Alexandre Morgand, PhD @alexmrgd.bsky.social · 07/08/2025Ranran Huang, Krystian Mikolajczyk from Imperial College London Project page: ranrhuang.github.io/spfsplat/ Paper: arxiv.org/abs/2508.01171 Source code (coming soon): github.com/ranrhuang/SP...ranrhuang.github.ioNo Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse ViewsNo Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 07/08/2025"No Pose at All Self-Supervised Pose-Free 3DGS from Sparse Views" TLDR: 3DGS + no poses during training/inference; shared feature extraction backbone; simultaneous prediction of 3D Gaussian primitives+camera poses in a canonical space from unposed (1 feed-forward step). 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 13/06/2025Yang Yang 1,2, Siming Zheng 2, Jinwei Chen 2, Boxi Wu 1, Xiaofei He 1, Deng Cai 1, Bo Li 2, Peng-Tao Jiang 2 1 Zhejiang University 2 VIVO MOBILE Communication Co., Ltd Project page: vivocameraresearch.github.io/any2bokeh/ Paper: arxiv.org/abs/2505.21593 Source code: github.com/vivoCameraRe...vivocameraresearch.github.ioAny-to-Bokeh: One-Step Video Bokeh via Multi-Plane Image Guided Diffusiona novel one-step video bokeh framework that converts arbitrary input videos into temporally coherent, depth-aware bokeh effects. 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 13/06/2025"Any-to-Bokeh: One-Step Video Bokeh via Multi-Plane Image Guided Diffusion" 📖TL;DR: Any-to-Bokeh is a novel one-step video bokeh framework that converts arbitrary input videos into temporally coherent, depth-aware bokeh effects. 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 11/06/2025@sharathgirish97 1,2 @_TianyeLi 2* Amrita Mazumdar 2* @abhi2610 2 @davedotluebke 2 @shalinidemello 2 1 @umdglobalcampus 2 @nvidia *Equal contributions 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 11/06/2025Project page: research.nvidia.com/labs/amri/pr... Paper: openreview.net/pdf?id=7xhwE... Source code (released! NVIDIA license - non commercial): github.com/nvlabs/queenresearch.nvidia.com QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 11/06/2025"QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos" TL;DR: Streamable free-viewpoint videos efficient representations for with dynamic Gaussians. Reduce model size to just 0.7 MB per frame while training in < 5s and rendering at 350 FPS 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 20/05/2025Jiawei Yang *,¶, Jiahui Huang ¶, Yuxiao Chen ¶, Yan Wang ¶, Boyi Li ¶, Yurong You ¶, Maximilian Igl ¶, Apoorva Sharma ¶, Peter Karkus ¶, Danfei Xu $,¶, Boris Ivanovic ¶, Yue Wang †,*,¶ Marco Pavone †,§,¶ * University of Southern California $ GIT § Stanford University ¶ NVIDIA † Equal advising 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 20/05/2025Project page: jiawei-yang.github.io/STORM/ Paper: arxiv.org/abs/2501.00602 Source code: github.com/NVlabs/Gauss...jiawei-yang.github.ioSTORM 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 20/05/2025"STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes" TL;DR: Data driven transformer in a feed forward manner; dense reconstruction in dynamic environment with 3D gaussians and velocities; self-supervised scene flows 130
Alexandre Morgand, PhD @alexmrgd.bsky.social · 22/04/2025@ucberkeleyofficial.bsky.social , Max Planck Institute for Intelligent Systems, Stanford University Project page: st4rtrack.github.io Paper: st4rtrack.github.io/files/St4RTr... Results: st4rtrack.github.io/page1.htmlst4rtrack.github.ioSt4RTrack: Simultaneous 4D Reconstruction and Tracking in the World 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 22/04/2025(2/2) capturing static+dynamic scene geometry while maintaining 3D correspondences; long-range correspondences, effectively combining 3D reconstruction with 3D tracking; re-projection loss. 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 22/04/2025St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World TL;DR: a feed-forward; (reconstructs+tracks dynamic video content); dust3r-like pointmaps for a pair of frames captured at different moments (1/2) 131
Alexandre Morgand, PhD @alexmrgd.bsky.social · 14/03/2025Shangzhan Zhang 1,2*, @jianyuan_wang 3*, @YinghaoXu1 4*†, Nan Xue 2, Christian Rupprecht 3, @XiaoweiZhou5 1†, Yujun Shen 2, @GordonWetzstein 4 1 Zhejiang University 2 AntGroup 3 University of Oxford 4 Stanford University *, † equal contributions (?) 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 14/03/2025Project page: zhanghe3z.github.io/FLARE/ Paper: arxiv.org/pdf/2502.12138 Source code: github.com/ant-research... Demo: huggingface.co/spaces/zhang...zhanghe3z.github.ioFLAREFLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 14/03/2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views TL;DR: feed-forward model; cascaded learning paradigm with camera pose serving as the critical bridge, recognizing its essential role in mapping 3D structures onto 2D image planes. 120
