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Agent Fuse

@agentfuse.bsky.social
122 followers 91 following 99 posts

Fallout New Vegas Modder & Level Designer Find my mods here: www.nexusmods.com/users/24278354 Main YouTube: www.youtube.com/@agentfuse6416 Secondary YouTube: www.youtube.com/@AgentFuse2 Profile Picture by @starscarp.bsky.social

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Agent Fuse @agentfuse.bsky.social · 15/01/2026
Not an artist in the traditional sense, but when it comes to level design (or rather, environmental design), I think I have a very strong grasp of atmospheric lighting. It's the part of the process where things start to come together, and I'm able to do most of it entirely intuitively.
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Agent Fuse @agentfuse.bsky.social · 21/10/2025
you should play Voices of the Void, it would be a good time I think. (picture definitely unrelated)
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Agent Fuse @agentfuse.bsky.social · 25/09/2025
I may not be diagnosed, but I am peer reviewed.
Person 1 (P1): (Posts a gif of "You take a sip from your trusty Vault 13 Canteen" message, with a ceiling visible in the background)

Agent Fuse: why you drinkin in the Ultra Luxe basement kitchen
I think it is at least, its the one of the only places in NV that uses that tile kit

P1: Bitch how do YOU know that's the ultra luxe basement /ref

Agent Fuse: I have a mental collection of every cell in New Vegas

P1: Least autistic New Vegas modder 

Agent Fuse: also I was right (posts a screenshot of the exact location in-game)

P1: Dammnnn
I just stole the only vault 13 canteen gif I could find

Person 2 (P2): Impressive my god

Agent Fuse: listen
it ain't diagnosed, but I'm pretty sure

Person 3 (P3): fuse please
you posted an image that has the same angle

P2: The way I weezed at that it literally is the exact same angle-
Where'd you get the pic?

Agent Fuse: I went there in the GECK
which I already had open

P2: So you found the right tile and got the exact same angle within a MINUTE of you commenting where you thought it was
That is... horrifyingly impressive memory-

