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adamatomic

@adamatomic.bsky.social
4.3K followers 149 following 2K posts

Independent game maker and industry mentor. @finjico.bsky.social co-founder and director on usualjune.com More games and talks and things at adamatomic.com

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adamatomic @adamatomic.bsky.social · 27/09/2026
store.steampowered.com/app/4044300/... is starting to have a lot of games in it !! it would be fun if i added more soon...
screenshot of the corgispace game menu, shows 19 cartridges with images of a dracula face, a red orb, a gem, a slime, a pug, various other little friends, a frog, a diamond, and a nazi getting fucking stabbed in the chest
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adamatomic @adamatomic.bsky.social · 08/09/2026
VERY pleased w that run
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adamatomic @adamatomic.bsky.social · 06/09/2026
neeeewwwww ggaaammmeee WHAT oh yuck this one is callled SEPSIS - adamatomic.itch.io/sepsis 🔬 1023 bytes of slightly gross arcade good times ⚡️ zap stuff with your ~very~ short range laser 🧪 eventually get Gobbled By Orbs 💖 big appreciate to @mixolumia.com for inspo !
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adamatomic @adamatomic.bsky.social · 06/09/2026
im already at 700B but its fun and weird so far!
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adamatomic @adamatomic.bsky.social · 04/09/2026
400B or so... its some kind of... soko-bomb ... something? idk if its a keeper or not, but this weird loose pushy space isn't UNinteresting...
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adamatomic @adamatomic.bsky.social · 04/09/2026
better 200B demo... little kind of authored tiles being drawn from the tilemap! this is definitely corgispace-able
screenshot of a pico8 program drawing a big colorful tilemap with different weird little tiles on it
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adamatomic @adamatomic.bsky.social · 04/09/2026
this is pretty cute! <200B to draw rounded rects to the screen and then blit them into the sprite sheet... there's probably some big brain memcpy thing i could do instead of the loop but this is the main idea sprite data means a 1K game could use a tilemap with some nice intentional art in it..
pico8 code for designing sprites from code 



function d(s,z,r,c)
	x = (s%16)*8+flr((8-z)/2)
	y = flr(s/16)*8+flr((8-z)/2)
	rrectfill(x,y,z,z,r,c)
end

cls()
d(1,3,0,7)
d(2,4,1,9)
d(3,8,0,1)
d(3,7,2,8)
d(17,8,1,12)

for y=0,63 do
	for x=0,127 do
		sset(x,y,pget(x,y))
	end
endscreenshot of the little sprites it generated
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adamatomic @adamatomic.bsky.social · 14/08/2026
credit where credits due greg !!
Image is a quote from Greg Peters, Netflix co-CEO, bragging to investors about how good recent game Unhinged, by very very recently fired Netflix developers Night School, performed on their cloud services

I updated the quote to clarify that Greg also fired everyone who made the game, that way investors know what Netflix leadership does to successful projects! You're welcome Greg!
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adamatomic @adamatomic.bsky.social · 12/08/2026
yesssss post-jim sim where the doors and windows can fly off mid-flight
the guy from tim robinson's focus group sketch who talks about the steering wheel flying off
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adamatomic @adamatomic.bsky.social · 09/08/2026
not at all worried about rebranding what LLMs do as "intelligence" and what that could mean long term for education
image from The Prisoner, showing a bright yellow poster, with a black and white photo of a old white dudes face, displays these claims:

