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animatrix1490

@animatrix1490.bsky.social
31 followers 15 following 66 posts

I don't post much

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animatrix1490 @animatrix1490.bsky.social · 18/08/2025
That's really good advice and I think it applies to more than just trailers; I've seen comics and films that would probably have benefited from doing this (and made some myself). It's so important to check that your plan is getting executed properly. Communication is hard!
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animatrix1490 @animatrix1490.bsky.social · 23/07/2025
My husband still tells me this is one of the best drawings I've ever done :P
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animatrix1490 @animatrix1490.bsky.social · 23/07/2025
Thank you so much for your kind and detailed answer!
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animatrix1490 @animatrix1490.bsky.social · 15/07/2025
I feel like I understand these points pretty well except the 3rd one on N64 graphics. Could you re-explain? "cutdown bilinear filtering, sub-pixel precision drawing, post processing anti aliasing in 1996, very limited two-stage shaders with quirks like color wrapping on too bright/too dark results"
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animatrix1490 @animatrix1490.bsky.social · 24/05/2025
Working on a graybox level for a #gamedev project with @koboldskeep
Test level for a parkour game, with floating text and color-coded boxes
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animatrix1490 @animatrix1490.bsky.social · 18/05/2025
Stuff like this is black magic
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animatrix1490 @animatrix1490.bsky.social · 01/05/2025
Some space cowboy sketches I did for a project a while ago. None of them ended up getting used (the client already knew pretty much exactly what they wanted), but I like how these turned out anyway
5 different space cowboys: one with a cowboy-hat-space-helmet, one with a bulletproof vest, one with a backwards baseball cap, one based on vaqueiros, and one semi-based on Lee Van Cleef
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animatrix1490 @animatrix1490.bsky.social · 15/03/2025
Free-Run: Beyond Gymnast's End
Frieren in modern clothing doing a safety vault over a concrete slab with graffiti on it
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animatrix1490 @animatrix1490.bsky.social · 13/03/2025
Hey, I worked on this and it's on sale right now. If you like Tetris-type games, give it a look!
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animatrix1490 @animatrix1490.bsky.social · 13/03/2025
spent tonight making an image for a flyer for @kobolds-keep.net's #gamedev club
vaporwave mountainscape; hopefully it's somewhat recognizable as a local mountain
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animatrix1490 @animatrix1490.bsky.social · 01/03/2025
What a delightful fella
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animatrix1490 @animatrix1490.bsky.social · 23/01/2025
How about an older, wiser Mouse, from Ladyhawke?
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animatrix1490 @animatrix1490.bsky.social · 22/01/2025
I'd recommend that first hour to literally anyone. The costumes are good; the cinematography is fantastic; it's filmed at these amazing, gorgeous locations in Italy with real castles. As a whole, though, I can really only recommend it to big fantasy fans, and even then only as "Worth seeing once."
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animatrix1490 @animatrix1490.bsky.social · 22/01/2025
The third act is a terrible mess; some plot threads conclude way too early, others are just never adequately resolved, and still others are just kind of disappointingly executed. The final, climactic fight scene sucks, . Everything takes about 5 times longer than it should.
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animatrix1490 @animatrix1490.bsky.social · 22/01/2025
Well, two days ago I watched the whole thing (yes, with @kobolds-keep.net among others) and it turns out, no, it was not the soundtrack. After the first hour, the pacing kinda goes out the window, especially for the action scenes.
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animatrix1490 @animatrix1490.bsky.social · 22/01/2025
"It's so cool!" I thought. "Why doesn't this have the same kind of cult following that The Princess Bride has? Sure, they front-loaded the awkward part of the soundtrack in the first 10 minutes, but was the first impression really so bad that it turned most people away?"
