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andrew

@andrewmc.me
58 followers 176 following 16 posts

web/games(ish) dev based in Edinburgh. he/him.

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andrew @andrewmc.me · 10/08/2026
i do love how Mac OS now has fun little icons like these in every single menu. so much clutter. it's like they weren't even concerned about whether it conveys any information (other than "our boss doesn't know anything about UI design")
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andrew @andrewmc.me · 25/07/2026
(I've been keeping an eye on CloudFlare for when Netlify pry away my legacy free plan, but Workers seems so much more complicated than the old standalone Pages product was)
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andrew @andrewmc.me · 25/07/2026
it's hard to piece together but i think all requests for static assets are free, you get up to to 20k files of max 25MB, and then worker calls (e.g. for dynamic content) fall under the standard 100k/day request limit developers.cloudflare.com/workers/stat...
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andrew @andrewmc.me · 18/03/2026
and there's also Broken Social Scene with Metric + Stars going on sale on Friday
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andrew @andrewmc.me · 18/03/2026
if you're talking about Sigur Ros... show.co/MKPVDHi 👀
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andrew @andrewmc.me · 07/02/2026
Love this! Fun to see an app capture exactly how I think about plans. Like a talisman for travel anxiety. Sadly I'm not on iPhone but I am curious: can you schedule divergent/fallback plans like "if this train arrives at 14:30 we can get the 14:38 bus, any later and we'll have to get the 15:18"?
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andrew @andrewmc.me · 07/02/2026
oo these turned out weirdly okay! amazing how a tiny bit of attention to detail can prevent the humble red brick cube becoming an eyesore. £1650+ for a 440sqft studio flat though, oof.
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andrew @andrewmc.me · 05/02/2026
great article, ty! can't wait to try out Affine and Penpot for 2D/vector art I've seen people rec graphite.art and pixieditor.net - I'm not a visual designer so can't vouch for them, but the non-destructive node based flows seem like a bit of an innovation
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andrew @andrewmc.me · 08/05/2025
forever grateful that archive.org has rescued the magical Boohbah zone from the death of Flash: archive.org/details/boob...
archive.org
The Boohbah Zone : Ragdoll Productions : Free Download, Borrow, and Streaming : Internet Archive
Boohbah was a British TV show for toddlers, by the makers of the Teletubbies. The Boohbahs were five plump, fuzzy, furry, gumdrop-shaped creatures played by...
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andrew @andrewmc.me · 18/01/2025
As a buyer in the UK I do lean towards using itch over Steam, but a big push factor is that often prices are the same as Steam, except not including sales tax where the Steam price does. A 20% premium is palatable on smaller amounts, but it stings on a £20+ title.
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andrew @andrewmc.me · 21/12/2024
Perhaps "gated" is the word I'm after? Open world games might have gates to unlock but are defined by their expansiveness, vs a game like Metroid Prime that's open-ish but with a much more restrictive structure. More of a maze than a world in some ways.
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andrew @andrewmc.me · 21/12/2024
That makes sense! To my mind the unlocking structure also contrasts with e.g. Zelda or Elden Ring where gaining skills or knowledge can unlock new areas, but it's usually the case that you can explore the whole area once you reach it.
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andrew @andrewmc.me · 21/12/2024
I wonder if "backtracking to unlock" is a vital aspect of this type of game. It's not enough just to have areas gated behind abilities, it's about returning somewhere to take the path you saw before but couldn't reach. Hard to capture that in a single adjective though
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andrew @andrewmc.me · 13/11/2024
100% agree. I pay a few quid to Bitwarden, Signal, and Wikipedia and don't even use the premium features - it's just nice to have reliable software that's not circling the VC drainpipe
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andrew @andrewmc.me · 09/11/2024
brb finding a profile pic that's not from 2018
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andrew @andrewmc.me · 09/11/2024
so this is where the cool kids are doomscrolling these days?
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