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Alice

@alice.nyaa.place
374 followers 289 following 1.6K posts

Stereotypical transbian audhd catgirl, she/her :3 Will ❤️ nsfw posts, be warned Mostly active on fedi, using bsky for news and following artists GF: @luna.graphics :3 Fedi: mk.nyaa.place/@alice Follow farmers get blocked on sight, not sorry

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Alice @alice.nyaa.place · 22/04/2026
lmao
Why
@why.bsky.team

User blocked by "The Great AI - NFT - CRYPTO Cull"
User Blocking You
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Alice @alice.nyaa.place · 31/03/2026
if only there was an easier way to play this game 🥴
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Alice @alice.nyaa.place · 28/03/2026
not a furry btw
A mii with bead eyes and a cat face smile, like a rotated digit 3. The character also has a red bow, which looks a bit like cat earsSame but with large eyes with vertical slits as pupils, so they look like cat eyesMore normal looking eyes with some sparkles too, but the nose is a triangle and the mouth is rotated 90 degrees to the point it looks like  the letter I (with serifs) and shifted upwards so it ends up under the nose, so this whole setup looks like a cat or a dog faceSame but with big owo eyes.
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Alice @alice.nyaa.place · 28/03/2026
good for them, good for them
Another tomodachi life screenshot, showing a message:

Those two have become friends! That's nice. Good for them.
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Alice @alice.nyaa.place · 28/03/2026
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Alice @alice.nyaa.place · 28/03/2026
lmfao it is real
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Alice @alice.nyaa.place · 28/03/2026
Tomodachi life, Luna's mii being petted, and the caption says: Try petting Luna on the head.
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Alice @alice.nyaa.place · 28/03/2026
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Alice @alice.nyaa.place · 24/01/2026
Done. Also updated the map slightly, I noticed a problem while recording. Weirdly enough, quality is _still_ shit even though it's decent locally. I don't know why, some youtube shenanigans? Like - what is this?
Comparison of the video on youtube vs locally
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Alice @alice.nyaa.place · 20/01/2026
Ah right, I also need to figure out what to do here In the demo reel it looks like LD force field (horizontal bars), but that doesn't really exist in the final game and final force fields _really_ don't work here (the only work with a single wall, and that's not possible with circles like this)
Screenshot from the demo reel, the corridor leading to the reactor wher the demo endsSame in my recreationSame from the other side and closer up
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Alice @alice.nyaa.place · 18/01/2026
Ok, the map can now be finished. When comparing to the reference (static.wikia.nocookie.net/dukenukem/im...) there are still 3 rooms I'm missing, but none that are important: - A room on the bottom right, as well as a vent connection to it - likely some kind of service/maintenance area
Map schematic of the recreation
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Alice @alice.nyaa.place · 17/01/2026
tho weirdly, one specific thing breaks in 1.3d - the 3 spaceships flying outside the base start shooting rockets at the player, like the one in Spaceport. Now, to prevent that the floor palette needs to be set to something that's not 0, and it _does_ work in atomic and in eduke32… just not in 1.3d
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Alice @alice.nyaa.place · 16/01/2026
a little project i've been doing while on a break both to unwind and also because my brain is hyperfocused on this: recreating a certain beta duke nukem 3d map known as AHB-Space from the publicly available info it's mostly complete by now, not entirely but the vast majority is there :3
Screenshot of the work-in-progress map in Mapster32Screenshot of a hallway next to the blue keycard doorScreenshot onto the sprite bridgeScreenshot of the area with the blue keycard, looking into the tall grey room with huge windows, with a few green ships flying outside
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Alice @alice.nyaa.place · 15/01/2026
youtube just rickrolled me
Screenshote of ios youtube app, home screen, with the following recommendation:

- Never Gonna Give You Up but the lyrics are in alphabetical order

And 2 shorts:

- Saria's Song Full (thumbnail is someone holding the nintendo 64 controller in front of a crt with ocarina of time)

