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This Week in Videogames

@thisweekinvideogames.com
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This Week in Videogames @thisweekinvideogames.com · 6h
Devolver Digital is a private company again, following a shareholder vote that saw 90% in favour of delisting from the London Stock Exchange. Devolver proposed the privitisation in August, saying its business was incompatible with the "increased pressure to deliver short-term market expectations."
thisweekinvideogames.com
Devolver Digital Is a Private Company Again
Devolver became a public company in 2021, attracting investors including NetEase and Sony Interactive Entertainment.
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This Week in Videogames @thisweekinvideogames.com · 4h
Devolver Digital studio Nerial, responsible for developing the Reigns series, Card Shark, and The Crush House, has announced its closure. The studio was acquired by Devolver in 2021, and the news comes as Devolver Digital becomes a private company once more.
thisweekinvideogames.com
Devolver Studio Nerial, Developer of Reigns, Shuts Down
“We have decided together with our partners at Devolver to end development at the studio,” said the company's co-founders.
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This Week in Videogames @thisweekinvideogames.com · 6h
Devolver Digital is a private company again, following a shareholder vote that saw 90% in favour of delisting from the London Stock Exchange. Devolver proposed the privitisation in August, saying its business was incompatible with the "increased pressure to deliver short-term market expectations."
thisweekinvideogames.com
Devolver Digital Is a Private Company Again
Devolver became a public company in 2021, attracting investors including NetEase and Sony Interactive Entertainment.
014823
This Week in Videogames @thisweekinvideogames.com · 7h
Employees at Gears of War: E-Day studio The Coalition are fearful that they could be laid off before receiving bonus payouts tied to the game’s critical performance, a new report from Eurogamer claims.
thisweekinvideogames.com
The Coalition Developers Fear Layoffs After Allegedly "Crunching Hard" on Gears of War: E-Day – Report
Eurogamer’s sources claim that morale took a big hit after E-Day‘s Story Director, Juan Vaca, was caught up in the latest round of Xbox layoffs.
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This Week in Videogames @thisweekinvideogames.com · 11h
The "high chair boss" has been an archetype since the early God of War days. But can an old boss learn new tricks? @dominguezf.bsky.social talks to a boss fight design consultant to find out whether there’s any novelty left in the format (and to see what she thought of Wolverine's Sentinel fight).
thisweekinvideogames.com
It's Time for High Chair Bosses To Grow Up
The "high chair boss" has served as an archetype from God of War to Marvel’s Wolverine. But can an old boss learn new tricks?
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This Week in Videogames @thisweekinvideogames.com · 18h
Xbox CEO Asha Sharma has shut down full divestiture speculation in an interview with the New York Times, saying Xbox will “do whatever it takes to set the company up for success." She also noted that Xbox has “a long way to go with Microsoft, and we’re going to take the long-term view."
thisweekinvideogames.com
Xbox CEO Asha Sharma Says Company is "Not For Sale" Following Mass Layoffs
Her remarks come after the announcement of 3200 layoffs and several studio divestures in July 2026.
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This Week in Videogames @thisweekinvideogames.com · 21h
Marc Merrill, Chief Product Officer at Riot Games, says that there "wasn’t an alignment on the strategy" for its fighting game 2XKO. The game, whose active development will end in December, would've required "high hundreds of thousands, if not millions" of monthly active users to stay sustainable."
thisweekinvideogames.com
Riot Games Co-Founder Discusses 2XKO Struggles, Admits "Riot Hasn't Been Very Good at Acquisitions"
Merrill admits that Riot has “no one to blame but ourselves” for the misalignment in strategy.
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This Week in Videogames @thisweekinvideogames.com · 01/10/2026
Ubisoft has named one of its new internal divisions ‘Massive Entertainment.’ Massive will encompass several studios, including The Division developer Massive Entertainment in Sweden, as well as Ubisoft Paris, Montreal, and Toronto. thisweekinvideogames.com/news/ubisoft...
thisweekinvideogames.com
Ubisoft's New 'Massive Entertainment' Unit Will Oversee The Division, Splinter Cell, Ghost Recon, More
Ubisoft is undergoing a major restructure that will see five different ‘Creative Houses’ look after different franchises.
