Agent Fuse @agentfuse.bsky.social · 15/01/2026Not an artist in the traditional sense, but when it comes to level design (or rather, environmental design), I think I have a very strong grasp of atmospheric lighting. It's the part of the process where things start to come together, and I'm able to do most of it entirely intuitively. 173
Agent Fuse @agentfuse.bsky.social · 21/10/2025you should play Voices of the Void, it would be a good time I think. (picture definitely unrelated) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Finally, the results. The three best economies in the Capital Wasteland are Rivet City, due to its security and diverse workforce, Megaton, due to its stability and trade route access, and Canterbury Commons, due to the immense potential that could be unlocked. (11/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024And last but not least, Underworld, the ghoul town. Despite being in the middle of DC and all its residents being ghouls, Underworld is actually the third most populated town in the Capital Wasteland. Unfortunately, most of the population lives in relative squalor. (10/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Rivet City is the largest city in the Capital Wasteland, and it's easy to see why. It's well defended with a large police force and has a steady supply of fresh food and water thanks to the science lab. This is certainly the best place to work, if you can get there safely, that is. (9/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024The Republic of Dave is a (nominally) democratic settlement run by President Dave. Though it's opened up to trade caravans recently, the settlement remains mostly isolated, with its residents being fed propaganda. Concerningly, more than half of the population are Dave's children. (8/12) 210
Agent Fuse @agentfuse.bsky.social · 31/12/2024Megaton, one of the core settlements of the Capital Wasteland. Despite its ramshackle appearance, it's grown significantly and has become a main stop for caravans. There's a lot of room to expand, though newcomers may find it difficult to find a foothold. (7/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Little Lamplight is a *unique* settlement in that it's entirely populated by children. The economy is surprisingly diverse, though its isolationist nature and aggressive stance towards adults means there's little opportunity to be had for the average person. (6/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Technically, Canterbury Commons is a trade center for the Capital Wasteland, but you wouldn't know it by looking at it. The residents haven't fully taken advantage of its trade position, even before the superheroes started fighting in the streets. There's potential, but it's largely wasted. (5/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Big Town is a ramshackle little settlement made up of outcasts from the nearby Little Lamplight (which will have its own slide soon). Despite its small population, its unemployment rate is relatively high, and the dangers of mutant raids don't make this town an attractive option. (4/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024First off, the quaint but strange town of Andale. Not quite sure what's going on here, but it's probably best you avoid seeking employment here. The town is very isolated, and its economy is very limited. It seems they only focus on feeding themselves and that's it. (3/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024Once again, establishing the conditions & rules of the census. Notably, I added a condition for population size, since there a good number of towns in FO3 that have very small populations, such as Girdershade (2 residents) and Arefu (4 residents). (2/12) 110
Agent Fuse @agentfuse.bsky.social · 31/12/2024As a follow-up to my previous thread, we will now be looking at the Bureau of Labor Statistics' census data for the Capital Wasteland. Again, inspired by @anyaustin.bsky.social. This one is interesting due to how varied Fallout 3's settlements can be, for better or for worse. (1/12) 173
Agent Fuse @agentfuse.bsky.social · 30/12/2024At last, here are the 3 best economies in the Mojave Wasteland. Freeside, for its bustling environment and large number of tourists. Novac, for its promising future and excellent location. Goodsprings, for its hardworking populace and quiet agrarian lifestyle. 280
