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aekobear

@aekobear.blue
659 followers 197 following 709 posts

(made of dirt)

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aekobear @aekobear.blue · 02/10/2026
f-forever? the life of a cat parent is truly grueling. guess I better get started with today's quota
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aekobear @aekobear.blue · 01/10/2026
got a cat
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aekobear @aekobear.blue · 01/10/2026
ghosts? no thank you! skellingtons? not for me! this Halloween's spooky mascot is the Creepy Female
Photo of a packaged product  The label says "Animated Creepy Female" and has a photo of an animatronic woman in a dress with ghostly pale skin and inhuman red eyes.
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aekobear @aekobear.blue · 01/10/2026
i was worried this would ruin my productivity, but she's actually a perfect 25-5 Pomodoro timer! looks like it's time for my next 25-minute break ~
photo of a grey tabby cat standing on my keyboard. There is a code editor on the screen, but that will have to wait.
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aekobear @aekobear.blue · 01/10/2026
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aekobear @aekobear.blue · 20/09/2026
i'm obsessed with niri tiling window manager
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aekobear @aekobear.blue · 17/08/2026
well that's a new one
screenshot of several error messages from Godot. They all say

ERROR: Stack underflow! (Engine Bug)
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aekobear @aekobear.blue · 07/08/2026
also every time i screenshot my google news feed, scientists are doing crimes
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aekobear @aekobear.blue · 07/08/2026
thanks but no thanks, i will continue to weed my garden with a screwdriver, the way the Lord intended
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aekobear @aekobear.blue · 31/07/2026
my favorite map in Halo: Combat Evolved
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aekobear @aekobear.blue · 22/07/2026
hot dogs
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aekobear @aekobear.blue · 18/07/2026
i've been working on some a custom UI framework in #godot that works in world coordinates. Here's the same menu, mounted to the camera and mounted to a physics object. Components can responsively fill anything with bounds- panels, sprites, collision shapes, etc. #screenshotsaturday
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aekobear @aekobear.blue · 06/07/2026
leafcutter bees! they won't leave my pawpaw saplings alone but i can't stay mad at those fuzzy little guys, even if my pawpaws are dying 😭
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aekobear @aekobear.blue · 17/06/2026
their website gives me hope
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aekobear @aekobear.blue · 17/06/2026
fun fact: some countries have entirely eliminated rabies within their borders by vaccinating wildlife this way
A map of rabies-free countries in 2026. Most of europe, australia, new zealand and japan stand out as rabies-free
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aekobear @aekobear.blue · 08/06/2026
thats cool but why are you being weird about their dog?
screenshot of an article entitled "14,400 years ago, five people and a canid entered an Italian cave using line twigs for light"
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aekobear @aekobear.blue · 07/06/2026
i think it's more about distinguishing between up and down in early development, especially in-editor. the *real* issue is that there's no way to set default project settings. i personally would love to no longer need to change node names from PascalCase to snake_case in every single project
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aekobear @aekobear.blue · 06/06/2026
was sick this week so all i've got for #screenshotsaturday is some void spores
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aekobear @aekobear.blue · 31/05/2026
we got saving / loading rockets! we got a working fuel system! we got a detach mechanism for multi-stage rockets! we got wild motion-sickness-inducing camera rotation- wait, was that one in the design document? working as intended, you say? oh okay #screenshotsaturday #godot
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aekobear @aekobear.blue · 30/05/2026
huge haul 🌱 found a guy selling pawpaw saplings by the side of the road too, so giving those a shot
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aekobear @aekobear.blue · 28/05/2026
hi new followers! i'm aekobear and i'm solo-developing Lunarverse- a game where you build your own rocket ships to undertake m̶e̶n̶i̶a̶l̶ ̶l̶a̶b̶o̶r epic quests it's like Kerbal Space Program if KSP were made by someone who got a C in physics
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aekobear @aekobear.blue · 24/05/2026
it's great making a physics game when i don't know anything about physics. is this anti-gravity effect a physics bug or some sort of gyroscope thing? ¯\_(ツ)_/¯ also since i missed it, guess this can be my #screenshotsaturday
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aekobear @aekobear.blue · 21/05/2026
my game's rockets have many parts and it's already getting unwieldy, so I made this prototype Godot plugin to create "tables" of data from a template resource! It's already waaay better than making an array of resources and trying to edit them in the inspector >:3 #godot4 #gamedev
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aekobear @aekobear.blue · 19/05/2026
maybe they've also been listening to a lot of japanese math rock
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aekobear @aekobear.blue · 19/05/2026
my youtube recommendations suddenly started giving me live streams of city council meetings for random cities in the US?
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aekobear @aekobear.blue · 18/05/2026
no NO my pieces
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aekobear @aekobear.blue · 17/05/2026
custom spaceships so you can follow your umapyoi dreams #screenshotsaturday
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aekobear @aekobear.blue · 16/05/2026
yes YES my pieces, they grow!
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aekobear @aekobear.blue · 13/05/2026
made this node which automatically packs a directory full of animation frames into separate sprites and animations which you can individually enable / disable / recolor. i mostly use it for customizable characters with removable equipment
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aekobear @aekobear.blue · 05/05/2026
invoking my most powerful spell to banish adhd for at least 30 minutes
a screenshot of my web browser with many open tabs. a pop up overlay asks if I'm sure I would like to close 253 tabs
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aekobear @aekobear.blue · 02/05/2026
spent the week making this chain for cargo! the built-in physics joints failed me, so i ended up making a custom "rope" joint that applies the forces manually #screenshotsaturday #godot4
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aekobear @aekobear.blue · 01/05/2026
with this one neat trick, degrees can be anything you want them to be c:< doesn't really save you from forgetting to convert though
screenshot of Godot source code. The deg_to_rad and rad_to_deg functions have been modified to convert between radians and cycles instead
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aekobear @aekobear.blue · 23/04/2026
spent all day making this thing that can spool rope in any direction and in any kind of gravity i want you to know that i did the "find the fun" test for my game and found it to be absolutely excruciating. And now I'm working extra hard to bring that misery to the masses
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aekobear @aekobear.blue · 22/04/2026
philosopher
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aekobear @aekobear.blue · 21/04/2026
this is why i can't stand using built-in physics. does anyone know why godot physics 2D would be unstable like this? boxes are RigidBody2D with 100kg mass, planet is a StaticBody2D with polygon collider. The only force I'm applying is gravity. Everything else is default #godot4
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aekobear @aekobear.blue · 17/04/2026
got about this far with my "fully analytical" physics engine before i found the wikipedia page for the three-body problem explaining why a fully analytical physics engine is impossible
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aekobear @aekobear.blue · 03/04/2026
got some duolingo energy here
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aekobear @aekobear.blue · 02/04/2026
lost a whole month of game dev making this little app for watching shows. but it's done and i'm very happy with it! now back to game dev 💪
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aekobear @aekobear.blue · 06/03/2026
game dev
TODO