P1: You may not be diagnosed but you are peer reviewed

P2: 10s across the board, boss
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Finally, the results. The three best economies in the Capital Wasteland are Rivet City, due to its security and diverse workforce, Megaton, due to its stability and trade route access, and Canterbury Commons, due to the immense potential that could be unlocked. (11/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
And last but not least, Underworld, the ghoul town. Despite being in the middle of DC and all its residents being ghouls, Underworld is actually the third most populated town in the Capital Wasteland. Unfortunately, most of the population lives in relative squalor. (10/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Rivet City is the largest city in the Capital Wasteland, and it's easy to see why. It's well defended with a large police force and has a steady supply of fresh food and water thanks to the science lab. This is certainly the best place to work, if you can get there safely, that is. (9/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
The Republic of Dave is a (nominally) democratic settlement run by President Dave. Though it's opened up to trade caravans recently, the settlement remains mostly isolated, with its residents being fed propaganda. Concerningly, more than half of the population are Dave's children. (8/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Megaton, one of the core settlements of the Capital Wasteland. Despite its ramshackle appearance, it's grown significantly and has become a main stop for caravans. There's a lot of room to expand, though newcomers may find it difficult to find a foothold. (7/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Little Lamplight is a *unique* settlement in that it's entirely populated by children. The economy is surprisingly diverse, though its isolationist nature and aggressive stance towards adults means there's little opportunity to be had for the average person. (6/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Technically, Canterbury Commons is a trade center for the Capital Wasteland, but you wouldn't know it by looking at it. The residents haven't fully taken advantage of its trade position, even before the superheroes started fighting in the streets. There's potential, but it's largely wasted. (5/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Big Town is a ramshackle little settlement made up of outcasts from the nearby Little Lamplight (which will have its own slide soon). Despite its small population, its unemployment rate is relatively high, and the dangers of mutant raids don't make this town an attractive option. (4/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
First off, the quaint but strange town of Andale. Not quite sure what's going on here, but it's probably best you avoid seeking employment here. The town is very isolated, and its economy is very limited. It seems they only focus on feeding themselves and that's it. (3/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
Once again, establishing the conditions & rules of the census. Notably, I added a condition for population size, since there a good number of towns in FO3 that have very small populations, such as Girdershade (2 residents) and Arefu (4 residents). (2/12)
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Agent Fuse @agentfuse.bsky.social · 31/12/2024
As a follow-up to my previous thread, we will now be looking at the Bureau of Labor Statistics' census data for the Capital Wasteland. Again, inspired by @anyaustin.bsky.social. This one is interesting due to how varied Fallout 3's settlements can be, for better or for worse. (1/12)
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
At last, here are the 3 best economies in the Mojave Wasteland. Freeside, for its bustling environment and large number of tourists. Novac, for its promising future and excellent location. Goodsprings, for its hardworking populace and quiet agrarian lifestyle.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
Finally, we have Jacobstown, a quiet mountain retreat inhabited almost exclusively by mutants. Most effort here is taken to protect the community from outsiders, with many mutants being suspicious or hostile to humans. You may find some work assisting in the Nightkin relief effort, however.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
The New Vegas Sewers could hardly be considered a "settlement", but it is home to a large number of disparate communities. Everyone here is just barely getting by, with the only employer in the region being the Thorn. You may have luck gambling on the fights or becoming a guard for the Thorn.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
North Vegas Square is arguably one of the most destitute settlements in the Mojave. Though they have the same fierce independence as Westside, they don't have the infrastructure to sustain themselves. As a result, many living here often turn to crime just to get by.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
Westside is a fiercely independent settlement located in the ruins of West Vegas. Though the town is self-sufficient thanks to its farming Co-Op, many still struggle to find significant employment. The nearby Fiends also make this a dangerous place to live, though the Militia keeps them at bay.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
