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ACROFLOW

@acroflow.bsky.social
361 followers 33 following 94 posts

Dive through dimensions with style in this Expressive 3D Platformer, featuring fast-paced movement and turbocharged space bunnies! 🌟Wishlist on Steam!🌟 store.steampowered.com/app/2929790/…

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ACROFLOW @acroflow.bsky.social · 26/04/2026
Thanks to IGDA Clark for hosting their Spring Expo, and to everyone who tried out the brand new ACROFLOW Arcade Edition demo, focusing on expanded features for challenge mode! It was great seeing players compete for the highest score on the leaderboard! #screenshotsaturday #gamedev #indiegame
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ACROFLOW @acroflow.bsky.social · 01/03/2026
Oops! Don't get knocked out! #screenshotsaturday #gamedev #indiegame
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ACROFLOW @acroflow.bsky.social · 24/01/2026
Acro loves running around the new ruins level! #screenshotsaturday #gamedev #indiegame
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ACROFLOW @acroflow.bsky.social · 17/01/2026
Creatures #screenshotsaturday #gamedev #indiegame
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ACROFLOW @acroflow.bsky.social · 10/01/2026
Run, Acro! Run! Gotta use your momentum and Flow State to get this tricky Power Bulb! #screenshotsaturday #gamedev #indiegame
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ACROFLOW @acroflow.bsky.social · 03/01/2026
Sometimes, less is more! Enjoy some crunchy low-res screenshots! #screenshotsaturday #indiegame #gamedev
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ACROFLOW @acroflow.bsky.social · 30/11/2025
ACROFLOW is returning to @bostonfig.bsky.social on Sunday, 12/7 at Cyclorama in Boston! Drop by to check out the latest demo! Featuring: 🌟A mix of collectathon exploration and high-speed 3D platforming stages! 🌟Expressive, free-form movement where performing stylish combos raises your speed!
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ACROFLOW @acroflow.bsky.social · 21/11/2025
I've studied a lot of the small details of Mario 64's game feel, but this awesome Kaze Emanuar video I watched pointed out a tiny camera trick that I never noticed that adds a lot of punch to the dive! It's a small touch, but now I can't imagine the game without it! #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 06/10/2025
In order to address the recent Unity security vulnerability, the SAGE 2025 build of ACROFLOW has been updated. As a bonus, the much-requested feature of a Restart Button has also been added. Now you can quickly restart a run if you mess up! Now go forth and get those A-Ranks!
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ACROFLOW @acroflow.bsky.social · 04/10/2025
Thanks to everyone who played ACROFLOW during SAGE 2025! Check out this brand new trailer featuring all the ethereal realms and high-octane action stages you can explore! #screenshotsaturday #gamedev #indiedev #sage2025 #sagexpo #sagexpo2025
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ACROFLOW @acroflow.bsky.social · 20/09/2025
Additionally, an enhanced port of Loonicycle is also featured at SAGE 2025! The addictive arcade action returns, now with full controller support and display options! Zipping around town on a unicycle and earning piles of dosh has never been more crazy than this! #screenshotsaturday #gamedev
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ACROFLOW @acroflow.bsky.social · 20/09/2025
The ACROFLOW SAGE 2025 Demo is officially live! Guided by the voice of the mysterious Luna, Acro must traverse the dark fantasy realm known as Evernight. Collect Power Bulbs and conquer high-octane action stages to light your way home! #screenshotsaturday #gamedev #indiegame #SAGE2025
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ACROFLOW @acroflow.bsky.social · 17/09/2025
Acro and Flora will return for SAGE 2025! Blitz through all new challenge stages, master even flashier moves, meet new characters, and explore a vast hub world in the brand new ACROFLOW demo, which launches on 9/19! #gamedev #indiegame #SAGE2025 #SAGExpo2025 #SAGExpo
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ACROFLOW @acroflow.bsky.social · 01/09/2025
Dash and weave as you nab treasure and avoid detection in Thiefmaxxing! Master the flow of Maxx's buttery-smooth dash to evade his detective rival, Mr. Frend, while cleaning out all the special exhibits from the Skanacuse Museum! Made for the Brackeys Game Jam 2025.2! #gamedev #screenshotsaturday
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ACROFLOW @acroflow.bsky.social · 16/08/2025
What awaits you down the rabbit hole? #screenshotsaturday #indiedev #gamedev
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ACROFLOW @acroflow.bsky.social · 06/07/2025
Awesome! Here's ACROFLOW, an expressive 3D Platformer where you control a turbocharged bunny as you jump, spin, and dive through wondrous dimensions! #screenshotsaturday
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ACROFLOW @acroflow.bsky.social · 05/07/2025
There's nothing more satisfying in a high speed 3D platformer than building up a ton of momentum as you run downhill! #screenshotsaturday #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 07/06/2025
During testing with our devs and playtesters, 20K-ish was the high score for Loonicycle. I just raised the bar. Can you guys get it even higher?
