Sign in

NON-TOXICNo ads · No shady algorithms

iiinova is part of the Atmosphere — an open, public network where you own your identity.

Alex_DeltaDev 🎮🚀🟠

@Alex-ADEdge.mastodon.social.ap.brid.gy
9 followers 0 following 107 posts

Developer / 3D Artist[ #b3d, #ThreeJS ] ⬦ Here for the GameDev, Retro Gaming, Space, etc! ⬦ #ADHD #gamedev 🌉 bridged from ⁂ mastodon.social/@Alex_ADEdge, follow @ap.brid.gy to interact

PostsRepliesMedia
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 22/09/2026
1 Day until we have 100 days left in 2026. My #100DayChallenge begins tomorrow! 🔥 #health #fitness #dev
110 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 25/08/2026
Planning to setup very similar habit tracking to the smaller challenge I did at the start of this year - which was really just an improved version of what I used for the 2025 100 Day Challenge. #challenge #obsidian #habits
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 25/08/2026
1 month until the 2026 100 Day Challenge begins! 💯 Currently: Prepping some all-important habit tracking. Challenge Info: alexdelta.dev/100daychallenge-2026 #challenge #dev #fitness #100daychallenge
110 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 15/08/2026
The current build is 53.9% of the overall 13kb I have no idea if I will go 3D this year but the template is setup for it. The next few days will be optimizing and brainstorming an actual game idea. For once I dont have a specific game idea in mind, so we are starting with a clean slate! #js13k
011 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 15/08/2026
Day 1, #js13k A refactor of the template I made at the end of last year's gamejam. A whole lot of initial features - with keyboard/mobile/controller support, shaders, simple 3D and sfx (across web and mobile) + some extra colors now too. A good starting point! 🦄🌈 #gamedev #gamejam
1113 11
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 14/08/2026
*The Challenge starts 23-09-2026 Last year we had a neat little group for weekly check-ins, progress sharing & general support/accountability. This year I am opening it up for more to join in! Plenty of time to jump in and start planning goals for a strong […] [Original post on mastodon.social]
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 14/08/2026
Calling all productivity-minded individuals! I am putting together another #100DayChallenge 💯 If you want to push on *any* goals (projects/art/code), or even health & fitness goals - This is the place! alexdelta.dev/100daychallenge-2026/ T-40 days until […] [Original post on mastodon.social]
171 7
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/04/2026
This view of re-entry was certainly an exciting one (cutting out most of the glitched parts to see it better) #Artemis
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/04/2026
Getting some real nice cinematic views of the start of crew recovery here too #Artemis #spaceflight
020 2
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/04/2026
Some great views during re-entry #Artemis
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/04/2026
Splashdown! Artemis II crew safely back on Earth! 🌏 #Artemis #ArtemisII #NASA #Space
020 2
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 10/04/2026
The Artemis re-entry map explained! To understand this fully, I needed a visual. So here is the @nasa Orion OEM dataset playing in one of my realtime space scenes. The result - a fun way to visualize how this ground tracked map works! #Artemis #ArtemisII #Space #threeJS
131 3
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 10/04/2026
I did some digging to understand this properly. (See the image below, Orion does not make any sharp turns during its approach and re-entry - so what is going on here??) The way to think about it is that there are 2 phases of trajectory making up this path - both relative to the Earth's surface ..
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 10/04/2026
Just about couldn't believe this Artemis reentry map when I saw it earlier tonight. Orion flying directly over South Australia TWICE. 🌏 This is a very interesting map though - Orion does not make any sharp turns.. so... something unintuitive is happening here. #Space #Artemis #NASA
112 2
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 05/04/2026
Croc's #PS1 character model comes in at (a vertex-wobbling) 282 polys. I really like the character design here. 🐊 #Croc #Retro #Gaming #PSX
022 2
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 05/04/2026
Spending some of the Easter weekend in the Adelaide Hills. Some good family time, a bit of productive gardening, and a break from all the noise.
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 02/04/2026
What a view! Artemis launch - viewed from orbit 🌎 via GOES-19/East Satellite #Artemis #Space
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 02/04/2026
Strong Shuttle launch vibes from the Artemis launch & views/quality today. Lots of nostalgia there. But yes SpaceX clearly put more effort/budget towards pushing the boundaries of live launch footage. #Artemis #Spaceflight #ArtemisII
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/03/2026
Quick look at a feature I wanted to setup right away - three.js custom material editing. Any edits like this are saved locally and can be exported/imported - changes persist across sessions. #threejs #b3d #gamedev
042 4
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/03/2026
Chipping away at this WIP Model Manager again last night. I've just about got the baseline features setup - now including scene persistence (with manual export/import & consistent per-model json schema) Updating UI with TweakPane + testing for bugs before I move on. #threejs
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/03/2026
The need for this new module is a result of working on the Enterprise project in Feb. The ship model took a lot of manual setup, especially with materials in #threeJS 1x model, 4x meshes and around 20x materials (with 10x custom materials). So I need a better way to manage this kind of project.
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/03/2026
New WIP module I am putting together for my threeJS framework/toolset - a custom 'Model Manager'. Very early on, but some basics are setup here which lets me debug and modify meshes, materials, toggle animations, etc - per model. #threejs #b3d #gamedev
152 5
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 13/03/2026
Once the foundation of the ship mesh was setup, I started on the details. Lots of dynamic (and static) lights added here - which would all need to be either baked to a texture or rebuilt in threeJS. #b3d #blender #threejs
