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Daniel Aagentah

@aagentah.bsky.social
689 followers 1K following 128 posts

Programmer & audio-visual artist. Founder of Rendah Mag; author of nw_wrld software; currently developing NOMIAD. daniel.aagentah.tech

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Daniel Aagentah @aagentah.bsky.social · 18h
wtf NOMIAD just hit 10k wishlists on Steam. I have no words it’s barely been a week since entering this entirely new space so tysm for all the love!
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Daniel Aagentah @aagentah.bsky.social · 07/10/2026
in a game about being a droid on an off-world mining planet, it only made sense that, through progression, you could eventually get hold of some droids of your own and programme them for specific tasks.
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Daniel Aagentah @aagentah.bsky.social · 06/10/2026
whilst completely optional I've been wanting to flesh out the combat systems for NOMIAD over the past few weeks, adding in: new gunner pod turrets; various weapons; various modules for combat.
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Daniel Aagentah @aagentah.bsky.social · 05/10/2026
NOMIAD isn't about making choices as much as it's just about bearing witness to a never-changing world. The planet will function as a complex economy, whether you're participating or not.
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Daniel Aagentah @aagentah.bsky.social · 04/10/2026
adding a gunship terminal! i'd be lying if I wasn't inspired by that classic modern warfare mission in the AC-130. I'm very happy to be able to add a somewhat similar concept into my game here.
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Daniel Aagentah @aagentah.bsky.social · 03/10/2026
with the game being built entirely in WebGL, figuring out how to do base and building design has been a challenge. I eventually landed on creating a basic editor that reuses the same components that a player uses to build their own hovercraft
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Daniel Aagentah @aagentah.bsky.social · 02/10/2026
one of five facilities that have been added to the game so far; each with their own life-cycle events, terminals, objectives, and purpose in the world. #gamedev #scifi #indiegame #threejs #nomiad
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Daniel Aagentah @aagentah.bsky.social · 01/10/2026
in NOMIAD; small things like this are progressively adding to the world-building, making sure everything has a lifecycle event, even the interactions between building your own hovercrafts and how they appear in the world #threejs #nomiad #gamedev #indiegame
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Daniel Aagentah @aagentah.bsky.social · 30/09/2026
ultimately the events of NOMIAD take place on an otherwise massively hostile world with frequent storms and radiation. The fauna here has been designed with lifecycle events that react to the planet itself, regardless of what you're doing as an individual
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Daniel Aagentah @aagentah.bsky.social · 30/09/2026
answering the distress call...
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Daniel Aagentah @aagentah.bsky.social · 29/09/2026
adding fully-diegetic menu systems into the game :)
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Daniel Aagentah @aagentah.bsky.social · 29/09/2026
adding black-ops mining to my game
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Daniel Aagentah @aagentah.bsky.social · 29/09/2026
Hello friends, I am thrilled to announce NOMIAD, an open-world sci-fi game built entirely in WebGL and TypeScript.
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Daniel Aagentah @aagentah.bsky.social · 28/09/2026
for the past 6-months I’ve been developing an off-world SCIFI game that runs entirely in JavaScript. no engine, no editor, 100% WebGL with full multiplayer capability. the game pulls from many of my inspirations and includes A-LIFE simulation theory as a fully open-world non-linear concept.
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Daniel Aagentah @aagentah.bsky.social · 14/09/2026
hello friends; I'm pleased to say that NOMIAD is pending official announcement. currently waiting on some boring legal stuff whilst everything is coming along.
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Daniel Aagentah @aagentah.bsky.social · 02/09/2026
hello friends <3 nw_wrld v0.7.0-beta just released.
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Daniel Aagentah @aagentah.bsky.social · 03/04/2026
hello friends; nw_wrld v0.6.0-beta just released. a few updates to the software: —Audio threshold meters now sync with the active track —Starter modules can be rewritten and replaced from the UI —New CubeGrowth module added for 3D visualisations —Expanded tests and CI improvements for reliability
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Daniel Aagentah @aagentah.bsky.social · 25/03/2026
nw_wrld//dpCube[4] Made in Typescript & Ableton, via nw_wrld software. #newmediaart #creativecoding #audiovisual
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Daniel Aagentah @aagentah.bsky.social · 23/02/2026
hello friends <3 nw_wrld v0.5.0-beta just dropped; officially as native application for macOS, Windows, and Linux. you can now use this as a piece of software without running it through a terminal environment. this is a huge step for the project as the number 1 request this past month.
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Daniel Aagentah @aagentah.bsky.social · 02/02/2026
on-device audio as input-type coming soon #opensource #webgl
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Daniel Aagentah @aagentah.bsky.social · 30/01/2026
nw_wrld PRTCL module built with webgl & chart.js #opensource
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Daniel Aagentah @aagentah.bsky.social · 21/01/2026
built using webgl & point-cloud data; this is an MDL planetary visual as part of the recent OSS nw_wrld software. #opensource
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Daniel Aagentah @aagentah.bsky.social · 19/01/2026
nw_wrld v0.4.0-beta