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ACROFLOW @acroflow.bsky.social · 07/06/2025
Sonic meets Crazy Taxi in: Loonicycle! Use your unicycle to deliver wacky passengers and earn piles of dosh while staying on the clock! Watch for extreme weather conditions, or your luck might just spin out! Made in a week for itch Major Jam 7: Wild #gamedev #screenshotsaturday #indiedev
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ACROFLOW @acroflow.bsky.social · 31/05/2025
The level has definitely come a long way since the last demo from SAGE 2024!
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ACROFLOW @acroflow.bsky.social · 31/05/2025
For today's #screenshotsaturday, check out the visual overhaul of the ACROFLOW tutorial level, Cosmic Garden! Run through a lush forest as you gaze upon the stars!
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ACROFLOW @acroflow.bsky.social · 18/05/2025
This week's Platforming Move of the Week is the Triple Jump! Acro and Flora's bread and butter move! Use it to gain height, distance, and combo in and out of it as you bunny hop across the stage! Each character has a unique animation for it as well! #screenshotsaturday #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 05/05/2025
bouncy
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ACROFLOW @acroflow.bsky.social · 03/05/2025
Today's Platforming Move of the Week is the Long Jump! Run, crouch, and jump to spin your ears and propel yourself farther than a normal jump! Extend it even more by building up speed and momentum with other moves! and yes, it can even be done backwards. #screenshotsaturday #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 27/04/2025
This week's Platforming Move of the Week is the Wall Jump! Unlike in many other 3D Platformers, Acro can naturally jump off any wall as well as angle his Wall Jump. Use the Wall Jump to reach new heights, find clever shortcuts, and discover hidden areas! #screenshotsaturday #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 18/04/2025
Come to the IGDA Clark Expo this Saturday to try out the latest build of ACROFLOW! 🌟Explore a brand new hub world in Adventure Mode! 🌟Enter portals to challenge high-speed action stages! 🌟Play as a turbo-charged robot bunny who can stretch his ears to perform acrobatic moves! #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 13/04/2025
Today's Platforming Move of the Day is the Side Flip! Jump while turning around to carry your momentum into a stylish flip! Use it to reach higher ground, start a combo or triple jump, or quickly pivot your direction without losing speed! #screenshotsaturday #gamedev #indiedev
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ACROFLOW @acroflow.bsky.social · 01/04/2025
By popular demand, usage of the platforming mechanics is now optional
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ACROFLOW @acroflow.bsky.social · 29/03/2025
Recently, ACROFLOW was featured as a finalist for the In-Game Art Implementation category at JoyArt Boston 2025! For today's #screenshotsaturday, here's the footage that was submitted, including a preview of a new music track! #3dplatformer #indiegame #gameart #gamedev
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ACROFLOW @acroflow.bsky.social · 28/03/2025
In ACROFLOW, you can jump into portals to be transported to wondrous worlds! #3dplatformer #indiegame #indiedev #gamedev #indiegames
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ACROFLOW @acroflow.bsky.social · 16/02/2025
Even if you're just a little guy alone in a dark world, you need to find time to appreciate the small things #3dplatformer #indiegame #indiedev #gamedev #indiegames
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ACROFLOW @acroflow.bsky.social · 15/02/2025
💡Power Bulb Get!💡 #screenshotsaturday #indiegame #indiedev #gamedev #3dplatformer
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ACROFLOW @acroflow.bsky.social · 05/02/2025
On top of finding them in challenge stages, you can find Power Bulbs by exploring the hub world! Use them to progress to new hub areas! You can explore the hub world in ACROFLOW's Story Mode to break up the action between the fast-paced challenge stages! #gamedev #3dplatformer #indiegame #indiedev
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ACROFLOW @acroflow.bsky.social · 03/02/2025
It wouldn't be a Mario 64-inspired 3D Platformer without an awesome hub world! In ACROFLOW's Story Mode, you'll explore a mysterious dimensional rift to find gates to other worlds and uncover the secrets of a forgotten civilization... #gamedev #3dplatformer #indiedev #indiegame
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ACROFLOW @acroflow.bsky.social · 29/12/2024
