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activey

@activey.bsky.social
174 followers 105 following 301 posts

Code monkey 🐵

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activey @activey.bsky.social · 18h
Nearly had a heart attack after migrating to #unity 6.6 when my realtime lights got bonked, solved after two days of debugging 😆 But hey, now I have soft particles for jump landing effect 😁 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 08/10/2026
🕷️🕸️🕷️ 😱 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 08/10/2026
I was hesitant at first with using behavior graphs and all this "visual programming" but I need to admit - quite handy indeed :) Here is the spider brain 🥰 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 08/10/2026
Quick update: made hit impact a bit more juicy - just a stupid particle emitter for now 😅 And yeah, it no longer floats on the stairs 😜 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 06/10/2026
Small details make a difference, I guess 😜 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 05/10/2026
My little boy can bite now! Awww, they grow so fast ☺️ #gamedev #solodev #indiedev
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activey @activey.bsky.social · 04/10/2026
New member of our happy family has just arrived 😍 Still a bit rough tho but already creeps me out 😂 🕷️🕷️🕷️ #gamedev #solodev #indiedev #spooktober
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activey @activey.bsky.social · 01/10/2026
Oh boy, I nearly dropped the project because I could not identify a cause for an issue for like a week... but eventually did it! 😁 And you? How often do you doubt yourself? 😅 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 27/09/2026
Now looks kinda better when obscured by shadow ☺️
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activey @activey.bsky.social · 27/09/2026
I fixed sooo many stupid bugs during last week, oh boy 😅 Now something more appealing: added flies cloud and replaced outlined highlights in favor of proper highlighting 🤓 How about... spiders next? 🤔 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 23/09/2026
Just a quick Combat System development update 🤓 Now you can finally kill your opponent 😅 Still a bit rough but hey, you polish it layer, right? XD #gamedev #solodev #indiedev #unity3d
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activey @activey.bsky.social · 12/09/2026
Behavior graph for that ;)
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activey @activey.bsky.social · 12/09/2026
🧟‍♂️ Leave my food alone! 🍖 Testing some more complex enemy behavior 🤓 #gamedev #solodev #indiedev #unity3d #zombie
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activey @activey.bsky.social · 02/09/2026
Combat system in the making 🤓 Spent way too much time focusing on clean code architecture 😅 No dealing damage yet... #gamedev #solodev #indiedev #unity3d
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activey @activey.bsky.social · 29/08/2026
Quick update 🤓 Started working on enemy targeting, including GamePad. Updated transparency shader so shadows are no longer affected 😅 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 27/08/2026
Gamepad support just landed 🔥 Both movement and interactions are now fully implemented 🤓 Jump! my blue frog, jump! 🐸 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 25/08/2026
Quck and dirty see-trough with simple dithering 🤓 #gamedev #solodev #indiedev #unity3d
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activey @activey.bsky.social · 23/08/2026
Kinda cracked D2 interaction system 😅 I present to you: Hops! 🤓 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 20/08/2026
Super short update for tons of code behind 😅 First world interaction implementation with hand crafted "behavior-like" sequences of steps 🤓 #gamedev #solodev #indiedev
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activey @activey.bsky.social · 16/08/2026
Testing simple patrolling behavior with Behavior Graphs 😅 #gamedev #solodev #indiedev #unity3d
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activey @activey.bsky.social · 10/08/2026
My craziest Animator setup ever 😅 #gamedev #solodev #indiedev #unity3d
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activey @activey.bsky.social · 19/07/2026
Had to take a short break from #chess 😜 #gamedev #solodev #indiediev #unity3d
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activey @activey.bsky.social · 12/07/2026
New menu Parallax background system just dropped 🤯 Online play is coming soon as well 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 01/07/2026
It's today... #gamedev #solodev #indiedev
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activey @activey.bsky.social · 17/06/2026
Adding a little bit of... life 😊 #gamedev #solodev #indiedev #devlog #chess #pixelart #ebitengine
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activey @activey.bsky.social · 16/06/2026
Polished pieces popups with some nice dithering 🤓 Reorganized layout as well a bit ... #gamedev #solodev #indiedev #devlog #chess #pixelart #ebitengine
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activey @activey.bsky.social · 15/06/2026
Adding a little lore 🤓 They’ll speak soon! #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 14/06/2026
Added simple dissolve effect for captured pieces 🤓 #gamedev #solodev #indiedev #devlog #chess #pixelart #ebitengine
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activey @activey.bsky.social · 14/06/2026
Stockfish 🐟 over UCI has been added 🤓 oh boy it rips... You can also perform 🏰 Casting via console now! #gamedev #solodev #indiedev #chess #pixelart #ebitengine
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activey @activey.bsky.social · 13/06/2026
Now you can make a move via terminal command 🤓 #gamedev #indiedev #solodev #chess #pixelart #ebitengine #terminal
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activey @activey.bsky.social · 12/06/2026
You can actually play with Potato now! 🥔 Still in the making 🤓 More advanced models coming soon... #gamedev #solodev #indiedev #chess #pixelart #ebitengine
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activey @activey.bsky.social · 10/06/2026
I think this is how it might look like, my engine prevents such move 🤓 I think I will display all moves, even invalid, and maybe mark them with red 🤔
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activey @activey.bsky.social · 10/06/2026
PMSC (Poor Man's Shadow Caster) in the making #2 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 10/06/2026
PMSC (Poor Man's Shadow Caster) in the making 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 08/06/2026
A bit more visual feedback for moving piece maybe? ;) #gamedev #solodev #indiedev #chess #pixelart #ebitengine
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activey @activey.bsky.social · 06/06/2026
Trting out my hand crafted Particle Emitter 🤓, guess what for 😜 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 05/06/2026
Another quick update, Castling! 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 04/06/2026
Small update but still 😜 En passant 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 03/06/2026
Light rays now adapt to camera viewport 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 03/06/2026
Let there be light! 🌞 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 02/06/2026
- How many systems do you need? - Yes. #gamedev #solodev #indiedev
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activey @activey.bsky.social · 02/06/2026
Discovered a nasty bug when Check flag stayed there even when King was covered by capturing his attacker, but no more 😁 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 01/06/2026
Pawn promotion is fully functional now 😊 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 01/06/2026
Pawn promotion system in the making 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 28/05/2026
Made Check 🏁 flag sticky until moved to safe position 🤓 You better ruuuuun! #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 28/05/2026
They move now! 😁 #gamedev #indiedev #solodev #chess #pixelart #ebitengine
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activey @activey.bsky.social · 27/05/2026
Added a simple visual feedback for check detection :) #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 26/05/2026
Testing end game VFX 😅 #gamedev #solodev #indiedev #chess #pixelart #ebitengine
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activey @activey.bsky.social · 26/05/2026
You can finally play it now 🤓 #gamedev #solodev #indiedev #pixelart #chess #ebitengine
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activey @activey.bsky.social · 24/05/2026
Rendering piece position preview before ending turn 🤓 #gamedev #solodev #indiedev #chess #pixelart #ebitengine
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