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Aidan Junior

@aidanjunior.bsky.social
72 followers 54 following 172 posts

Wishlist on steam: store.steampowered.com/app/4422410/…

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Aidan Junior @aidanjunior.bsky.social · 23/09/2026
Super excited about this change, which was mainly made to make development easier: a way to dynamically change the time of day and the so-called “surged lightning sky.” Just changing the water and sky colors makes a huge difference to the whole vibe. #indiegame #gamedev #pixelart
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Aidan Junior @aidanjunior.bsky.social · 22/09/2026
One of Aidan's powers you unlock later on is Kill-Sight. All enemies die just by looking at them... just kidding. I needed to add a kill-all button for debug purposes, but ngl, looks kinda epic!
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Aidan Junior @aidanjunior.bsky.social · 17/09/2026
In 30 days, we'll be playing the most recent version of the game! 2 levels, 1 boss... basically an early version of the Steam demo that will be released next year. Save the date! 🎮 youtube.com/live/yDZUUPq...
youtube.com
Playtesting the Aidan Junior Steam Demo | 2.5D Beat ’Em Up
YouTube video by Chap.C Games
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Aidan Junior @aidanjunior.bsky.social · 16/09/2026
Since I already accidentally revealed the improved menu in last night's stream, here's a quick before-and-after comparison. Step by step, the game is improving! #uidesign #gamedesign #indiegame
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Aidan Junior @aidanjunior.bsky.social · 15/09/2026
The first piece of artwork I still have (2010) vs. the current version of the character Aidan Junior in the game. #pixelart #gamedesign #gamedev
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Aidan Junior @aidanjunior.bsky.social · 14/09/2026
The difference between the Blender file and the in-game result is huge. Level 02 is coming along nicely! #gamedesign #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 11/09/2026
Wasn't happy with the "crystal foundations." The platforms will now be cracked and unstable. It adds a lot to the unique feel of this biome. #pixelart #3d #indiegame
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Aidan Junior @aidanjunior.bsky.social · 08/09/2026
2 levels in, and these are all the "somewhat" finished characters/NPCs. How many are we going to end up with when all 24 levels are completed!? #pixelart #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 07/09/2026
Check out the latest devlog! Parrots, wasps, and hornets have been added: youtu.be/HbdZG5FHw_g #indiegame #gamedev #pixelart
youtu.be
New Enemies, Platforming & Level 2 | Aidan Junior Godot Devlog
YouTube video by Chap.C Games
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Aidan Junior @aidanjunior.bsky.social · 04/09/2026
A new devlog is incoming, showcasing more of Level 2, three different enemies, new background NPCs, and more. Stay tuned! #gamedesign #pixelart #indiegame
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Aidan Junior @aidanjunior.bsky.social · 28/08/2026
There was something missing at the start of Level 2... Parrots! Yes, the game needs parrots! #pixelart #gamedev #indiegame
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Aidan Junior @aidanjunior.bsky.social · 27/08/2026
Here are some WIP screenshots from Level 2! Mysterious purple crystals have lifted the houses and islands into the sky. It’s coming along nicely. #IndieGame #GameDev #Godot #WIP
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Aidan Junior @aidanjunior.bsky.social · 26/08/2026
Benjamin (@bennyreboot.bsky.social) who makes the music for the game, found inspiration while on holiday and created some gorgeous concept art for the different biomes. Which biome do you like the most? 👀
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Aidan Junior @aidanjunior.bsky.social · 12/08/2026
Used my phone to add some quick color to the original black-and-white sketch while I’m away from my computer. Just a little preview, but the first boss is getting there! Meet the “Mega Surged Crab”! 🦀
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Aidan Junior @aidanjunior.bsky.social · 10/08/2026
Can’t help myself while on holiday. 😅 An early WIP of the Mega Surged Crab, the boss of the first world! It can charge at you, snap its claws, launch projectiles from the crystals on its back, and shoot a beam from its horns! #gamedev #indiegame #concept
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Aidan Junior @aidanjunior.bsky.social · 05/08/2026
Things will be a little quieter here over the next two weeks while I’m on holiday. See you when I’m back!
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Aidan Junior @aidanjunior.bsky.social · 05/08/2026
Things will be a little quieter here over the next two weeks while I’m on holiday. See you when I’m back!