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 13/03/2026
From Day 1 of 3D modelling & material setup. All just in Blender, no threeJS work at this point. I just wanted the basis of the ship body down, and to start adding some of those classic star trek style ship lights (with lights later becoming a deep dive I wasnt expecting!)
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/03/2026
There is just over 24h left to vote on entries, so if you are part of the #threejsJourney community and like this project, please be sure to check it out and vote! All Challenge #22 Spaceship entries and voting is found here: threejs-journey.com/challenges/022-…
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 11/03/2026
U.S.S. Enterprise NCC-1701-G (threeJS edition!) I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge. Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) 🚀✨ #startrek
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 09/02/2026
Anyway, here is a look at my #FitFeb challenge habits, and how I went for day 1 last week: Day 1 - Habit & Stat tracking: #Challenge #habits #health
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 09/02/2026
This is the 1st challenge for 2026. I just got most of the details/setup sorted out last week. These challenges are pretty chill. I expect there will be more challenges through 2026, leading up to a 100 Day Challenge to end 2026 - after the success of our 2025 #100DayChallenge !
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 09/02/2026
#FitFeb - A new (short) 28 Day Challenge! I'm with a small group on my Discord - focusing on Health & Fitness goals to kick 2026 into gear. Just getting into the challenge this past week! 🔗 Info here: alexdelta.dev/fitfeb-2026 #challenge #fitness #health #ADHD
111 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 04/02/2026
We really can be such a silly species. #aiagents
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 26/01/2026
The #TriKitFramework is a mixture of: 1) threeJS (as the foundational 3D library) 2) Blender (3D models/rigs/animation) 3) Custom/modular javascript components (and other common libraries which are supported - like Cannon-es or Rapier for physics) which tie it all together #javascript #b3d #threeJS
010 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 26/01/2026
Decided to make a logo/name for the framework I have been putting together (and have now been using) since sometime around 2022. Introducing my threeJS 'TriKit Framework'! #threejs #TriKitFramework
110 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 01/01/2026
2025 was a lot. Wishing everyone a happy & healthy 2026 🎆✨🎇
010 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/12/2025
Its a small world! My #threeJS planetary gravity setup is implemented here, but I have run out of time this year to take it any further.
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/12/2025
Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects 🎁 Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 31/12/2025
Vertex jitter shader in #threeJS Can never get enough of this effect✨
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
Not many lens flares out this far, but it sure looks pretty. I feel like working out how to generate some nebulae next. #threejs #shader #code
010 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
The low-res view was important because my initial attempt at this kind of shader resulted in this - where every single screen pixel was sampled for a lens flare. The unoptimized/GPU melting 'blob' of flares is not really what anyone wants (even if it also looks cool)
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
Heres how the low-res view looks for the scene, where brightness is sampled. But this was before I fixed the 'sub-pixel flicker' from downsampling. This is alright for the larger lens flares, but small light sources flickering like this makes a mess. #shader
100 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
Some shader tinkering - A new (dynamic) lens flare & chromatic bloom setup now which looks pretty nice. Lens flares are based in screen space brightness, but also take into account distance. So you can have lens flares on ANY amount of light sources. #threejs #shader #dev
110 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
2025 Progress, tracked with #Github stats: ███████████░ 92% Just a few weeks remaining in the year. This year's 100 Day challenge has been the source of a lot of ongoing motivation, keeping across various goals and projects 🔥 #code #programming
011 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/12/2025
We are past Day 75 for this years 100 Day Challenge! Productivity continues, and the end of 2025 is in sight. #challenge #100daychallenge
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 23/11/2025
We are past Day 50 for the 2025 100 Day Challenge! Onwards with the 2nd half & incoming end of year. #100DayChallenge #Challenge #dev
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 17/11/2025
Continuing to build/evolve my custom #threejs framework (started back in 2022) - and this is exactly how it feels 😆 Thankfully a framework general enough that it can somewhat cover all 3x.
000 0
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 08/10/2025
Past Day 10 for the 100 Day Challenge! Onwards to Day 20. #100DayChallenge #code #3Dart
111 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 26/09/2025
Exporting PSX game data into Blender 🐊 🔥 A side/research project here,. Testing a new method - which I feel works very well! #Croc #PS1 #Gamedev #b3d
0113 11
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 24/09/2025
Wireframe + ascii + marching cubes #threeJS #shader #webdev
010 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 24/09/2025
ASCII marching cubes in #threeJS, makes for some interesting effects. Getting back to working on this shader setup for Day 2 of the 2025 #100DayChallenge! #coding
121 2
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 23/09/2025
I'm splitting my goals this year 60-40 between Health and Dev goals respectively. I decided to go with a point system this year. 10 points (each being 10% of an overall score for a day) for various goals (around sleep quality, nutrition, time spent on coding projects etc) ..
110 1
Alex_DeltaDev 🎮🚀🟠 @alex-adedge.mastodon.social.ap.brid.gy · 23/09/2025
This year's 100 Day Challenge begins! Today is Day 1, 100 days remain in the 2025 challenge (and for that matter, the year). #100DayChallenge #coding #health 🔥
101 1