ander-hominem.bsky.social @ander-hominem.bsky.social · 03/10/2026While making bot driver, I needed to test trailer cultivator, so I just took frame from trailer and stick mesh onto it, to not make special model for it right now #pixelart #gamedev #godot 071
ander-hominem.bsky.social @ander-hominem.bsky.social · 26/09/2026Tested new reference image feature in Blockbanch, pretty useful for models I do, especially in early gray boxing phase #Blockbench #Pixelart #lowpoly 170
ander-hominem.bsky.social @ander-hominem.bsky.social · 17/09/2026yay now I can buy and spawn vehicles 000
ander-hominem.bsky.social @ander-hominem.bsky.social · 13/09/2026Alright, so now I have a modular vehicle shop menu controlled by a JSON file. Although, right now, the only thing the "Buy" and "Lease" buttons do is deduct money and send a message to the console, more systems needs to be developed #pixelart #gamedev 092
ander-hominem.bsky.social @ander-hominem.bsky.social · 12/09/2026Here is how game actually works so far. Video is just 10 minutes of me driving and using different features, so I couldn't upload it here natively #pixelart #gamedev #blockbench #godot www.reddit.com/r/godot/s/aN...reddit.comFrom the godot community on Reddit: I'm getting somewhere with my vehicle farming game :)Explore this post and more from the godot community 082
ander-hominem.bsky.social @ander-hominem.bsky.social · 04/09/2026I'm trying to make vehicle shop interface, so far its a little confusing, but I'm getting somewhere 000
ander-hominem.bsky.social @ander-hominem.bsky.social · 02/09/2026So this is how the interface looks like, in the future I will add some other elements, for example a minimap #pixelart #gamedev #blockbench 092
ander-hominem.bsky.social @ander-hominem.bsky.social · 28/08/2026lol this is so goofy, but it works:) I wanted a custom progress bar that duplicates and have auto-adjust, while still looking like pixel art. I didn’t want to make a custom texture, so I made this cursed staircase of nodes that uses borders and margins to simulate a pixelated look #godot #pixelart 110
ander-hominem.bsky.social @ander-hominem.bsky.social · 27/08/2026Not fully complete, but that roughly how indicator panel will look for tractor, truck, and harvester game still doesn't have many mechanics for some of those indicators, so they are kinda placeholders for future #pixelart #gamedev #blockbench 081
ander-hominem.bsky.social @ander-hominem.bsky.social · 25/08/2026Added little side screen, that will show various useful indicators, maybe even stuff like check engine if I'll end up making repair system #pixel #pixelart #lowpoly #low_poly #gamedev #blockbench 0111
ander-hominem.bsky.social @ander-hominem.bsky.social · 23/08/2026Finlay making first prototype of vehicle UI, while also testing my own font #pixel #pixelart #lowpoly #low_poly #gamedev #blockbench 1131
ander-hominem.bsky.social @ander-hominem.bsky.social · 23/07/2026My other project that can't leave my head, Prusa Mini trasformation into a box, with maximun reuse of parts, and no need to change firmware #prusa #3dprinting 010
ander-hominem.bsky.social @ander-hominem.bsky.social · 23/07/2026This is awesome, now all machines can be loaded and unloaded, harvester can collect and place straw, and load machines The only thing, that so far there is next to no visuals for all that, the harvester doesn't even have a reaper mesh connected :D #Pixelart #Gamedev #IndieGameDev 1131
ander-hominem.bsky.social @ander-hominem.bsky.social · 18/07/2026Finally after dozens of hours, my crops can grow LET'S FARMING GOOO!!!! #Pixelart #Gamedev 1161
ander-hominem.bsky.social @ander-hominem.bsky.social · 17/07/2026Redoing a lot of stuff, but now finally got system for switching between vehicles multiple vehicles 110
ander-hominem.bsky.social @ander-hominem.bsky.social · 03/06/2026Another house #Blockbench #Pixelart #Gamedev 1101
ander-hominem.bsky.social @ander-hominem.bsky.social · 02/06/2026More testing my modular house asset pack. This is topology I'm getting, considering that it's LOD0, it should be fine, I'm not sure if I will bother with LOD1+ #Blockbench #Pixelart #Gamedev 1121
ander-hominem.bsky.social @ander-hominem.bsky.social · 19/05/2026Goofy version of Cybertruck #Blockbench #pixelart #cybertruck 130
ander-hominem.bsky.social @ander-hominem.bsky.social · 17/05/2026New truck, really like this one #Blockbench #pixelart 040
ander-hominem.bsky.social @ander-hominem.bsky.social · 13/05/2026Finally doing something again #Blockbench #pixelart 0172
ander-hominem.bsky.social @ander-hominem.bsky.social · 17/11/2025Doing first testing of my 3d tile map, I like it so far, tho making big map probably would be tedious 000
ander-hominem.bsky.social @ander-hominem.bsky.social · 12/11/2025Preparing a lot of tiles for map making #Blockbench #pixelart 020
ander-hominem.bsky.social @ander-hominem.bsky.social · 03/11/2025Did those textures like a year ago, still like how they have that 3d-ish look I'm preparing to create first test map #pixelart 020
ander-hominem.bsky.social @ander-hominem.bsky.social · 23/10/2025So I was way to invested into making tracked vehicle system in engine, so forgot to post it, but I did finished those tractors, took me like 36 hours for both #Blockbench #pixelart 060
