Greg Wohlwend @aeiowu.com · 27/06/2026watch him disappear here when they do the VAR graphic thing 100
Greg Wohlwend @aeiowu.com · 27/06/2026perhaps i do not understand soccer well enough but isn't #4 for iran (who goes on to score this goal) so completely onsides it's not even in need of review? why was this offsides? the egypt player is so far back and yet VAR samples the foot of the player 2nd from the back? 210
Greg Wohlwend @aeiowu.com · 19/05/2026I took a stab at the @finjico.bsky.social logo way back when. (11/20/2013) 3492
Greg Wohlwend @aeiowu.com · 14/05/2026This is a mockup for a tree based game I was working on with @tylerglaiel.com. I think the idea was sort of tower defense related maybe with genetics? I forget. (4/5/2010) 1241
Greg Wohlwend @aeiowu.com · 12/05/2026Early mockup for what would eventually become TumbleSeed, which just turned 9 last week! (12/12/2014) 3150
Greg Wohlwend @aeiowu.com · 11/05/2026This looks like a mess but I think this is when, after an extra long weekend, I finally figured out how to implement Kepler's equation and simulate somewhat realistic elliptical orbits. (4/2/2024) 030
Greg Wohlwend @aeiowu.com · 08/05/2026Found what the mockup for the game looked like. A classmate in college had a broken laptop screen that looked really cool sorta like this. I'm still proud of how that looks here. (9/8/2008) 020
Greg Wohlwend @aeiowu.com · 07/05/2026Logo for a flash game that never got finished, I think it was about ants taking over the silicon chips in your computer. (9/20/2008) 170
Greg Wohlwend @aeiowu.com · 06/05/2026Here's a mockup for a space game prototype I was working on with @johngroot.bsky.social. (10/26/2022) 030
Greg Wohlwend @aeiowu.com · 05/05/2026Here's what the whole hand in Ridiculous Fishing looks like. (3/7/2013) 2100
Greg Wohlwend @aeiowu.com · 05/05/2026I'm not sure if @loscil.ca used this but this was an idea for the Hundreds soundtrack album cover. (2/26/2013) 130
Greg Wohlwend @aeiowu.com · 01/05/2026Here's a mockup for a game called Protonaut I made with @andymoore.bsky.social. It's a platformer about interacting with molecules/atoms with a level editor for community made levels. It ended up looking a lot weirder than this. (5/18/2009) 020
Greg Wohlwend @aeiowu.com · 30/04/2026Early mockup of Gasketball (a physics basketball h.o.r.s.e. game made by Mike Boxleiter and I that I'd like to restore on the app store eventually). (5/25/2011) 050
Greg Wohlwend @aeiowu.com · 29/04/2026I was trying to make a sequel to Effing Hail (aeiowu.com/archive/effi...) for a bit. In this version, the world scrolls while trying to build up your strength/destruction. (12/27/2017) 030
Greg Wohlwend @aeiowu.com · 28/04/2026Here's a mockup of an ASCII-type game @stfj.net asked me to take a stab at. I think the idea was an RPG where you command flotillas and build them with modules etc. (9/12/2017) 0140
Greg Wohlwend @aeiowu.com · 27/04/2026I'm not exactly sure what this screenshot is about but it's definitely part of the procedural generation for the 2D space exploration prototype we were working on at the time. Likely trying to get those boundaries between clusters of spawned objects. (2/8/2023) 030
Greg Wohlwend @aeiowu.com · 24/04/2026Iso view of a different iteration on that Minesweeper prototype. In this one your body has a limited size and splitting yourself optimally + certain mine configurations have different emergent values (based on the surrounding mine density). (3/20/2019) 040
Greg Wohlwend @aeiowu.com · 22/04/2026Here's a prototype where you control a slime mold consuming mines (by surrounding them) in a Minesweeper world to grow further. (5/9/2018) 0140
Greg Wohlwend @aeiowu.com · 20/04/2026This is a screenshot of the interface I did for our jam entry to TIGJam: Cockpit. The "organs" inside the chicken are all pieces of a functioning HUD. Radar, health, etc. (3/13/2009) 090
Greg Wohlwend @aeiowu.com · 17/04/2026Here's an old portfolio site of mine that included drawing with a LOGO-esque scripting language. I first used it in elementary school on the library computers but didn't connect the dots that that was programming until high school. (9/7/2010) 030
Greg Wohlwend @aeiowu.com · 16/04/2026Here's a mockup for an unreleased game. The "plant cells" are barriers to an unexplored area and their contents hint at the kind of "challenge room" you'd enter along with its risk/reward. Completing a cell destroys it permanently. (7/2/2024) 172
Greg Wohlwend @aeiowu.com · 15/04/2026The bg behind the numbers was me messing around trying to get the same watery feel as one of my favorite logos (by @catdroool.bsky.social) 050
Greg Wohlwend @aeiowu.com · 15/04/2026Here's some unused drafts for Ridiculous Fishing: EX. We were looking at using Gooper for the interface and going against the rigid, angular art style. I still like the idea. (4/14/2023) 4236
Greg Wohlwend @aeiowu.com · 14/04/2026WIP version of Threes from July 2013 where the guys had funny faces and were also as tall as their value (look at the 384). Imagine a 6144 Volleo... 0306
Greg Wohlwend @aeiowu.com · 13/02/2026Awhile ago I wanted to tell a car in front of me their blinker was on so I made Shout Screen. It's completely free, no ads. Check it out, I had a lot of fun taking a little break to make it last month. shoutscreen.app 56118
Greg Wohlwend @aeiowu.com · 11/02/2026I just published a little app for communicating silently at long distances with your phone/tablet called Shout Screen. It's completely free with no ads for iOS and Android. apps.apple.com/us/app/shout... play.google.com/store/apps/d... 052
Greg Wohlwend @aeiowu.com · 09/04/2025anyone use vs code for mac (1.98.2) and know how to fix this? it's been happening ever since they put llm autocomplete into it and i turned it off... 010