- add Sun:
  - should be very big
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aekobear @aekobear.blue · 23/02/2026
This kitchen has so much storage space! And since the cabinets are 10ft in the air, it's especially good for anyone who wants to hide their golden goose from humans
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aekobear @aekobear.blue · 20/02/2026
i am the foremost expert when it comes to ghost blues
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aekobear @aekobear.blue · 10/02/2026
catch me on discord chilling in the kid-friendly channels
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aekobear @aekobear.blue · 27/01/2026
i have taken matters into my own hands
a small ceramic space heater has been shoved sideways into the small opening of a basement crawl space. Its tip sensor has been taped over with duct tape so that it'll run while sideways
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aekobear @aekobear.blue · 27/01/2026
little #godot trick i realized today: since scripts hot-reload, you can make a little script that runs an arbitrary command on keypress. then when your game is running, you can modify the code and hit the hotkey to run whatever you want like the Evaluator panel but it works without a breakpoint
extends Node
class_name Repl

func _process(_dt):
  if Input.is_action_just_pressed("repl"):
    do_command()

func do_command():
  print("WALL AT 6,6? ", not $"../walls".get)data(Vector2i(6,6)))
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aekobear @aekobear.blue · 25/01/2026
the bathtub pipes have frozen
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aekobear @aekobear.blue · 23/01/2026
this is how it looks when I don't have random print statements mixed in. being able to see every action in order is awesome
command line output from my game in development. All game actions are listed in order with the exact second they were run, as well as all arguments passed to them. Actions include things like moving, attacking, killing, running ai, going to the next round of combat, etc
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aekobear @aekobear.blue · 23/01/2026
my system logs every action with a timestamp, which ends up being very cool for debugging. EG Chris' sprite disappeared, so I filtered the log by "Chris" and found that at 11.26 seconds, her data was overwritten. I then filter by "@11" to see everything that happened at the 11th second
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aekobear @aekobear.blue · 21/01/2026
i added a little calendar to my time tracker it shows bad days in red so i can feel guilt
screenshot of a command line timetracking tool called clocker. The command "clocker calendar" displays a calendar for January 2026 with various times colored blue, yellow and red.
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aekobear @aekobear.blue · 19/01/2026
what's happening here?
screenshot of a japanese spotify artist. all of their songs have toad from mario edited into their album art
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aekobear @aekobear.blue · 07/01/2026
pathfinding 😎
screenshot of an early development tactical game with lots of placeholder sprites. there are little red and blue guys in a map with grey walls. one guy is selected and white tiles show his walking range. the white tiles stop at walls and continue through doorways, showing that a pathfinding algorithm is in play
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