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Camille

@acm-wq.bsky.social
27 followers 7 following 37 posts

🌿 Indie Game dev acmwq.itch.io

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Camille @acm-wq.bsky.social · 01/10/2026
Day 18 Demon and water #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 30/09/2026
Day 17 Add more animation and more effects! I also reworked the dart logic: the dart now starts with no action, and its behavior is determined by where it lands #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 26/09/2026
Day 14 You can now set a delay before any action, so the player can wait for a enemy to walk past before making a move ⏱️ #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 25/09/2026
Day 13 As of now, this is my biggest achievement in game development. I never used random generation in my previous games Sure, there are a few minor flaws, but it looks cool even so #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 24/09/2026
Day 12 I've been working on random level generation for the past few days. Currently, three levels are finished: sea, grass, and walls, along with some decorations #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 23/09/2026
Gooooooold!!!!!!! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 22/09/2026
Before planning the perfect crime, the first step is to review the dossier specifically the record of the target's routine actions. The higher the player's INS(Insight), the better the quality of this record and the fewer "empty" tiles there will be on the starting map #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 20/09/2026
Added transparent previews for the player and the enemy so their future positions can be seen. What do you think? #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 17/09/2026
Added more animations! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 17/09/2026
Added darts for marking actions! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 15/09/2026
I’ve started working on a new project where you’ll need to plan the perfect crime and remain undetected #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 12/09/2026
Prototype where combat is SQL queries, now on itch! I’ve been working on this prototype for quite some time and am now ready to release it online. I’ve uploaded it to itch, and I’d be happy if you gave it a try. acmwq.itch.io/querysoul-pr... #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 11/09/2026
What do you think this game is about? #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 29/08/2026
I put a fully playable arcade game inside my game, and you play it on a date!!! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 29/08/2026
I made pizza for the first time
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Camille @acm-wq.bsky.social · 09/08/2026
Whenever I need new ideas, I immediately go for a walk in the park alone. I think this is the best way to get fresh ideas
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Camille @acm-wq.bsky.social · 21/07/2026
What do you think of the pause menu? Hey everyone! I’m still working on my roguelike, and I’m currently redesigning the UI. I’d really appreciate any feedback! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 18/07/2026
Working on the HUD
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Camille @acm-wq.bsky.social · 21/05/2026
Thank you very much to everyone who rates my screenshots!
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Camille @acm-wq.bsky.social · 21/05/2026
The first combat mechanics in my game! #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 19/05/2026
Inside a small shop near Kanagawa #indiedev #gamedev #pixelart
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Camille @acm-wq.bsky.social · 14/04/2026
Working on a scene transition. Player leaves the train and ends up at a school… where something is already waiting.
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Camille @acm-wq.bsky.social · 09/04/2026
Working on a horror roguelike set in 1980s Japan.
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