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Alfred Reinold Baudisch

@alfredbaudisch.com
3.2K followers 1.1K following 682 posts

Software Dev since 1993 linktr.ee/alfredbaudisch Creator of Pixel Art Studio for Blender alfredbaudisch.itch.io/pixel-art-st… Hobby gamedev & open-source contributor (Godot, Blender, Odin, raylib)

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Alfred Reinold Baudisch @alfredbaudisch.com · 4h
Tomb Raider (PS1) Lara has 15 swappable body parts. The game uses hand-painted Pixel Art Textures for Lara and enemies, a mix of photos and pixel art to env. Water animated w/ UV scrolling. Also, the website now has lighting and fog for game maps and levels and a new movie player with FMVs.
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Alfred Reinold Baudisch @alfredbaudisch.com · 03/10/2026
Today's game assets: GoldenEye 007 (N64). Includes 7100 animations (!!!) and the legendary (or infamous) GoldenEye enemy faces, as well all scenarios, props and vehicles. Also new features: - UV viewer - Auto-turn around animation - Ortographic view - Camera gizmos #PS1 #N64
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Alfred Reinold Baudisch @alfredbaudisch.com · 03/10/2026
It's something I wanted from the beginning, the camera gizmos as well. Added today. Toggle persp./orto with the button or SHIFT+P.
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Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026
For example library.pardallgames.com/m/PS1-Baroqu...
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Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026
Today, I added another FromSoftware Dark Souls grandfather game to the library! Fun fact: I have King's Field I, II, III, Shadow Tower physical media + guidebooks Also Baroque and Boku no Natsuyasumi (My Summer Time). ALL Assets from all these games are in the library! #PS1 #RetroGames #PSX
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Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026
Added the tags that really matter
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Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026
The battle of the century @quest64official.bsky.social
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Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026
Already queued for release!
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Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026
Spyro The Dragon (PS1) has one of the most beautiful levels in all gaming, it relies on vertex colors and colorful textures. Sky, clouds, moon are only vertex colors (no textures!). Explore Spyro in all its beauty now (+all characters)! Also Final Fantasy VII facial expressions!
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Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026
You can also view a model in 2 view modes, side by side, to help with modeling and reference! Direct link library.pardallgames.com/m/PS1-FinalF...
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Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026
Just realized that I posted this while wearing a Dwarf Fortress T-shirt. But I might always be using this shirt, so it's not much of a coincidence.
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Alfred Reinold Baudisch @alfredbaudisch.com · 30/09/2026
Arena Gizmos, Final Fantasy 7 World Map animated water, waterfalls and shorelines; World Map event triggers (Junon Crater, etc); side-by-side view modes, to be used as research and reference; and more fixes to Resident Evil 2 and Quest 64. library.pardallgames.com/news/2026-09...
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Alfred Reinold Baudisch @alfredbaudisch.com · 30/09/2026
You can now compose scenes with models from the Pardall Games library, and you can share these scenes with a link. The arena has gizmos now: position, scale, rotate models. Open this link you are not going to regret it library.pardallgames.com/scene?p0=ids... #FinalFantasy #RetroGames #PS1 #PSX
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Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026
You can also set to lit for better shapes
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Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026
My website Pardall Games and my Final Fantasy VII asset extraction and curation has been featured on @pcgamer.com! "[...] how cool this thing is, the viewer allows you to hop into [...] any model from the game, [...] summon animations, and easily rotate it in a 3D environment"
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Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026
É ele, o próprio:
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Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026
New game! 585 assets from Quest 64 (Nintendo 64) were imported into the asset browser: all 3D models with ALL ANIMATIONS (characters, monsters, props), maps, sprites, VFX, UI. A complete extraction and labeling of Quest 64 assets. Dedicated to @quest64official.bsky.social
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Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026
With Pixel Art Studio and Pardall Games, I'm having the time of my life. I cannot stop watching every single detail of these PS1 and N64 game assets in my website; and I love updating Pixel Art Studio. Can't wait to publish more games. Look what I have locally already (41 games extracted):
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Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026
Navigable Final Fantasy VII fields and scenarios with save points, chests, items and materia like in the game, NEW chocobo race models, transparent GIFs, fixes for Resident Evil 2 and Boku no Natsuyasumi, 104 FF7 effects, FF7 summon additive blending fixes. library.pardallgames.com/news/2026-09...
