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ander-hominem.bsky.social

@ander-hominem.bsky.social
19 followers 18 following 84 posts
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ander-hominem.bsky.social @ander-hominem.bsky.social · 03/10/2026
While making bot driver, I needed to test trailer cultivator, so I just took frame from trailer and stick mesh onto it, to not make special model for it right now #pixelart #gamedev #godot
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ander-hominem.bsky.social @ander-hominem.bsky.social · 26/09/2026
Tested new reference image feature in Blockbanch, pretty useful for models I do, especially in early gray boxing phase #Blockbench #Pixelart #lowpoly
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ander-hominem.bsky.social @ander-hominem.bsky.social · 17/09/2026
yay now I can buy and spawn vehicles
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ander-hominem.bsky.social @ander-hominem.bsky.social · 13/09/2026
Alright, so now I have a modular vehicle shop menu controlled by a JSON file. Although, right now, the only thing the "Buy" and "Lease" buttons do is deduct money and send a message to the console, more systems needs to be developed #pixelart #gamedev
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ander-hominem.bsky.social @ander-hominem.bsky.social · 12/09/2026
Here is how game actually works so far. Video is just 10 minutes of me driving and using different features, so I couldn't upload it here natively #pixelart #gamedev #blockbench #godot www.reddit.com/r/godot/s/aN...
reddit.com
From the godot community on Reddit: I'm getting somewhere with my vehicle farming game :)
Explore this post and more from the godot community
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ander-hominem.bsky.social @ander-hominem.bsky.social · 04/09/2026
I'm trying to make vehicle shop interface, so far its a little confusing, but I'm getting somewhere
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ander-hominem.bsky.social @ander-hominem.bsky.social · 02/09/2026
So this is how the interface looks like, in the future I will add some other elements, for example a minimap #pixelart #gamedev #blockbench
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ander-hominem.bsky.social @ander-hominem.bsky.social · 28/08/2026
lol this is so goofy, but it works:) I wanted a custom progress bar that duplicates and have auto-adjust, while still looking like pixel art. I didn’t want to make a custom texture, so I made this cursed staircase of nodes that uses borders and margins to simulate a pixelated look #godot #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 27/08/2026
Not fully complete, but that roughly how indicator panel will look for tractor, truck, and harvester game still doesn't have many mechanics for some of those indicators, so they are kinda placeholders for future #pixelart #gamedev #blockbench
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ander-hominem.bsky.social @ander-hominem.bsky.social · 25/08/2026
Added little side screen, that will show various useful indicators, maybe even stuff like check engine if I'll end up making repair system #pixel #pixelart #lowpoly #low_poly #gamedev #blockbench
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ander-hominem.bsky.social @ander-hominem.bsky.social · 23/08/2026
Finlay making first prototype of vehicle UI, while also testing my own font #pixel #pixelart #lowpoly #low_poly #gamedev #blockbench
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ander-hominem.bsky.social @ander-hominem.bsky.social · 23/07/2026
My other project that can't leave my head, Prusa Mini trasformation into a box, with maximun reuse of parts, and no need to change firmware #prusa #3dprinting
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ander-hominem.bsky.social @ander-hominem.bsky.social · 23/07/2026
This is awesome, now all machines can be loaded and unloaded, harvester can collect and place straw, and load machines The only thing, that so far there is next to no visuals for all that, the harvester doesn't even have a reaper mesh connected :D #Pixelart #Gamedev #IndieGameDev
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ander-hominem.bsky.social @ander-hominem.bsky.social · 18/07/2026
Finally after dozens of hours, my crops can grow LET'S FARMING GOOO!!!! #Pixelart #Gamedev
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ander-hominem.bsky.social @ander-hominem.bsky.social · 17/07/2026
Redoing a lot of stuff, but now finally got system for switching between vehicles multiple vehicles
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ander-hominem.bsky.social @ander-hominem.bsky.social · 03/06/2026
Another house #Blockbench #Pixelart #Gamedev
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ander-hominem.bsky.social @ander-hominem.bsky.social · 02/06/2026
More testing my modular house asset pack. This is topology I'm getting, considering that it's LOD0, it should be fine, I'm not sure if I will bother with LOD1+ #Blockbench #Pixelart #Gamedev
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ander-hominem.bsky.social @ander-hominem.bsky.social · 19/05/2026
Goofy version of Cybertruck #Blockbench #pixelart #cybertruck
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ander-hominem.bsky.social @ander-hominem.bsky.social · 17/05/2026
New truck, really like this one #Blockbench #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 13/05/2026
Finally doing something again #Blockbench #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 17/11/2025
Doing first testing of my 3d tile map, I like it so far, tho making big map probably would be tedious
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ander-hominem.bsky.social @ander-hominem.bsky.social · 12/11/2025
Preparing a lot of tiles for map making #Blockbench #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 04/11/2025