ander-hominem.bsky.social @ander-hominem.bsky.social · 23/10/2025Tracked vehicle animations #Blockbench #Gamedev #gamedevelopment #pixelart 0102
ander-hominem.bsky.social @ander-hominem.bsky.social · 14/10/2025I'm gonna test new #Blockbench update by making those tractors, very exited to see whats was changed 110
ander-hominem.bsky.social @ander-hominem.bsky.social · 13/10/2025That's a big truck :) #Blockbench #Gamedev #gamedevelopment #pixelart 0152
ander-hominem.bsky.social @ander-hominem.bsky.social · 10/10/2025Next I will take some rest, and after that I'm gonna test my new system on this truck, and after that I want try to make some tracked vehicle #Blockbench #pixelart 010
ander-hominem.bsky.social @ander-hominem.bsky.social · 10/10/2025Finally, this is trailer with my new "no rigging" system, I think its more that enough for my needs #Blockbench #Gamedev #gamedevelopment #pixelart 0203
ander-hominem.bsky.social @ander-hominem.bsky.social · 09/10/2025Can't show it right now, because I want to finish other trailer stuff first, but I achived success with my "no rig" suspension 000
ander-hominem.bsky.social @ander-hominem.bsky.social · 07/10/2025Currently working on system for assembling animated suspension with no rigging and skeletons, just directly from meshes in engine, if everything works out that's gonna be fire 000
ander-hominem.bsky.social @ander-hominem.bsky.social · 04/10/2025It still need some polishing, but definitely a great improvement #Blockbench #Gamedev #gamedevelopment #pixelart 093
ander-hominem.bsky.social @ander-hominem.bsky.social · 02/10/2025I'm like 40-50% done I think, other systems will need a lot of work with signals, witch I have no idea how to use right now #Blockbench #Gamedev #gamedevelopment #pixelart 0113
ander-hominem.bsky.social @ander-hominem.bsky.social · 01/10/2025Now it can do that, good start #Blockbench #Gamedev #gamedevelopment #pixelart 071
ander-hominem.bsky.social @ander-hominem.bsky.social · 29/09/2025Video is lo big to post here, but I did some improvements, so here link to my Reddit post, I'm gonna try to make working harvester soon www.reddit.com/r/godot/comm... #Blockbench #Gamedev #gamedevelopment #pixelartreddit.comFrom the godot community on Reddit: Tractor that can use equipmentExplore this post and more from the godot community 0142
ander-hominem.bsky.social @ander-hominem.bsky.social · 20/09/2025Making some indicators #pixelart 030
ander-hominem.bsky.social @ander-hominem.bsky.social · 01/09/2025Another major step, now I can attach/detach equipment to tractor Next step would be working on drivetrain, since current implementation is very basic and barely works #Blockbench #Gamedev #gamedevelopment #pixelart 1132
ander-hominem.bsky.social @ander-hominem.bsky.social · 29/08/2025Damn that looks so cool, I'm so excited I can't work #Blockbench #Gamedev #gamedevelopment #pixelart 141
ander-hominem.bsky.social @ander-hominem.bsky.social · 28/08/2025Made a first set of tiles for further testing of the seeding system for my game, I think it will be awesome, while I was making models, it give me some rest from trying to create a raycast vehicle, and I decided to continue using just VehicleBoby3D #Blockbench #Gamedev #gamedevelopment #pixelart 2101
ander-hominem.bsky.social @ander-hominem.bsky.social · 24/08/2025making custom vehicle is very frustrating, so far I have already spend 30 hours trying to make model that is suitable with tractors and agricultural machines and I have 0 success #Gamedev #gamedevelopment 071
ander-hominem.bsky.social @ander-hominem.bsky.social · 14/08/2025Making some tractor equipment, specifically a cultivator, a seeder and a plow, 5 hours left so far 110
ander-hominem.bsky.social @ander-hominem.bsky.social · 13/08/2025Textures is done, spent 18 hours on them, later after some more modeling of other stuff, I will make renders and make it work in Godot If you want to check it in 3D, you can do so here sketchfab.com/3d-models/co... #Blockbench #Gamedev #gamedevelopment #lowpoly #pixelart 1133
ander-hominem.bsky.social @ander-hominem.bsky.social · 09/08/2025Took me 9 hours to make this plain model, now I just* need to make textures, probably will take like 10 hours or more 010
ander-hominem.bsky.social @ander-hominem.bsky.social · 08/08/2025Making a model of a combine harvester for my farming game thing, 3.5 hours so far, gonna look way better when I'm finish it, or at least I hope it will 110
ander-hominem.bsky.social @ander-hominem.bsky.social · 05/08/2025Нема натсрою робити модельки, тож кулупаю Ґодот, ось зробив прототип ситеми для обробки полів, покишо воно може тільки змінювати чисте поле на культивоване, але інші штуки, то чисто питання копіювати/вставити #Gamedev #gamedevelopment 371
ander-hominem.bsky.social @ander-hominem.bsky.social · 26/07/2025Витратив 6 годин протягом двох днів і тепер UV на всіх деталях даху обновлені, по стуті я всю текстуру переробив Have spent 6 hours over two days and now the UV on all roof parts are updated, basically I remade the entire texture 010