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Aidan Junior @aidanjunior.bsky.social · 04/08/2026
Biomes will look completely different, but levels within the same biome should also have their own unique feel. Here’s the difference between Levels 1 and 2. Early artwork / WIP. #gamedesign #artwork #gamedev
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Aidan Junior @aidanjunior.bsky.social · 28/07/2026
A super-early WIP of the projectile attack for the “hyper-surged” hornet. It still needs a lot of work, but it’s already fun to play against! #gamedesign #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 21/07/2026
The wasp took my project hostage. I still couldn’t get it quite right. We needed a bigger enemy, but the small design was too cute to ditch. So now we have a wasp and a hornet. I’ll probably use both! Art is still WIP. #pixelart #gamedesign #indiegame
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Aidan Junior @aidanjunior.bsky.social · 17/07/2026
Forget about yesterday’s wasp design. It wasn’t in line with the other characters and felt too flat. All the characters are slightly rotated toward the camera, and the animation was also too static. Here’s the improved version! #pixelart #gamedesign #indiegame
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Aidan Junior @aidanjunior.bsky.social · 16/07/2026
The wasp will have two variants: a default version that flies around and lunges at you, and a “hyper-surge” version with a projectile attack. This variant will also explode when defeated. #characterdesign #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 15/07/2026
Working on the Wasp right now. The default version will pick a target, display a target indicator on the ground, and then lunge towards you. The special “Hyper-Surged” version can also launch energy spikes that explode when they hit the ground. #gamedev #indiegame
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Aidan Junior @aidanjunior.bsky.social · 13/07/2026
Level 02 production is underway! While the game is a beat ’em up at heart, we’ll be sprinkling in some puzzle and platforming gameplay here and there. In this case, Level 02 will feature some classic platforming! #gamedev #indiegame #leveldesign
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Aidan Junior @aidanjunior.bsky.social · 08/07/2026
Level 2 development has started. This sky map plays like a classic platformer with wasps, then returns to the surface for waves of enemies, a new time of day, and fresh colors. More soon! #gamedev #indiegame #gamedevelopment
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Aidan Junior @aidanjunior.bsky.social · 07/07/2026
A new devlog has been uploaded: I Added Arcade Lives, Revives & New Combat to My 2.5D Beat 'Em Up youtu.be/VnFzFv5nutI
youtu.be
I Added Arcade Lives, Revives & New Combat to My 2.5D Beat 'Em Up
YouTube video by Chap.C Games
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Aidan Junior @aidanjunior.bsky.social · 06/07/2026
The demo will feature 2 levels and a boss. These are the enemies you'll encounter along the way. I still need to design the final boss, bringing the total to 7 unique enemy types in the demo. #indiegame #gamedesign #pixelart
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Aidan Junior @aidanjunior.bsky.social · 03/07/2026
Super happy with this! The first pass of Aidan's dodge and Ray's counter moves is done. Aidan can roll through enemies using invincibility frames. Ray counters attacks with a katana-style slash that lands a moment later... because of swagger. 😎 (Animations are WIP) #gamedesign #gamedev #indiegame
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Aidan Junior @aidanjunior.bsky.social · 02/07/2026
Biggest inspirations behind Aidan Junior: Half-Life: In-game storytelling. Smash Bros.: Aerial combat and the core combat system. TMNT: Shredder's Revenge: Retro beat 'em up action and fast-paced gameplay. What game inspired you?
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Aidan Junior @aidanjunior.bsky.social · 01/07/2026
Mystic Whale reveal! It barely fits in the frame. These majestic creatures are one with the island, drawing their strength from its ancient energy. They will play a crucial role in guiding Aidan Junior throughout his journey. #pixelart #gamedesign #indiegame
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Aidan Junior @aidanjunior.bsky.social · 30/06/2026
It's time to improve the combat! Pass 1: adding Aidan's dodge move and Ray's counter move. The video shows Aidan's dodge move, both toward and away from the enemy. The animation is still very early WIP, so expect it to change quite a bit. #gamedev #gameplay #combat
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Aidan Junior @aidanjunior.bsky.social · 29/06/2026
The checkpoint pillar I was working on isn't a checkpoint pillar anymore! It's now an energy recharge pillar that charges your special gauge and a revive pillar that brings back a downed second player in co-op. #pixelart #gamedesign #gamedev
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Aidan Junior @aidanjunior.bsky.social · 26/06/2026
The demo later this year needs checkpoints. Conduit Crystals have been collected by the island's inhabitants. They glow when a highly sensitive being walks by, lighting up blue for Tide or red for Surge. They're checkpoint objects but we love giving even the smallest gameplay systems their own lore.
