Alice @alice.nyaa.place · 24/01/2026Done. Also updated the map slightly, I noticed a problem while recording. Weirdly enough, quality is _still_ shit even though it's decent locally. I don't know why, some youtube shenanigans? Like - what is this? 000 0
Alice @alice.nyaa.place · 20/01/2026Ah right, I also need to figure out what to do here In the demo reel it looks like LD force field (horizontal bars), but that doesn't really exist in the final game and final force fields _really_ don't work here (the only work with a single wall, and that's not possible with circles like this) 100 1
Alice @alice.nyaa.place · 18/01/2026Ok, the map can now be finished. When comparing to the reference (static.wikia.nocookie.net/dukenukem/im...) there are still 3 rooms I'm missing, but none that are important: - A room on the bottom right, as well as a vent connection to it - likely some kind of service/maintenance area 100 1
Alice @alice.nyaa.place · 17/01/2026tho weirdly, one specific thing breaks in 1.3d - the 3 spaceships flying outside the base start shooting rockets at the player, like the one in Spaceport. Now, to prevent that the floor palette needs to be set to something that's not 0, and it _does_ work in atomic and in eduke32… just not in 1.3d 230 3
Alice @alice.nyaa.place · 16/01/2026a little project i've been doing while on a break both to unwind and also because my brain is hyperfocused on this: recreating a certain beta duke nukem 3d map known as AHB-Space from the publicly available info it's mostly complete by now, not entirely but the vast majority is there :3 193 9
Alice @alice.nyaa.place · 05/09/2025amy in knuckles chaotix sound test, but she says Ethical Moral Humane Virtuous & 2000 ! 291 9
Alice @alice.nyaa.place · 20/07/2025here's the result which ig tracks but yeah, half of the answers were "idk" 010 1
Alice @alice.nyaa.place · 25/06/2025Aaaand landed! Loading snapshots, resetting the game and auto-loading snapshot at startup all work now, picking either sameboy or bsnes. Hopefully you can't even tell it's switching cores on the fly :3 111 1
Alice @alice.nyaa.place · 24/06/2025:3 Still need to fix snapshots, but this is looking very very promising When you switch from GB/GBC to SGB/SGB2 or back, it shuts down one core (and its runner process) and launches the other one. It's still decently fast, weirdly enough 152 5
Alice @alice.nyaa.place · 23/06/2025Now, SGB. So I started added plumbing for it, but I discovered that bsnes sometimes fails to restore savestate for SGB... That is kinda a problem... 100 1
Alice @alice.nyaa.place · 22/06/2025Instead, I fixed a bug where hybrid GB/GBC games like Link's Awakening DX would still default to GB (oops) and enabled SGB2 support for all games (since SameBoy accurately emulates SGB being sped up, and SGB2 not doing that). Once we have LLE, it's gonna be even more different. 100 1
Alice @alice.nyaa.place · 21/06/2025Alright, SameBoy ported and I switched the cores over. Lots to say here, but TLDR: 1. Same as for SNES earlier, this will break savestates - save unsaved games and do a backup before updating 2. Palette preferences are gone, use GBC/SGB models and button combos on GBC title screen 111 1
Alice @alice.nyaa.place · 19/06/2025That said, it's not consistent at all. Like I took this screenshot with no slowdown at all, not even in Kirby's Dream Land 3 which was the slowest of the 3 (makes sense since it's high-res) Another one: as one can imagine, savestates are _not_ compatible between the 2 (saves are) → version bump. 100 1
Alice @alice.nyaa.place · 18/06/2025I started cleaning up GB palettes. First step: separate DMG/GB Pocket/Light palettes are gone, instead these are now color correction modes for the grayscale palette. In other words, previously it was: - Grayscale (turns into DMG with LCD filter) - Game Boy (DMG) - Game Boy Pocket - Game Boy Light 100 1
Alice @alice.nyaa.place · 17/06/2025Ah, slightly cleaned it up and landed it. I'll do the rest later. Instead, I added back the VBA color correction, so GBA now has 3 options: Original, Dark, GBA SP (the latter is still the default). And ofc no correction at all if it's disabled. 100 1
Alice @alice.nyaa.place · 17/06/2025Ok, it works now, tho still need to clean up that branch + I'm not exactly happy with the UI/naming. The game settings code is now *much* cleaner, though I missed a fairly obvious way to make it nicer (wasn't sure if vala supported detailed signals. It does). 100 1
Alice @alice.nyaa.place · 16/06/2025So I started implementing that, BUT for per-game variants I need to fix some technical debt in GameSettings first, so halfway there. 100 1