The SAGE build also did not have the Monkey Ball Challenge Mode system, it was more like the worlds of Banana Blitz. Now it's the full 3 difficulty system with lives, continues, and extra stages for you to unlock.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
It's why Sonic games have automation and spectacle, to add some spice for new players. The average person won't notice any of the depth or experiment in those games and if you go too long without giving them something flashy, they will get bored. It gives the game identity.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Since SAGE, I have focused heavily on INTERACTION. Making the beginner levels easy but visual appealing and interactive. That way, while you learn the controls, you are still doing things that provide feedback and satisfaction without much work. Button puzzles, setpieces, etc.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
The SAGE build turned out a little better, but at the end of the day it was just a bland platformer. The combos and movement were still too hard even with the tutorial, and the main levels were too precise and narrow, so people just fell off unless they played it safe.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Thats when I decided to scrap the level and focus on the Super Monkey Ball approach. The levels could be shorter and more focused, players would have more checkpoints, and it was easier to make more appealing visuals if the levels were more compact.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Fast forward to April, and the UI and movement looks much more like it does now. However, the level design got a lot of negative feedback for being too long without checkpoints, especially since there was no tutorial, and being too precise for the Mario 64 physics.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Part of me died inside when I saw that this was when they still were hitting the Sonic Forces idle pose though. 💀
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Here is a build from January. Right off the bat, the physics felt slower and there was no momentum. The UI was very rough, too. However, a lot of the base animations and movement had been there since 2023, so I was working on a solid base.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Since it's the last #ScreenshotSaturday of 2024, it's a good time to reflect on how far ACROFLOW has come this year. Watch this footage from 2023 and compare it to the newest trailer and it's night and day! But even throughout 2024, there were many iterations that led to the current version!🧵
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ACROFLOW @acroflow.bsky.social · 29/12/2024
It's why Sonic games have automation and spectacle, to add some spice for new players. The average person won't notice any of the depth or experiment in those games and if you go too long without giving them something flashy, they will get bored. It gives the game identity.
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ACROFLOW @acroflow.bsky.social · 29/12/2024
Since SAGE, I have focused heavily on INTERACTION. Making the beginner levels easy but visual appealing and interactive. That way, while you learn the controls, you are still doing things that provide feedback and satisfaction without much work. Button puzzles, setpieces, etc.
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ACROFLOW @acroflow.bsky.social · 15/12/2024
At BostonFIG!
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ACROFLOW @acroflow.bsky.social · 11/12/2024
Come to @bostonfig.bsky.social at Cyclorama this Sunday to play the brand new Arcade Mode for ACROFLOW! Featuring: 🌟Movement-heavy platforming inspired by classic N64 games 🌟Challenging 3D platforming gauntlets 🌟Cute characters and colorful worlds to explore! Details linked below:
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ACROFLOW @acroflow.bsky.social · 03/12/2024
Always playtest your game with the proper equipment. #3dplatformer #indiegame #gamedev #Nintendo64
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ACROFLOW @acroflow.bsky.social · 02/12/2024
Previously, you had to do 10 combos for 1 speed increase, and players didn't really get the point and thought it was tedious. Since collectibles and breakable objects also add to the meter now, it should be easier to get into the flow and build up to the higher speeds.
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ACROFLOW @acroflow.bsky.social · 02/12/2024
COMBO SYSTEM OVERHAUL Since the old Flow Gauge mostly just confused players, I've changed it into a ranking system with multiple tiers of speed. Now it only takes a few combos to get the first speed increase, with additional ones you can build up to. #gamedev #indiegame
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