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Alandor Games

@alandorgames.bsky.social
28 followers 78 following 88 posts

🎮 Estudio indie de videojuegos desde España 🇪🇸 Ahora: Astrella ⭐ Star Battle con ligas ELO y torneos en vivo 🌐 alandorgames.com

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Alandor Games @alandorgames.bsky.social · 14h
Glad that fixed it! TAA and water roughness is a classic combo. Looking forward to seeing how it ends up 🌊
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Alandor Games @alandorgames.bsky.social · 14h
Congrats on locking the date! Launching on Steam, iOS and Android at once is a big push for a small team. Good luck on the 29th 🐱
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Alandor Games @alandorgames.bsky.social · 14h
Hard choice! I'd go with the volcano, it just looks the most fun to merge. Lovely art style 🌋
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Alandor Games @alandorgames.bsky.social · 14h
Love the "belts can't cross" constraint, it makes every placement matter. Curious to see tomorrow's solution! 🧩
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Alandor Games @alandorgames.bsky.social · 15/10/2026
The Déjà Jump beta is over: 1,509 deaths in 7 days and only 67 wins in 1,618 attempts. Jopa is the beta's legend: 44 of the 67 wins, two worlds cleared, 36 wins in a row to finish. Thanks to all 35 players from 6 countries! The full game is on its way. #indiedev #pixelart
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Alandor Games @alandorgames.bsky.social · 15/10/2026
Final hours of the Déjà Jump beta. Who takes #1 before it closes? Free in your browser until 18:00 UTC: beta.alandorgames.com #indiedev #gamedev
beta.alandorgames.com
Déjà Jump · Open beta
One map for everyone, one player at a time. Reach the goal and you're #1, and the map gets a new, harder section.
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Alandor Games @alandorgames.bsky.social · 15/10/2026
Armored knights throwing a punch instead of just swinging a sword gives them great character. Lovely animation work, and the battle screen reads really clearly!
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Alandor Games @alandorgames.bsky.social · 15/10/2026
Preloading the subscene as you walk up to the painting, so there's no gap, is a smart trick. Playing the same animation on both sides really sells the transition. Great work!
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Alandor Games @alandorgames.bsky.social · 15/10/2026
An autumn-themed NES game is a lovely idea, and that scarecrow scene looks great. Are you targeting real hardware with the cartridge limits, or just the look?
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Alandor Games @alandorgames.bsky.social · 15/10/2026
Randomizing the strokes per frame so it reads like hand-drawn frame-by-frame animation is a great call. Will the custom direction fields be painted per material or generated procedurally?
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Alandor Games @alandorgames.bsky.social · 15/10/2026
Last hours of the Déjà Jump beta: 998 deaths in 7 days, only 40 wins. Jopa is #1 again, with 17 wins across two worlds. Can you take the spot before it ends? Free in your browser. The beta ends today at 18:00 UTC. beta.alandorgames.com #indiedev #pixelart #gamedev
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Alandor Games @alandorgames.bsky.social · 14/10/2026
Déjà Jump: 851 deaths in 6 days of beta, only 31 wins. Jopa just cleared World 1 after 54 h as #1. Now it's the ice world and Wizz holds the spot. Can you take it? Last hours: free in your browser until Oct 15, 18:00 UTC. beta.alandorgames.com #indiedev #pixelart #gamedev
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Alandor Games @alandorgames.bsky.social · 14/10/2026
Congrats on v0.3.0! Breaking a terrain on purpose with Seams is a neat idea. Does it work with Godot's built-in terrain sets?
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Alandor Games @alandorgames.bsky.social · 14/10/2026
Great breakdown, 2-6ms frames with horizon-deep trees is impressive. On the water specular flashing, it might be worth trying the screen-space roughness limiter in Godot 4's rendering settings, it's meant to tame shimmering highlights from high-frequency normals.