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Daniel Aagentah @aagentah.bsky.social · 16/01/2026
1-week of open-sourcing "nw_wrld". What an incredible and baffling reception so far.
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Daniel Aagentah @aagentah.bsky.social · 15/01/2026
nw_wrld MIDI integration improvements: 1. simple note-name trigger: listens for any note name (C, D, E, etc.) regardless of octave 2. advanced mode: supports standard MIDI note numbers (0–127)
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Daniel Aagentah @aagentah.bsky.social · 14/01/2026
Taken from the "nw_wrld" project: This DGSR module queries a Solar Radiation dataset from the Antarctic Zhongshan Station. It cycles though estimated DGSR over a 30-year period to generate mutable Perlin noise. #opensource
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Daniel Aagentah @aagentah.bsky.social · 13/01/2026
* already there have been some amazing discussions raised on the future of the project; at this point the software could branch many ways.
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Daniel Aagentah @aagentah.bsky.social · 12/01/2026
"ENTRP[pcd]" animation created using Ableton, three.js, and nw_wrld software.
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Daniel Aagentah @aagentah.bsky.social · 11/01/2026
getting strudel working with my open-source A/V software
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Daniel Aagentah @aagentah.bsky.social · 10/01/2026
and we also officially have Linux support (working example on Ubuntu with GNOME).
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Daniel Aagentah @aagentah.bsky.social · 10/01/2026
working through some stabilisation & bug fixes for “nw_wrld”; there’s been some updates to how MIDI mappings work, specifically to cater for DAW users in Ableton, FL Studio, Reason, etc.
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Daniel Aagentah @aagentah.bsky.social · 09/01/2026
an example of how this SDK references within static files:
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Daniel Aagentah @aagentah.bsky.social · 09/01/2026
the “nw_wrld” project allows users to write visuals using web-libraries as simple JavaScript files; with any complexities being handled by the runtime SDK. you can declare and use a combination of three.js, p5, d3, and many pre-defined methods for animations/camera/sequencing all out of the box.
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Daniel Aagentah @aagentah.bsky.social · 08/01/2026
open-sourcing my audio-visual software after 3 years
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Daniel Aagentah @aagentah.bsky.social · 06/05/2025
Clip of a small generative game I'm developing in three.js #threejs #creativecoding #gamedev #javascript
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Daniel Aagentah @aagentah.bsky.social · 05/05/2025
why aren't there more printed A/V & data art magazines? despite being an obviously tech-focussed space; I always thought there'd be some impressive application to bringing more art like this into print. #creativecoding #newmedia #touchdesigner #dataart #audiovisual #techart
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Daniel Aagentah @aagentah.bsky.social · 30/04/2025
OBLSK//[“Containment Field”]
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Daniel Aagentah @aagentah.bsky.social · 07/04/2025
OBLSK//[“Containment Field”]
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Daniel Aagentah @aagentah.bsky.social · 10/03/2025
MDL::planetary_scan // A new visual module built with point-cloud traverse functions.
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Daniel Aagentah @aagentah.bsky.social · 17/02/2025
[_new world]//UNKWN.PRTCL — An embedded particle system inside D3.js, parsed in realtime via Ableton MIDI data. Technologies & Tags: #threejs #d3js #javascript #newmediaart #touchdesigner #audiovisual #creativecoding #techart
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Daniel Aagentah @aagentah.bsky.social · 20/01/2025
[_new world]//SCL.MAP Featuring 3—different datasets for radition, particle-sparsion, and zero-knowledge proofs.
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Daniel Aagentah @aagentah.bsky.social · 13/01/2025
[_new world]//Kolmogorov(k_B ln(Ω)) — An exploration of point-cloud data and entropic particle systems.
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Daniel Aagentah @aagentah.bsky.social · 30/12/2024
Thank you for being here this year.
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Daniel Aagentah @aagentah.bsky.social · 30/12/2024
In this moment, I’m happy to be working on projects I care about in a way that resonates with me most, with amazing people in life.
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Daniel Aagentah @aagentah.bsky.social · 30/12/2024
I didn’t start this project to be an artist, or a musician, or a DJ; I started it out of curiosity. This project is my maxim for learning, and it took a decade of uncertainty to come full circle on that.
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Daniel Aagentah @aagentah.bsky.social · 30/12/2024
Close to a decade was spent working in music and programming independently, in a way that felt consistent with those around me. When you spend so long doing the same things week-to-week, you lose sight of what made you love a thing in the first place.
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Daniel Aagentah @aagentah.bsky.social · 30/12/2024
A period of exploration. It’s strange to think how much the Aagentah project has changed in just 18-months.
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Daniel Aagentah @aagentah.bsky.social · 13/12/2024
Simulating zero-knowledge proofs today as an interesting math concept; working in a new environment. Matches are being made in realtime and highlighted on-screen:
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Daniel Aagentah @aagentah.bsky.social · 11/12/2024
Moving pieces #threejs #webgl
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Daniel Aagentah @aagentah.bsky.social · 06/12/2024
Friday eve; testing some WebGL and particle animations. #ableton #threejs #newmediaart
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