a-shift.bsky.social @a-shift.bsky.social · 17/09/2026was pleasantly surprised by a little maughanii, then saw truncata being stupid about blooming as this specimen always does #plantsky #succulents #haworthia 001
a-shift.bsky.social @a-shift.bsky.social · 25/08/2026Local man spends years going from one fps community to another being an obnoxious grifter and stirring up petty drama. Do not support that Quake 4 project. 12310
a-shift.bsky.social @a-shift.bsky.social · 21/08/2026So I was thinking about Valve's Prospero recently #y2k #art #illustration 23719
a-shift.bsky.social @a-shift.bsky.social · 31/07/2026my beloved flat fuck who *almost* made it into water hazard 110
a-shift.bsky.social @a-shift.bsky.social · 02/07/2026Commission illustration of @attack-slug.bsky.social's Isle of Ascent project #art #indiedev 23410
a-shift.bsky.social @a-shift.bsky.social · 02/07/2026Echinopsis cactus is being both gorgeous and ridiculous 150
a-shift.bsky.social @a-shift.bsky.social · 29/05/2026air exchange exploration sketches for Dark Interval 0274
a-shift.bsky.social @a-shift.bsky.social · 12/05/2026The closest I got is Ruby render they used for the ad 140
a-shift.bsky.social @a-shift.bsky.social · 03/04/2026They are not good movies, but I think of these costume design choices alot. 000
a-shift.bsky.social @a-shift.bsky.social · 19/02/2026I still have a pirate CD with it. Fun fact, HL2 Raising the Bar's first draft had a chapter on Gunman development, but Valve just seemed to hate game's very existence. 010
a-shift.bsky.social @a-shift.bsky.social · 05/02/2026A total mystery, but some people pointed out he looks a bit like this dead fella from the concept art 130
a-shift.bsky.social @a-shift.bsky.social · 01/02/2026Huh, reminded me of Geliy Korzhev's "In the Days of War" (1954) in an uncanny way 000
a-shift.bsky.social @a-shift.bsky.social · 21/01/202607.04.2007-21.01.2026 He got so frail, thin and sad, but I'd rather post a photo from the happy years. He died peacefully and painlessly in my arms, and that's all it needed to be. 291
a-shift.bsky.social @a-shift.bsky.social · 19/01/2026Portal 1 Chell is an underappreciated vibe. Quick 30-minute thing. 311826
a-shift.bsky.social @a-shift.bsky.social · 09/01/2026And more. The latter two were made for an older verion of TLG that was still set in HL universe and had aliens living in Prava, so they don't appear in the game. 0164
a-shift.bsky.social @a-shift.bsky.social · 09/01/2026I contributed multiple in-universe movie posters for this, and I recommend playing. 22810
a-shift.bsky.social @a-shift.bsky.social · 13/12/2025Heavily referenced Viktor Popkov's "Builders of Bratsk" for this one 1123
a-shift.bsky.social @a-shift.bsky.social · 20/11/2025Promo art for @amino-shift.bsky.social Incredibly fun oldschool enemy design, got to reference 80s animes for background, was a blast to make. #indiegame #digitalart 0197
a-shift.bsky.social @a-shift.bsky.social · 19/11/2025Since #HalfLife is 27 today, two Xen pieces from 2019 13111
a-shift.bsky.social @a-shift.bsky.social · 14/11/2025Of all things, seeing early pre-release media of THIS game blows my mind. (CD 139) 050
a-shift.bsky.social @a-shift.bsky.social · 13/11/2025Textures for Valve's unfinished sentry turret model, x512. Made for Dark Interval and then donated to HL2 Leak Megapatch 5. (2017) 04111
a-shift.bsky.social @a-shift.bsky.social · 15/10/2025An idea for Gwen's look before the park executive feedback loop #knightsofguinevere 061
a-shift.bsky.social @a-shift.bsky.social · 13/10/2025I think somewhere in episodic commentary Valve admit they only aim to make *most* of players look the right way, rather than *all* of them, and I like when HL1-2 designers allow you to screw around a bit, to stubbornly stare the wrong way for no reason, instead of forcing the "intended experience". 230
a-shift.bsky.social @a-shift.bsky.social · 26/09/2025a very quick #knightsofguinevere screenshot redraw 08121
a-shift.bsky.social @a-shift.bsky.social · 18/09/2025Textured tent for Dark Interval (mesh by Cvoxalury). Closely modelled after soviet tents occasionally used in student expeditions, though we'd usually add extra tarps on top for waterproofing. 1451 polys , 1k texture, handpainted normalmap. #gameasset #indiedev #sourceengine 0162
a-shift.bsky.social @a-shift.bsky.social · 16/09/2025I'm lucky to have almost everything except my old watercolor albums and a few old digital pieces, but the absolute funniest are these printouts of mspaint drawings I made at the age of 5 or 6. I remember it was at parents' office. 120
a-shift.bsky.social @a-shift.bsky.social · 10/09/2025Have I got a map for you ["Idyllic" from Eye Candy 2 competition] 0346
a-shift.bsky.social @a-shift.bsky.social · 05/09/2025It's such a great take on the plaza, almost a better last look at city 17 than Ep1 itself. Also reminded me of Attempt to Survive (2010) 020
a-shift.bsky.social @a-shift.bsky.social · 27/08/2025Pairs up nicely with Alexei Korzukhin's "Fed up" (1886) 030
a-shift.bsky.social @a-shift.bsky.social · 26/07/2025There's a hole in history that holds it all together #art #sacredandterribleair #pjõl #tw:blood 0104
a-shift.bsky.social @a-shift.bsky.social · 19/07/2025I've wanted to see a proper version of this one for decades 170
a-shift.bsky.social @a-shift.bsky.social · 10/07/2025If you see this, quote post with a robot that isn't from Star Wars, Star Trek, Doctor Who or Transformers. Vincent 160
a-shift.bsky.social @a-shift.bsky.social · 09/07/2025Going through @gamehistoryorg.bsky.social archive and enjoying these Half-Life 2 rumors from 2001. (HL2 was not officially unveiled until spring 2003) 1124
a-shift.bsky.social @a-shift.bsky.social · 09/07/2025Opened a 1998 issue and was rewarded with this 010