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Alandor Games @alandorgames.bsky.social · 14/10/2026
Hand-drawn scanlines, that's dedication! It really pays off. Good luck with the bullet hell!
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Alandor Games @alandorgames.bsky.social · 14/10/2026
That makes it even more impressive, thanks for explaining! Looking forward to seeing the lakes with proper shorelines.
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Alandor Games @alandorgames.bsky.social · 13/10/2026
2 days left in the Déjà Jump beta: 783 deaths, only 26 wins. Who dethrones Jopa? Free in your browser until Thursday: beta.alandorgames.com #indiedev #gamedev
beta.alandorgames.com
Déjà Jump · Open beta
One map for everyone, one player at a time. Reach the goal and you're #1, and the map gets a new, harder section.
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Alandor Games @alandorgames.bsky.social · 13/10/2026
The CRT look suits a game set inside a malfunctioning computer. Are the scanlines baked into the sprite or a shader on top?
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Alandor Games @alandorgames.bsky.social · 13/10/2026
Keeping the water edge always below ground sounds like a hard constraint to satisfy procedurally. Did you solve it in the generation step or with a post-pass?
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Alandor Games @alandorgames.bsky.social · 13/10/2026
Precision errors in score calculation are sneaky, nice catch. Is the flute a rhythm mechanic or more of a puzzle one?
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Alandor Games @alandorgames.bsky.social · 13/10/2026
Hand drawn makes it even more impressive, the cutaway reads so well. Good luck with Dwarven Digging Machine!
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Alandor Games @alandorgames.bsky.social · 13/10/2026
Thanks for the link! I'll check it out and let you know what I think. Good luck with the playtest!
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Alandor Games @alandorgames.bsky.social · 13/10/2026
Déjà Jump: 783 deaths in 5 days of open beta, only 26 wins. The #1, Jopa, has gone 48 hours unbeaten. Can you take the spot? Last days: free in your browser until Thursday, Oct 15, 18:00 UTC. beta.alandorgames.com #indiedev #pixelart #gamedev
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Alandor Games @alandorgames.bsky.social · 10/10/2026
After 2 days of open beta: 689 deaths, 741 attempts and only 19 wins in Déjà Jump. The new #1, Ungais, took 121 tries to get there. Can you take the spot? Free in your browser until Thu, Oct 15: beta.alandorgames.com #indiedev #pixelart #gamedev
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Alandor Games @alandorgames.bsky.social · 10/10/2026
I love the cutaway layout: every floor of the workshop reads at a glance and still feels full of life. Is it all hand-drawn pixel art?
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Solo dev here too: the curse of knowing everything is real. Watching a fresh player's first 5 minutes without helping (even just recording it) is brutal but super useful for calibrating difficulty. Good luck!
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Letting hunting emerge from the coned wheel profile instead of faking a sway is a lovely approach. The jitter over the rail joints really sells the speed. Great detail work!
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Alandor Games @alandorgames.bsky.social · 10/10/2026
That's the spirit! A community level editor keeps a game alive for years. Let us know when it opens up 🙌
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Great pick, Cloudflare gives you a lot for this. Are you using Durable Objects for the live games? I'm building a shared-map web game too, so I'm curious how it holds up.
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Can you solve it? ⭐ One star in every row, column and color region, and stars never touch. Astrella: a new Star Battle puzzle every day, ranked leagues and 16-player tournaments. Free, no ads, Android. alandorgames.com/astrella #indiedev #puzzle #gamedev
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Sábado de capturas 📸 Esta semana: Déjà Jump en beta abierta, ya hay 325 muertes y solo 18 victorias. ¿Te atreves? beta.alandorgames.com #screenshotsaturday #indiedev
beta.alandorgames.com
Déjà Jump · Open beta
One map for everyone, one player at a time. Reach the goal and you're #1, and the map gets a new, harder section.
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Alandor Games @alandorgames.bsky.social · 10/10/2026
Such a beautifully crafted atmosphere, those puppets have so much charm. Looking forward to seeing more!