Freeside is a bustling city located just outside of the New Vegas Strip, and as such has a large and varied economy. However, due to the lack of civilian infrastructure, many desperate residents have turned to crime, making this city quite dangerous to live in. There's opportunity, but be careful.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
Next up, the highway stopping point of Novac. Located along a major trade route, Novac is a promising settlement that is likely to see significant growth thanks to its advantageous location, both along the trade route and nearby many sources of high value salvage.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
First off is the quiet town of Goodsprings. Originally a mining settlement, the town has eventually grown into a primarily agricultural economy reliant on trade with the outside world for most non-agricultural goods. A nice place if you're looking to settle down and start a farm.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
First off, the Conditions & Rules and the locations deemed eligible for the census. All details about my criteria can be found in the first image, and each location chosen for the census can be seen in the second. Now, onto the towns and settlements.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
Today, inspired by @anyaustin.bsky.social, I bring you the Bureau of Labor Statistics' census data for the Mojave Wasteland. Featuring (most) of the settlements found across the Mojave.
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Agent Fuse @agentfuse.bsky.social · 30/12/2024
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Agent Fuse @agentfuse.bsky.social · 07/12/2024
Lil' teaser for Kingman - did a lot of work on the Pip-Boy map today (mostly outlining roads and railways), so here it is! It's still WIP and has some work to be done, mainly past the world borders. You can also see how many marked locations there are - a lot! (And many more unmarked ones, too)
A Pip-Boy world map view of Kingman, showing many marked locations scattered around a new worldspace map.
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Agent Fuse @agentfuse.bsky.social · 30/11/2024
Seriously, the level of detail the devs of 76 put into these pylons is super interesting and cool to see. For example, in forested regions, you'll notice that there's a big gap in the forest under the pylon wires, which is something that happens in real life!
A screenshot of Fallout 76, showing a mountainous forest with an electricity pylon going through it. The area underneath the wires has been cleared out, with forest to either side.An image of electrical pylons going through a forest. The area underneath the wires has been cleared out, with forest to either side.
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Agent Fuse @agentfuse.bsky.social · 30/11/2024
In today's edition of my plagiarism of @anyaustin.bsky.social, I did an electrical pylon survey of the Commonwealth and Appalachia (Fallout 4 and 76 respectively). FO4 was pretty boring, but 76 was very interesting! (You'll need to zoom in on the 76 map, it's very large.)
A map of Fallout 4's Commonwealth, with markers disp
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Agent Fuse @agentfuse.bsky.social · 29/11/2024
I hope @anyaustin.bsky.social knows what he has done by making those GTA power infrastructure videos, now I have to do it for Fallout. So, here's the map of electrical pylons, substations, and power plants in Fallout 3 and New Vegas. (You'll need to zoom in to get any level of detail.)
A map of Fallout 3's Capital Wasteland with a marker placed for every electrical pylon, substation, and power plant.A map of Fallout New Vegas' Mojave Wasteland with a marker placed for every electrical pylon, substation, and power plant.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
6/19/23 (Kingman): 6/18 on the last post, not 5/18, damnit. Anyways, these Arizona National Guard billboards were made by my friend Twiichii and I - he made the base artwork, and I made the graffiti'd version. The design was based off of a very, *very* rough sketch I made.
A billboard saying "Come Join Us! Arizona National Guard - Opportunities To Serve Now". The background shows a soldier in combat armor holding a rifle and giving a thumbs up, with snowy mountains as the backdrop.
The same billboard as before, but graffiti'd over with new text. Underneath "Arizona National Guard", the word "Armory" has been painted on in white with a black background. At the bottom, "WE SELL GUNS!" has been painted on in orange, with various painted guns surrounding the text. The soldier has had a smiley face painted on him.
A very rough sketch of the billboard design. A Soldier wearing combat armor in a combat stance wielding a rifle stands to the side. Text reading "Arizona National Guard, Opportunities" is at the top, and below it is, handwritten in red, "To ARM YOURSELF! At the National Guard Armory West of Kingman". The background is a gradient from white to dark blue.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
6/18/23 (Kingman): Another birthday, more signs. I mentioned it in the original post, but the way I did the cazador sign was by taking a Cazador PNG and applying various filters to make it look painted, and even then it looked surprisingly accurate. So that's being justified with artistic scrappers.