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This Week in Videogames @thisweekinvideogames.com · 01/10/2026
Grasshopper Manufacture has gone independent after splitting from parent company NetEase Games. The move follows a long series of divestments, cuts, and closures from NetEase, impacting international studios it either owned or invested in.
thisweekinvideogames.com
Grasshopper Manufacture Splits From NetEase Games, Goes Independent
Grasshopper boss Goichi Suda says the "decision was reached after thorough discussions" with NetEase, which acquired the studio in 2021
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Ace Combat 8: Wings of Theve has been criticised by Steam users for its handling of one of its pre-order bonuses, a port of Ace Combat Zero: The Belkan War, leading to a brief flurry of negative reviews. Bandai Namco has explained that licensing issues prevent it from selling the port separately.
thisweekinvideogames.com
Ace Combat 8 Steam Reviews Dragged Down by Pre-Order Bonus Complaints
Negative Steam user reviews have been largely focused on Bandai Namco's handling of AC8's pre-order bonus, a port of 2006's Ace Combat Zero
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
A major update for Valve’s MOBA shooter Deadlock has seen it set a new peak concurrent player record of over 228,000 people. This is despite the game still being in an invite-only closed beta, which has been running since 2024. thisweekinvideogames.com/news/valve-m...
thisweekinvideogames.com
Valve MOBA Deadlock Reaches Record Concurrent Players with New Update
Despite still being in invite-only closed beta, Deadlock's 'City Never Sleeps' update attracted peak play numbers
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
The release of The Witcher 3: Wild Hunt - Remastered has garnered positive accolades from critics but is attracting concerns from some players regarding performance on both console and PC platforms.
thisweekinvideogames.com
The Witcher 3 Remaster Launches to Positive Critic Reviews, Performance Concerns
Some players have taken to social media to cite issues with overall performance, audio mixing, and graphics in the free remaster
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Indie narrative games publisher @fellowtraveller.games is optimistic about the change. “The more a store is personalised and the less ‘blunt’ it is, the greater diversity of games it can support. That’s important because the amount of new games is only going up.”
thisweekinvideogames.com
Steam Frontpage To Become More Algorithmic In 2027, Following Change To Discount Curation
Valve has announced that discounts and sales events on Steam will be personalised in 2027, rather than manually curated.
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Valve has announced it will make changes to how Steam promotes discounts and sales events in 2027, switching from manual curation to personalised algorithms. The company says it is confident that the move “results in a better experience for customers and developers."
thisweekinvideogames.com
Steam Frontpage To Become More Algorithmic In 2027, Following Change To Discount Curation
The 'Discounts and Events' segment will be determined by “dynamic and personalized recommendations” unique to each Steam user.
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Indie narrative games publisher @fellowtraveller.games is optimistic about the change. “The more a store is personalised and the less ‘blunt’ it is, the greater diversity of games it can support. That’s important because the amount of new games is only going up.”
thisweekinvideogames.com
Steam Frontpage To Become More Algorithmic In 2027, Following Change To Discount Curation
Valve has announced that discounts and sales events on Steam will be personalised in 2027, rather than manually curated.
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Valve has announced it will make changes to how Steam promotes discounts and sales events in 2027, switching from manual curation to personalised algorithms. The company says it is confident that the move “results in a better experience for customers and developers."
thisweekinvideogames.com
Steam Frontpage To Become More Algorithmic In 2027, Following Change To Discount Curation
The 'Discounts and Events' segment will be determined by “dynamic and personalized recommendations” unique to each Steam user.
