Alun @alub.dev · 11hYeah, terrifying stuff coming from someone who lives in wales… can’t believe a football club made it into the same list as AI companies 010
Alun @alub.dev · 08/09/2026I think the environment art is fine, it fits the wider OOT vibe. I do feel as though the character art is very weird, it’s a strange hybrid of plastic and realism and does sit in the uncanny valley. I think Zelda games work when their art is more stylised and I think they should’ve gone that route. 000
Alun @alub.dev · 03/09/2026I’m in the pit of despair right now. I will prevail. We all will prevail! I can’t wait to see what you’re cooking up Ojiro. 000
Reposted by AlunFluffi @fluffiii.bsky.social · 20/08/2026My friend asked me to draw Aqua :) i really enjoyed chapter 5 it was my favorite #art #digitalart #deltarune #utdr 0183
Alun @alub.dev · 13/08/2026Looks like I need to watch the video and learn what knowledge you hold Popey. To be fair on myself I rarely use it, only really for room transitions or something weird 010
Alun @alub.dev · 13/08/2026I love arcades so much. In the uk we have a chain of arcade bars called NQ64 but my “local” one in Liverpool closed permanently so now my “local” is in Manchester. God I miss the one in Liverpool 010
Alun @alub.dev · 01/08/2026You’re doing more than I am in terms of level design. I just do like a rough freehand drawing of the layout and call it good. These are good plans. 110
Alun @alub.dev · 24/07/2026Yeah I run into this all the time. I reckon it’s because random isn’t distributed evenly? Like one call will get you 0.7 and then the next might be 0.8 so it’s just kinda… eh? 110
Reposted by AlunJay Foreman @jayforeman.bsky.social · 11/07/2026I put it to you that things that should bounce but don’t are funnier than things that shouldn’t bounce but do. 1619017
Alun @alub.dev · 10/07/2026As a small challenge, I thought I’d try to port Shootloop to mobile. I think I did a pretty good job! This was made much simpler with InputTouch. This also features some icons from @chequered.ink (thanks for making them free!) #gamedev #gamemaker 0143
Alun @alub.dev · 08/07/2026“I’m going to cast the `fishingLine` to `water_t`” … Okay maybe that one doesn’t work. 000
Alun @alub.dev · 08/07/2026That you need to have a higher level of mathematics understanding. Not really. It’s helpful to have basic maths skills but in reality talented people have already made functions for almost anything you’d want to do with maths. 171
Alun @alub.dev · 05/07/2026I do very much agree. A perfect example of those types of boss fights are in the BOTW games. The main bosses themselves are hard but the dark beast phases are super easy but emotionally amazing. 010
Alun @alub.dev · 05/07/2026He’s someone I’ve been following for a while now. I love the technical world of game engines a ton, although you will never catch me using vulkan. 110
Alun @alub.dev · 21/08/2025Who knew planning serious projects would be difficult? I'm getting writers block but for game development project planning. 010
Alun @alub.dev · 11/08/2025@snivy.pmd.social and I have released a new game, made in 7 days for a game jam. ShootLoop, available NOW for YOUR home computer! branleaf.itch.io/shootloop #gamedev #indiedev #indiegamebranleaf.itch.ioShootLoop by Branleaf, AlubA classic arcade shoot-em-up game for your home computer! 1115