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animatrix1490 @animatrix1490.bsky.social · 22/01/2025
Since it was free (with ads) on YouTube and I'd heard some good things about it, I started watching Ladyhawke (1985). I meant to watch about ten minutes, to see if I thought it was worth watching. When I got to the hour mark, I was like, "Okay, I have to watch this with @kobolds-keep.net"
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animatrix1490 @animatrix1490.bsky.social · 20/01/2025
Upon further examination, this may actually be fanart of Jasmine from Deltora Quest. She's got clothes made from ripped up scraps (Gray Guard uniforms), a knife, a black bird (Kree)... I'm pretty sure it's her
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animatrix1490 @animatrix1490.bsky.social · 20/01/2025
I meant "*one* could make", not necessarily you specifically, whoops
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animatrix1490 @animatrix1490.bsky.social · 17/01/2025
You could probably make a video about how both of these pushed the envelope of 3d animation--Ferngully had a ton of hybrid 3d/2d stuff (especially for a non-Disney movie in 1992) and I'd literally never seen anything like FafX's pre-rendered graphics when I saw them for the first time
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animatrix1490 @animatrix1490.bsky.social · 15/01/2025
I'm telling you, Microsoft needs to get Tim Schafer and DoubleFine on a Jet Force Gemini reboot/sequel like yesterday
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animatrix1490 @animatrix1490.bsky.social · 09/01/2025
Really charming low-poly models, too
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animatrix1490 @animatrix1490.bsky.social · 09/01/2025
I like to show what I'm working on to someone irl, like a kid showing their mom a drawing to put on the fridge
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Reposted by animatrix1490
Magari​ | A Very Simple Puzzle is out !🧩🎮 @magarigames.bsky.social · 17/12/2024
The demo for "A Very Simple Puzzle..." as been approved on Steam today ! 🎉🎉🎉 RT and wishlist if you like it, thanks ! You can find it here : store.steampowered.com/app/3269680/... #indiegame #steam #wishlist #GodotEngine #trailer #puzzle
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animatrix1490 @animatrix1490.bsky.social · 05/01/2025
Had a moment to draw lately. I’ve always really liked that stupid, derpy, tick-looking spider that used to be on Spider-Man’s back. It has a certain charm of its own, plus it feels like something a non-art-inclined teenager could/would actually draw
A stylized picture of Spider-Man in a homemade costume swinging in front of a blue background. Text in the image reads “Your friendly neighborhood Spider-Man”
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animatrix1490 @animatrix1490.bsky.social · 24/12/2024
I understood this reference; my squandered life is worth it
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animatrix1490 @animatrix1490.bsky.social · 16/12/2024
Watched the movie Strange Magic (2015) on Friday night—the best way I can sum it up is “if Shrek was made by Square Enix”
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animatrix1490 @animatrix1490.bsky.social · 07/12/2024
Oh me, I like vfx hexagons :D
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animatrix1490 @animatrix1490.bsky.social · 07/12/2024
Thank you so much! And also, thank you for leaving a review; we both appreciate the time you took to do that
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animatrix1490 @animatrix1490.bsky.social · 05/12/2024
Big thank you to Sense Makes None for featuring Junk-O-Tron (game I worked on with @kobolds-keep.net) on his 10 Minutes to Impress series! You can check out his video here: www.youtube.com/watch?v=AWp8... And here's a link to his twitch channel: www.twitch.tv/sensemakesnone
youtube.com
Why You Should Give "JUNK-O-TRON" 10 Minutes of Your Life
YouTube video by Sense Makes None - Gaming
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animatrix1490 @animatrix1490.bsky.social · 30/11/2024
btw, the game is actually out today! you can play it now! store.steampowered.com/app/2514390/...
store.steampowered.com
Save 10% on Junk-o-Tron on Steam
Fast-paced match-3 block puzzle game. The scrapyard is filling up! Help your robot team refine and recycle everything so we can warp it out of here. Hone your skills to clear everything fast and get t...
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animatrix1490 @animatrix1490.bsky.social · 30/11/2024
#gamedev #blender3d I've already made this major mega-thread on the game art I did for Junk-O-Tron (with @kobolds-keep.net) but if you wanted a closer or more interactive look at the character models, here's my portfolio post about them animatrix1490.artstation.com/projects/x3z...
animatrix1490.artstation.com
Junk-o-Tron - Characters
Junk-o-Tron is a casual game in which the player tries to match differently-shaped and colored blocks. On one side of the play area, a companion character appears and reacts to the game's progress. Th...
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animatrix1490 @animatrix1490.bsky.social · 27/11/2024
Thank you for turning my gifs into a cool mp4 (especially since BlueSky doesn't do gifs and that was like the first thing in that mega-thread, oops)
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
Kinda reminds me of Valkyria Chronicles's art style
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
Thanks for reading! If this art looks interesting to you or you like casual puzzle games, please check out our Steam page where you can wishlist Junk-O-Tron! (It will be releasing soon!) store.steampowered.com/app/2514390/... 🧵 9/9
store.steampowered.com
Junk-o-Tron on Steam
Fast-paced match-3 block puzzle game. The scrapyard is filling up! Help your robot team refine and recycle everything so we can warp it out of here. Hone your skills to clear everything fast and get t...
