Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 11/10/2026We are bringing sega saturn model 2 controller support in to our game - ABC, XYZ buttons the whole works (dinput of course). What started as science exploration in emulation may have had a small hand in this effort. 010
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 11/10/2026We missed screenshot saturday, but have a small video of behind the scenes working on sprite and pixel animation! Human made of course. The process yo. The process. 031
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 11/10/2026We figure something akin to jewelry. Sure people consume the mass produced stuff, but there's always a [small] market for the hand crafted, artisanal stuff, who does pay more for "the good stuff". 010
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 03/10/2026Window decor as we move on from the placeholder dev windows. Support for mouse, keyboard, and gamepad input. We also started private play testing, very exciting! Follow along the journey. #screenshotsaturday #andotale #indiegames #indiedev #pixelart #cozygames #steam #pc #promosky 1207
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 30/09/2026We don't have merch, but we could use some more play testers and/or streamers to help launch the product next year if that is of interest to you? 001
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 27/09/2026Bringing software rendering back! What's old is new again. Love it. With you on this all the way! 020
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 27/09/2026We are proudly *not* using AI for our [cozy] game... the problem is, we aren't released for a while yet! 040
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 27/09/2026Cutting content to fit a timeline is an artform! 000
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 12/09/2026We've been working a lot on the fishing mini-game. We changed this part up to a top down view. Cast your line, wait for a bite, reel `em in... if you can! More to come soon. #andotale #indiegames #indiedev #pixelart #cozygames #steam #pc #screenshotsaturday 0112
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 15/08/2026The humble Splash screen! A great time to load/preload assets, compile shaders, and do other set up all while displaying licensed things or other obligations. We transition from here to the title seamlessly. #screenshotsaturday #andotale #indiegames #indiedev #pixelart #cozygames #steam #pc 0102
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 11/08/2026We find this play much more organic as well. 000
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 11/08/2026"we'll optimize later [if at all]" does seems to be a risky strategy these days. 010
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026Games are meant to be fun! Realism need not apply! 000
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026There are studios out there that don't want to use AI tools, especially for art and animation! (we are one of them btw!) If we somehow make enough money with our first game, I'd love to have staff doing things "the old way". Our current artists are working without AI and I couldn't be happier. 020
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026Felt that in the soul. So RAMaggeddon just kept blasting. 001
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026Right there with you on that. It is not for most people, and round and round it goes. 020
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026Being limited certainly gave rise to being creative with what they had at the time! Agreed. 010
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 10/08/2026Using a pre-made engine gets stuff on the screen fast, but "making it work better" seems usually an afterthought and one that could impact the fundamental architecture of the game after it was already put together (or shipped), causing large maintenance cycles, which costs time and money. 130
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 09/08/2026An interesting take, and one we agree with! Something about the one or two things in the classic 7/10 that pulls us back over and over. 010
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 08/08/2026Hope everyone is doing well, we're just testing stuff over here. #screenshotsaturday #indiegames #indiedev 1154
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 06/08/2026We brought forward custom engine work from decades prior. Modernized that a bit. Learned some new tricks along the way. Some techniques used from a long time ago aged just fine! Posts are small on bsky, so, a summary would be memory packing and careful allocations, being one trick! 000
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 05/08/2026@cozybritt.itch.io is our talented artist helping bring this to life! Overall the game is pulling from the old SNES-era retro-y look and feel. As an extra to the "feel" of the game, we're aiming to consume very little RAM, run at a consistent 120+ FPS, and so forth! Every byte matters! 110
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 05/08/2026Thanks! We are focusing a lot on the look and feel! 200
Ando Tale (Coming to Steam 2027) @andotale.bsky.social · 05/08/2026A very early look at what we've been working on. Long way to go, but everyday is one day closer! #indiegames #indiedev www.youtube.com/watch?v=IVJi...youtube.comAndo Tale Trailer 0YouTube video by KeyotechYoutube 1153