Alice @alice.nyaa.place · 16/06/2025I now also hooked up (monochrome) NGP and WonderSwan LCD colors into the color correction preference. The hardest part is GB, and that needs more changes, so it still works as before for now. 100 1
Alice @alice.nyaa.place · 06/06/2025This is now fixed, so color filtering for LCD changes the subpixels themselves. Looks *much* better. Like here blue is actualy just blue and red is just red, as it should be. I also optimized this shader, so it doesn't lag on my laptop's internal 4K screen anymore ^^ 100 1
Alice @alice.nyaa.place · 06/06/2025And now I have color correction for the 3 remaining platforms. I also resolved that question about Game Gear - yep, that's just a thing it does. So, GG games are now appropriately blurry. I don't necessarily *like* how it looks like, but it's more accurate. 100 1
Alice @alice.nyaa.place · 05/06/2025And here's what I have in highscore. I don't have monochrome LCD colors properly exposed anywhere aside from LCD filter atm (it _does_ exist separately but only used for savestate thumbnails when using LCD filter), so it's just that. 100 1
Alice @alice.nyaa.place · 05/06/2025Oh no, I wanted to link to the page I used as a reference and it's gone (fanblogs.jp/garymack/arc...) and not archived anywhere either. Bummer :/ However, google has the images (not the page) cached: Tho looking at it, it _is_ greener in highscore, tho not as green as DMG GB. 100 1
Alice @alice.nyaa.place · 05/06/2025Next: LCD color correction is now a toggle-able preference, so if someone prefers the vibrant (too vibrant in some cases IMO) look for LCD games instead of a more subdued one (usually with blue tones specifically being more teal). 100 1
Alice @alice.nyaa.place · 29/05/2025Also, A and C buttons both act as select, while B is cancel. I'm not sure how to present it in the UI, so it just says 🅰️Select 🅱️Cancel But yeah. Playing Nintendo games like this is kinda cursed, but it works 100 1
Alice @alice.nyaa.place · 29/05/2025Some other surprises - N64 is also quite nice, at least the games that don't need too much movement precision, so very much not Super Mario 64 or Banjo-Kazooie, but, say, OoT or MM work really well. 100 1
Alice @alice.nyaa.place · 29/05/2025Next: more gamepad support. Since I have money I got an 8bitdo M30 and it's now fully supported, along with an easy way to support other Sega-style gamepads. This involved adding a bunch of extra gamepad mappings - obviously MD, Saturn, 6-button PC Engine controller have layouts that fit perfectly. 110 1
Alice @alice.nyaa.place · 26/05/2025Along with linear filtering this is enough on its own, without toning down artifacting or anything else, to reproduce these colors. And they look more accurate than before too (left: old, right: new) Now I'm *hopefully* done with this ^^ 100 1
Alice @alice.nyaa.place · 26/05/2025i still can't get over that it _works_ now. My favorite time sink is gone 🥴 It looks so weird too, like Broken Path is *vibrant* now, even compared to other towers, and even with CRT filter on (which would normally dull it a bit). 100 1
Alice @alice.nyaa.place · 25/05/2025I mean compare to how it was before. Oof. Not only did it look wrong, it just frankly looked bad So finally I can focus on something else and not just endlessly trying to fix this :3 100 1
Alice @alice.nyaa.place · 25/05/2025Ok, I finally have Atari 7800 Tower Toppler look right. No, the implementation is not clean. Not even slightly. I noticed that -PI/3 with toned down artifacts results in the right color, except for white stripes. 101 1
Alice @alice.nyaa.place · 23/05/2025are you sure 🥴 (looks fine on fedi side, so ig the bridge ate it) 110 1
Alice @alice.nyaa.place · 21/05/2025sonic CD also has one even tho i can't properly run it yet 😔 000 0
Alice @alice.nyaa.place · 21/05/2025even the data select screen of sonic 3 has one for hydrocity zone also rainbow shadows :3 100 1
Alice @alice.nyaa.place · 20/05/2025I decided to add a separate RGB filter after all (see the first screenshot, composite for comparison) and renamed both to NTSC / PAL (Composite, RGB). Not really convinced wrt the name, but it's definitely less ambigious wrt what it means. Maybe I should name it Analog (...) or sth like that? 120 2
Alice @alice.nyaa.place · 18/05/2025Next: starred games I'm not sure we need the full categories like in gnome-games, but a starred category is still nice to have 110 1
Alice @alice.nyaa.place · 17/05/2025However, it did result in me disabling special cased artifacting and blurring handling for Mega Drive and Saturn, so that's good. Atari 2600/7800 still have it for now. 100 1
Alice @alice.nyaa.place · 15/05/2025CRT filters still do deinterlacing themselves, emulating how it would look like on a CRT - both filters shown at once, with no gaps like for progressive scan, the previous one is fading out. 100 1