- Time comes for us all #azulcrescentsilliscr... (cut off)
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Alice @alice.nyaa.place · 16/11/2025
omfg, it is actually real
Mario Kart 64 in an emulator with the same fucking Marioro banner
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Alice @alice.nyaa.place · 05/09/2025
amy in knuckles chaotix sound test, but she says Ethical Moral Humane Virtuous & 2000 !
Sound test from Knuckles Chaotix with Amy in it
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Alice @alice.nyaa.place · 20/07/2025
here's the result which ig tracks but yeah, half of the answers were "idk"
test results: mostly lower class, then like half of that is lower middle class, then upper middle class, then middle class, then the lowest one is upper class
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Alice @alice.nyaa.place · 25/06/2025
Aaaand landed! Loading snapshots, resetting the game and auto-loading snapshot at startup all work now, picking either sameboy or bsnes. Hopefully you can't even tell it's switching cores on the fly :3
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Alice @alice.nyaa.place · 24/06/2025
:3 Still need to fix snapshots, but this is looking very very promising When you switch from GB/GBC to SGB/SGB2 or back, it shuts down one core (and its runner process) and launches the other one. It's still decently fast, weirdly enough
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Alice @alice.nyaa.place · 23/06/2025
Now, SGB. So I started added plumbing for it, but I discovered that bsnes sometimes fails to restore savestate for SGB... That is kinda a problem...
Screenshot of Metroid 2 running in SGB in HighscoreSame but now the screen is glitched out
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Alice @alice.nyaa.place · 22/06/2025
Instead, I fixed a bug where hybrid GB/GBC games like Link's Awakening DX would still default to GB (oops) and enabled SGB2 support for all games (since SameBoy accurately emulates SGB being sped up, and SGB2 not doing that). Once we have LLE, it's gonna be even more different.
Screenshot of Castlevania - the Adventure running in SGB2 mode in Highscore, with properties being open above it. The model dropdown has 4 options: Game Boy, Game Boy Color, Super Game Boy,  Super Game Boy 2 - and there's no "Show SGB border" row
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Alice @alice.nyaa.place · 21/06/2025
Alright, SameBoy ported and I switched the cores over. Lots to say here, but TLDR: 1. Same as for SNES earlier, this will break savestates - save unsaved games and do a backup before updating 2. Palette preferences are gone, use GBC/SGB models and button combos on GBC title screen
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Alice @alice.nyaa.place · 19/06/2025
That said, it's not consistent at all. Like I took this screenshot with no slowdown at all, not even in Kirby's Dream Land 3 which was the slowest of the 3 (makes sense since it's high-res) Another one: as one can imagine, savestates are _not_ compatible between the 2 (saves are) → version bump.
Castlevania: Dracula X, Super Mario World and Kirby's Dream Land 3 running in Highscore, using the new core
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Alice @alice.nyaa.place · 18/06/2025
I started cleaning up GB palettes. First step: separate DMG/GB Pocket/Light palettes are gone, instead these are now color correction modes for the grayscale palette. In other words, previously it was: - Grayscale (turns into DMG with LCD filter) - Game Boy (DMG) - Game Boy Pocket - Game Boy Light
Link's Awakening with Game Boy (old grayscale) palette and Game Boy Pocket color correction. There are Game Boy Color (a unique palette for this game) and Super Game Boy (1-E) palettes listed as well in the top sectionCastlevania - The Adventure with Game Boy Color palette selected, which is the default green/blue palette. SGB palette is also default (1-A).Global preferences, with Game Boy color correction mode selector. It lists Game Boy, Game Boy Pocket, Game Boy Light with Pocket being selected
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Alice @alice.nyaa.place · 17/06/2025
Ah, slightly cleaned it up and landed it. I'll do the rest later. Instead, I added back the VBA color correction, so GBA now has 3 options: Original, Dark, GBA SP (the latter is still the default). And ofc no correction at all if it's disabled.
Castlevania: Harmony of Dissonance with the dark color correction and anti-aliased filterCastlevania: Harmony of Dissonance with the dark color correction and LCD filter
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Alice @alice.nyaa.place · 17/06/2025
Ok, it works now, tho still need to clean up that branch + I'm not exactly happy with the UI/naming. The game settings code is now *much* cleaner, though I missed a fairly obvious way to make it nicer (wasn't sure if vala supported detailed signals. It does).
Global preferences in Highscore, with Castlevania: Harmony of Dissonance open. There's a Color Correction section, with 2 combo rows: Game Boy Advance and Nintendo DS. The first one is set to GBA SP, and the popover is open showing the 2 items: Original and GBA SP. However, the game is using color correction for original GBA Per-game preferences (a subpage in game properties). This time there's a new combo row under color correction, titled "Color Correction Mode", set to original. The popover is open, it has values: Use Default, Original, GBA SP.
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Alice @alice.nyaa.place · 16/06/2025
