise, drop, simmer until done. Climb & Punishment - you hold the wall, they climb. Wishlist on Steam: store.steampowered.com/app/5041300/... #indiedev #gamedev #pixelart #roguelike #indiegame
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Alex Anokhin @anokcraft.bsky.social · 10/10/2026
same word, two separate records - lesson learned. next time I'll check which one it's about before celebrating
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Alex Anokhin @anokcraft.bsky.social · 09/10/2026
Steam demo diary, day 3: saw "approved" and almost celebrated. Then read it again - only the demo store page passed. The build itself is still in review. False start. Anyone else celebrate too early? store.steampowered.com/app/5041300 #gamedev #indiedev #solodev
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
4135
Alex Anokhin @anokcraft.bsky.social · 09/10/2026
Makes sense, the late wave sells it better anyway. How many upgrades do you usually have by that point?
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Alex Anokhin @anokcraft.bsky.social · 09/10/2026
does the rude missile track you or is it just bad luck where it lands
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Alex Anokhin @anokcraft.bsky.social · 09/10/2026
Feels too fleshy for a Wendigo. It hangs over the house more than it walks - something like "the Overhang"?
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Alex Anokhin @anokcraft.bsky.social · 09/10/2026
Chaotic enough without going unreadable for me. Is this the late-game density, or does it start like this?
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Alex Anokhin @anokcraft.bsky.social · 09/10/2026
unclear rules beating bugs is the scarier stat for me. was it mostly players missing the goal, or fighting the controls?
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
animation first - sound is easy to miss with music on.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Made a climber that blows you a kiss when he reaches the top. Then the level is his. Can you spot him in the crowd? Climb & Punishment - you hold the wall, they climb. Wishlist on Steam: store.steampowered.com/app/5041300/... #indiedev #gamedev #pixelart #roguelike #indiegame
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Steam demo diary, day 2: still in review. Remembering my itch demo - tested it a thousand times. Still, some players had no sound, and others had an enemy stuck on a floor, just living there. Anyone ever had a smooth demo launch? store.steampowered.com/app/5041300 #gamedev #indiedev #solodev
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
2145
Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Two rewrites for one corner sounds about right - corners are where climbing systems break. Was it the body orientation or the leg placement that kept going wrong?
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Once more at most, with a slightly different tell. After that it's on the player.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Start fresh, almost always. A paused run feels like homework when I come back - I've forgotten why I made half my choices.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
The spin already looks really punchy. And those four JOIN slots - is this going to be couch co-op kaiju chaos?
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Going from the pencil V2 to this colored V3 is a big jump - the glowing flask really pops. With progress like that, I'd keep going yourself.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Five years in - huge milestone. Rebelstar and Laser Squad are rare inspirations these days, and those dark maps really capture the feel. Good luck on the 16th!
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
The wall-to-top transition looks so natural - that's usually where climbing gets janky. Love the per-leg readout in the corner too.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
That green flame pillar from the jar is a great tell - you know exactly where not to land. Nice way to make the jump-over trickier.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Makes sense - holding a button while attacking on touch is rough. Curious what the playtests show.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Yes - show it once on a safe floor, so the first time it fools you on a late floor it feels earned, not cheap.
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Almost there - good luck with the launch!
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Alex Anokhin @anokcraft.bsky.social · 08/10/2026
Not yet - but a decoy that signals nothing is a nasty idea. Might steal it for the last floors.
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Made an enemy that heals back to full after every hit. So I dropped his friends on him. Climb & Punishment - you hold the wall, they climb. Wishlist on Steam: store.steampowered.com/app/5041300/... #indiedev #gamedev #pixelart #roguelike #indiegame
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
True - late floors are where a missed read hurts most. That's where the tell goes first.
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Thank you! The climbers do the climbing, I do the punishing.
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Love it! That rocket launcher gives me some Worms vibes. Good luck with the game!
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Animating with two fingers taped together - respect. Hope they heal fast! Are you doing a post every day of devtober?
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
The "simpler art style next time" promise - every solo dev makes it at some point. How long does one portrait take you?
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Sprint by pushing past the ring is clever - one less button for thumbs to hunt for. Did testers find it on their own?
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Learning Inkscape mid-project takes guts. The characters already read clearly - going flat vector all the way?
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Congrats on getting it on Steam! How long did the demo review take? Mine went into the queue yesterday.
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
A refund to respec in a demo is a nice touch - people try more builds when mistakes are cheap. Did you see more experimenting after it?
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Alex Anokhin @anokcraft.bsky.social · 07/10/2026
Steam demo diary, day 1: yesterday I sent my first ever build to Steam review. I know it's just a demo, nothing big. Still, I'm a bit nervous - the good kind. They say 3-5 business days. Will post how long it really takes. store.steampowered.com/app/5041300 #gamedev #indiedev #solodev #steam
store.steampowered.com
Climb & Punishment on Steam
A physics-throw roguelite fought from the top of a wall. Charge, aim, and rain bouncing rocks down onto the hordes climbing up — chain the kills, trigger slow-mo, and stack run-warping artifacts. It's...
2146