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This Week in Videogames @thisweekinvideogames.com · 30/09/2026
Saber Interactive’s Chief Creative Officer Tim Willits says the company is unconcerned by the reaction to the use of genAI in Rideshare Stimulator. "Until we can figure out where we’re all going, we have to experiment. We have to try it. It’s brand new technology, let’s see what we can do with it."
thisweekinvideogames.com
Saber "Taking a Chance" With GenAI in Rideshare Stimulator, Has No Other "Super Secret" AI Projects
Saber Interactive's CCO Tim Willits says that the company is comfortable experimenting with generative AI at a "smaller scope"
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 28/09/2026
Kojima's split with PlayStation says a lot about the company it is today and the difference in business attitudes between East and West. @nomoredaniels.bsky.social explores Japan's unique tendency to build commercial relationships on trust, for better or worse.
thisweekinvideogames.com
Trust and Loyalty: The Real Glue Behind Japanese Games - Parallax: Japan
"A deal’s a deal" might not mean much in the US anymore, but in Japan it sure as hell does.
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This Week in Videogames @thisweekinvideogames.com · 29/09/2026
The CEO of Wardogs developer Bulkhead has said the studio has been "a bit overwhelmed" by the game's success, after surpassing 3 million sold. He said tackling issues such as cheating and DDOS attacks had been challenging, however, and that some staff had been "forced" to take leave to recover.
thisweekinvideogames.com
Wardogs Surpasses 3 Million Sales, Bulkhead CEO Says Studio "Overwhelmed" Fighting Cheaters and DDOS Attacks
CEO Joe Brammer received criticism for recent comments about crunch at the studio. He later clarified and apologised for his remarks.
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This Week in Videogames @thisweekinvideogames.com · 29/09/2026
Mojang has announced The Sift, Minecraft‘s first new dimension in 15 years. The avid playerbase has generally responded with excitement, with favourable comparisons to a popular mod dimension known as The Aether, released in 2011.
thisweekinvideogames.com
Minecraft Reveals First New Dimension in 15 Years, Draws Comparisons to Popular Mod
Mojang has announced The Sift, a new dimension coming to Minecraft Dungeons II at release and Minecraft Java and Bedrock Editions in 2027
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 29/09/2026
Naughty Dog head Neil Druckmann has shared that the studio will not provide any updates on its next game, Intergalactic: The Heretic Prophet, until 2027. He also disclosed that "a couple" of new Last of Us projects are currently "in the very early stages," though did not specify formats.
thisweekinvideogames.com
Naughty Dog Discloses Two New Last of Us Projects, No Updates on Intergalactic Until 2027
Naughty Dog studio head Neil Druckmann shared the brief updates to mark the company's annual celebration of The Last of Us.
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This Week in Videogames @thisweekinvideogames.com · 29/09/2026
Naughty Dog head Neil Druckmann has shared that the studio will not provide any updates on its next game, Intergalactic: The Heretic Prophet, until 2027. He also disclosed that "a couple" of new Last of Us projects are currently "in the very early stages," though did not specify formats.
thisweekinvideogames.com
Naughty Dog Discloses Two New Last of Us Projects, No Updates on Intergalactic Until 2027
Naughty Dog studio head Neil Druckmann shared the brief updates to mark the company's annual celebration of The Last of Us.
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This Week in Videogames @thisweekinvideogames.com · 28/09/2026
TWIV journalist @maddie-b-a.bsky.social has been recognised as the winner of the Journalism Impact category at the 2026 MCV/Develop Women in Games Awards. The award is designed to highlight an individual "using their voice to positively build the industry as well as hold it to account when needed."
thisweekinvideogames.com
Maddie Agne Wins 'Journalism Impact' Category at 2026 MCV/Develop Women in Games Awards
Agne thanked her team for "betting on me in an industry that affords so few bets to women."
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This Week in Videogames @thisweekinvideogames.com · 28/09/2026
Meta has announced genAI-powered game creation tools, which it purports can build games based on text prompts with "progression systems, balanced difficulty, art direction, multiplayer." Meta's foray joins that of Roblox and Google, whose tools have sparked concerns over copyright infringement.
thisweekinvideogames.com
Meta Announces New Agentic AI Game Development Tools
The company says the games can be published on platforms like Facebook and Instagram.
