adamatomic @adamatomic.bsky.social · 27/09/2026store.steampowered.com/app/4044300/... is starting to have a lot of games in it !! it would be fun if i added more soon... 15810
adamatomic @adamatomic.bsky.social · 06/09/2026neeeewwwww ggaaammmeee WHAT oh yuck this one is callled SEPSIS - adamatomic.itch.io/sepsis 🔬 1023 bytes of slightly gross arcade good times ⚡️ zap stuff with your ~very~ short range laser 🧪 eventually get Gobbled By Orbs 💖 big appreciate to @mixolumia.com for inspo ! 59523
adamatomic @adamatomic.bsky.social · 04/09/2026400B or so... its some kind of... soko-bomb ... something? idk if its a keeper or not, but this weird loose pushy space isn't UNinteresting... 160
adamatomic @adamatomic.bsky.social · 04/09/2026better 200B demo... little kind of authored tiles being drawn from the tilemap! this is definitely corgispace-able 150
adamatomic @adamatomic.bsky.social · 04/09/2026this is pretty cute! <200B to draw rounded rects to the screen and then blit them into the sprite sheet... there's probably some big brain memcpy thing i could do instead of the loop but this is the main idea sprite data means a 1K game could use a tilemap with some nice intentional art in it.. 110
adamatomic @adamatomic.bsky.social · 12/08/2026yesssss post-jim sim where the doors and windows can fly off mid-flight 000
adamatomic @adamatomic.bsky.social · 09/08/2026not at all worried about rebranding what LLMs do as "intelligence" and what that could mean long term for education 0489
adamatomic @adamatomic.bsky.social · 04/08/2026"When did Chris Fleming's first YouTube video blow up?" "...no way." "What year did Company is Coming come out?" "You don't- that's not-" "What year?" "No way. No way!" "Gentlemen, the truth IS out there." 040
adamatomic @adamatomic.bsky.social · 04/08/2026"What do you mean No? It was all over the news." "Gene Wilder "died" in 2012." "Based on what? Look, there's obituaries, there's-" "His last interview was published in 2013, yes or no?" "How should I know-" "Yes, it was. But it was recorded in 2012." "That doesn't mean-" 130
adamatomic @adamatomic.bsky.social · 04/08/2026"So check this out. You know Gene Wilder?" "Who?" "Gene Wilder! Gene Wilder! You don't know Gene Wilder?" "He was Willy Wonka for chrissakes" "Willy Wonka the cryptid?" "What? No- wait, no, Willy Wonka was not a cryptid, that's-" "Listen! Listen. When did Gene Wilder die?" "2016." "No." 190
adamatomic @adamatomic.bsky.social · 13/07/2026oops boughted a game with a trans rights message in it 🐟 6376690
adamatomic @adamatomic.bsky.social · 15/06/2026foudn this real footage from spain v cape verde today 060
adamatomic @adamatomic.bsky.social · 14/06/2026s been over a week now so you know its time for GRAVEYARD SHIFT 👻 Play dead 🪦 Touch your cousin's stuff (you're helping) 📬 Rack up a SCORES and receive MAIL ⏱ One century per minute! great bargain adamatomic.itch.io/graveyard-sh... 17419
adamatomic @adamatomic.bsky.social · 04/06/2026The 500 Year Video Game adamatomic.com/500.html (added a P.S. to connect @flantz.bsky.social's version of the thought experiment from franklantz.substack.com/p/the-500-ye...) 3100
adamatomic @adamatomic.bsky.social · 31/05/2026By middle of May (remember, a few hours a week!), based on all the local playtest feedback i got, I sorted out the main HUD / resource UI, and boosted the interaction UI some all that remained was to boost the level generator a little, do the title screen / game over screen, and add the Bounty 120
adamatomic @adamatomic.bsky.social · 31/05/2026build i prepped for our local playtest meetup earlier this month... has a draft of the interaction UI, and included a hand-written attempt at a "meta" for the generator... i knew by this time that each level should be thinking about what level came before and next, but not what that meant... 120
adamatomic @adamatomic.bsky.social · 31/05/2026middle of april: proc gen levels! generator wasn't too hard to set up... i'd played the game enough over the last couple months to know that the floor plan needed to be pretty open or else it would be a bad level, but... 2 new problems: 1: whats a GOOD level? 2: how will people know how to play ?? 120
adamatomic @adamatomic.bsky.social · 31/05/2026a week later (keep in mind i only get a few hours a week to jam on these normally), march 30 it says, the actual mechanics are basically set. no keys, grab hearts, etc etc... but still something is wrong.... tiny change that made huge difference: taking damage gives you max anger of 5 instead of 10 120
adamatomic @adamatomic.bsky.social · 31/05/2026that was maybe march 12 or something, and is pretty much the game that you're playing now... two weeks later i was still convinced that there should be a kind of complicated "key" puzzle on each floor, where you were trying to throw keys into chests to unlock them. it was distracting so it got cut 120
adamatomic @adamatomic.bsky.social · 31/05/2026problem 1: if the outside edge is "safe", breaking stuff open is annoyingly tricky problem 2: if its sokoban rules, stuff getting stuck in corners feels really shit, would need Undo, etc etc and so on. big mess. so, a new idea - what if when stuff gets stuck in the corner, you can "swap" with it 170
adamatomic @adamatomic.bsky.social · 28/05/2026Psikyo's Nakamura talking about where the neat "scramble" feature in this game came from, where the first 4 levels appear in a random order each run shmuplations.com/psikyo/ 150
adamatomic @adamatomic.bsky.social · 27/05/2026to a regular person it was a lot of petards upon which to hoist oneself, but to me, the coolest hacker ever, it was just a normal number of petards 2153
adamatomic @adamatomic.bsky.social · 19/05/2026The Fast and The Furious (1971, dir. William Friedkin) 162
adamatomic @adamatomic.bsky.social · 17/05/2026this is getting quite close !! some meta and level generator stuff still to go ... UI in strategy games is always a challenge !! 0110
adamatomic @adamatomic.bsky.social · 14/05/2026my last 20 games!! 98% positive on steam :O store.steampowered.com/app/4044300/... 724353
adamatomic @adamatomic.bsky.social · 02/05/2026little changes to make it feel more stamp + paper vibe, and clarify the "ink walls" mechanic... still only maybe 65 lines of code but feels kind of "complete" as a concept already, which is fun 2121
adamatomic @adamatomic.bsky.social · 02/05/2026stamp prototype... hop as you like while dry, but no stamping over existing stamps (INAPPROPRIATE) or mixing inks (CRIMINAL) 5393
adamatomic @adamatomic.bsky.social · 01/05/2026 busy af on @usualjune.bsky.social and helping out w 868-BACK *however* you will be SHOCKED to learn i am also working on a new pico8 tentatively titled "masked wrestlers punch dungeon", its yet another entry in the overpopulated "anger management sokoban" genre FURY IS A RESOURCE. USE IT WISELY 713024