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Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026
Yesterday I was already playing around with Vagrant Story! I even found the Debug Rooms
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Alfred Reinold Baudisch @alfredbaudisch.com · 27/09/2026
You can also export models and animations directly from the website. Click "GIF" at the top bar! Create your own "The PS1 can create some mind-boggling effects" GIFs :D library.pardallgames.com/m/PS1-KingsF... #ps1 #retrogame #kingsfield #fromsoftware #darksouls
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Alfred Reinold Baudisch @alfredbaudisch.com · 26/09/2026
Pardall Games is live! Explore EVERY SINGLE ASSET from Final Fantasy 7 (including animations, pre-rendered bgs, and a surprise: Summon animations, it's not a video, it's all summons reverse-engineered into the browser). + Resident Evil 2, Baroque and Boku no Natsuyasumi #PS1 #FF7 #PSX #RetroGames
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Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
Walk around pre-rendered scenarios of FF7 and Resident Evil 2, it walks and collides with the navmesh. Depth scaling is also taking into consideration like the game. All RE2 fixed cameras are also imported, with in-between room transitions. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame
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Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
Atlantis: Lost Empire PS1 is already extracted, mapped and catalogued in my website (models, anims, levels, VFXs). Though in the first release only FF7 will be available to the public, because I want to see how things goes.
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Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
You have ONE HOUR left to grab the 3D Pixel Art Tools Bundle on @itch.io! 3 tools, one price! itch.io/b/3901/3d-pi... #3dpixelart #pixelart #blender #blender3d
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Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
Also, I'm not new in game preservation, in 2000 I had a ROMs and spritesheets website. web.archive.org/web/20011102... So I'm moving back in time but with a different twist (navigate the models, animations and worlds) 2000 x 2026:
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Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
FF7 scenarios with pre-rendered backgrounds were always a mystery to me during childhood; but even to this day it's still something that amazes me. Now you can inspect every single Final Fantasy VII stage, including the 3D path + variations. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame
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Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026
Quick way to browse game textures ripped as well. Extraction and cataloguing also includes VFX. Well, in terms of FF7 I even have the pre-rendered backgrounds and the collision masks from these scenarios :D I really meant EVERYTHING is catalogued and is browseable. Even the FMVs!
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Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64
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Alfred Reinold Baudisch @alfredbaudisch.com · 22/09/2026
Pixel Art Studio 1.3 for Blender sneak peek: Godot and Unity integration for auto-importing and crispy pixel art materials, auto re-sync changes made in Blender. .blend file can be inside or outside the game project. #blender3d #pixelart #godotengine #unity3d #gamedev
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Alfred Reinold Baudisch @alfredbaudisch.com · 21/09/2026
Previously I had assigned an AUTO-mobile icon to an "Auto-switch" layer button. Now I assigned a ghost icon to a "Toggle Transparency" button, because, well, ghosts are [semi-]transparent? :D
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Alfred Reinold Baudisch @alfredbaudisch.com · 21/09/2026
Pixel Art Studio 1.3 for Blender sneak peek: Fill Patterns and Dither Patterns, inspired by Graphics Gale. The patterns affect all tools and selections (including the brush and eraser). You can also create custom patterns. #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 19/09/2026
Is that.... Pixel Art Studio in MAYA!?
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Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026
Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected. It folds and ties together pixels and selections that are far apart. #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026
I donated to Blender in the past (I was a supporter of the 2.8 Quest and have their keychain). Using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P So just paid for a 3-month sub to Blender Studio.
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Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026
Autodesk Maya: One of the worst pieces of software I have ever seen (+Logitech GHub). 1. 30 minutes to create a trial, 30min to download and install. 2. It's SLOW, it's SLUGGISH (in Ryzen 9/64GB Ram/RTX 3080Ti). 3. It crashes ALL THE TIME. How is this a $200/mo software? And why does ppl use it?