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This Week in Videogames @thisweekinvideogames.com · 28/09/2026
MindsEye developer Build A Rocket Boy has entered into administration after a round of layoffs possibly affecting “everybody else left” at the studio.
thisweekinvideogames.com
MindsEye Developer Build A Rocket Boy Has Appointed Administrators
The developer confirmed to GamesIndustry.biz that Opus Advisory Group has been designated as its administrator
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This Week in Videogames @thisweekinvideogames.com · 28/09/2026
Kojima's split with PlayStation says a lot about the company it is today and the difference in business attitudes between East and West. @nomoredaniels.bsky.social explores Japan's unique tendency to build commercial relationships on trust, for better or worse.
thisweekinvideogames.com
Trust and Loyalty: The Real Glue Behind Japanese Games - Parallax: Japan
"A deal’s a deal" might not mean much in the US anymore, but in Japan it sure as hell does.
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 21/09/2026
Why has Japan been relatively insulated from the global games industry crisis? Japanese industry consultant @serkantoto.bsky.social, expat developer @liambme.bsky.social, and a Japanese game studies professor tell us about protection laws, domestic bias, slow-growth mindsets and the cost of living.
thisweekinvideogames.com
(Still) Made In Japan: The View From A Flourishing Games Industry
Experts and developers involved in the Japanese game industry weigh in on how the country has been largely insulated from global issues of funding and layoffs.
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 25/09/2026
Swedish trade union Unionen has withdrawn its threat of strike action at Candy Crush maker King after reaching a collective bargaining agreement. It says the move is "an important step towards creating secure and predictable long term conditions" to help create "a more sustainable games industry."
thisweekinvideogames.com
Swedish Unions Withdraw Strike Notice at Candy Crush Developer King
The Candy Crush maker signed a collective bargaining agreement in a "step towards creating secure and predictable long term conditions"
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This Week in Videogames @thisweekinvideogames.com · 25/09/2026
You ever wonder what kind of shenanigans indie devs got up to when they were younger and more technologically capable than most adults? Well, it's time to find out. @victoriatran.bsky.social puts on her detective hat to uncover some INDIE GAME DEVELOPER CRIMINALS
thisweekinvideogames.com
Game Developer Criminals, Exposed! - Indie Insight
"Doesn’t everyone have a Neopets scamming story?”
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This Week in Videogames @thisweekinvideogames.com · 25/09/2026
You ever wonder what kind of shenanigans indie devs got up to when they were younger and more technologically capable than most adults? Well, it's time to find out. @victoriatran.bsky.social puts on her detective hat to uncover some INDIE GAME DEVELOPER CRIMINALS
thisweekinvideogames.com
Game Developer Criminals, Exposed! - Indie Insight
"Doesn’t everyone have a Neopets scamming story?”
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This Week in Videogames @thisweekinvideogames.com · 25/09/2026
A Dutch consumer group has filed a €100 million class action lawsuit against Epic Games. It alleges that Epic has encouraged young Fortnite players to “make unwanted purchases” and put them under pressure to spend real-life money in-game.
thisweekinvideogames.com
Dutch Consumer Group Files €100 Million Lawsuit Against Epic Games
Stichting Massaschade & Consument has served Epic with a formal liability notice, but will take the matter to court if collective discussions don’t take place
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This Week in Videogames @thisweekinvideogames.com · 25/09/2026
Swedish trade union Unionen has withdrawn its threat of strike action at Candy Crush maker King after reaching a collective bargaining agreement. It says the move is "an important step towards creating secure and predictable long term conditions" to help create "a more sustainable games industry."
thisweekinvideogames.com
Swedish Unions Withdraw Strike Notice at Candy Crush Developer King
The Candy Crush maker signed a collective bargaining agreement in a "step towards creating secure and predictable long term conditions"
0203
Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 24/09/2026
Discord has relaunched global age verification after the original rollout in March was delayed due to user privacy concerns. The rollout also coincides with the appearance of sports betting ads in the US.
thisweekinvideogames.com
Discord Launches Delayed Age Verification Measures
New options for verification have been added, along with automatic age group using "account signals," and better vendor transparency.
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This Week in Videogames @thisweekinvideogames.com · 24/09/2026
Discord has relaunched global age verification after the original rollout in March was delayed due to user privacy concerns. The rollout also coincides with the appearance of sports betting ads in the US.
thisweekinvideogames.com
Discord Launches Delayed Age Verification Measures
New options for verification have been added, along with automatic age group using "account signals," and better vendor transparency.
