Alfred Reinold Baudisch @alfredbaudisch.com · 4hTomb Raider (PS1) Lara has 15 swappable body parts. The game uses hand-painted Pixel Art Textures for Lara and enemies, a mix of photos and pixel art to env. Water animated w/ UV scrolling. Also, the website now has lighting and fog for game maps and levels and a new movie player with FMVs. 1324
Alfred Reinold Baudisch @alfredbaudisch.com · 03/10/2026Today's game assets: GoldenEye 007 (N64). Includes 7100 animations (!!!) and the legendary (or infamous) GoldenEye enemy faces, as well all scenarios, props and vehicles. Also new features: - UV viewer - Auto-turn around animation - Ortographic view - Camera gizmos #PS1 #N64 1223
Alfred Reinold Baudisch @alfredbaudisch.com · 03/10/2026It's something I wanted from the beginning, the camera gizmos as well. Added today. Toggle persp./orto with the button or SHIFT+P. 120
Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026For example library.pardallgames.com/m/PS1-Baroqu... 010
Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026Today, I added another FromSoftware Dark Souls grandfather game to the library! Fun fact: I have King's Field I, II, III, Shadow Tower physical media + guidebooks Also Baroque and Boku no Natsuyasumi (My Summer Time). ALL Assets from all these games are in the library! #PS1 #RetroGames #PSX 4120
Alfred Reinold Baudisch @alfredbaudisch.com · 02/10/2026The battle of the century @quest64official.bsky.social 512422
Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026Spyro The Dragon (PS1) has one of the most beautiful levels in all gaming, it relies on vertex colors and colorful textures. Sky, clouds, moon are only vertex colors (no textures!). Explore Spyro in all its beauty now (+all characters)! Also Final Fantasy VII facial expressions! 4244
Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026You can also view a model in 2 view modes, side by side, to help with modeling and reference! Direct link library.pardallgames.com/m/PS1-FinalF... 110
Alfred Reinold Baudisch @alfredbaudisch.com · 01/10/2026Just realized that I posted this while wearing a Dwarf Fortress T-shirt. But I might always be using this shirt, so it's not much of a coincidence. 030
Alfred Reinold Baudisch @alfredbaudisch.com · 30/09/2026Arena Gizmos, Final Fantasy 7 World Map animated water, waterfalls and shorelines; World Map event triggers (Junon Crater, etc); side-by-side view modes, to be used as research and reference; and more fixes to Resident Evil 2 and Quest 64. library.pardallgames.com/news/2026-09... 1125
Alfred Reinold Baudisch @alfredbaudisch.com · 30/09/2026You can now compose scenes with models from the Pardall Games library, and you can share these scenes with a link. The arena has gizmos now: position, scale, rotate models. Open this link you are not going to regret it library.pardallgames.com/scene?p0=ids... #FinalFantasy #RetroGames #PS1 #PSX 322473
Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026You can also set to lit for better shapes 110
Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026My website Pardall Games and my Final Fantasy VII asset extraction and curation has been featured on @pcgamer.com! "[...] how cool this thing is, the viewer allows you to hop into [...] any model from the game, [...] summon animations, and easily rotate it in a 3D environment" 190
Alfred Reinold Baudisch @alfredbaudisch.com · 29/09/2026New game! 585 assets from Quest 64 (Nintendo 64) were imported into the asset browser: all 3D models with ALL ANIMATIONS (characters, monsters, props), maps, sprites, VFX, UI. A complete extraction and labeling of Quest 64 assets. Dedicated to @quest64official.bsky.social 821954
Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026With Pixel Art Studio and Pardall Games, I'm having the time of my life. I cannot stop watching every single detail of these PS1 and N64 game assets in my website; and I love updating Pixel Art Studio. Can't wait to publish more games. Look what I have locally already (41 games extracted): 0150
Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026Navigable Final Fantasy VII fields and scenarios with save points, chests, items and materia like in the game, NEW chocobo race models, transparent GIFs, fixes for Resident Evil 2 and Boku no Natsuyasumi, 104 FF7 effects, FF7 summon additive blending fixes. library.pardallgames.com/news/2026-09... 0141
