Ali Tocher @ali-audio.bsky.social · 11/03/2025I have 10 years exp in game audio working on a wide range of shipped titles in many different styles. I combine technical implementation, creative sound creation and a strong design aesthetic. You can check out my website for more info www.goodaudio.co.uk Tell your friends! Thanks <3 010
Ali Tocher @ali-audio.bsky.social · 11/03/2025This is an odd thing for me to do, as I never post here, but I'm looking for freelance game audio work. I don't want just any gig, I'm looking to meet devs who put player experience at the heart of their games. Hit me up! 140
Ali Tocher @ali-audio.bsky.social · 27/11/2024Thanks for mentioning this Marcel, I'll ask someone to take a look at that. 140
Ali Tocher @ali-audio.bsky.social · 22/11/2024Interaction sound design is the best! youtu.be/5XXsyFIR9rAyoutu.beSurgeon Simulator 2: Dynamic Props SuperCutYouTube video by LookListen Sound Design 041
Ali Tocher @ali-audio.bsky.social · 22/11/2024I like making sound for things that move. A while back I had a blast making sounds for some fantastical fishes. Here's a blog post about it www.audiokinetic.com/en/blog/behi...youtube.comPufferFish Rolling Source Audio - IAF Behind The ScenesYouTube video by Audiokinetic 040
Ali Tocher @ali-audio.bsky.social · 22/11/2024Finally pre-tuned variations of the laser loop were created to enable multiple lasers sharing the same space to harmonise together. This was a lot of fun to make. I really hope players will enjoy their experience with it. store.steampowered.com/app/1933000/...store.steampowered.comLuna Abyss on SteamLuna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their ... 040
Ali Tocher @ali-audio.bsky.social · 22/11/2024This is used in combo with distance attenuation & filtering to adjust the sound as the player nears lasers, resulting in the hair-singeing lightsaber sounds when up close. Pitch adjustments & accentuated doppler effect add movement to the sound as the laser & player move closer. 160
Ali Tocher @ali-audio.bsky.social · 22/11/2024Using a spline tool (shown in the video as the white sphere) which is best thought of as a magnet on a rail. The sound source moves freely along the rail while remaining at the point closest to the player. This enables the sound to appear as if it’s emitting from a wide area. 270
Ali Tocher @ali-audio.bsky.social · 22/11/2024Another important aspect is for the player is to feel like a near miss with a laser practically sets your hair on fire - we want players to feel the proximity! Based on reactions to the lasers in our demo, we did okay with that goal!youtube.comMy MOST anticipated game of 2024? I Luna AbyssYouTube video by Mutant Academy Gaming 110
Ali Tocher @ali-audio.bsky.social · 22/11/2024These are placed in the world by our level designers and are cleverly built so that they can spin, slide, rotate and cover large distances. For these reasons a very dynamic sound design was called for. 130
Ali Tocher @ali-audio.bsky.social · 22/11/2024The lasers were one of the most fun and satisfying sounds to make for the world of Luna Abyss. Our game features fast paced traversal and one of our challenges for this mechanic is our dynamic lasers. 150
Ali Tocher @ali-audio.bsky.social · 22/11/2024I had a lot of fun designing the audio for laser hazards in the narrative fps game Luna Abyss store.steampowered.com/app/1933000/... Here's a thread about using FMOD, a spline tool and some creative processing. 5476