A yellow neon sign with large red blocks with white lettering saying "Car Rentals". A red car is painted onto a block above the text. An arrow points down and to the right.A red neon sign with "Jim Goodman & Associates" written over a US Flag with the Statue of Liberty superimposed over it. Above it, "Law Services" is written in cursive. Red graffiti has been painted on the sign saying "A criminal lawyer".A sign made out of wooden planks reading "Warning CAZADORS Ahead!". The background is painted red, with an artistic depiction of a large black wasp with 4 orange wings and red eyes.The same sign as before, but with one of the planks fallen down. A Discord message from Agent Fuse says "some scrappers are just surprisingly accurate artists is all".
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
5/18/23 (Kingman): This was perhaps the most significant environmental redesign in Kingman's development. I'd long been unhappy with the main road and ended up flattening the whole area to remake it from scratch. The third image shows how the longest path was the "correct" one in the old design.
The remade (and current) version of the highway. A highway goes through the desert landscape with a city visible in the distance. A billboard says "Kingman, AZ". Multiple abandoned cars and trucks litter the road.The old version of the highway. A highway travels through a desert rock canyon, with a sign saying "Kingman, AZ" barely visible in the distance. A car pile-up has occurred on the left side of the highway.A top-down view of the old design of the road. Three paths are outlined in red, with the top 2 paths ending in Xs but the 3rd path, the longest one, ending in a check mark.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/19/23 (Kingman): Back to Vault 20, the Overseer's office is actually interesting. Not only is the Overseer terminal functional thanks to my friend @hopper31.bsky.social, but I also retextured the room variant in Vault 101 to get the display panel in the 2nd image. Normally it's clean and green.
An Overseer's office in a rusted vault. The desk is raised with an escape tunnel accessible below. A workbench is set up to the left with some supplies on it. A large terminal is active behind the desk.A large wall panel showing the status of many rows of information, all lit up in red. The door to the room can be seen to the right.A laundryroom in the vault, with washing machines lining one wall. A table sits in the middle, with baskets and clothing sitting atop it.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/17/23 (Haunted Casino): Turning the lights off is something I knew I wanted to do (again inspired by the Minecraft mod video), and I had to tinker with it a lot to get it looking right. I ended up having to swap between two custom lighting templates to ensure that the darkness was properly dark.
An image of a dark casino lobby. Only the golden carpet and colorful rug is illuminated. In the darkness, an exit sign glows red, providing the only light in the dark.A view of the restaurant with all the lights off. The only illumination comes from the wall of windows letting in light.A view of the kitchen with the lights off where almost nothing is visible. An exit sign glows in the darkness, revealing a door.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/17/23 (Haunted Casino): To get inspiration for the mod and especially the basement, I watched a lot of urbex videos - in fact, the water leaking from the ceiling is directly inspired by an urbex video I watched. The fuse box model was custom made and very difficult to get working properly.
A view of a storage & laundry room in the basement. The walls are chipped, gray brick, barely illuminated by scarce lights. Shelves are cluttered with boxes, and large laundry machines can be seen near the back.A view of the generator room. A large switchboard is against one wall, and nearby it is a fuse box with a green light. Large generators can be seen behind a fence, with an electrical lever to turn them on.A dark basement hallway. Part of the ceiling at the end is collapsed, with a light fixture still on. Water can be seen pouring from the hole in the ceiling onto the rubble below.A narrow, dark hallway with recesses in the side for storage shelves. The floor is cluttered with debris, and a single light illuminates the end of the hall.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/16/23 (Haunted Casino): Oops, last post was 2/14, not 2/25. Fun fact about the Haunted Casino's development: it was inspired by a Minecraft mod video by @doctor4t.dev where they recreated Phasmophobia. Go check out their video to see what inspired me! www.youtube.com/watch?v=ygWA...
An abandoned casino restaurant. Two golden carpets go through the middle of a recessed floor, with tables and chairs lined all around it. Many of the tables still have old utensils and plates on them.Another view of the restaurant, showing the bar with a glowing red neon sign saying "Bar" and a row of windows with dark red curtains over them.A view of the restaurant's front desk. Booths sit opposite of the desk, with two openings on either side of the desk leading to the main restaurant. Black lettering saying "Restaurant" is illuminated by a sconce.A view of the restaurant kitchen, with white brick walls and gray tiled floors. Metal counters run the length of the room, with large metal cabinets tipped over onto it. Kitchenware and old food litter the countertops and floors.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/25/23 (Haunted Casino): The first teaser for Haunted Casino! I had been working on this mod since October of 2022, and it's still my favorite project that I've released. It was such an interesting and unique project to tackle, with a lot of custom asset work that I learned a lot from.
