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Adel Faure ⏚🍉

@adelfaure.bsky.social
1.3K followers 1.1K following 287 posts

ASCII artist and live coding performer trying to make video games He/him www.adelfaure.net Cookie Collective, Mistigris, Textmode Friends Support me on ko-fi.com/adelfaure No AI, no crypto, no fascism

PostsRepliesMedia
Adel Faure ⏚🍉 @adelfaure.bsky.social · 14/10/2026
#ASCIIart Koopa
Koopa face drawn from ASCII characters. White text on black background. 15 cols 25 rows.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 01/10/2026
Glitchy deaths
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 27/09/2026
Merci :) :) 🙏 Pour le visage je me suis servi d'un convertisseur image vers mode texte avec lequel j'experimente pas mal dernièrement, l'image d'origine c'est ce masque. Je l'ai ensuite travaillé pour avoir un resultat cool avec le convertisseur
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 27/09/2026
Glitching giant red ghost is chasing you #gamedev #pixelart #textmode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 26/09/2026
No need for a cutscene system when you have a room per room static camera #gamedev #pixelart #textmode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 25/09/2026
Found corrupted data around dungeon heart #gamedev #pixelart #textmode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 31/08/2026
Quick text mode redrawn of Jacques Carelman's cop poster from May 68 #textmode #pixelart
A black on white cop silhouette holding a round shield while striking with a baton toward spectator direction. Cop is wearing protective helmet and glasses and is making an ominous expressionless face. Picture is made of 8x8 pixel semigraphic characters giving it a chunky aspect.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 29/08/2026
This Font current version include ASCII, maybe more in the future
white ASCII printable characters on black background using This Font described in the Alt text of previous picture
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 29/08/2026
Made This Font adelfaure.net/fonts/thisfont/
The sentence "Ever dream this font?" is written white on black background. The font is a serif monospace font with a very glitched aspect. Each of its character is made of three columns and five rows of 8x8 pixels bitmap characters.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/07/2026
And here is my character set and color palette
16 colors palette followed by character set containing 256 characters. Including ASCII and lot of semigraphics replacing Latin-1 Supplement and control characters
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/07/2026
To make this picture, I used my own text mode environment/editor called Textor with the help of an image converter I also made. From left to right, the original picture, a modified one in Gimp for better conversion, the conversion result and the final picture polished by hand/keyboard.
Four iterations of the skeleton, drawn in the previous post, showing the process of using a picture converted to text mode as base material. From left to right, the original picture, a modified one in Gimp for better conversion, the conversion result and the final picture polished by hand/keyboard.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/07/2026
Tired Skeleton #textmode #pixelart
Skeleton with a tired posture on black background. This picture is made from 8x8 semigraphic characters, giving a pixelated, chunky, drafty, geometric style. Legs of the Skeleton are fading on the dark background.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 30/06/2026
Hello World, I sent you an ASCII melody. Maybe it's in your spam
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 17/06/2026
Experimenting with making a minimal audiovisual live coding environment in C. (1/2) #livecoding
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 08/05/2026
Doodling
Text mode picture made using semigraphic characters. A litte blue character with a big head is walking in a brown desert. There is big white rocks around it, yellow bushes and a yellow snake. On the right of the image there is a palm tree. The texte "I was walking in the desert" is written in yellow with black background on top center of the picture
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 04/05/2026
Next Sunday, 10 of May, I'll play with @ralt144mi at Chair de Poule in Paris at 7pm. We will perform our live coding project Living Pseudographics. If you are around come see us :) :) :) It is at 141 Rue St Maur More about what we do on adelfaure.net/docs/living_... #livecoding #textmode
A visual featuring on its center nine figurative elements recalling rogue like games elements. from up to down and left to right: a slime king, a golden cup, a dragon face, a map, a room, a trapped floor, a human figure, a stair and a magician. Two long blue arms cross the visual from down to up, almost grabbing the golden cup. On top is written "Living Pseudographics Ralt144MI && Adel Faure", on bottom is writtent "Dimanche 10 mai à 19h au Chair de Poule 141 Rue St Maur, Paris, France". Everything is colored bitmap text mode style
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 24/04/2026
#Textmode Phyllosoma #1bit #pixelart
Black and white bitmap text mode stylized phyllosoma, larval stage of lobster. A thin, flat, and transparent creature, with long legs.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 23/04/2026
An extra design for the Algorave is coming together #textmode #pixelart
view of my custom text mode editor in which a black and white crustacean text mode artwork is in progress. On top of the creature is written 2026 Grrrnd Zero.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 04/04/2026
#ASCIIart Abandoned car I made this for an .nfo commission as header illustration
ASCII art picture of an abandoned car. The Car lies next to a tree without leaves, surrounded by thorns plants
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 02/04/2026
Aquatic creatures in text mode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 02/04/2026
Aquatic creatures in text mode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 02/04/2026
Aquatic creatures in text mode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 02/04/2026
Some details of the creatures involved :
Aquatic creatures in text mode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 02/04/2026
The poster of this year Lyon's Algorave is out ! Printed using risograph thanks to Eidamned and Ralt144mi. If you are in France around May 2nd, book the date for a blast of a night with 44 artists for 12 hours of live coding performances ! #textmode #pixelart #poster #livecoding #algorave
Poster printed with risograph featuring aquatic creatures drawn in text mode. Color are black, blue and yellow on white paper. Big geometric font display the words : "Algorave 2 mai 2026 18h-6h Grrnd Zero 60 avenue de Bohlen 69120 Vaulx-En-Velin Prix + ou - 8 eur no CB". In small pixel font is written artists names along the creatures: 
- Raphaël Bastide
- Lucky Juj && Johann Philippe
- Jia Liu && Pilipluie
- Daniel Kurosch Hopfner
