Reposted by AlvieUppercute ➡️ Demo in STEAM!!! @prettyscar.bsky.social · 18hThis is Uppercute 🌺👊!!! a 3D action platformer It comes out on October 5!! Whishlist ⬇️⬇️⬇️⬇️ store.steampowered.com/app/3151660/... 043
Alvie @alvie.dev · 28/09/2026Feeling like joining a game jam soon. Anyone need an (mostly inexperienced) programmer? 010
Alvie @alvie.dev · 20/09/2026I'm generating generic job names for a game I'm making, and some of these company names are already cracking me up. 221
Reposted by Alviemcnostril @mcnostril.bsky.social · 05/08/2026Don't forget. Don't mess it up. Crow Country is pretty great, more people should visit this absolutely not haunted abandoned theme park. 3354521180
Reposted by AlvieGame Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11% 9356271235
Alvie @alvie.dev · 23/07/2026Remote work at a coffee shop? No thanks, I'll go to a fast food restaurant today Refill diet soda has gotta be a little healthier than refill coffee, right? 010
Reposted by AlvieUppercute ➡️ Demo in STEAM!!! @prettyscar.bsky.social · 20/07/2026This is Uppercute 🌺👊!!! Uppercute is a 3D action platformer #indiegame #gamedev #unrealengine5 #Speedrun 0146
Alvie @alvie.dev · 20/07/2026I’m growing tired of the phrase “must be studied”. Not only does its popular use add nothing to conversation… but also… YOU CAN DO THAT STUDY! You can start investigating and sharing your findings on the subject! Don’t just act like someone else MUST do it, and then just wait for it. Go ahead! 010
Alvie @alvie.dev · 13/07/2026I’ll see it through to the end, as I still enjoy the choreography, craftsmanship, special effects and just generally, the production makes this a real treat to watch. It’s just that the writing is not nearly as sharp as Kuuga’s, so far 010
Alvie @alvie.dev · 13/07/2026Shoichi also makes me mad because h’s just too good at fighting. He never struggles. He’s had ONE moment of introspection to fight one for, and then nothing, he just wins or gets saved by deus ex machina. He mogs the characters that DO try and fight or progress the plot. It’s frustrating to see! 110
Alvie @alvie.dev · 13/07/2026Shoichi (agito) plot: haha mana-chan don’t worry about anything, I’ll bake you a cake! Hikawa plot: mana-chan, I’m too busy investigating your father’s death Ryo plot: 100
Alvie @alvie.dev · 13/07/20262am thoughts: Kamen Rider Agito is testing my patience by having a protagonist who stops the plot and is wholly uninterested in solving the central mystery, even 20 episodes in. The other two riders are going through hell in order to find clues and become stronger, meanwhile Agito plays dumb 110
Alvie @alvie.dev · 09/07/2026I’m so glad I’m not hooked on Twitter anymore. It really feels like for every genuine tweet, there’s 9 other posts rage baiting, engagement baiting, or just straight up bot content. Every time I see “There’s a reason for this. And you’re not ready to hear it” I just close the site. 022
Alvie @alvie.dev · 08/07/2026The eternal question.. I always swear I can add a good looking control node then it all gets squished to the side anyway lol 000
Alvie @alvie.dev · 08/07/2026I’ve been seeing a ton of those! “X game now on pc!* *based on an emulator/old pc version” so… nothing that wasn’t already available? Can’t help but feel it’s related to the rise in compromised discord accounts. Did people just forget to not download random junk?? 010
Alvie @alvie.dev · 08/07/2026got feedback from my gf on a vn we're working on, and she told me "the writing's fine and good but I think I'm struggling to find a real hook or a reason to care at the beginning" very valid criticism, just harder to do than I thought it would be 030
Alvie @alvie.dev · 08/07/2026Rereading your own work and improving it is easy. After all, you likely know a solution just from thinking of the problem, or the solution is just to write less Fixing problems from feedback someone gave you? that's when the real problem solving has to come in. it's so much harder to think lol 170
Alvie @alvie.dev · 06/07/20263,200 is such a ridiculously big number. The cynic in me can hardly believe there's that many industry jobs left in general. 000
Alvie @alvie.dev · 01/07/2026I’m having a dream where we can host doujin game conventions, and instead of selling discs or flash drives, devs can ask people to bring their own usb’s and get an exclusive game! of course, malware makes this impossible. But man imagine owning a physical, exclusive game! 010
Alvie @alvie.dev · 01/07/2026BookStation has discontinued books. You may now only buy new Kindle releases. 000
Alvie @alvie.dev · 01/07/2026I'll keep observing and see how the situation unfolds, I'll keep an eye on Godot 4.5.2 and 4.7, but I find it really comforting to see the community come together on this and staying resilient against the movement into AI tools. I really want to keep using godot, but I also want it to be good. 160
