Reposted by This Week in Videogames
The "high chair boss" has been an archetype since the early God of War days. But can an old boss learn new tricks?
@dominguezf.bsky.social talks to a boss fight design consultant to find out whether there’s any novelty left in the format (and to see what she thought of Wolverine's Sentinel fight).
thisweekinvideogames.com
It's Time for High Chair Bosses To Grow Up
The "high chair boss" has served as an archetype from God of War to Marvel’s Wolverine. But can an old boss learn new tricks?