- azertype && Neon Delice
- Bruno Gola
- Damage Such 
- Unsorted 
- pastagang
- Epiploke 
- BuboBubo && gcode
- Katran && Zaza la Loca
- th4
- jon && Dok 
- Lil Bleep && Nikilia
- Déluge
- Living Pseudographics
- Crash Server
- parkellipsen
- anco
- TUI
- polymorphic_engine 
- Emilie Breslavetz 
- NuSan 
- Kaamtar
- lbvp 
- Peregrine
- syntonie && sheglitchr
- C13 && beLow
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/03/2026
It should be done by tonight
draft of text mode poster elements, typographic vartiations of display font around the word "algorave", twelves aquatic critters drawn
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/03/2026
A poster is on the making #pixelart #textmode #livecoding
Two text mode cambrian creatures in black, blue and yellow on white background along the words PASTAGANG and BUBOBUBO
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 26/03/2026
(2/2)
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 26/03/2026
I'm making a audio+visuals live coding tool that work with a very compact language, quite inspired by ORCA and IBNIZ. Made some noise with it Warning: stroboscopic effects starting around 2:50 (1/2) #livecoding #noise #textmode
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 07/03/2026
Glowing cave #platformer #textmode #pixelart #gamedev
Platformer demo screenshot of a cave scene. Walls are dark blueish and covered in green moss, cave background is brown with black dark holes. Small to giant mushroom grows on floor and walls, a little character is standing on a giant mushroom, a luminous giant plant grows from cave ceiling. Weird geometrical glowing structures seems to grow here and there. There is  bottom down passage leading to left,  a cliff passages leading to top right, hidden channels leading to bottom right and bottom and a vine path leading to an upper scene. Overall picture got a chunky/glitchy text mode pixel art style
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 04/03/2026
Renewed my id but it looks all texty now ! #asciiart #selfie
ASCII art picture of a Id card pastiche. Next to an ASCII portrait is written : "ASCII artist. NO AI NO NFT. Surname FAURE. Name ADEL. Pronouns HE/HIM. Date of birth 13-12-1993. Signature ADL. Free PALESTINE. Greetz to MISTIGRIS TEXTMODE FRIENDS 1-BIT BAD BITCHES. Text based art against technofascism.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/02/2026
Refined the moves and did some noisy/goofy sound design #platformer #gamedev #sounddesign
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 26/02/2026
The old tower #textmode #pixelart #gamedev
Pixel art text mode style picture of a tower standing by a cliff. The tower looks ancient and mossy, made of pinkish stone. Birds are standing on the building top. there is rocky platforms at its base as well as a little tree, some stairs and a character standing. The building got a lower entrance and a higher entrance leading to a higher level on the cliff on which a little building blends into the mountain.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 24/02/2026
There is something in this house #textmode #pixelArt #platformer #gamedev
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 06/02/2026
It is the first musical demo of a serie we are making with @ralt144mi for the release of his live coded album named Pseudographics. For now it is on a website but ultimately the idea is to share compilated software. Here the second half of the recording (2/3)
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 06/02/2026
Here is the surprise software I was mentioning ! If you are reading this on a computer play it on adelfaure.net/pseudographi... (not working well on safari) Video is first half, bluesky don't allow more than 3" (1/3) #livecoding #noAI #generative #textmode #animation #pixelart #glitchart
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 05/02/2026
Will soon share some surprise software 😶‍🌫️
A glitched text mode picture with two eyes look right hidden in colorful corruption. Some sentences can be found: "Are you human?", "Are you deep learning?", "Are you behind this mask?", "Are you blank ?", "Is there something in your eyes ?" etc.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 03/02/2026
Full Moon #textmode #1bit #pixelart
Text mode base Full Moon drawn with black and white semigraphic characters. Moon is on the center of the picture surrounded by a starry sky. A shooting start is passing by on the left.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 31/01/2026
@ralt144mi Supercollider is sending everything so we chose carefully what to keep, convert it in json then in raw 32 bits data where every 12 packages of bytes always contain the eleven parameters we chose along a timestamp (2/2)
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 31/01/2026
Today we made a custom file format for recording @ralt144mi live coding OSC data in order to replay it in a autonomous software (a surprise software) (1/2)
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 31/01/2026
We started something with Ralt144MI
Two computers with terminals open along open source source synthetizers
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 29/01/2026
Good news on tv today #textmode #pixelart
Picture is text mode base and represent a television turned on a information channel. A presentator is saying "Good news today, folks! The proletarian revolution is finally taking over the world!". On the top right of tv screen there is a frame holding fire and a message "Fascism burns in hell live on air". On the top left of the tv screen a white on blue number seven, on the bottom on screen a banner is displaying "Breaking News" white on red. On the right of the picture Television is featuring a clock displaying 13:12 and "ac/ab" with highlight on"ac" mocking a "am/pm" clock. On the bottom of the clock there is a digicode along a confirmation and cancel button, there is also two green buttons "Menu" and "Tv" and there is a "+" and "-" button under a "Volume" tag. On the bottom of theses elements covering half the height of the TV there is a speaker integrated to the tv body.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 21/01/2026
Made some ascii free jazz adelfaure.net/artware/asci...
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 20/01/2026
I think I'll try to make a little game as the specimen of my new font. For now, I think I'll name it "10humps" but I'm not sure. Each glyph design is based on a 10x10 grid and I guess it look like it got humps. #textmode #typography
Picture is a mockup of a basic platformer featuring characters of 10humps font as graphics. It suggest features like asterisks characters being spikes, double quote being bridges, X being ladders, colon being walls and floor, plus sign as collectible. Special characters are made for player and a few monsters.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 16/01/2026
My work on Mind the Nobz over the past few weeks was about finding solutions to two big issues: how to design the appearance of game's numerous elements and how to refine a gameplay that was too vague. (1/9)
This is a mockup of the game UI. 