Alexandre Morgand, PhD @alexmrgd.bsky.social · 13/03/2025Project page: fast3r-3d.github.io Demo: fast3r.ngrok.app Source code: github.com/facebookrese...fast3r-3d.github.ioFast3R: Towards 3D Reconstruction of 1000+ Images in One Forward PassFast3R dramatically improves 3D reconstruction speed by processing up to 1500 images in a single forward pass. 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 13/03/2025⚡️Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass TL;DR: multi-view generalization to DUSt3R; processing many views in parallel: Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. 120
Alexandre Morgand, PhD @alexmrgd.bsky.social · 12/03/2025Project page: ali-vilab.github.io/VACE-Page/ Paper: arxiv.org/pdf/2503.07598ali-vilab.github.ioVACEAll-in-One Video Creation and Editing 010
Alexandre Morgand, PhD @alexmrgd.bsky.social · 12/03/2025🪄 VACE: All-in-One Video Creation and Editing from @alibabagroup.bsky.social's Tongyi Lab with: Zeyinzi Jiang* Zhen Han* Chaojie Mao*† Jingfeng Zhang Yulin Pan Yu Liu *Equal contribution, †Project lead 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 10/03/2025From @nvidia (1), @NUSingapore (2), @UofT (3) and @VectorInst (4) @jayzhangjiewu 1,2*, Yuxuan Zhang 1*, Haithem Turki 1, Xuanchi Ren 1,3,4, @JunGao33210520 1,3,4, Mike Zheng Shou 2, @FidlerSanja 1,3,4, @ZGojcic 1†, @HuanLing6 1,3,4† *, † equal contribution 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 10/03/2025Project page: research.nvidia.com/labs/toronto... Paper: arxiv.org/abs/2503.01774research.nvidia.comDifix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 10/03/2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models TL;DR: single-step diffusion models; a single-step image diffusion model trained to enhance and remove artifacts in rendered novel views caused by underconstrained regions of the 3D representation. 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 05/03/2025Authors: Jovana Videnović , Alan Lukežič , Matej Kristan from Faculty of Computer and Information Science, University of Ljubljana Project page: jovanavidenovic.github.io/dam-4-sam/ Paper: arxiv.org/abs/2411.17576 Source code: github.com/jovanavideno...jovanavidenovic.github.ioDAM4SAMProject page of the paper: A Distractor-Aware Memory for Visual Object Tracking with SAM2 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 05/03/2025A Distractor-Aware Memory (DAM) for Visual Object Tracking with SAM2 TL;DR: SAM2.1 based; distractor-distilled (DiDi) dataset to better study the distractor problem 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 04/03/2025Project page: sites.google.com/view/cast4 Paper: arxiv.org/pdf/2502.12894 Youtube video: www.youtube.com/watch?v=cloV... Planned to be open sourcedsites.google.comCASTAbstract Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object ge... 010
Alexandre Morgand, PhD @alexmrgd.bsky.social · 04/03/2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image TL;DR: object-level 2D segmentation+relative depth; GPT-based model to analyze inter-object spatial relationships; occlusion-aware large-scale 3D generation model 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 28/02/2025Project page: alviur.github.io/color-illusi... Paper: arxiv.org/abs/2412.10122 Planned to be released on github!alviur.github.ioSOCIAL MEDIA TITLE TAGSOCIAL MEDIA DESCRIPTION TAG TAG 010
Alexandre Morgand, PhD @alexmrgd.bsky.social · 28/02/2025Are diffusion models falling for optical illusion? "The Art of Deception: Color Visual Illusions and Diffusion Models" TL;DR: Diffusion models exhibit human-like perceptual shifts in brightness and color within their latent space. 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 27/02/2025Paper: arxiv.org/pdf/2502.19318 Source code: github.com/cg-tuwien/do...arxiv.org 010
