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Alex

@alexu.bsky.social
60 followers 71 following 135 posts

VFX Artist, Amateur indie developer. Making HIGH DIVES, a game about jumping off high things for fun. Artwork by BrokenOptics!

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Reposted by Alex
Tuatara @tuataragames.com · 18/08/2026
We provided VFX and lighting support for GOALS, helping bring its fast, responsive football gameplay to life. Take a closer look at our collaboration with the GOALS team: tuataragames.com/work/GOALS #GOALS #gamedev #realtimeVFX #VFX #UnrealEngine
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Alex @alexu.bsky.social · 24/07/2026
Just remembered when someone made a fan game of a game I'm working on and haven't yet released. Initially I was a bit taken aback but in hindsight that's one of the biggest compliments I can recall??? Really cool.
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Tuatara @tuataragames.com · 10/06/2026
We're incredibly excited to finally share what our talented team has been working on. We can't wait for you to experience Gears of War: E-Day when it launches on October 6!
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Alex @alexu.bsky.social · 20/04/2026
my boy's been playing these poppy playtime games recently and I swear the "near death" bloody screen effect uses the unreal default texture (mold) - which you've got to just respect it at that point
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Alex @alexu.bsky.social · 04/02/2026
Keep getting social media posts from a particular "interactive" account that's claiming to revolutionize gameplay locomotion whilst only showing the GASP sample. Absolutely infuriating.
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Alex @alexu.bsky.social · 10/01/2026
Little did I know id still be dealing with the fallout of this in 2026
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Tuatara @tuataragames.com · 28/11/2025
Update 2 for Let Them Come Onslaught is live! Two new weapons, A new difficulty mode, big balance tweaks, and more. Read all about it in here: store.steampowered.com/news/app/205... #indiegames #gamedev
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Tuatara @tuataragames.com · 11/11/2025
🔥 The onslaught begins! 🔥 Let Them Come: Onslaught is NOW AVAILABLE! Can you survive the chaos? Play now on: 🎮 Steam: store.steampowered.com/app/2050800/... 🎮 PS5/PS4: store.playstation.com/en-us/concep... 🎮 Xbox: www.xbox.com/en-us/games/... #indiegame #indiedev
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Tuatara @tuataragames.com · 04/11/2025
The swarm is almost here 👾 Let Them Come: Onslaught launches next week, November 11th. Load, and get ready to shred through waves of alien chaos #IndieGames 👽 Steam: store.steampowered.com/app/2050800/... 🕹️ Xbox: www.xbox.com/en-us/games/... 🎮 PlayStation: store.playstation.com/en-us/concep...
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Alex @alexu.bsky.social · 03/11/2025
17 years in the games industry this week. Who knows how longs left!
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Tuatara @tuataragames.com · 10/09/2025
Let Them Come: Onslaught demo is now live on PlayStation & Xbox! Play the demo today and wishlist us! 🔵 PlayStation: store.playstation.com/en-us/produc... 🟢 Xbox: www.xbox.com/en-us/games/... #gamedev #indiegames
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BrokenOptics -COMMS OPEN- @brokenoptics.bsky.social · 21/08/2025
I’m back and looking for work. Anyone in the wrestling business needs merch, a band wants an album cover, book cover. Anything you need, I will do pretty much anything. Hit me up.
Promo image 1Promo image 2Promo image 3Promo image 4
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Tuatara @tuataragames.com · 14/08/2025
Can you outlast the onslaught? 👽 Let Them Come: Onslaught Demo 3 is now live! Features improvements, visual upgrades, and quality-of-life changes to make your fight against the alien horde even better. Play the demo and Wishlist: bit.ly/LTCOnslaught #gamedev #indiegames
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BrokenOptics -COMMS OPEN- @brokenoptics.bsky.social · 06/08/2025
Game project stuff
A skeleton man using a computer, it’s not going well. Lots of pop up windows
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Alex @alexu.bsky.social · 19/07/2025
Been going down a mid-2000s extreme sports game rabbit hole recently and I think sports games have really lost something since they moved away from that arcade style and light heartedness. There's not much to fill the gap that SSX/THPS/EA Big left behind imo.
