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Glenn

@albinogrimby.bsky.social
71 followers 72 following 184 posts

I make games for a living. I make comics and art as a hobby. I write stories too. 日本語も勉強します。

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Glenn @albinogrimby.bsky.social · 04/10/2026
Metropolis U is back in session. We have classrooms, a library, dorms, a soccer pitch, and very same-y looking students. I think though the school might have more issues than their accreditation... #procgen #vibecode #gamedev #claudecode
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Glenn @albinogrimby.bsky.social · 02/10/2026
The #procgen city has a big box store! What does it sell? Well... boxes. There's also furniture for interiors like the queen bed. Beds, chairs, etc. are interactible. There are newer nicer cars like corvettes, jeeps, suvs, sedans, pickups, & delivery trucks, 2WD and 4WD. #vibecode #claudeai #gamedev
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Glenn @albinogrimby.bsky.social · 29/09/2026
My #ocs Mariko and Keiko... Yessir, some actual ole' fashioned human drawn and digitally art'ed work. This was originally going to be apart of the Loilta Fashion coloring book vol. 2, but I don't know if coloring books are en vogue anymore. #ロリータファッション #jfashion #lolitafashion #wacom #clipstudio
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Glenn @albinogrimby.bsky.social · 26/09/2026
I've been able to drive Saltwood a bit. There are bugs here and there, and #claudeopus is working them out. It looks amazing, runs decently (to my surprise) and is quite the feat... #gamedev #procgen #vibecode
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Glenn @albinogrimby.bsky.social · 26/09/2026
Now, that's an upgrade... #gamedev #procgen #claudeai #vibecode
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Glenn @albinogrimby.bsky.social · 26/09/2026
The next step... #claudeai #vibecode #procgen #gamedev This is Saltwood... an island with a mountain range, rivers, lakes, forests, shorelines, an ocean, a freeway ring, hiking paths, multiple cities. It's 20km by 20km or so... Claude generated this overhead map as a guide for building it.
A procedurally generated island about 20km wide with multiple cities, freeway, a mountain range, forests.
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Glenn @albinogrimby.bsky.social · 25/09/2026
This new city... is HUGE. There's some hitching, but you can drive it freeways, roads, and all. There's some hilarious glitches, but it's a lot of urban sprawl and highways. #claudeai #claudeopus #vibecode #gamedev #procgen
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Glenn @albinogrimby.bsky.social · 19/09/2026
#claudeai fixed up some of the traffic issues and jitteriness. A normal day in the #procgen city taking the bus around town and enjoying the sights. #vibecode #gamedev New things shown: home interiors, elevators, day/night, bus stops, buses, improved traffic.
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Glenn @albinogrimby.bsky.social · 19/09/2026
The wheels on the bus... should go round and round, but I think it's on a predefined path. I'll give #claudeai props for making a pretty nice looking bus. That's the blue line stop. There's UI that tells me how far the bus is. That's the bus driver at work. #procgen #vibecode #gamedev
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Glenn @albinogrimby.bsky.social · 19/09/2026
The city bus... #claudeai #procgen #gamedev
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Glenn @albinogrimby.bsky.social · 18/09/2026
AI has solved buses. Claude: "We don't have a bus vehicle. setBuses marks existing drivers as buses, and they keep whatever body the fleet handed them. So your 24-passenger municipal bus service is currently a fleet of sedans, each one able to swallow 24 people." #procgen #gamedev #claudeai
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Glenn @albinogrimby.bsky.social · 15/09/2026
An improved skyline with some more lights and a first pass at windows with interiors. It's all a facsimile. Goodnight from the city that doesn't exist. #claudeai #gamedev #procgen
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Glenn @albinogrimby.bsky.social · 15/09/2026
It's a work in progress... but interiors for skyscrapers. Yes, this too is all generated by the building shape language the city uses. #claudecode #claudeai #gamedev #vibecode #procgen
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Glenn @albinogrimby.bsky.social · 09/09/2026
I ramble for 30 min about procedurally generated freeways, multilane roads, turn lanes, and on/off ramps. I've never been more excited! (Even if I don't sound it.) It all dovetails seamlessly now which has been a struggle to get right! #claudeai #gamedev #procgen #vibecode youtu.be/9Z6QERknFd4?...