So I started implementing that, BUT for per-game variants I need to fix some technical debt in GameSettings first, so halfway there.
Video preferences in Highscore with GBA and DS color correction type pickers in it
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Alice @alice.nyaa.place · 16/06/2025
I now also hooked up (monochrome) NGP and WonderSwan LCD colors into the color correction preference. The hardest part is GB, and that needs more changes, so it still works as before for now.
Rockman & Forte - Mirai Kara no Chousensha for WonderSwan and Melon-chan no Seichou Nikki for Neo Geo Pocket with color correction off. The games are grayscaleWith color correction on. Now they are greenish.With LCD filter, now they are also greenish even though color correction is off.
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Alice @alice.nyaa.place · 06/06/2025
This is now fixed, so color filtering for LCD changes the subpixels themselves. Looks *much* better. Like here blue is actualy just blue and red is just red, as it should be. I also optimized this shader, so it doesn't lag on my laptop's internal 4K screen anymore ^^
Screenshot of Metroid 2 with default GBC blue+red palette before the change. Blue is actually blue+green, red is red+green+blueSame after the change, now the pixels are much clearer and more distinct, and Samus is slightly darkerCastlevania: Harmony of Dissonance with the new filterSonic: Pocket Adventure with the new filter
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Alice @alice.nyaa.place · 06/06/2025
And now I have color correction for the 3 remaining platforms. I also resolved that question about Game Gear - yep, that's just a thing it does. So, GG games are now appropriately blurry. I don't necessarily *like* how it looks like, but it's more accurate.
Atari Lynx Klax, Digimon Tamers - Battle Spirit on WonderSwan Color and Sonic the Hedgehog on Game Gear, with no color correction and anti-aliased filterSame with color correction onSame with LCD filter. Lynx and WonderSwan Color look as expected, but Sonic is all blurry
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Alice @alice.nyaa.place · 05/06/2025
And here's what I have in highscore. I don't have monochrome LCD colors properly exposed anywhere aside from LCD filter atm (it _does_ exist separately but only used for savestate thumbnails when using LCD filter), so it's just that.
Screenshot of Digimon Adventure - Cathode Tamer with LCD filter
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Alice @alice.nyaa.place · 05/06/2025
Oh no, I wanted to link to the page I used as a reference and it's gone (fanblogs.jp/garymack/arc...) and not archived anywhere either. Bummer :/ However, google has the images (not the page) cached: Tho looking at it, it _is_ greener in highscore, tho not as green as DMG GB.
A bunch of WonderSwan images
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Alice @alice.nyaa.place · 05/06/2025
Next: LCD color correction is now a toggle-able preference, so if someone prefers the vibrant (too vibrant in some cases IMO) look for LCD games instead of a more subdued one (usually with blue tones specifically being more teal).
Castlevania: Harmony of Dissonance, TLoZ: Oracle of Ages, Metroid II with Game Boy Color palette and Sonic: Pocket Adventure with color correction turned offSame with color correction onSame with LCD filter. Color correction is on unconditionally here
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Alice @alice.nyaa.place · 30/05/2025
haven’t posted any on a while, let’s do that :3
Photo of me sitting in a pink gaming chair, with Luna's chair behind it. I'm wearing a red t-shirt and blue jeans
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Alice @alice.nyaa.place · 29/05/2025
Also, A and C buttons both act as select, while B is cancel. I'm not sure how to present it in the UI, so it just says 🅰️Select 🅱️Cancel But yeah. Playing Nintendo games like this is kinda cursed, but it works
The Minish Cap with M30 controls: A/B are B/A, L/R are L/R, select/start are select/start.
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Alice @alice.nyaa.place · 29/05/2025
Some other surprises - N64 is also quite nice, at least the games that don't need too much movement precision, so very much not Super Mario 64 or Banjo-Kazooie, but, say, OoT or MM work really well.
Majora's Mask with controls for M30: X/A are B/A buttons, the other 4 face buttons are C buttons, L/R are Z/R, dpad is the stick. Start is start, select when held switches to L and the dpad.
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Alice @alice.nyaa.place · 29/05/2025
Next: more gamepad support. Since I have money I got an 8bitdo M30 and it's now fully supported, along with an easy way to support other Sega-style gamepads. This involved adding a bunch of extra gamepad mappings - obviously MD, Saturn, 6-button PC Engine controller have layouts that fit perfectly.
Gamepad settings showing 8BitDo M30 layoutCastevania: Bloodlines with proper controls: A/B/C buttons correspond to A/B/C buttons on the physical gamepad
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Alice @alice.nyaa.place · 26/05/2025
Along with linear filtering this is enough on its own, without toning down artifacting or anything else, to reproduce these colors. And they look more accurate than before too (left: old, right: new) Now I'm *hopefully* done with this ^^
First tower. The old one has more or less neutral grey background, maybe slightly warm. The second one is cold grey, and blue is now bluer.Second tower. Both orange and magenta are way more vibrant, especially orange.Broken path is more or less same as before, less vibrant because of linear filtering but pretty much insignificant.