Alfred Reinold Baudisch @alfredbaudisch.com · 28/09/2026Yesterday I was already playing around with Vagrant Story! I even found the Debug Rooms 000
Alfred Reinold Baudisch @alfredbaudisch.com · 27/09/2026You can also export models and animations directly from the website. Click "GIF" at the top bar! Create your own "The PS1 can create some mind-boggling effects" GIFs :D library.pardallgames.com/m/PS1-KingsF... #ps1 #retrogame #kingsfield #fromsoftware #darksouls 0304
Alfred Reinold Baudisch @alfredbaudisch.com · 26/09/2026Pardall Games is live! Explore EVERY SINGLE ASSET from Final Fantasy 7 (including animations, pre-rendered bgs, and a surprise: Summon animations, it's not a video, it's all summons reverse-engineered into the browser). + Resident Evil 2, Baroque and Boku no Natsuyasumi #PS1 #FF7 #PSX #RetroGames 810140
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026Walk around pre-rendered scenarios of FF7 and Resident Evil 2, it walks and collides with the navmesh. Depth scaling is also taking into consideration like the game. All RE2 fixed cameras are also imported, with in-between room transitions. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame 0161
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026Atlantis: Lost Empire PS1 is already extracted, mapped and catalogued in my website (models, anims, levels, VFXs). Though in the first release only FF7 will be available to the public, because I want to see how things goes. 3192
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026You have ONE HOUR left to grab the 3D Pixel Art Tools Bundle on @itch.io! 3 tools, one price! itch.io/b/3901/3d-pi... #3dpixelart #pixelart #blender #blender3d 031
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026Also, I'm not new in game preservation, in 2000 I had a ROMs and spritesheets website. web.archive.org/web/20011102... So I'm moving back in time but with a different twist (navigate the models, animations and worlds) 2000 x 2026: 120
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026FF7 scenarios with pre-rendered backgrounds were always a mystery to me during childhood; but even to this day it's still something that amazes me. Now you can inspect every single Final Fantasy VII stage, including the 3D path + variations. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame 13712270
Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026Quick way to browse game textures ripped as well. Extraction and cataloguing also includes VFX. Well, in terms of FF7 I even have the pre-rendered backgrounds and the collision masks from these scenarios :D I really meant EVERYTHING is catalogued and is browseable. Even the FMVs! 1272
Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64 20878299
Alfred Reinold Baudisch @alfredbaudisch.com · 22/09/2026Pixel Art Studio 1.3 for Blender sneak peek: Godot and Unity integration for auto-importing and crispy pixel art materials, auto re-sync changes made in Blender. .blend file can be inside or outside the game project. #blender3d #pixelart #godotengine #unity3d #gamedev 1315
Alfred Reinold Baudisch @alfredbaudisch.com · 21/09/2026Previously I had assigned an AUTO-mobile icon to an "Auto-switch" layer button. Now I assigned a ghost icon to a "Toggle Transparency" button, because, well, ghosts are [semi-]transparent? :D 010
Alfred Reinold Baudisch @alfredbaudisch.com · 21/09/2026Pixel Art Studio 1.3 for Blender sneak peek: Fill Patterns and Dither Patterns, inspired by Graphics Gale. The patterns affect all tools and selections (including the brush and eraser). You can also create custom patterns. #blender3d #pixelart 1313
Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected. It folds and ties together pixels and selections that are far apart. #blender3d #pixelart 1131
Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026I donated to Blender in the past (I was a supporter of the 2.8 Quest and have their keychain). Using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P So just paid for a 3-month sub to Blender Studio. 161
Alfred Reinold Baudisch @alfredbaudisch.com · 18/09/2026Autodesk Maya: One of the worst pieces of software I have ever seen (+Logitech GHub). 1. 30 minutes to create a trial, 30min to download and install. 2. It's SLOW, it's SLUGGISH (in Ryzen 9/64GB Ram/RTX 3080Ti). 3. It crashes ALL THE TIME. How is this a $200/mo software? And why does ppl use it? 2110