our aim
one hundred per cent entry
one hundred per cent pass

speed learn
a three year course
in three minutes
it can be done. trust me

the professor

in the episode you find out that it's not just a scam, but a form of mild brainwashing, made more effective by everyones willing participation and giggling delighted ability to regurgitate a handful of facts selected by the authoritarian directors
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adamatomic @adamatomic.bsky.social · 04/08/2026
"When did Chris Fleming's first YouTube video blow up?" "...no way." "What year did Company is Coming come out?" "You don't- that's not-" "What year?" "No way. No way!" "Gentlemen, the truth IS out there."
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adamatomic @adamatomic.bsky.social · 04/08/2026
"What do you mean No? It was all over the news." "Gene Wilder "died" in 2012." "Based on what? Look, there's obituaries, there's-" "His last interview was published in 2013, yes or no?" "How should I know-" "Yes, it was. But it was recorded in 2012." "That doesn't mean-"
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adamatomic @adamatomic.bsky.social · 04/08/2026
"So check this out. You know Gene Wilder?" "Who?" "Gene Wilder! Gene Wilder! You don't know Gene Wilder?" "He was Willy Wonka for chrissakes" "Willy Wonka the cryptid?" "What? No- wait, no, Willy Wonka was not a cryptid, that's-" "Listen! Listen. When did Gene Wilder die?" "2016." "No."
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adamatomic @adamatomic.bsky.social · 18/07/2026
bird sketch while waiting for food
pen drawing of a pied wagtail bird on graph paper, he has a serious attitude
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adamatomic @adamatomic.bsky.social · 13/07/2026
oops boughted a game with a trans rights message in it 🐟
super intelligent steam review of my game collection CorgiSpace
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adamatomic @adamatomic.bsky.social · 25/06/2026
Eggs do not lay eggs
"Eggs do not lay eggs" quote from the Softbank presentation desperately trying to explain what a business even is
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adamatomic @adamatomic.bsky.social · 20/06/2026
two minutes turkish
turkiye paraguay finish showing paraguay scoring the winning goal at 2 minutesthat part in snatch where the guy is like "two minutes turkish"
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adamatomic @adamatomic.bsky.social · 18/06/2026
i drew them
a pencil drawing of that one dog who sits up in the shop window like he's working there and probably smokes and plays mahojngg
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adamatomic @adamatomic.bsky.social · 17/06/2026
dumb screenshot of a dumb browser search field populated with the dumb search term "is astral chain copaganda" (astral chain is a cool switch game platinum made about a paranormal swat team)
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adamatomic @adamatomic.bsky.social · 17/06/2026
maps! are fun to make
big map screenshot from my pico-8 game Skeleton Gelatinbig map screenshot from my pico-8 game Prince of Prussiabig map screenshot from my pico-8 game Lil Kobold's Big Stewbig map screenshot from my pico-8 game Frogwell
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adamatomic @adamatomic.bsky.social · 15/06/2026
foudn this real footage from spain v cape verde today
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adamatomic @adamatomic.bsky.social · 14/06/2026
s been over a week now so you know its time for GRAVEYARD SHIFT 👻 Play dead 🪦 Touch your cousin's stuff (you're helping) 📬 Rack up a SCORES and receive MAIL ⏱ One century per minute! great bargain adamatomic.itch.io/graveyard-sh...
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adamatomic @adamatomic.bsky.social · 06/06/2026
still had 2 hearts to spare oooops
punch dungeon game complete screen, showing celebratory phrase "your majesty" and a score of 119 gems
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adamatomic @adamatomic.bsky.social · 04/06/2026
The 500 Year Video Game adamatomic.com/500.html (added a P.S. to connect @flantz.bsky.social's version of the thought experiment from franklantz.substack.com/p/the-500-ye...)
snapshot of my article The 500 Year Video Game which includes this excerpt

"Second, the purpose of this document is to think about what a 500 Year Video Game even is, or could be. It is not a guarantee of being able to describe or recognize one, much less provide instruction for how to go about making one.

Third, a relatively strict definition: the 500 Year Video Game is a single player computer game that can be deeply played for at least 500 years."
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adamatomic @adamatomic.bsky.social · 31/05/2026
By middle of May (remember, a few hours a week!), based on all the local playtest feedback i got, I sorted out the main HUD / resource UI, and boosted the interaction UI some all that remained was to boost the level generator a little, do the title screen / game over screen, and add the Bounty
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adamatomic @adamatomic.bsky.social · 31/05/2026
build i prepped for our local playtest meetup earlier this month... has a draft of the interaction UI, and included a hand-written attempt at a "meta" for the generator... i knew by this time that each level should be thinking about what level came before and next, but not what that meant...
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adamatomic @adamatomic.bsky.social · 31/05/2026
middle of april: proc gen levels! generator wasn't too hard to set up... i'd played the game enough over the last couple months to know that the floor plan needed to be pretty open or else it would be a bad level, but... 2 new problems: 1: whats a GOOD level? 2: how will people know how to play ??
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adamatomic @adamatomic.bsky.social · 31/05/2026
a week later (keep in mind i only get a few hours a week to jam on these normally), march 30 it says, the actual mechanics are basically set. no keys, grab hearts, etc etc... but still something is wrong.... tiny change that made huge difference: taking damage gives you max anger of 5 instead of 10
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adamatomic @adamatomic.bsky.social · 31/05/2026
that was maybe march 12 or something, and is pretty much the game that you're playing now... two weeks later i was still convinced that there should be a kind of complicated "key" puzzle on each floor, where you were trying to throw keys into chests to unlock them. it was distracting so it got cut
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adamatomic @adamatomic.bsky.social · 31/05/2026
problem 1: if the outside edge is "safe", breaking stuff open is annoyingly tricky problem 2: if its sokoban rules, stuff getting stuck in corners feels really shit, would need Undo, etc etc and so on. big mess. so, a new idea - what if when stuff gets stuck in the corner, you can "swap" with it
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adamatomic @adamatomic.bsky.social · 30/05/2026
but at what cost lol
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adamatomic @adamatomic.bsky.social · 30/05/2026
how its going / gone!
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adamatomic @adamatomic.bsky.social · 30/05/2026
how it started back in february vs...
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adamatomic @adamatomic.bsky.social · 28/05/2026
god this interview is adorable
Okamoto: By the way, were you serious about giving me a Strikers 1945 II pcb? Is there a Capcom pcb you’d like to trade for?