youtu.be
DevLog: Where we're going we need better roads
YouTube video by Glenn Song
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Glenn @albinogrimby.bsky.social · 07/09/2026
More views of the apartment interior. The assets are free ones from poly haven and other sites. Tables, moulding, books, shelves were built by #claudeai. Books were geometry nodes and then baked out. 3D modeling is not 100% my wheel house, but this could help build backgrounds. #blender3d
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Glenn @albinogrimby.bsky.social · 07/09/2026
Natsumi's study? The apartment's... shall we say, not really her's. She's just occupying it. The books are various ledgers and accounting of people past, present, and future. #blender3d #claudeai
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Glenn @albinogrimby.bsky.social · 07/09/2026
I modeled this apartment from a floorplan back in 2023 but got too lazy to interior decorate it except for the living room. I asked Claude AI to help me put in some very basic interior design. This is Natsumi's apartment from Magical Girl Kamiko. You can see it in the comic! #claudeai #blender3d
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Reposted by Glenn
nono ➡️ Commissions open! @nonoworks.bsky.social · 06/09/2026
Bernadetta
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Glenn @albinogrimby.bsky.social · 31/08/2026
The AI kept spawning me inside of a house, so I asked it to make me an interior and a front door so I can get out. It's janky but neat! #claudeai #claudecode #vibecode #procgen #gamedev
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Glenn @albinogrimby.bsky.social · 29/08/2026
"Night", 10:00 PM 2057 street lamps and 288 signals carry the street after dark. Stars overhead, a lit tower at the end of the avenue. (Title, description, screenshot, procgen by Claude Code) #claudeai #claudecode #gamedev #indiedev #procgen
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Glenn @albinogrimby.bsky.social · 29/08/2026
"Dusk", 6:20 PM The city after sundown: lit windows across the whole shelf, towers burning on the right, the range in silhouette. (Title, description, procgen by Claude Code) #claudecode #claudeai #gamedev #indiedev #procgen
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Glenn @albinogrimby.bsky.social · 29/08/2026
"Residential", 1:00 PM Houses on their own plots with yards, front stoops with steps up to the door, hedges, benches — and pedestrians actually walking the pavement. (Titles, description, procgen by Claude Code) #claudeai #claudecode #gamedev #indiedev #procgen
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Glenn @albinogrimby.bsky.social · 29/08/2026
"The Whole Shelf" Two kilometres of metro between the eroded range and the sea. Every street here is a real edge in the road graph, and every block it encloses was parcelled front-to-street. (Descriptions, titles, procgen all by Claude) #procgen. #claudeai #claudecode #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 27/08/2026
Had #claudecode fix the day/night cycle so it wasn't 50s long. Also moon phases that change over the days of the month (maybe!?). And maybe the potential for an eclipse. Skyscrapers with better lights. Stars in the sky. It's about the details right now... #gamedev #vibecode #procgen
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Glenn @albinogrimby.bsky.social · 25/08/2026
Morning light from the jankiest part of the city. It's fun driving the jalopy around the city. #vibecode #claudecode #claudeai #gamedev #procgen
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Glenn @albinogrimby.bsky.social · 24/08/2026
I got my engine running on Linux and had to fix issues with the Vulkan renderer, but here we are driving around getting into near-misses and accidents. #claude #claudecode #claudeai #gamedev #gamedevelopment #vibecode youtu.be/fM5_ANYMBdo
youtu.be
Driving around the procedurally generated city on Linux build
YouTube video by Glenn Song
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Glenn @albinogrimby.bsky.social · 21/08/2026
Driving in my Temu GTA. Made a bunch of fixes to improve driving like the camera springiness so it doesn't stutter all the time. Objects are placed on the ground "better". Also engine sounds! Gotta fix those speed bumps because we're getting reckt. #procgen #claudecode #vibecode #gamedev #aigamedev
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Glenn @albinogrimby.bsky.social · 18/08/2026
Added an MCP (model control prototol) to my procedural graphics engine so that Claude (or any AI) could do things like control the camera, time of day, etc. I'm not sure where I can go with this, but it's interesting! #claudecode #vibecode #mpc #aigamedev #gamedev #procgen
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Glenn @albinogrimby.bsky.social · 14/08/2026
After I flatted my image using the flatting tool I recolored in clip studio. Next step would be to do some layers for celshading, gradients, highlights, and other details. #artwork #wip #clipstudio #illustration #eglfashion
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Glenn @albinogrimby.bsky.social · 14/08/2026
I used my flatting tool to help me do the base color shapes. I recolored it in clip studio afterwards. In this case, AI helped me build a tool that made a tedious part of my art process much simplier. #claudecode #artwork #wip
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Reposted by Glenn
joeycato @joeycato.bsky.social · 10/08/2026
Had some fun making this new video app that transforms music videos into interactive 3D animations. Thought I’d share it - Hope you enjoy! voxeltv.surge.sh
voxeltv.surge.sh
Voxel TV
Music videos rebuilt as a reactive 3D voxel sculpture.
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Glenn @albinogrimby.bsky.social · 28/07/2026
Project Piedmont. This youtube video goes over changes made to the game engine to allow for a bigger #procgen city. Volumetric Clouds, bucketed simulation, physics based vehicles, new city footprint and road generation. #vibecode #aicoding #fable #claudecode #gamedev youtu.be/i7Wd2yZEVGs
youtu.be
Project Piedmont - Claude AI Coded Procedural City
YouTube video by Glenn Song
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Reposted by Glenn
Riley 🩷 @minuschu.bsky.social · 28/07/2026
matcha mirai!!!
