Reposted by AmplifiedAmplified3D @amplified.theneolanders.com · 23/06/2026CONTRABAND @crimsontaylor.theneolanders.com @pandashellhole.com 184
Reposted by AmplifiedFossilFace @fossilface.bsky.social · 31/07/2025Thirteenth attack of #artfight2025 is for @amplified.bsky.social! An animated attack featuring their character, Memento! A bit rusty on the 2D animation front but I wanted to stretch my legs a bit for this attack! 0115
Amplified @amplified.bsky.social · 21/07/2025Deltarune modding is surprisingly easy. @mentalish.theneolanders.com 051
Reposted by AmplifiedAmplified3D @amplified.theneolanders.com · 07/03/2025Hi! Been a minute, was doing a lot of different things. One of those things was making some assets for @theneolanders.com MMC project, unfortunately for various reasons that project was cancelled, but I still made some stuff for it! Here's a short thread showing some of that stuff off. 1/6 173
Amplified @amplified.bsky.social · 16/02/2025they want to order. @kobold.alizardguy.com @soda.theneolanders.com 081
Amplified @amplified.bsky.social · 08/02/2025Working on a lot of assets for @theneolanders.com #MMC25 project, gonna hold off on posting anything now, but gonna have a lot of stuff to show off later in the month. 061
Amplified @amplified.bsky.social · 19/01/2025This group will always mean the world to me. Can't wait for another year of memories. ❤️ 050
Amplified @amplified.bsky.social · 17/01/2025Using the older controllers that break a lot and are of inferior build quality to valve's new hardware standards (which are really good) would not be ideal. But yeah, I hope when it comes out, ambidextrous VR control schemes will be a thing they at least thought of a little bit. 000
Amplified @amplified.bsky.social · 17/01/2025Nothing I have seen implies it acts like a touch pad, it has binary capacitive sensors like every other button on the controller. So basically the same as the other face buttons 000
Amplified @amplified.bsky.social · 17/01/2025I love the amount of buttons, my problem is that a physically connected d-pad physically changes the application and feel of that button group, when it could just be like the switch, where it's a d-pad by name, but it can do either because it's a mirror of the other controller. 000
Amplified @amplified.bsky.social · 17/01/2025It's an issue with how the hardware effects reasonable existing VR game design, I don't want to control the mag release and such for my gun using the opposite hand, completely unintuitive and immersion breaking. 000
Amplified @amplified.bsky.social · 17/01/2025But the d-pad will be used in VR, what do you mean. Even if you consider that every game has a control scheme built around the quest controllers which only have two face buttons, the d-pad will *have* to be used, at least partially, to represent the mirrored control scheme of most games. 000
Amplified @amplified.bsky.social · 17/01/2025If I play Half Life Alyx, an official VR game from Valve, and therefore a model for VR games according to them, in left handed mode, the same controls for ejecting a mag, changing fire modes, etc, will now be mapped to buttons that are physically different from what they were mainly tested with. 000
Amplified @amplified.bsky.social · 17/01/2025Every other controller doesn't map to represent my hand in virtual space, the issue here is it is antithetical to every VR game control scheme before this point, and if they wanted to simulate a d-pad they could just do it like a Nintendo switch joy-con. 100
Amplified @amplified.bsky.social · 31/12/2024Wish my brain would work correctly so that I could make more things and actually finish things and get better at making things so that I could make finished things that are actually good. 000
Amplified @amplified.bsky.social · 30/12/2024This is really cool, the node scripting combined with the funky rendering method reminds me a lot of Dreams. Always wanted to have that kind of experience on the PC with exporting options. 120
Amplified @amplified.bsky.social · 23/12/2024As someone on the spectrum I can't stand when terms drift away from their objective definitions over time. Like sure language is meant to change over time based on what is the most convenient and useful for the people speaking it, but language so often just becomes less and less precise and it sucks 000
Amplified @amplified.bsky.social · 23/12/2024Also annoying that it has soiled the name of all machine learning even though gen ""AI"" is a small subset of machine learning applications. I wish more people would properly understand why they should dislike things instead of just telephoning reasons they don't understand. 120
Amplified @amplified.bsky.social · 16/12/2024Haha, that's funny. *looks at comically large pile of half finished things* 010
Reposted by AmplifiedAmplified3D @amplified.theneolanders.com · 15/12/2024Today was @theneolanders.com Resonite Secret Santa! I made @holoheckate.bsky.social a shapeshifting animal familiar and @me.scrapsavage.dev made me a playable Animal Crossing inspired game. 2132