Alvie @alvie.dev · 01/07/2026taste in my mouth. as a new contributor, should I start using AI tools to autocomplete and do menial tasks, since the maintainers seem to use them too? Am I falling behind them? Is my human code going to be seen as slow or sluggish? what about AI research? is my human searching slow as well? - 150
Alvie @alvie.dev · 01/07/2026and participating in general. AI is easy, it keeps you complacent, ignorant of all the dangers. The policy narrows the use of AI in code greatly, and certainly condemns those who would use it instead of actually interacting with humans. But it doesn't condemn it wholly, which does leave a weird - 150
Alvie @alvie.dev · 01/07/2026the group in general agreed with my stance: It's not the fact that godot is slop. It isn't, it's perfectly usable. Rather, it's the permission that them using AI implies: It gives everyone else the pass to start using AI, instead of contacting community members, joining groups - 150
Alvie @alvie.dev · 01/07/2026Conflicted over this, but happy to see that community members and maintainers are even more conflicted than I am. Just this weekend, we held our gamedev community meetup and I held a presentation about the objective drawbacks of using AI in games. It was a contentious topic, but I feel like - 170
Reposted by Alviemaurimo ☀️ @maurimo.dev · 28/06/2026got to host a local game dev meetup for @encontrol.dev and also give a presentation on how the industry standard is dead and it’s better off dead. thank you @gyrium.bsky.social for your art and words, thank you @sugab55.bsky.social and @alvie.dev and joy and paola for being the best team ever 2122
Alvie @alvie.dev · 25/06/2026How do you mean, AI as part of release protocol? are we talking of security measures in networking functions? or to guard against malicious code that contributors submit? Genuine question, as this sounds interesting 110
Alvie @alvie.dev · 25/06/2026A sensible take, one very similar to one I came to regarding Godot. It isn't "the engine is slop now", but a really dangerous point is people going "well, since godot uses AI, and my esteemed friends and I use godot... surely, then, using AI isn't as bad as it seems?" and now you have a new AI user. 050
Alvie @alvie.dev · 22/06/2026Unity taught us that people WILL switch when the corporation crosses a line. Unreal is heading down a short-sighted, self-cannibalizing road against the users that took the time to learn Blueprints, in favor of AI. Godot, once free from corporate wishes, could cave to AI use. 020
Alvie @alvie.dev · 22/06/2026Really hope the Godot team draws a firm stance on this AI situation soon, and hopefully they oppose it. I've had a really good time using it, and it would really suck to build up ANOTHER community and knowledge base if they do decide to stick with AI. 330
Reposted by AlvieAlvie @alvie.dev · 19/06/2026Hey all! Just released Hookminer to beta, a #Pico8 game I've been working on! It's feature complete, but I'm interested to hear feedback to see if I tweak it some more! #Solodev #indiedev alviedev.itch.io/hookmineralviedev.itch.ioHookminer! (BETA) by AlvieMining with timing! 075
Alvie @alvie.dev · 19/06/2026Hey all! Just released Hookminer to beta, a #Pico8 game I've been working on! It's feature complete, but I'm interested to hear feedback to see if I tweak it some more! #Solodev #indiedev alviedev.itch.io/hookmineralviedev.itch.ioHookminer! (BETA) by AlvieMining with timing! 075
Alvie @alvie.dev · 09/05/2026Also shoutouts to the VFX - sure, they look goofy as hell for today's standards. But I don't think I struggled to take them seriously due to how straightforward they're played. No irony, no shame over them, just doing the best they can to push the story forward, and succeeding! 000
Alvie @alvie.dev · 09/05/2026this is the kind of show that makes cool takes look effortless - but it isn't until you process it that you realize just how AMAZING they are 100
Alvie @alvie.dev · 08/05/2026This is my second Kamen Rider show, and honestly I think it's very good, but it does have a slow start. It's also much more moody. Once you get a chance to really meet the main characters, it picks up! 010
Alvie @alvie.dev · 08/05/2026IT'S THE FRAME! HIM WITH THE GUN also I'm sorry - HOW MANY CASUALTIES?! 110
Alvie @alvie.dev · 08/05/2026I'm just gonna keep posting images as I go along, this is great stuff 210
Alvie @alvie.dev · 08/05/2026I've been watching Kamen Rider Kuuga and my god, this show is so cool 172
Alvie @alvie.dev · 06/05/2026oh I haaaaated that new starfox reveal. It's bad. The visuals miss the mark on any charm the original had, the extra dialogue misses the magic of the short-but-sweet quips, and none of this is justifying spending my money on it. 000
Alvie @alvie.dev · 29/04/2026Kamen Rider: Geats My first Kamen Rider, and it's got me feeling in ways that can only begin to be approached in a longer form post. And that's exactly what I did, so here's a link to my personal site's blog. It's a LOT. But in short, I really liked it! and it touched my soul www.alvie.dev/blog/3 000