Nakamura: Rival Schools!
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adamatomic @adamatomic.bsky.social · 28/05/2026
Psikyo's Nakamura talking about where the neat "scramble" feature in this game came from, where the first 4 levels appear in a random order each run shmuplations.com/psikyo/
quote from a shmuplations article about japanese arcade game developer Psikyo

Nakamura: That can happen, yeah. These days I leave the balancing to the very skilled players at Psikyo.

Okamoto: Another problem is that although the PCB cost 200,000 yen to produce, people only play the first 5% or 5,000 yen worth of it. How am I supposed to get the 95% of the money back? Its almost like the latter half of the game doesn’t matter.

Nakamura: Our thinking at Psikyo is similar. The beginning of our games is very important to us. That’s why we make our games so that the first few stages are always different.

Okamoto: That’s a good idea! I’m going to use that!

Nakamura: Yeah, because most people lose all their lives by the first or second stages.
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adamatomic @adamatomic.bsky.social · 27/05/2026
to a regular person it was a lot of petards upon which to hoist oneself, but to me, the coolest hacker ever, it was just a normal number of petards
i am a genius / oh no meme but with the hacker from 868-BACK in place of the gundam pilot or whatever
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adamatomic @adamatomic.bsky.social · 27/05/2026
this soccer game looks really intense
key art for the video game Strikers 1945, depicting several war planes bombing the shit out of a massive WWII battleship
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adamatomic @adamatomic.bsky.social · 25/05/2026
important video game stuff
block of pico-8 script that says

cusswords = {
"$#!+!",
"%@$#!",
"****!",
"ffff-"}

calmwords = {
"hm...",
"...",
"ah...",
"sigh."}
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adamatomic @adamatomic.bsky.social · 19/05/2026
The Fast and The Furious (1971, dir. William Friedkin)
a still from One Battle After Another
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adamatomic @adamatomic.bsky.social · 19/05/2026
hypermasculine pancil sharpenrer : ACHIEVE
closeup photograph of a small, knurled brass pencil sharpener with made in germany stamped on the blade
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adamatomic @adamatomic.bsky.social · 19/05/2026
goose chase meme... suspicious goose asks "what data is at the data center" in the top frame, and yells "WHAT DATA IS AT THE DATA CENTER" in the bottom frame
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adamatomic @adamatomic.bsky.social · 18/05/2026
its giving ac6 watchpoint vibes
ac6's watchpoint bridge
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adamatomic @adamatomic.bsky.social · 17/05/2026
see what i mean
Mobius & Ruppert Grenade Brass Pencil Sharpener - Single Hole

aka the most masculine pencil sharpener ever created
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adamatomic @adamatomic.bsky.social · 17/05/2026
this is getting quite close !! some meta and level generator stuff still to go ... UI in strategy games is always a challenge !!
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adamatomic @adamatomic.bsky.social · 14/05/2026
thank you turd boomerang!!
steam review from user "turd boomerang", 23.2 hrs played:

This is a collection full of pleasant surprises. I am familiar with Adam Saltsman's freeware games, but having them collected here was an excuse to dive into some of the lesser known titles.

Sebastian's Quest blew me away - it starts as a large-map sokoban puzzler, and evolves into an insane boundary-pushing incremental game. If you are intrigued by pushing blocks, this is THRILLING.
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adamatomic @adamatomic.bsky.social · 14/05/2026
my last 20 games!! 98% positive on steam :O store.steampowered.com/app/4044300/...
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adamatomic @adamatomic.bsky.social · 02/05/2026
little changes to make it feel more stamp + paper vibe, and clarify the "ink walls" mechanic... still only maybe 65 lines of code but feels kind of "complete" as a concept already, which is fun
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adamatomic @adamatomic.bsky.social · 02/05/2026
stamp prototype... hop as you like while dry, but no stamping over existing stamps (INAPPROPRIATE) or mixing inks (CRIMINAL)
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adamatomic @adamatomic.bsky.social · 01/05/2026
busy af on @usualjune.bsky.social and helping out w 868-BACK *however* you will be SHOCKED to learn i am also working on a new pico8 tentatively titled "masked wrestlers punch dungeon", its yet another entry in the overpopulated "anger management sokoban" genre FURY IS A RESOURCE. USE IT WISELY
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adamatomic @adamatomic.bsky.social · 26/04/2026
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