It features a top panel with a menu button, two buttons with right and left arrows and a screen with colored and annotated number between 0 and 4.

Left panel contain a screen with level, score, turn and bonus indication with a greenish squarish stylized font.

Center of the picture feature a grid divided into cells, some are uniformish and grey, some contain number, some contain number indicating something contained in other cells, some are filled by squarish colored faces, some are blank.

On the right of the picture there is a panel with two button, one with an arrow, the other with a '+'. The rest of the panel contain a screen in which information about a colored squarish face is displayed.

Bottom of the picture there is a horizontal panel with a screen on left indicating informations about deck, rolls, and draws size. Next is a cell holding a colored squarish face, next is four buttons, one green with a circle, one red with a cross and two with left and right arrows. The rest of the panel is a serie of cells, eight of them filled with different colored squarish faces, the other empty.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 30/12/2025
A first draft for the 512 NoBz types. I made a little generator for this ( no ai or any crap, just coding ;-) ). They are themed according to their 8 main behaviors/uses in the game. (1/4) #pixelart #textmode #gamedev
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/12/2025
A very short thread about the designing of "Mind the NoBz" game elements. First I planned to make 256 max differents types of NoBz (game's playable elements) but I found a way of generating 512 differents effects for them while automatically defining their rarity of generation accordingly. (1/3)
Picture of a text file that somehow describe in different tables how the encoding of the NoBz define their characteristics, rarity and in-game behaviour
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 26/12/2025
it slowly get interactive
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 25/12/2025
it got fancier
Game UI with a lateral panel and a bottom panel. Lateral panel got 3 buttons, a "menu" yellow one, a "undo" red one and a "redo" green one. Behind theses buttons there is a black screen in which is displayed stats in green text : "Goal 999" and "Turns 999", each sentence being followed by a progression bar. 
Bottom panel feature also a black screen on the left with the stats "Deck 999", "Roll 999", "Hand 99/99". Right to the screen there is a sole NoBz on a cell that is barely its size followed by four buttons, one green with a circle, one red with a cross and two yellow with a left and right arrow. The last section is a suit of 3 horizontally aligned NoBz followed by 4 empty spaces, two being highlighted with bright green dot while the 2 lasts features dark green dots.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 24/12/2025
Did some UI
Game UI with a lateral panel and a bottom panel. Lateral panel is divided between 4 sections, goal, turns, deck/rolls and pool. Bottom panel is a "pool" of NoBz. 
The rest of the screen is a grid/board filled by NoBz on black background. Everything is pixel art text mode style.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 23/12/2025
A little thread about my first gameplay and visual design ideas for "Mind the NoBz" and their relationship to potential game data encoding. (1/10) #gamedev #gamedesign #programming #encoding
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