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Aidan Junior @aidanjunior.bsky.social · 25/06/2026
The official Aidan Junior Steam trailer is here! A 2.5D action adventure with Smash Bros.-style combat, handcrafted pixel art, local co-op, and boss battles. Wishlist on Steam and join Discord for alpha playtests! youtu.be/vgcm83W5_dk?... #indiegame #gamedev #pixelart #indiedev #Steam #BeatEmUp
youtu.be
Aidan Junior Alpha Demo Test Trailer | Smash-Like Beat 'Em Up Adventure Game
YouTube video by Aidan Junior
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Aidan Junior @aidanjunior.bsky.social · 24/06/2026
Crab alert! The game is going to feature at least 4 crabs, each with different behavior / AI. One crab is still waiting to be designed: a big boss-type crab.🦀 #pixelart #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 23/06/2026
The Bullhorn Crab didn't always look the way it does now. Which version do you prefer? #pixelart #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 22/06/2026
The Steam page desperately needs a trailer and new screenshots. Even though we only have two levels so far, we recorded a full playthrough of Level 1 at two different times of day. We'll be editing a teaser trailer soon. Which one are you vibing with more? #pixelart #gamedev #indiegame #gamedesign
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Aidan Junior @aidanjunior.bsky.social · 17/06/2026
Just 3 more to reach 100 wishlists! Who'll be our 100th wishlister? 👀 If you're into indie games, retro games, and classic beat 'em up action, check out Aidan Junior and wishlist it! Link in the comments. 🚀 #IndieGame #BeatEmUp #RetroGame #IndieDev #SteamWishlist #PixelArt #Gaming
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Aidan Junior @aidanjunior.bsky.social · 16/06/2026
We've made massive progress over the last month or so. Check it out in our latest indie game devlog and tell us what you think! youtu.be/tP-APaEtDEU
youtu.be
You NEED to See the Progress on My Godot Brawler - Indiegame Devlog
YouTube video by Chap.C Games
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Aidan Junior @aidanjunior.bsky.social · 16/06/2026
During yesterday's quick doodle livestream, we created some background islands. It's been really interesting experimenting with a mix of pixelated 3D and pixel art. #indiegame #gamedev #pixelart
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Aidan Junior @aidanjunior.bsky.social · 11/06/2026
🎵 Meet Pat 🎵 A hopeless romantic with a guitar and a dream. Every morning before sunrise, he serenades the love of his life from beneath her balcony. Charming or just a little too early? You decide. ❤️🎸 #indiegame #gamedev #pixelart #gamedesign
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Aidan Junior @aidanjunior.bsky.social · 10/06/2026
Missed the Early Alpha Level 01 stream? @itsbennyretro.bsky.social put together a highlights video featuring some of the best moments. Check it out! youtu.be/EVNyskJ56T4?...
youtu.be
Can We Beat Our Game While Staying Relaxed? Aidan Junior Cozy Stream
YouTube video by Benny Retro
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Aidan Junior @aidanjunior.bsky.social · 10/06/2026
We're not 100% happy with the water and lighting yet. Here's a first test with improved water and lighting. It's still a work in progress, but already a big improvement for the early dawn levels. Later levels will have a very different look and feel. #gamedev #indiegame #pixelart
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Aidan Junior @aidanjunior.bsky.social · 09/06/2026
Turns out, designing massive creatures in pixel art is quite tough! This is a work in progress of the magical whale in Aidan Junior. It still needs a lot of work! 🐋 #pixelart #gamedev #indiegame
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Aidan Junior @aidanjunior.bsky.social · 07/06/2026
At 20:00 CET, we'll be joining @itsbennyretro.bsky.social's YouTube channel live for our very first early alpha playthrough of Aidan Junior's opening level. We're excited to finally show what we've been building👀 See you there! #indiegame #gamedev #indiegamedev #godotengine
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Aidan Junior @aidanjunior.bsky.social · 05/06/2026
Meet Kiwi... ehh, Professor Kiwi. Specialized in wildlife, nature, fruits, and more. In the first level, Kiwi is researching why the island's fruits have started to glow, emit energy, and even seem to have healing properties. ✨ Oh, and these aren't ears, btw! 😄 #indiegame #gamedev #pixelart
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Aidan Junior @aidanjunior.bsky.social · 04/06/2026
A few more days! This Sunday, June 7 at 20:00 CET, we'll be joining @itsbennyretro.bsky.social live on YouTube for our very first early alpha playthrough of Aidan Junior's opening level. While we get everything ready, enjoy one more sneak peek from the world we're building. 👀 #indiegame #gamedev
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Aidan Junior @aidanjunior.bsky.social · 03/06/2026
Only a few days to go! This Sunday, June 7 at 20:00 CET, we'll be showing off our very first level during an early alpha playthrough live on @itsbennyretro.bsky.social's YouTube channel. Until then, here's another little glimpse of what awaits in the world of Aidan Junior. 👀
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Aidan Junior @aidanjunior.bsky.social · 02/06/2026
This Sunday, June 7 at 20:00 CET, we'll be taking our very first level for a spin in an early alpha playthrough on @itsbennyretro.bsky.social's YT channel! 🎮🐢 Link in the comments. In the meantime, here's a little sneak peek of what's coming ...
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Aidan Junior @aidanjunior.bsky.social · 01/06/2026
The Bullhorn Crab is no joke. It charges like a raging bull, blocks incoming attacks, and punishes careless players. Watch its movement carefully and wait for the right opening if you want to take it down. #gamedev #indiegame #pixelart
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