A view of an abandoned casino lobby. A golden carpet runs down the middle with chandeliers hanging above, flanked at both sides by rows of slot machines. Wires hang from the ceiling and some lights are broken.A view of the cashier and check-in desks and the main elevators in the hotel lobby. Red glowing neon signs display over the two desks.A view down a hallway, leading to a door labeled "Lounge" with a red glowing neon sign. A door to the right is blocked by a black metal security gate.A view of the opposite hallway, leading to an unmarked door and a door to the stairs. A door to the left is blocked by a black metal security gate.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
2/14/23 (Kingman): Vault 20 took a *long* time to get a good design to work with, which is why there was such a long gap between updates. I wanted the vault to look unique, so I went with a detailed and bright lighting palette and put a lot of detail into the clutter work.
A room in a vault, lit warmly. Two tables in the middle have crates and equipment placed on them, and there are various lockers and workbenches lining the walls. The floors are covered in debris and litter.A different angle of the previous room, this one showing a missing panel in the wall leading to a side passageway. A painted white arrow points to it.A view of a very narrow passageway behind the walls of the vault. Wires and pipes run through the passage, with a red light visible against the wall.
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Agent Fuse @agentfuse.bsky.social · 17/11/2024
8/5/22 (Kingman): This one, the Kingman Airport, is still up there in the list of my favorite interiors for Kingman. I made it around the time I was replaying Fallout 3, and I took a lot of inspiration from it regarding clutter and lighting. You'll see a lot of FO3-style hidden items around Kingman.
An airport terminal building with a ruined sign that originally said "Kingman Airport" but now says "KI GMAN AIRPOR".A view of the inside of the airport terminal, showing the luggage checking desk and a vaulted ceiling with windows and rows of television screens. The terminal continues beyond, with rows of seats visible.A hallway of the airport terminal, with brightly lit windows on both sides. Two of the windows are boarded up. Rows of seats line the hall.The opposite hallway, with a similar view except one wall of windows is entirely boarded up. At the end of the hall, two vending machines can be seen.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
8/3/22 (Kingman): The final remake of the trainyard location (so far, at least). This one I was finally happy with, though I did make a few more tweaks here and there. I particularly like the meeting room, it has a very grand feeling to it.
Three tables in an area overlooking a pit that is walled off by a chainlink fence. Bright lights shine into the pit. A man is sitting at one of the tables eating food, while slaves wearing rags are visible in the pit.A view of the pit, fenced off with a gate. There is a passageway to the right, with a Legionary standing guard.The entryway into the hall with all the tables. At the end appears to be a bar of some kind, with someone standing behind it. The pit is visible to the right.A large industrial room that has been turned into a meeting place. Red curtains line the walls, with large windows letting in light. A long table with several chairs sits in the middle of the room on top of a red rug. Some of the curtains have a golden bull painted on them. A large chandelier hangs overhead.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
6/21/22 (Kingman): These were interesting to make - I had to reverse engineer how the severed limb NCR trooper armors in the base game were made, and then apply that to two new armors for characters in Kingman.
Leather armor seen in a model viewer, with one of its arms cut off, only a bloody stump remaining.Mercenary outfit seen in a model viewer, with one leg missing, only a bloody stump remaining.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
6/20/22 (Kingman): More signs! Signs were (and are) very fun to make, okay? I ended up remaking the Sheriff's Department sign later down the line, but every other sign here is mostly the same. I'm particularly happy with the church sign, I think.
A red sign in front of a brick building that reads "Kingman Fire Department". Two sigils are at the top on either side of the "Kingman" text.A blue side in front of an office building reading "Kingman Sheriff's Department", with two sigils on either side of the "Kingman" text. A cop car can be seen in the background, as well as a collapsed radio tower.A wooden sign reading "White Cliffs Campsite". In the distance, a camper can be seen, as well as an area built up with Legion scrap walls, a Legion flag flying overhead.A framed sign in front of a church parking lot that reads "Kingman's Church of Jesus Christ of Latter Day Saints".
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
6/19/22 (Kingman): June was the sign month apparently. All of these are technically retextures of the Neon Signs from the base game (internally known as "NoSo"). Also yes, the Roadway Inn sign is misspelled. Don't worry about it.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