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Glenn @albinogrimby.bsky.social · 27/07/2026
This is Project Piedmont. A larger city with thousands of buildings and vehicles/agents. Volumetric clouds (kinda). It still needs more visual variety, but the city is bigger. The terrain landmass is 12km squared. The city is supposed to be about 4km squared. #vibecode #claudecode #gamedev #procgen
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Glenn @albinogrimby.bsky.social · 25/07/2026
More about the AI built cars for the #procgen city. Very drifty turning. Loose steering. Goofy low-poly blocky looking road boats all generated by the AI with code. #vibecoding #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 25/07/2026
#Procgen car? TBH, I don't know how much of it is hard coded by #claude, but after looking at some dimensions for cars online, it put together this guy. We have windows and an interior and turn lights. The roads are apart of "Piedmont" a 8km squared terrain/city. #vibecode #aicoding
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Glenn @albinogrimby.bsky.social · 19/07/2026
Claude: "The gate passes: the worst gore/landing has 4 zebra verts — a corner of a neighbouring street crossing clipping into the disc, not a crosswalk band (which is dozens of verts). Let me commit this as a permanent gate" I'm starting to tire of the AI jargon... is abstract nonsense sometimes.
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Glenn @albinogrimby.bsky.social · 18/07/2026
I think someone commented about a fic I wrote 2 days ago but I can't find it for the life of me. Or maybe I dreamed it up? It's been a long week. Anyway, whoever you are (if I didn't dream you up), I'm glad you enjoyed it.
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Glenn @albinogrimby.bsky.social · 15/07/2026
Let's talk about roads and infrastructure! The video's too big for bluesky's server so I tossed it on youtube. It'll let me share more of what I'm building. And this time it's freeways, city blocks, lots, and city infrastructure. #vibecode #claudeai #gamedev #indiedev #procgen youtu.be/Mfrs7BVybyo
youtu.be
Procgen City: Roads & Infrastructure
YouTube video by Glenn Song
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Reposted by Glenn
orreryink.bsky.social @orreryink.bsky.social · 12/07/2026
Following an account with zero followers and a vague "coming soon" is a wild leap of faith. I respect the commitment. Consider being one of the brave ones. orrery.ink #webtoon #webfiction #indieauthor #buildinpublic #writingcommunity #amwriting #solodev
orrery.ink
Orrery — A home for fiction in every form
Post stories, serialize chapters, and publish comics panel by panel. A home for fiction in every form, for writers, artists, and readers.
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Reposted by Glenn
Garrett Johnson @gkjohnson.bsky.social · 13/07/2026
v0.9.11 for three-mesh-bvh has been released! And brings an overhaul of compute-shader functionality to improve performance, flexibility & platform support! 🚀 You can use the hooks to write your own compute traversal for custom queries, as with the shapecast function. 1/2 🧵
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Glenn @albinogrimby.bsky.social · 11/07/2026
Some more views of the metropolis created using my #procgen and #vibecoded game engine. I have some longer walk-thru videos. Maybe I'll post them to Youtube and link them here. I'm too lazy to do real editing to them, lol beyond some simple stuff in Da Vinci Resolve. #indiegame #gamedev #claudecode
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Glenn @albinogrimby.bsky.social · 11/07/2026
#claudecode built some suburban style houses and these tiny parks. They're not perfect, but make a lovely addition to the #procgen city. #vibecode #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 10/07/2026
Good morning, from the AI procgen city! #procgen #claudeai #vibecode #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 07/07/2026
Path traced by the engine's offline renderer. The AI decided to raytrace this because it's working remotely on the cloud and can't run any of the realtime renderers. I always find it amusing when it decides to raytrace an image to validate its own work. #vibecode #claudeai #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 06/07/2026
The terrain, the roads, the buildings, the textures, the trees, the sky all procedurally generated with the help of #claudecode.
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Glenn @albinogrimby.bsky.social · 06/07/2026
Been working on upgrading the building shape grammar with #claudeai. We call the sim the "living city". So the roads tell us where the city blocks are. And blocks are subdivided into lots and a building is put on a lot. Buildings are made with floorplans for different shapes. #vibecode #gamedev #ai
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Glenn @albinogrimby.bsky.social · 03/07/2026
This is totally what it looks like driving through Los Angeles. Fable tried to smooth the cars. Big yikes. They do look like weird 90s cars though. The pedestrians in this town are real rubberneckers. Cars and people are all agents roaming around. Lawlessly. #vibecode #aicoding #gamedev
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Glenn @albinogrimby.bsky.social · 03/07/2026
I don't really think #claudeai is good at doing round things right now (at least for me). These cars were physically based agents and let's say traffic was a mess... #vibecode #gamedev #indiedev
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Glenn @albinogrimby.bsky.social · 01/07/2026
Driving in the #procgen city isn't going so well... These vehicles were designed by claude code. They do drive now, kinda, but we need to work on intelligence and see if we can keep those cars on the road... #vibecode #gamedev
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