metal tile, nice #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 03/11/2025
Did those textures like a year ago, still like how they have that 3d-ish look I'm preparing to create first test map #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 28/10/2025
Oh no, I can't feel my legs
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ander-hominem.bsky.social @ander-hominem.bsky.social · 23/10/2025
So I was way to invested into making tracked vehicle system in engine, so forgot to post it, but I did finished those tractors, took me like 36 hours for both #Blockbench #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 23/10/2025
Tracked vehicle animations #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 14/10/2025
I'm gonna test new #Blockbench update by making those tractors, very exited to see whats was changed
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ander-hominem.bsky.social @ander-hominem.bsky.social · 13/10/2025
That's a big truck :) #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 10/10/2025
Next I will take some rest, and after that I'm gonna test my new system on this truck, and after that I want try to make some tracked vehicle #Blockbench #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 10/10/2025
Finally, this is trailer with my new "no rigging" system, I think its more that enough for my needs #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 09/10/2025
Can't show it right now, because I want to finish other trailer stuff first, but I achived success with my "no rig" suspension
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ander-hominem.bsky.social @ander-hominem.bsky.social · 07/10/2025
Currently working on system for assembling animated suspension with no rigging and skeletons, just directly from meshes in engine, if everything works out that's gonna be fire
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ander-hominem.bsky.social @ander-hominem.bsky.social · 04/10/2025
It still need some polishing, but definitely a great improvement #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 02/10/2025
I'm like 40-50% done I think, other systems will need a lot of work with signals, witch I have no idea how to use right now #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 01/10/2025
Now it can do that, good start #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 29/09/2025
Video is lo big to post here, but I did some improvements, so here link to my Reddit post, I'm gonna try to make working harvester soon www.reddit.com/r/godot/comm... #Blockbench #Gamedev #gamedevelopment #pixelart
reddit.com
From the godot community on Reddit: Tractor that can use equipment
Explore this post and more from the godot community
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ander-hominem.bsky.social @ander-hominem.bsky.social · 21/09/2025
More indicators #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 20/09/2025
Making some indicators #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 01/09/2025
Another major step, now I can attach/detach equipment to tractor Next step would be working on drivetrain, since current implementation is very basic and barely works #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 29/08/2025
Damn that looks so cool, I'm so excited I can't work #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 28/08/2025
Made a first set of tiles for further testing of the seeding system for my game, I think it will be awesome, while I was making models, it give me some rest from trying to create a raycast vehicle, and I decided to continue using just VehicleBoby3D #Blockbench #Gamedev #gamedevelopment #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 24/08/2025
making custom vehicle is very frustrating, so far I have already spend 30 hours trying to make model that is suitable with tractors and agricultural machines and I have 0 success #Gamedev #gamedevelopment
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ander-hominem.bsky.social @ander-hominem.bsky.social · 14/08/2025
Making some tractor equipment, specifically a cultivator, a seeder and a plow, 5 hours left so far
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ander-hominem.bsky.social @ander-hominem.bsky.social · 13/08/2025
Textures is done, spent 18 hours on them, later after some more modeling of other stuff, I will make renders and make it work in Godot If you want to check it in 3D, you can do so here sketchfab.com/3d-models/co... #Blockbench #Gamedev #gamedevelopment #lowpoly #pixelart
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ander-hominem.bsky.social @ander-hominem.bsky.social · 09/08/2025
Took me 9 hours to make this plain model, now I just* need to make textures, probably will take like 10 hours or more
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ander-hominem.bsky.social @ander-hominem.bsky.social · 08/08/2025
Making a model of a combine harvester for my farming game thing, 3.5 hours so far, gonna look way better when I'm finish it, or at least I hope it will
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ander-hominem.bsky.social @ander-hominem.bsky.social · 07/08/2025
Blender is a cult #blender
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ander-hominem.bsky.social @ander-hominem.bsky.social · 05/08/2025
Нема натсрою робити модельки, тож кулупаю Ґодот, ось зробив прототип ситеми для обробки полів, покишо воно може тільки змінювати чисте поле на культивоване, але інші штуки, то чисто питання копіювати/вставити #Gamedev #gamedevelopment
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ander-hominem.bsky.social @ander-hominem.bsky.social · 26/07/2025
Витратив 6 годин протягом двох днів і тепер UV на всіх деталях даху обновлені, по стуті я всю текстуру переробив Have spent 6 hours over two days and now the UV on all roof parts are updated, basically I remade the entire texture
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