Sign in

awhales

@a-whales.bsky.social
16 followers 25 following 15 posts

game developer amongst other things moonlight-club.net

PostsRepliesMedia
awhales @a-whales.bsky.social · 30/09/2026
I'm working on editor tools again 🤫 I'll be back to working on the actual game again soon... #gamedev #indiedev
0112
awhales @a-whales.bsky.social · 21/09/2026
I really like this palette-swapping, directional lighting effect from this past week. #gamedev #pixelart
1728
awhales @a-whales.bsky.social · 13/09/2026
Spent two days making, then aggressively optimising, some hungry hungry shader based clouds. Productive procrastination wins again. #gamedev #pixelart
2295
awhales @a-whales.bsky.social · 12/09/2026
Going spend the next 9 days focusing on #GBJAM14 I have a cool idea. I'll try and reuse some of the ideas I had last year regarding procedural generation. Might be a push to get it all wrapped up in time 🤪 #gamedev
181
awhales @a-whales.bsky.social · 03/09/2026
New post where I overthink about combat and player experience. Conclusion: Items are moves now. #gamedev #indiedev
moonlight-club.net
Items as moves — MOONLIGHT★CLUB
Something I've been puzzling over for a while is how to handle player progression in terms of combat.
1102
awhales @a-whales.bsky.social · 02/09/2026
Naming yourself and your party is low key always one of the best bits in games. #gamedev
four party sprites, QWERTY name entry, dark purple
060
awhales @a-whales.bsky.social · 31/08/2026
Spent the last week replacing my hand drawn 2D grass sprites with shaders in the same style... It's surprisingly easy to tank your framerate even at 160x135px #gamedev
moonlight-club.net
Shaders are hard — MOONLIGHT★CLUB
This past week I've been looking at replacing some of my sprite work in game with shaders. I want this game to look great, even at the 160×135 resolution it…
0153