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This Week in Videogames @thisweekinvideogames.com · 24/09/2026
Bethesda and Microsoft Casual Games president Jill Braff has assured that Obsidian will retain its “creative identity and strengths” following Xbox’s studio consolidations. It's been announced that Obsidian will work on a new Fallout game, after reportedly cancelling several other projects in 2026.
thisweekinvideogames.com
Obsidian Entertainment Will Retain "Creative Identity," Bethesda President Assures
Following consolidations, the RPG developer will answer to Bethesda Softworks rather than Xbox as it works on a new Fallout project
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
Dwarf Fortress co-creator Tarn Adams says he has no need for GenAI, because his artists are bursting with cool, weird ideas like meat biomes and sphincter doors. "[Tolkien] didn’t have a sphincter door. I mean, I don’t think he did… Who knows what’s going on in, like, Minas Morgul though."
thisweekinvideogames.com
27 Chaotic Minutes with Dwarf Fortress Creator Tarn Adams
Tarn Adams talks about Dwarf Fortress, his favourite bugs of the last 20 years, and why it's incredibly important to have a "meat biome"
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
"When they call it like the [Houses] of Lamentation or whatever, maybe they just threw Gollum in the sphincter door, and he’s just there getting choked by the sphincter, and he’s all like ‘Shire! Baggins!’. You never know."
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
Layoffs at Halo Studios appear to have impacted several veteran and senior positions, with a former Cinematic Director reporting that he was "promoted and laid off in the same week." Other roles affected include senior producers, senior franchise writers, and story leads with 10+ years of service.
thisweekinvideogames.com
Halo Studios Layoffs Hit Veteran, Senior Positions
Staff at other Xbox studios were also impacted, including the Story Director for Gears of War E-Day and a 19-year Rare veteran.
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
State of Decay developer Undead Labs has laid off a “significant number” of workers in the process of regaining its independence from Xbox. Xbox said the studio parted on “similar terms” to other former studios, which included “their IP, back catalogs, and runway funding."
thisweekinvideogames.com
State of Decay Developer Makes "Significant Number" of Layoffs Following Xbox Split
"There have been far too many announcements like this across the industry, and we hate adding to that list," Undead Labs said.
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
Dwarf Fortress co-creator Tarn Adams says he has no need for GenAI, because his artists are bursting with cool, weird ideas like meat biomes and sphincter doors. "[Tolkien] didn’t have a sphincter door. I mean, I don’t think he did… Who knows what’s going on in, like, Minas Morgul though."
thisweekinvideogames.com
27 Chaotic Minutes with Dwarf Fortress Creator Tarn Adams
Tarn Adams talks about Dwarf Fortress, his favourite bugs of the last 20 years, and why it's incredibly important to have a "meat biome"
5426113
This Week in Videogames @thisweekinvideogames.com · 23/09/2026
State of Decay developer Undead Labs has laid off a “significant number” of workers in the process of regaining its independence from Xbox. Xbox said the studio parted on “similar terms” to other former studios, which included “their IP, back catalogs, and runway funding."
thisweekinvideogames.com
State of Decay Developer Makes "Significant Number" of Layoffs Following Xbox Split
"There have been far too many announcements like this across the industry, and we hate adding to that list," Undead Labs said.
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This Week in Videogames @thisweekinvideogames.com · 23/09/2026
Xbox has made 268 layoffs across Halo Studios and other first-party developers as it consolidates its studios. Activision will develop Halo and look after Rare, among several other shifts. Ninja Theory is facing a "proposed closure" after two potential deals fell through.
thisweekinvideogames.com
Activision to Develop Next Halo Game as Xbox Makes 268 Layoffs
Xbox is cutting 268 roles across Halo Studios, other first-party studios, and "[Xbox Game Studios] management and central functions layer"
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This Week in Videogames @thisweekinvideogames.com · 22/09/2026
Bungie has issued a statement addressing the studio’s recent missteps through two of its new leaders. Studio head Poria Torkan and product head Josh Dean acknowledged “the anger, the disappointment," and said Bungie would restore vaulted Destiny 2 content to "reforge" the series for the future.
thisweekinvideogames.com
New Bungie Leadership Acknowledges Faults, Resolves To "Reforge" Destiny
"The consequences have been real. We lost trust. We lost incredible colleagues. And our ambitions as a studio stalled."