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Alex @alexu.bsky.social · 02/07/2025
Killer work from BrokenOptics here!
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BrokenOptics -COMMS OPEN- @brokenoptics.bsky.social · 02/07/2025
Trying to just stay distracted. Here’s some work in progress.
More work on that skeleton falling into stuff drawing.
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Alex @alexu.bsky.social · 17/06/2025
Not to be overly dramatic but looking at comments and replies on social media for other's games, and there's no real reason why anyone would want to develop a sports game in public any more. Awful.
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Alex @alexu.bsky.social · 12/06/2025
50 quid import taxes for some paints man. what a world.
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Alex @alexu.bsky.social · 11/06/2025
Who's stupid idea was it to make a runtime level editor Worst idea I've had in a long time
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Alex @alexu.bsky.social · 06/06/2025
My long term, long silent indie project caught some strays in a reddit thread about another long term, long silent indie project today. Feels not great, but happy that people still think about it and it's in their minds. Looking forward to showing it once more when things are looking great
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Tuatara @tuataragames.com · 05/06/2025
The Electric Grenade in Let Them Come: Onslaught ⚡ Starts off weak but ends up launching triple grenades with massive AoE and rapid damage ticks. Best paired with repulse to pushback enemies. Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev
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Tuatara @tuataragames.com · 27/05/2025
Unleashed from the depths, we had a blast crafting the visual effects for the Cerberus Set in #Fortnite Chapter 5. Huge thanks to Epic for their direction and collaboration #realtimevfx #VFX
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Tuatara @tuataragames.com · 29/05/2025
Take a look at the Shotgun in Let Them Come: Onslaught ⚔ Lacks the range of other weapons, but its high damage and double fire upgrade make it deadly up close, especially if combined with the flamethrower. Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev
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BrokenOptics -COMMS OPEN- @brokenoptics.bsky.social · 30/05/2025
Finally updated my Ko-Fi. It rarely got used. No one really supported it with any frequency, but I updated commissions and stuff. ko-fi.com/brokenoptics
ko-fi.com
Support BrokenOptics
Support BrokenOptics
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Alex @alexu.bsky.social · 29/05/2025
Reminds me of how utterly insane it was when Hitman 2 came out and you could kind of import HM1 levels in to 2 except it was one of the hardest tasks in software history to wrangle.
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Alex @alexu.bsky.social · 23/05/2025
I'm an artist who's done the opposite. I leave the art till last because it takes too long lol
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Alex @alexu.bsky.social · 16/05/2025
oh so blender to unreal fbx skeletal pipeline is incredibly broken, right? great!
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Alex @alexu.bsky.social · 30/04/2025
I bash away at my wrestling game when I can. Came up with an elegant way to handle equipped weapons overriding move slots that worked great, globally, with a couple lines added. Spoiler - it's because everything's gameplay tags. It's always tags.
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Alex @alexu.bsky.social · 29/04/2025
Followed that fesshole account again and I remembered why I unfollowed. It's now often people submitting to try and be funny, and if it's not then the comments sections are full of the least funny, try hard "comedians" where everyone's trying to be the smartest in the room.
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Alex @alexu.bsky.social · 13/04/2025
More and more feeling like I'd enjoy designing and making toys. If I wasnt in the game industry I think that's what I'd pivot to, seems like it'd be fun
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Tuatara @tuataragames.com · 10/04/2025
Custom parallax UVs 🔧 We can calculate the view direction in tangent space and offset UVs accordingly. This Layered parallax method gives you precise control over blending and depth #gamedev #VFX #realtimeVFX #UnrealEngine5
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Alex @alexu.bsky.social · 03/04/2025
To put it out in the ether, I'd love to design and make a detailed gross out toy in the same lines as premiumdna/mondo.
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Alex @alexu.bsky.social · 01/04/2025
Finally got a resin print working after about 6 failures. Just one particular model was failing, and just one half of it caused a failure no matter what. Not sure what I changed that fixed it, but it's out.