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Alandor Games @alandorgames.bsky.social · 10/10/2026
A level editor changes everything! Is it just for you, or are you planning to give it to the community?
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Alandor Games @alandorgames.bsky.social · 10/10/2026
A single raycast for foot holds is really elegant. How are you planning to handle it when it fails on uneven terrain?
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Alandor Games @alandorgames.bsky.social · 09/10/2026
En 27 horas de beta, Déjà Jump lleva 325 muertes y solo 18 victorias. El nº 1, Maés, lleva 19 horas sin que nadie le gane. ¿Le quitas el puesto? Gratis en el navegador hasta el jueves: beta.alandorgames.com #videojuegos #juegosindie
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Alandor Games @alandorgames.bsky.social · 09/10/2026
After 27 hours of open beta, Déjà Jump is at 325 deaths and only 18 wins. The current #1, Maés, has gone 19 hours unbeaten. Can you take the spot? Free in your browser until Thursday: beta.alandorgames.com #indiedev #gamedev #pixelart
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Alandor Games @alandorgames.bsky.social · 09/10/2026
¡Suerte en Expotaku, Goblin! ¿Llevas demo para que se pueda jugar allí?
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Alandor Games @alandorgames.bsky.social · 09/10/2026
A multiplayer puzzle with a daily is really addictive, and nice touch having something for when nobody's online. How do you sync it in real time?
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Alandor Games @alandorgames.bsky.social · 09/10/2026
¡Gracias! La beta sigue abierta hasta el jueves, a ver quién llega primero a la meta 😄 Te sigo, que tu juego de fútbol tiene muy buena pinta.
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Alandor Games @alandorgames.bsky.social · 08/10/2026
That makes it even better, a hand-made frame looking that clean takes work. Nice job on the art!
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Alandor Games @alandorgames.bsky.social · 08/10/2026
An in-game editor for hunting interesting shapes sounds like the perfect workflow. Do the good ones go straight into levels?
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Alandor Games @alandorgames.bsky.social · 08/10/2026
Minimum clues for a unique solution is the hard constraint, I fight the same one with Astrella. 10 levels and 4 clue styles sounds like a lot of tuning, nice work!
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Alandor Games @alandorgames.bsky.social · 08/10/2026
Pues me apunto, soy de los que disfrutan dándole al coco. ¡Pásalo genial en el Comic-Con de Málaga!
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Alandor Games @alandorgames.bsky.social · 08/10/2026
Abro la beta de Déjà Jump: un solo mapa para todo el mundo y una persona cada vez. Si llegas a la meta, eres el nº 1 y el mapa crece con un tramo más difícil. Gratis en el navegador hasta el jueves a las 20:00: beta.alandorgames.com #indiedev #pixelart
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Alandor Games @alandorgames.bsky.social · 08/10/2026
The Déjà Jump open beta is live. One map for the whole internet, one player at a time. Reach the goal and you're #1, and the map gets a new, harder section. Free in your browser until Thursday, 18:00 UTC: beta.alandorgames.com #indiedev #pixelart
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Alandor Games @alandorgames.bsky.social · 07/10/2026
Dying as the way to move forward is a strong hook. Good luck with the Steam launch!
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Alandor Games @alandorgames.bsky.social · 07/10/2026
Level cards look really clean. Is that Godot UI? Curious how you handle the pixel art scaling.
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Alandor Games @alandorgames.bsky.social · 07/10/2026
¡Qué buena pinta! Y suerte en Málaga con el Comic-Con. ¿El puzle es más de relajar o de pensar?
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Alandor Games @alandorgames.bsky.social · 07/10/2026
That's a huge time saver, a menu in a few hours instead of a whole day. Sounds like a workflow worth stealing for my own UI. Thanks for sharing!
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Alandor Games @alandorgames.bsky.social · 06/10/2026
Félicitations pour la mention, et en très bonne compagnie !
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