Agent Fuse @agentfuse.bsky.social · 30/12/2024Finally, we have Jacobstown, a quiet mountain retreat inhabited almost exclusively by mutants. Most effort here is taken to protect the community from outsiders, with many mutants being suspicious or hostile to humans. You may find some work assisting in the Nightkin relief effort, however. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024The New Vegas Sewers could hardly be considered a "settlement", but it is home to a large number of disparate communities. Everyone here is just barely getting by, with the only employer in the region being the Thorn. You may have luck gambling on the fights or becoming a guard for the Thorn. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024North Vegas Square is arguably one of the most destitute settlements in the Mojave. Though they have the same fierce independence as Westside, they don't have the infrastructure to sustain themselves. As a result, many living here often turn to crime just to get by. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024Westside is a fiercely independent settlement located in the ruins of West Vegas. Though the town is self-sufficient thanks to its farming Co-Op, many still struggle to find significant employment. The nearby Fiends also make this a dangerous place to live, though the Militia keeps them at bay. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024Freeside is a bustling city located just outside of the New Vegas Strip, and as such has a large and varied economy. However, due to the lack of civilian infrastructure, many desperate residents have turned to crime, making this city quite dangerous to live in. There's opportunity, but be careful. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024Next up, the highway stopping point of Novac. Located along a major trade route, Novac is a promising settlement that is likely to see significant growth thanks to its advantageous location, both along the trade route and nearby many sources of high value salvage. 170
Agent Fuse @agentfuse.bsky.social · 30/12/2024First off is the quiet town of Goodsprings. Originally a mining settlement, the town has eventually grown into a primarily agricultural economy reliant on trade with the outside world for most non-agricultural goods. A nice place if you're looking to settle down and start a farm. 180
Agent Fuse @agentfuse.bsky.social · 30/12/2024First off, the Conditions & Rules and the locations deemed eligible for the census. All details about my criteria can be found in the first image, and each location chosen for the census can be seen in the second. Now, onto the towns and settlements. 1100
Agent Fuse @agentfuse.bsky.social · 30/12/2024Today, inspired by @anyaustin.bsky.social, I bring you the Bureau of Labor Statistics' census data for the Mojave Wasteland. Featuring (most) of the settlements found across the Mojave. 212720
Agent Fuse @agentfuse.bsky.social · 07/12/2024Lil' teaser for Kingman - did a lot of work on the Pip-Boy map today (mostly outlining roads and railways), so here it is! It's still WIP and has some work to be done, mainly past the world borders. You can also see how many marked locations there are - a lot! (And many more unmarked ones, too) 3132
Agent Fuse @agentfuse.bsky.social · 30/11/2024Seriously, the level of detail the devs of 76 put into these pylons is super interesting and cool to see. For example, in forested regions, you'll notice that there's a big gap in the forest under the pylon wires, which is something that happens in real life! 140
Agent Fuse @agentfuse.bsky.social · 30/11/2024In today's edition of my plagiarism of @anyaustin.bsky.social, I did an electrical pylon survey of the Commonwealth and Appalachia (Fallout 4 and 76 respectively). FO4 was pretty boring, but 76 was very interesting! (You'll need to zoom in on the 76 map, it's very large.) 191
Agent Fuse @agentfuse.bsky.social · 29/11/2024I hope @anyaustin.bsky.social knows what he has done by making those GTA power infrastructure videos, now I have to do it for Fallout. So, here's the map of electrical pylons, substations, and power plants in Fallout 3 and New Vegas. (You'll need to zoom in to get any level of detail.) 3266
Agent Fuse @agentfuse.bsky.social · 17/11/20246/19/23 (Kingman): 6/18 on the last post, not 5/18, damnit. Anyways, these Arizona National Guard billboards were made by my friend Twiichii and I - he made the base artwork, and I made the graffiti'd version. The design was based off of a very, *very* rough sketch I made. 040
Agent Fuse @agentfuse.bsky.social · 17/11/20246/18/23 (Kingman): Another birthday, more signs. I mentioned it in the original post, but the way I did the cazador sign was by taking a Cazador PNG and applying various filters to make it look painted, and even then it looked surprisingly accurate. So that's being justified with artistic scrappers. 140
Agent Fuse @agentfuse.bsky.social · 17/11/20245/18/23 (Kingman): This was perhaps the most significant environmental redesign in Kingman's development. I'd long been unhappy with the main road and ended up flattening the whole area to remake it from scratch. The third image shows how the longest path was the "correct" one in the old design. 100
Agent Fuse @agentfuse.bsky.social · 17/11/20242/19/23 (Kingman): Back to Vault 20, the Overseer's office is actually interesting. Not only is the Overseer terminal functional thanks to my friend @hopper31.bsky.social, but I also retextured the room variant in Vault 101 to get the display panel in the 2nd image. Normally it's clean and green. 110
Agent Fuse @agentfuse.bsky.social · 17/11/20242/17/23 (Haunted Casino): Turning the lights off is something I knew I wanted to do (again inspired by the Minecraft mod video), and I had to tinker with it a lot to get it looking right. I ended up having to swap between two custom lighting templates to ensure that the darkness was properly dark. 100