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Alfred Reinold Baudisch @alfredbaudisch.com · 16/09/2026
Upcoming tools: - Unity to Godot converter (shaders, VFX) - Pixel Art Studio 1.3, 2.0 - Vertex Studio Blender, Unreal Engine & Unity - Pixel Art Studio #unity - Super Legs Godot (procedural animation) - Pardall PDF (500KB PDF reader and editor) - Multi-GIF Studio (multi-track GIF editor) #gamedev
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Alfred Reinold Baudisch @alfredbaudisch.com · 16/09/2026
Congrats on launching it! The manual is *delicious*! Btw, just added a link to PolyPaint to my Godot plugin page! Also, photo 2, there's a tiny typo in your manual.
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Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026
Pixel Art Studio v1.2 for Blender was just released & there's 2 new updates out for it! - Select all layer's pixels (like Photoshop's CTRL+Click layer) - Collapse groups - Draw straight lines w/ brush - Symmetry tool mirrors selections and fills &more #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026
The 3D Pixel Art Tools Bundle in @itch.io! Live for 10 more days! PixZels + Pixel Art Studio for Blender + Puck's Pixelizer = single price! itch.io/b/3901/3d-pi... #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026
I honestily don't like 3D modeling, I like UVs (yes) and textures. Best combination of tools: 1. Skip modeling for 3D Pixel Art models: PixZels 2. Texture painting in Blender with Pixel Art Studio 3. Post-processing in Puck's Pixelizer Get the 3 at once in a bundle! #pixelart #gamedev #blender3d
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Alfred Reinold Baudisch @alfredbaudisch.com · 13/09/2026
Pixel Art Studio v1.2 for Blender is out! More than 40 new features and improvements! Clipping Layers, Transparency Masks, Transforms, Fill Half-Pixels, Custom Brushes, Layer Blending Modes, Adjustments, Text Tool, Brush Preview, and much more! #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 11/09/2026
The coolest bundle you've ever seen! Presenting... the 3D Pixel Art Tools Bundle! Get 3 unique tools at once for a single price: - Pixel Art Studio for Blender - PixZels - Puck's Pixelizer #blender3d #pixelart #itchio #blender
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Alfred Reinold Baudisch @alfredbaudisch.com · 10/09/2026
Godot Vertex Studio v1.1.1 is out: - Export painted meshes from Godot back to GLTF and OBJ - Built-in Lospec palette browser - Triplanar Mapping and UV Scale - Docs finished - A bug fix (no know bugs left) #godotengine #godot
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Alfred Reinold Baudisch @alfredbaudisch.com · 10/09/2026
- Free in the Godot Asset Store: store.godotengine.org/asset/alfred... - Pro version in itch: alfredbaudisch.itch.io/vertex-studio It has a GDScript and GDExtension versions. The GDScript can paint up to around 50k verts per mesh and the GDExtension can handle up to 9 million tris in the same mesh.
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Alfred Reinold Baudisch @alfredbaudisch.com · 09/09/2026
I love how you can just fully control Blender with scripts. Pixel Art Studio has end to end testing driven by Python (+ an addon I made called "Viewport Macros"). Here I am [having fun with sine waves] measuring performance of a model with two 4K textures. Pixel Art in 8K? #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 08/09/2026
"AUTO-switch textures", couldn't find a better icon so I got "AUTO-mobile", for the "AUTO" part. I'm VERY creative, ok? :P
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Alfred Reinold Baudisch @alfredbaudisch.com · 08/09/2026
No known bugs left in Pixel Art Studio for Blender! Bugs are fixed the same day! 3 releases today. Now there's also support to multiple-textures in the same model, with auto-texture switching. Work continues on v1.2.0 (15+ new features). It's a completely new product. #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 05/09/2026
One of the biggest issues of 3D pixel art texture painting: sub-texels (aka half-pixels, UV fringes, diagonal UVs, etc). Pixel Art Studio v1.2.0 for Blender will give 3 tools to easily solve them: - Bleed and UV dilation - Select by Topology - Fill Topology #blender3d #pixelart
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Alfred Reinold Baudisch @alfredbaudisch.com · 05/09/2026
Pixel Art Studio running in Blender 2.79b (as a separate addon). Does anyone still use it? Only possible because I made the core of everything as pure Python so it doesn't matter whether it's Blender 2.79b or 5. Good software architecture always wins. #blender3d #pixelart
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