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
Observer: An existential, philosophical bot. His cape took me a while, but finally I just ran a cloth simulation and picked a frame where I liked how it looked. I then converted that frame to a mesh and rigged it so I could use it in expressions. 🧵 8/9
more developed sketches of Observer's hands and arms, possible decorations for his "neck" piece, and how his cape should attach to his main bodya thoughtful portrait of Observer; he has one hand up to his "chin" and the other is crossed over his body
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
Gertrude: The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9
the initial sketch of Gertrude (I didn't need any more drawings to figure out what I wanted to do with her)Gertrude's portrait; she is too big to fully fit in frame, but she looks happy and the "mouth" of her dumpster is also open in eager anticipation
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
Dave: I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
more developed sketches of Dave, including details about how his joints connect and the specifics of his fingers and toesDave's portrait; he is holding a coffee mug with an enthusiastic astronaut on it
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
The Suzies: They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9
more refined sketches of the Suzies; front and side projectionsThe Suzies staring at camera (they appear to be judging you)
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
After getting some feedback, we settled on 4 final character designs to implement: a two-faced secretary (the Suzies), a construction worker (Dave), a dumpster (Gertrude), and a planetarium projector (Observer). They were all repurposed from old jobs, so essentially junk themselves. :) 🧵 4/9
sketch of a twin robot secretary that would become the Suziessketch of a jaded construction robot holding a coffee mug; he would become Davesketch of a dumpster robot who would become Gertrudesketch of a spindly robot with a planetarium projector for a head; this would become Observer
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
I found it a little difficult to be that abstract, so after a bit I just started to brainstorm as many character designs as I could, keeping in mind the target art style and what would (hopefully) work well as a 3D model. Here are a bunch of sketches that didn't make the cut 🧵 3/9
sketches of a couple little gear-based characters and characters on wheelssome robots made of mismatched piecesseveral sketches of robot characters that balance on one wheel plus a goofy little guy with long arms and a weirdly shark-like headsketch of what looks to be a bootleg rock 'em sock 'em robot
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
The stand-out visual we planned was the companion characters; robots who would react to you "recycling" the junk. In the concept phase I was initially working from the names of the block-dropping patterns that @kobolds-keep.net had programmed in, like "Flighty" and "Sixteen" 🧵 2/9
sketches for a possible "flighty" character, including a flying eye or two and some little propeller guysbrainstorm sketches for a character based on the concept of "sixteen"; floating cubes, a sixteen-wheeled tank-type robot, and a sixteen-face polygon with a humanoid face
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animatrix1490 @animatrix1490.bsky.social · 26/11/2024
#gamedev #blender3d I made the art for @kobolds-keep.net's game Junk-O-Tron almost entirely as pre-rendered 3D images exported from Blender. We wanted tile-able art that also matched the theme of "space junk." Some of the models approximate "reality", but others only work from one angle 🧵 1/9
gif of a rotating tube or thick cablegif of a rotating crate; the back has no faces and you can see into itgif of a rotating alien egg; it is only patterned on one side and from any angle besides the front its circumference is strangely ellipticalgif of a rotating object designed to look like a space station module
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animatrix1490 @animatrix1490.bsky.social · 22/11/2024
I just witnessed AI-generated video for the first time (it was embedded in someone else's video) and I REALLY wish there had been some kind of warning my skin is still crawling ugh ew i hate it
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Reposted by animatrix1490
Skellian @thisisellian.bsky.social · 21/11/2024
I'm so excited for the release of Loco Motive today! I've been doing animations for them for a year or so, and one of my favorite (despite its simplicity, ahah) happens to be spoiler free, so... 😜 #pixelart #animation
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animatrix1490 @animatrix1490.bsky.social · 20/11/2024
I also had this question so thanks for asking 🫡
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animatrix1490 @animatrix1490.bsky.social · 20/11/2024
It might be down to lighting more than color. Having a single light attached to your head while everything else is dark is definitely horror-coded; adding some overhead lights might help. (If it still ends up looking like the Backrooms after adding lights, then you can play with color :P)
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animatrix1490 @animatrix1490.bsky.social · 19/11/2024
My favorite part is that >60% of each "live action" movie is animated anyway
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animatrix1490 @animatrix1490.bsky.social · 19/11/2024
I call them "the Suzies"
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animatrix1490 @animatrix1490.bsky.social · 13/11/2024
"Typing" with a controller feels more efficient for me personally if it wraps (especially when the cursors are locked to the letters/characters). I'm specifically thinking of instantaneous controls, huge letters, and obvious cursor; it's helpful on a GBA, not a TV remote
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