Reposted by AmplifiedAmplified3D @amplified.theneolanders.com · 07/12/2024New avatar model I have been working on, wanted to get out of my comfort zone and try some more complicated details, this is the first avatar that uses baked normals from a sculpt. 151
Amplified @amplified.bsky.social · 04/12/2024blendermarket.com/products/cla... pretty sure this is the one they mentioned.blendermarket.comClay Doh - Tools & ShadersClay Doh, a procedural shader for Blender Cycles and Eevee! Comes with stop-motion animation features, realistic details like scratches, dust, and fingerprints. No UV unwrapping or texturing needed. T... 040
Amplified @amplified.bsky.social · 04/12/2024I have a lot of characters so I kind of want to make something that incorporates multiple of them. 020
Amplified @amplified.bsky.social · 04/12/2024I need a better banner for this account, drawing blanks on render ideas though. 130
Amplified @amplified.bsky.social · 01/12/2024How tf do people make coherent modelling time-lapses. I consider myself to be very proficient and fast when it comes to operating Blender but I still look like a bumbling dumbass actually using it just as a consequence of my creative process. 120
Amplified @amplified.bsky.social · 30/11/2024But that's such a niche use case, especially when there is also evidence that you will be able to connect the steam controller 2 to the deckard for that same purpose. It's not worth compromising the Roy's ability to be a VR controller just so that it is optimized for one genre in a side mode. 010
Amplified @amplified.bsky.social · 30/11/2024D-pads can range heavily in quality. Good ones are useful for 2D platformers, and that's about it. I know what valve is trying to do here, they want to make a VR controller that doubles as something you can use to play PC games on the deckard in standalone mode... 110
Amplified @amplified.bsky.social · 30/11/2024they look like this btw, images taken from SadleyItsBradley's twitter, but anyone with steamVR installed might be able to find these in the files. They were just sitting in there raw. On a positive note, bumpers and more face buttons is good. Loss of touchpads has downsides, but is understandable. 010
Amplified @amplified.bsky.social · 30/11/2024Obviously it is an unfinished design, and they took back the steamVR files for it since they clearly didn't intend for them to be leaked, but I worry that it will remain until the final revision if nobody complains about it, which is what I am doing right now, despite my... limited... reach. 110
Amplified @amplified.bsky.social · 30/11/2024Don't get me wrong Half Life Alyx is a great game that I enjoyed, but it shows that form factors of usage outside of what they personally believe the average person needs are a complete afterthought to them, at least here. And having it be a hardware instead of software issue is so much worse. 110
Amplified @amplified.bsky.social · 30/11/2024Seems completely out of touch with how the vast majority of VR control schemes are, symmetrical, ambidextrous. But this is coming from the company that made a game where the gun is locked to one hand, left handed mode swaps the sticks, and you have to use an external controller rebind to undo that. 110
Amplified @amplified.bsky.social · 30/11/2024As a left-handed person it is insane to me that those Valve Deckard Roy controller designs that were left in steamvr files aren't symmetrical. They are not cooking with having a full-ass D-pad on a VR controller. 350
Amplified @amplified.bsky.social · 29/11/2024I have been very inconsistent with it so far, not sure if it makes more sense to post things on this account and repost to the art-only, or the other way around... 230
Reposted by AmplifiedAmplified3D @amplified.theneolanders.com · 26/11/2024I was overcome with the urge to make retro 3D bird twink... 071
Amplified @amplified.bsky.social · 16/11/2024The amount of things thrown away by W:D......media.tenor.coma cartoon character 's hand is glowing green and says infinity train on the bottom rightALT: a cartoon character 's hand is glowing green and says infinity train on the bottom right 040
Amplified @amplified.bsky.social · 15/11/2024I found a render I made a few months ago inspired by The Amazing Digital Circus and @soda.theneolanders.com's character. I originally had some ideas for some others based on my other friends, but just couldn't land on any designs I was happy with. 0101
Amplified @amplified.bsky.social · 14/11/2024www.theneolanders.com/wiki/Lore/Am...theneolanders.comMementoMemento, previously referred to as The Swarm, is a nanobot swarm created by a Gray Goo Event on the alien planet Zenitaf. In an event referred to as The Zenitaf Calamity, They were born from the colle... 130
Amplified @amplified.bsky.social · 13/11/2024(He actually secretly hates his son for being round) 120