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Alice @alice.nyaa.place · 26/05/2025
i still can't get over that it _works_ now. My favorite time sink is gone 🥴 It looks so weird too, like Broken Path is *vibrant* now, even compared to other towers, and even with CRT filter on (which would normally dull it a bit).
First tower in Tower Toppler with CRT (RGB) filter. It's a bunch of blue stripes for the tower, blue dots for the water, and some yellow and white stripes for the enemiesSame with CRT (Composite), now the tower is grey with blue platforms, the top part of the water is grey too, while the enemies are yellow+gren and vivid magenta. Everything is solid, no stripesFifth tower in Tower Toppler. It's all grey stripes, with enemies being again grey stripes, as well as blue and yellow stripesAnd with CRT (Composite), the tower now being vibrant green, while enemies are magenta+green, blue and grey. And everything is solid color
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Alice @alice.nyaa.place · 25/05/2025
I mean compare to how it was before. Oof. Not only did it look wrong, it just frankly looked bad So finally I can focus on something else and not just endlessly trying to fix this :3
The same title screen except the logo and muddly purple and muddy green now. The "player one" and "player two" artifacting is muddy greyFirst tower. It's now teal/green (along with water), the yellow enemy has muddy reddish artifacting on it, and the magenta enemy is unsaturated violet.Second tower. The background is muddy brown, and the enemies are yellow with green and muddy reddish artifact and less saturated green+purpleFifth tower, it's all muddy green with pale magenta platform. The 2 spheres are purplish blue and reddish
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Alice @alice.nyaa.place · 25/05/2025
Ok, I finally have Atari 7800 Tower Toppler look right. No, the implementation is not clean. Not even slightly. I noticed that -PI/3 with toned down artifacts results in the right color, except for white stripes.
Title screen. The game logo is blue+grey (in reality it's colder blue stripes). The green "player one" and "player two" at the top have some blue artifactingFirst tower - grey background, blue platforms (the real color is blue). Also blue+grey water. A yellow enemy with grey artifacting as well. And a bright magenta enemy that's actually white stripes.Second tower. It's orange and has pink platforms (in reality it's all pink). Has a yellow+grey enemy and a green+magenta one. In reality they are yellow and white stripes.Fifth tower. The tower is very saturated green with magenta platforms - really it's composed of grey stripes. There are 3 enemies: a green/magenta eye enemy which is also white stripes normally, and blue and grey spheres that are really blue and yellow.
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Alice @alice.nyaa.place · 23/05/2025
are you sure 🥴 (looks fine on fedi side, so ig the bridge ate it)
The post above with the image being a glitched mess of red and green stripes
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Alice @alice.nyaa.place · 21/05/2025
sonic CD also has one even tho i can't properly run it yet 😔
Transparent waterfall in Sonic CD
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Alice @alice.nyaa.place · 21/05/2025
even the data select screen of sonic 3 has one for hydrocity zone also rainbow shadows :3
Data select screen with composite filterSame with AANN filter
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Alice @alice.nyaa.place · 21/05/2025
like look at this
A waterfall from Sonic 2 with composite NTSC filter
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Alice @alice.nyaa.place · 20/05/2025
I decided to add a separate RGB filter after all (see the first screenshot, composite for comparison) and renamed both to NTSC / PAL (Composite, RGB). Not really convinced wrt the name, but it's definitely less ambigious wrt what it means. Maybe I should name it Analog (...) or sth like that?
Filters dropdown with Composite renamed to NTSC / PAL (Composite) and with NTSC / PAL (RGB) addedSame with composite filterFilters dropdown with Composite renamed to NTSC / PAL (Composite) and with NTSC / PAL (RGB) added
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Alice @alice.nyaa.place · 18/05/2025
Next: starred games I'm not sure we need the full categories like in gnome-games, but a starred category is still nice to have
Highscore library with a starred section in the sidebar, star item in context menu and starred indicator on a cover
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Alice @alice.nyaa.place · 17/05/2025
woah
Internet Explorer desktop icon from Windows 98, but it says Internet Estradiol
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Alice @alice.nyaa.place · 17/05/2025
However, it did result in me disabling special cased artifacting and blurring handling for Mega Drive and Saturn, so that's good. Atari 2600/7800 still have it for now.
Sonic rainbowSonic 2 title screenCastlevania Bloodlines with a rainbowy health barSonic 2 VS 2-player mode
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Alice @alice.nyaa.place · 15/05/2025
CRT filters still do deinterlacing themselves, emulating how it would look like on a CRT - both filters shown at once, with no gaps like for progressive scan, the previous one is fading out.
Same screenshot as before, but with Composite + CRT filter
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