Alexandre Morgand, PhD @alexmrgd.bsky.social · 27/02/2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? TL;DR: While more accurate volumetric rendering can help for low numbers of primitives, efficient optimization + large number of Gaussians allows 3DGS to outperform volumetric rendering despite its approximations 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 24/02/2025Project page: svraster.github.io Paper: svraster.github.io/SVRaster.pdf Source code: github.com/NVlabs/svras...svraster.github.ioSVRasterSparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 24/02/2025The NeRF-life vengeance? "Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering" 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 20/02/2025Project page: denghilbert.github.io/self-cali/ Paper: arxiv.org/abs/2502.09563 Code: github.com/denghilbert/...denghilbert.github.ioSelf-Calibrating Gaussian Splatting for Large FOV ReconstructionSelf-Calibrating Gaussian Splatting for Large Field of View Reconstruction, self-calibrating gs 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 20/02/2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction TL;DR: Self calibration + cubemap-based resampling strategy to support large FOV images 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 18/02/2025Project page: humanaigc.github.io/animate-anyo... Paper: arxiv.org/pdf/2502.06145humanaigc.github.ioAnimate Anyone 2Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance 010
Alexandre Morgand, PhD @alexmrgd.bsky.social · 18/02/2025Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance TL;DR: motion from source video + capture environmental representations as conditional inputs. Shape-agnostic mask strategy for character/environment relationship . 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 18/02/2025Project page and visuals: yashkant.github.io/pippo/#visuals Paper: arxiv.org/abs/2502.07785 Source code: github.com/facebookrese...yashkant.github.ioPippo: High-Resolution Multi-View Humans from a Single Image 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 18/02/2025Pippo : High-Resolution Multi-View Humans from a Single Image TL;DR: 1K Multiview Diffusion Transformer pre-trained on 3B Human images without captions; post-trained on 2.5K studio captures with pixel-aligned control via ControlMLP; generates > 5x views at inference 121
Alexandre Morgand, PhD @alexmrgd.bsky.social · 14/02/2025Project page: saiyan-world.github.io/goku/ Technical report: arxiv.org/abs/2502.04896 Source code: github.com/Saiyan-World... Movie benchmark huggingface.co/datasets/sai...saiyan-world.github.ioGokuFlow Based Video Generative Foundation Models 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 14/02/2025Since 2024, it's crazy how competitive the field of generative video is. Here is another player but open source this time! Hong Kong University and ByteDance present "Goku: Flow Based Video Generative Foundation Models" 110
Alexandre Morgand, PhD @alexmrgd.bsky.social · 12/02/2025Project page: ethanweber.me/fillerbuster/ Source code & weights: github.com/facebookrese... Paper: arxiv.org/pdf/2502.05175 Youtube video: www.youtube.com/watch?v=_Wfz...ethanweber.meFillerbuster: Multi-View Scene Completion for Casual CapturesA unified framework for scene completion that reconstructs and completes missing parts of casually captured scenes. 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 12/02/2025📜 Fillerbuster: Multi-View Scene Completion for Casual Captures TL;DR: Unified framework for scene completion; joint models images and camera poses estimation to reconstruct missing parts of casually captured scenes. 1B-parameter diffusion model from scratch. 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 11/02/2025Project page: igl-hkust.github.io/das/ Paper: arxiv.org/pdf/2501.03847 Project page: github.com/IGL-HKUST/Di... Gallery: igl-hkust.github.io/das/more_res...igl-hkust.github.ioSOCIAL MEDIA TITLE TAGSOCIAL MEDIA DESCRIPTION TAG TAG 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 11/02/2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control TL;DR: Manipulating 3D tracking videos; link frames, significantly enhancing for temporal consistency of the generated videos; 3 days oftraining on 8 H800 GPUs using less than 10k videos 100
Alexandre Morgand, PhD @alexmrgd.bsky.social · 04/02/2025Project page: mvgd.github.io Paper: arxiv.org/pdf/2501.18804 Code should be released upon acceptance.mvgd.github.ioZero-Shot Novel View and Depth Synthesis with Multi-View Geometric DiffusionZero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 04/02/2025Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion TL;DR: diffusion-based; raymap conditioning to both augment visual features with spatial information from different viewpoints; multi-task generation of images and depth maps 221
Alexandre Morgand, PhD @alexmrgd.bsky.social · 03/02/2025Project page: xh9998.github.io/DiffVSR-proj... Source code (to bookmark!): github.com/xh9998/DiffVSR Paper: arxiv.org/pdf/2501.10110xh9998.github.ioDiffVSRDiffVSR 000
Alexandre Morgand, PhD @alexmrgd.bsky.social · 03/02/2025DiffVSR Enhancing Real-World Video Super-Resolution with Diffusion Models for Advanced Visual Quality and Temporal Consistency TL;DR: multi-scale temporal attention module for spatial accuracy. Noise rescheduling mechanism & latent transition approach for temporal consistency 100