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Digital Bandidos | Wishlist CURSE OF RESTHAVEN @digitalbandidos.bsky.social · 17/03/2025
Let Them Come: Onslaught is coming to consoles and PC in 2025! The new trailer for @tuatara.bsky.social's brutal sci-fi horror Survivors-like just aired during the @themix.bsky.social and @kindafunnyvids.bsky.social Spring Showcase WISHLIST HERE: store.steampowered.com/app/2050800/...
youtu.be
Let Them Come: Onslaught - Gameplay Trailer
YouTube video by Digital Bandidos
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Alex @alexu.bsky.social · 08/03/2025
Booted up mirrors edge and it hasn't aged as well as I'd hoped. Looks great but it feels like I'm fighting against anti piracy measures? Can't describe it but things like some jumps just not connecting, zip lines just not triggering... I don't remember it being this picky
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Alex @alexu.bsky.social · 05/03/2025
Time for my yearly Bulletstorm playthrough
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Alex @alexu.bsky.social · 01/03/2025
It's not helpful but I get my best game dev ideas from fever dreams. Probably not sustainable
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Tuatara @tuataragames.com · 25/02/2025
We're excited to announce that we're sponsoring this year's VFX Mixer! If you're at #GDC, join us on Monday, March 17th, from 7 to 10 PM. We're looking forward to seeing everyone there! #GDC2025 #VFX #gamedev #realtimeVFX
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Alex @alexu.bsky.social · 11/02/2025
Pretty pleased! Both animations have root motion being applied, moves accept dynamic bases (movement, rotation) and also get push back from walls/collision as a group. This hasnt been easy! But I love that you can now step off a platform mid-move and it has dynamic behaviour. Worth the refactor!
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Alex @alexu.bsky.social · 11/02/2025
Paired animation displacement nearly complete. Imperfect, but I think some of the imperfections are from design - at some point there must be a minimum playable area. Works well, needs tying to physics to complete.
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Alex @alexu.bsky.social · 28/01/2025
It's been painful but mover has been a great... move. Initial integration is in and it simplifies/removes tons of code and makes things feel polished. Paired animations on moving bases? Yes please.
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Tuatara @tuataragames.com · 28/01/2025
Take a look at the gameplay visual effects we’ve created for the Polearm Set, developed in collaboration with Counterplay Games for #Godfall #gamedev #UnrealEngine #vfx #realtimevfx
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Alex @alexu.bsky.social · 27/01/2025
Worst mistake I made was relying on extending sequencer. Every engine release they seem to change critical bits of the API. So hard to keep up
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Alex @alexu.bsky.social · 23/01/2025
I've just done some tests with the Mover 2.0 plugin which is INCREDIBLY positive. I've gotta go through the pain of upgrading unreal versions but I think Mover is gonna solve 99% of my issues here...
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Alex @alexu.bsky.social · 02/01/2025
First print came out nicely, although I have to figure out how to add supports properly.
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Ligerbusa @ligerbusa.bsky.social · 22/12/2024
We are joined by @alexu.bsky.social. Gackdaw updates us on two games in development, Ultraviolence and High Dives. We also discuss Gackdaw's time on the SmackDown! 2 and No Mercy hacking scene as well as working on the highly acclaimed Arkham series. t.co/XlkTvP5rRR @criticalmongo.bsky.social
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Tuatara @tuataragames.com · 12/12/2024
Create a liquid smearing effect by repeating a texture sample using a loop (expensive) and pinching it with a step function; Notice how the sample is being repeated with an offset while brighter areas remain longer #realtimeVFX #UnrealEngine #gamedev
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Tuatara @tuataragames.com · 10/12/2024
The best hound in the world, Immortal Cerberus 🐺 We had the pleasure of working on the VFX for the Cerberus Set for #Fortnite Credit goes to Epic for their leadership and creative direction! #realtimevfx #VFX
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Alex @alexu.bsky.social · 04/12/2024
Sick! looks like "Singular Point" has brought back Mighty Max with a few new ones! pearia.co/en/products/...
pearia.co
【奇異點】 墨:魁官 - PeariA
以晚清的中國為故事舞台,在【魁官】口袋玩具中能發現香港電影中我們兒時揮之不去的恐怖元素,像是異變的魁官、被下蠱如魁儡般的行屍、傷亡混亂的人民等等。
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