6/18/22 (Kingman): My birthday! I apparently spent that day making signs, which sounds about right. I actually ended up remaking the Kingman Mining Corporation sign to use better techniques that I learned later on. The new one is the last image.
A red truck with yellow stripes. The trailer and truck door both have the same symbol, a red atom with the letters "NW" on a white background.A sign shaped like the Route 66 emblem featuring a mining helmet with two pickaxes crossed behind it. The top reads "Kingman Mining Corporation", and smaller font at the bottom reads "ESTD 2022".A rectangular black sign in front of a chainlink fence that reads "Property of the Kingman Mining Corporation, Employee Identification Required." Below it, in red-colored text, it reads "Trespassers will be prosecuted." The emblem from the previous image takes up the left side of the sign.The same sign as before, just with some more detailed weathering and scratches.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
6/17/22 (Spooky Test): This was the result of me experimenting with giving mannequins glowing eyes. During the process, I messed up with the emittance value of one of them, and accidentally made its whole body glow, which was very funny looking.
A row of four mannequins standing in a hallway. Three of them have glowing eyes, but the one on the far right is glowing a very bright white, and its head and hands are a shade of red.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
3/15/22 (NV Heists): It's heist time! I made a bunch of armors today, utilizing suits from the Moraelin Professional Suits modders resource and security vests, as well as (at the time) the Heister suit from Tammer's armors, which I later remade myself.
A member of the Tops Chairmen security team. He's wearing a light gray suit top with black pants, with a bulletproof vest over the suit.A member of the Gomorrah Omerta security team. He's wearing a dark red suit top with dark gray pants, and a bulletproof vest above the suit.A member of the Ultra Luxe White Gloves security team. He's wearing a full black suit with a bulletproof vest over it.A member of the heist crew, wearing a full dark gray suit, bright blue nitrile gloves, and a bulletproof vest. He's also wearing a white clown mask with a light red smile and a checked bandana. There is a duffle bag slung around his shoulder.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
2/2/22 (Kingman): This fallout shelter location was very fun to make and involved a lot of creative asset usage. It also features a new tile set (just the basement kit with brick walls). The cots are just rotated with the chains just barely hidden inside the walls.
An underground fallout shelter, trashed and cluttered. A table has been knocked over, some of the lights aren't working, and trash is littering the floor. A nearby picture of a beach has had a mushroom cloud painted onto the horizon.The corner of the fallout shelter, featuring a table with an activated terminal, its screen glowing green, and a door labeled "Storage". Graffiti has been painted on the walls, with one depicting a mushroom cloud and the other saying "Billy Rules!".The sleeping area of the fallout shelter, featuring 3 alcoves with 4 cots each. Some of the cots have been partially folded up, others are fully down. Trash litters the floor and a crate sits in the middle alcove.The storage room of the fallout shelter. Many metal shelves line the walls, holding empty cans and boxes. A single light bulb illuminates the room in a pale light.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
1/30/22 (Kingman): Filling out a worldspace is tricky, since you have to balance making it feel like a desert while still making it interesting to explore. In Kingman, the worldspace is full of small areas to discover, often with environmental stories or bits of loot.
An aerial view of a ruined shack along a desert highway road. A destroyed truck rests nearby, along with an electrical pylon.A gas station road stop along a cliff wall. A truck is parked along the building, with a makeshift shelter and campfire nearby.A boxcar half-buried in the sand with one door open. "Keep out" is painted on the side, and some crates are visible inside the boxcar.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
1/29/22 (Kingman): This update was rather significant, seeing a complete remake of a very old part of the mod. I was never satisfied with the overpass I originally made, and this was a big step towards making it look way, way better.
An overhead view of a crumbling highway overpass going along a cliffside. Parts of it have fallen down, with bridges crossing the gaps.A highway road built into a cliffside, gradually sloping down.
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Agent Fuse @agentfuse.bsky.social · 14/11/2024
1/26/22 (Kingman): My search for a fitting outfit for the Priestesses of Mars was complete that day (kind of, I found the headdress a few days later). The outfit is a modified version of the BoS Scribe outfits, and the headdress is from YanL's mod "A Fresh Start", modified slightly.
Three women standing in front of a fireplace, clothed in red robes that cover their faces. The walls are draped with red cloth, and there are rows of red cushioned seats before them.Same basic image as the other, except this time the central figure is wearing a large, feathered headdress.
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