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Ali Tocher

@ali-audio.bsky.social
126 followers 8 following 12 posts

Freelance game audio designer • Audio Lead for Bonsai Collective • BAFTA Breakthrough 2020 • Luna Abyss • Röki • Surgeon Simulator 2 Environmental sound design projects: www.goodaudio.co.uk Sound for robotics podcast: tinyurl.com/498cxkzc

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Ali Tocher @ali-audio.bsky.social · 11/03/2025
I have 10 years exp in game audio working on a wide range of shipped titles in many different styles. I combine technical implementation, creative sound creation and a strong design aesthetic. You can check out my website for more info www.goodaudio.co.uk Tell your friends! Thanks <3
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Ali Tocher @ali-audio.bsky.social · 11/03/2025
This is an odd thing for me to do, as I never post here, but I'm looking for freelance game audio work. I don't want just any gig, I'm looking to meet devs who put player experience at the heart of their games. Hit me up!
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Ali Tocher @ali-audio.bsky.social · 27/11/2024
Thanks for mentioning this Marcel, I'll ask someone to take a look at that.
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
Interaction sound design is the best! youtu.be/5XXsyFIR9rA
youtu.be
Surgeon Simulator 2: Dynamic Props SuperCut
YouTube video by LookListen Sound Design
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
I like making sound for things that move. A while back I had a blast making sounds for some fantastical fishes. Here's a blog post about it www.audiokinetic.com/en/blog/behi...
youtube.com
PufferFish Rolling Source Audio - IAF Behind The Scenes
YouTube video by Audiokinetic
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
Finally pre-tuned variations of the laser loop were created to enable multiple lasers sharing the same space to harmonise together. This was a lot of fun to make. I really hope players will enjoy their experience with it. store.steampowered.com/app/1933000/...
store.steampowered.com
Luna Abyss on Steam
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their ...
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
This is used in combo with distance attenuation & filtering to adjust the sound as the player nears lasers, resulting in the hair-singeing lightsaber sounds when up close. Pitch adjustments & accentuated doppler effect add movement to the sound as the laser & player move closer.
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
Using a spline tool (shown in the video as the white sphere) which is best thought of as a magnet on a rail. The sound source moves freely along the rail while remaining at the point closest to the player. This enables the sound to appear as if it’s emitting from a wide area.
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
Another important aspect is for the player is to feel like a near miss with a laser practically sets your hair on fire - we want players to feel the proximity! Based on reactions to the lasers in our demo, we did okay with that goal!
youtube.com
My MOST anticipated game of 2024? I Luna Abyss
YouTube video by Mutant Academy Gaming
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
These are placed in the world by our level designers and are cleverly built so that they can spin, slide, rotate and cover large distances. For these reasons a very dynamic sound design was called for.
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
The lasers were one of the most fun and satisfying sounds to make for the world of Luna Abyss. Our game features fast paced traversal and one of our challenges for this mechanic is our dynamic lasers.
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Ali Tocher @ali-audio.bsky.social · 22/11/2024
I had a lot of fun designing the audio for laser hazards in the narrative fps game Luna Abyss store.steampowered.com/app/1933000/... Here's a thread about using FMOD, a spline tool and some creative processing.
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