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This Week in Videogames @thisweekinvideogames.com · 22/09/2026
Microsoft has published a patent application that could “suspend a user’s interaction” with a game to display advertisements. The system is described as "context-aware," potentially displaying advertisements when "adverse occurrences are unlikely," such as safe zones or loading screens.
thisweekinvideogames.com
Microsoft Applies For Patent That Can Insert "Promoted Content" in Gameplay Sessions
The applications also reference a credit system that could delay “the suspension of interaction" and the display of promoted content.
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This Week in Videogames @thisweekinvideogames.com · 21/09/2026
Why has Japan been relatively insulated from the global games industry crisis? Japanese industry consultant @serkantoto.bsky.social, expat developer @liambme.bsky.social, and a Japanese game studies professor tell us about protection laws, domestic bias, slow-growth mindsets and the cost of living.
thisweekinvideogames.com
(Still) Made In Japan: The View From A Flourishing Games Industry
Experts and developers involved in the Japanese game industry weigh in on how the country has been largely insulated from global issues of funding and layoffs.
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This Week in Videogames @thisweekinvideogames.com · 21/09/2026
Take-Two CEO Strauss Zelnick has had a "quibble" with a shareholder after they questioned company leadership due to "years of delays, missed expectations, and continued dependence on a small number of major franchises.”
thisweekinvideogames.com
Take-Two Interactive CEO Says Company Was "Very Nearly Bankrupt" Under Previous Management
Strauss Zelnick said Take-Two has since become the largest public "pure play interactive entertainment company [...] on earth"
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This Week in Videogames @thisweekinvideogames.com · 21/09/2026
Hideo Kojima has shared his perspective of PlayStation's allegedly "unexpected" cancellation of Physint in two new interviews. Kojima Productions has also issued a statement encouraging scepticism towards a Bloomberg report suggesting Sony dropped the project due to various concerns.
thisweekinvideogames.com
Kojima "Didn't Understand The Reason" Behind Physint Cancellation, Encourages "Scepticism" Over Buget Concerns
Hideo Kojima has spoken about the cancellation of Physint by PlayStation in two new interviews with IGN and The Washington Post
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This Week in Videogames @thisweekinvideogames.com · 15/09/2026
Former Blizzard Chief Creative Officer Rob Pardo believes his new game Arkheron, which has been in development for eight years, has PvP design so unique "we haven’t figured out a way to market that” yet. While it raises plenty of red flags in 2026, it does feel genuinely interesting to play.
thisweekinvideogames.com
Arkheron’s PvP Genre Mashup Raises Red Flags, but Feels Genuinely Novel
After eight years in development, Bonfire Studios' debut game Arkheron is coming out of its shell, and it's showing some promising signs.
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 17/04/2026
Birdwatching is cool now. Trust us. In fact, 2026 is already seeing a flutter of games with birdwatching as their hook. What makes the quaint activity so satisfying? We ask devs @secretplangames.bsky.social, @studioortica.bsky.social, and wildlife researcher @jabaddams.bsky.social to find out.
thisweekinvideogames.com
The Gamification of Birdwatching is Here
Birdwatching is cooler than it ever has been, and it's opened the door to a flurry of new Steam games that use it as a hook.
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Reposted by This Week in Videogames
This Week in Videogames @thisweekinvideogames.com · 16/09/2026
It's been three years since Diablo IV was released. Why does Diablo V need to exist already? Game Director Joe Shely and Executive Producer Matt Zitterman share their reasoning with us.
thisweekinvideogames.com
The Case for Diablo V is Justified, Assures Blizzard
Senior Game Director Joe Shely and Executive Producer Matt Zitterman explain why Diablo V's existence and introduction is necessary right now
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