Alfred Reinold Baudisch @alfredbaudisch.com · 16/09/2026Upcoming tools: - Unity to Godot converter (shaders, VFX) - Pixel Art Studio 1.3, 2.0 - Vertex Studio Blender, Unreal Engine & Unity - Pixel Art Studio #unity - Super Legs Godot (procedural animation) - Pardall PDF (500KB PDF reader and editor) - Multi-GIF Studio (multi-track GIF editor) #gamedev 2374
Alfred Reinold Baudisch @alfredbaudisch.com · 16/09/2026Congrats on launching it! The manual is *delicious*! Btw, just added a link to PolyPaint to my Godot plugin page! Also, photo 2, there's a tiny typo in your manual. 180
Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026Pixel Art Studio v1.2 for Blender was just released & there's 2 new updates out for it! - Select all layer's pixels (like Photoshop's CTRL+Click layer) - Collapse groups - Draw straight lines w/ brush - Symmetry tool mirrors selections and fills &more #blender3d #pixelart 12710
Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026The 3D Pixel Art Tools Bundle in @itch.io! Live for 10 more days! PixZels + Pixel Art Studio for Blender + Puck's Pixelizer = single price! itch.io/b/3901/3d-pi... #blender3d #pixelart 150
Alfred Reinold Baudisch @alfredbaudisch.com · 15/09/2026I honestily don't like 3D modeling, I like UVs (yes) and textures. Best combination of tools: 1. Skip modeling for 3D Pixel Art models: PixZels 2. Texture painting in Blender with Pixel Art Studio 3. Post-processing in Puck's Pixelizer Get the 3 at once in a bundle! #pixelart #gamedev #blender3d 1233
Alfred Reinold Baudisch @alfredbaudisch.com · 13/09/2026Pixel Art Studio v1.2 for Blender is out! More than 40 new features and improvements! Clipping Layers, Transparency Masks, Transforms, Fill Half-Pixels, Custom Brushes, Layer Blending Modes, Adjustments, Text Tool, Brush Preview, and much more! #blender3d #pixelart 414839
Alfred Reinold Baudisch @alfredbaudisch.com · 11/09/2026The coolest bundle you've ever seen! Presenting... the 3D Pixel Art Tools Bundle! Get 3 unique tools at once for a single price: - Pixel Art Studio for Blender - PixZels - Puck's Pixelizer #blender3d #pixelart #itchio #blender 1187
Alfred Reinold Baudisch @alfredbaudisch.com · 10/09/2026Godot Vertex Studio v1.1.1 is out: - Export painted meshes from Godot back to GLTF and OBJ - Built-in Lospec palette browser - Triplanar Mapping and UV Scale - Docs finished - A bug fix (no know bugs left) #godotengine #godot 1437
Alfred Reinold Baudisch @alfredbaudisch.com · 10/09/2026- Free in the Godot Asset Store: store.godotengine.org/asset/alfred... - Pro version in itch: alfredbaudisch.itch.io/vertex-studio It has a GDScript and GDExtension versions. The GDScript can paint up to around 50k verts per mesh and the GDExtension can handle up to 9 million tris in the same mesh. 080
Alfred Reinold Baudisch @alfredbaudisch.com · 09/09/2026I love how you can just fully control Blender with scripts. Pixel Art Studio has end to end testing driven by Python (+ an addon I made called "Viewport Macros"). Here I am [having fun with sine waves] measuring performance of a model with two 4K textures. Pixel Art in 8K? #blender3d #pixelart 1150
Alfred Reinold Baudisch @alfredbaudisch.com · 08/09/2026"AUTO-switch textures", couldn't find a better icon so I got "AUTO-mobile", for the "AUTO" part. I'm VERY creative, ok? :P 020
Alfred Reinold Baudisch @alfredbaudisch.com · 08/09/2026No known bugs left in Pixel Art Studio for Blender! Bugs are fixed the same day! 3 releases today. Now there's also support to multiple-textures in the same model, with auto-texture switching. Work continues on v1.2.0 (15+ new features). It's a completely new product. #blender3d #pixelart 4347
Alfred Reinold Baudisch @alfredbaudisch.com · 05/09/2026One of the biggest issues of 3D pixel art texture painting: sub-texels (aka half-pixels, UV fringes, diagonal UVs, etc). Pixel Art Studio v1.2.0 for Blender will give 3 tools to easily solve them: - Bleed and UV dilation - Select by Topology - Fill Topology #blender3d #pixelart 1161
Alfred Reinold Baudisch @alfredbaudisch.com · 05/09/2026Pixel Art Studio running in Blender 2.79b (as a separate addon). Does anyone still use it? Only possible because I made the core of everything as pure Python so it doesn't matter whether it's Blender 2.79b or 5. Good software architecture always wins. #blender3d #pixelart 1121