Agent Fuse @agentfuse.bsky.social · 17/11/20242/17/23 (Haunted Casino): To get inspiration for the mod and especially the basement, I watched a lot of urbex videos - in fact, the water leaking from the ceiling is directly inspired by an urbex video I watched. The fuse box model was custom made and very difficult to get working properly. 110
Agent Fuse @agentfuse.bsky.social · 17/11/20242/16/23 (Haunted Casino): Oops, last post was 2/14, not 2/25. Fun fact about the Haunted Casino's development: it was inspired by a Minecraft mod video by @doctor4t.dev where they recreated Phasmophobia. Go check out their video to see what inspired me! www.youtube.com/watch?v=ygWA... 110
Agent Fuse @agentfuse.bsky.social · 17/11/20242/25/23 (Haunted Casino): The first teaser for Haunted Casino! I had been working on this mod since October of 2022, and it's still my favorite project that I've released. It was such an interesting and unique project to tackle, with a lot of custom asset work that I learned a lot from. 110
Agent Fuse @agentfuse.bsky.social · 17/11/20242/14/23 (Kingman): Vault 20 took a *long* time to get a good design to work with, which is why there was such a long gap between updates. I wanted the vault to look unique, so I went with a detailed and bright lighting palette and put a lot of detail into the clutter work. 120
Agent Fuse @agentfuse.bsky.social · 17/11/20248/5/22 (Kingman): This one, the Kingman Airport, is still up there in the list of my favorite interiors for Kingman. I made it around the time I was replaying Fallout 3, and I took a lot of inspiration from it regarding clutter and lighting. You'll see a lot of FO3-style hidden items around Kingman. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20248/3/22 (Kingman): The final remake of the trainyard location (so far, at least). This one I was finally happy with, though I did make a few more tweaks here and there. I particularly like the meeting room, it has a very grand feeling to it. 340
Agent Fuse @agentfuse.bsky.social · 14/11/20246/21/22 (Kingman): These were interesting to make - I had to reverse engineer how the severed limb NCR trooper armors in the base game were made, and then apply that to two new armors for characters in Kingman. 120
Agent Fuse @agentfuse.bsky.social · 14/11/20246/20/22 (Kingman): More signs! Signs were (and are) very fun to make, okay? I ended up remaking the Sheriff's Department sign later down the line, but every other sign here is mostly the same. I'm particularly happy with the church sign, I think. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20246/19/22 (Kingman): June was the sign month apparently. All of these are technically retextures of the Neon Signs from the base game (internally known as "NoSo"). Also yes, the Roadway Inn sign is misspelled. Don't worry about it. 120
Agent Fuse @agentfuse.bsky.social · 14/11/20246/18/22 (Kingman): My birthday! I apparently spent that day making signs, which sounds about right. I actually ended up remaking the Kingman Mining Corporation sign to use better techniques that I learned later on. The new one is the last image. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20246/17/22 (Spooky Test): This was the result of me experimenting with giving mannequins glowing eyes. During the process, I messed up with the emittance value of one of them, and accidentally made its whole body glow, which was very funny looking. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20243/15/22 (NV Heists): It's heist time! I made a bunch of armors today, utilizing suits from the Moraelin Professional Suits modders resource and security vests, as well as (at the time) the Heister suit from Tammer's armors, which I later remade myself. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20242/2/22 (Kingman): This fallout shelter location was very fun to make and involved a lot of creative asset usage. It also features a new tile set (just the basement kit with brick walls). The cots are just rotated with the chains just barely hidden inside the walls. 120
Agent Fuse @agentfuse.bsky.social · 14/11/20241/30/22 (Kingman): Filling out a worldspace is tricky, since you have to balance making it feel like a desert while still making it interesting to explore. In Kingman, the worldspace is full of small areas to discover, often with environmental stories or bits of loot. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20241/29/22 (Kingman): This update was rather significant, seeing a complete remake of a very old part of the mod. I was never satisfied with the overpass I originally made, and this was a big step towards making it look way, way better. 110
Agent Fuse @agentfuse.bsky.social · 14/11/20241/26/22 (Kingman): My search for a fitting outfit for the Priestesses of Mars was complete that day (kind of, I found the headdress a few days later). The outfit is a modified version of the BoS Scribe outfits, and the headdress is from YanL's mod "A Fresh Start", modified slightly. 110