Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17hHowling Dogs felt like one of the better “spatial” text adventures, ritual and repetition inscribing it. A Dark Room also works with space nicely, more of a slow unveiling. Also, not a text adventure but House of Leaves always feels like a promising example of spatial text that IF could learn from. 120
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeLur Noise @lurnoise.bsky.social · 10/09/2026The first chapter of my comic Ekphrasis is now available on my itch store ~* lurnoise.itch.io/ekphrasis-1 5319110
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 30/09/2026Have been desperate to for years, hopefully soon! 010
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 30/09/2026Hello, good morning, get angry - gillaband.bandcamp.com/album/pugnellogillaband.bandcamp.comPugnello, by Gilla Band10 track album 4173
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Sounds wonderful, wish I could have been there! 110
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Oh that's really cool, glad they got exhibited. The art book is one of my favourites. 161
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026It's definitely in that vein of Bande-dessinee sci-fi, which is absolute catnip for me. 030
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/20261000%, truly among the greatest 080
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Criminally undervalued game in a world where so few games come as close as this does to that Ueda melancholy magic. 2782
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more. 17791185
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 28/09/2026I occasionally let myself think about my next game as a special treat 1391
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeOrganic Matters - We Make Games @organicmatters.bsky.social · 28/09/2026Hey folks! Not in a position to hire *yet*, but looking for folks to keep in mind who are particularly good at UI art/design! Must have previous XP in making UI for games (even jam games). So if that's you, please send me a link to your portfolio/work so we can keep it on file. NO AI. <3 🎨 ~ ÚMK 4179
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeFellow Traveller @fellowtraveller.games · 28/09/2026🌟 Presenting the LudoNarraCon 2026 Official Selection 🌟 🎮 51 narrative indie games 🗓️ October 8–15 PT on Steam 💙 Supported by @jacobgeller.com, @lookingfor.game, @remapradio.bsky.social & @thisweekinvideogames.com 🌐 More info at bit.ly/FTLNC2026 📬 Sign up for our newsletter to stay updated! 7262125
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 27/09/2026Loads! A few ones that spring to mind are: - Sprawl Trilogy, William Gibson - A Closed and Common Orbit, Becky Chambers - Austral, Paul McAuley - Blackfish City, Sam J Miller - Revelation Space Books, Alastair Reynolds 010
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026Science-fiction is a pretty broad genre. In space? Probably not. But other kinds could definitely work. But I am a bit worried that the series will dry up quickly if it is mined for ideas or developed too rapidly, given that we’ve had 2 in 2 years. 010
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026I’ve written before about the architectural poetics of Silent Hill (though it was a long time ago!) and it’s great to see Screen Burn building on that. Here’s an old piece of mine if you are interested- www.killscreen.com/basements-ba...killscreen.comThe Basement's BasementSilent Hill’s such a screwed-up city even its buildings have issues. 0302
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026One scene in particular, when the “rain” begins at the start of part 4, escapes the realism that muffles the game to instead provide a deeply (and darkly) poetic image. The violence implied by the architecture finally being realised. The structure can no longer hold, a leak becomes a cascade. 1210
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026But, while it takes its time to get there, Townfall builds on this architectural foundation by connecting it back to the world we live in. Townfall’s structures reflect real structural issues, and its “monsters” are just your fellow sufferers—turned monstrous by those same structures. 1150
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026Silent Hill has long been a series about the horrors of institutional architecture—apartment blocks, schools, hospitals, prisons, hotels—its horror is the long corridor of locked doors. At first I thought Townfall had missed this aspect by choosing a Scottish island setting. 1160
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 24/09/2026Silent Hill Townfall is tame at first, its opening village chores a little too dry, but once part 4 begins it locks-in on a kind of architectural horror that makes real the implicit hostility and structural violence of pebble-dashed council flats and damp-cornered shopping centres. Powerful stuff. 3496
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeGregorios Kythreotis @eteogreg.bsky.social · 23/09/2026It’s Sable’s 5th Anniversary! I’ve written some reflections on what the game means to me, and to celebrate I’m delighted to announce that @lostincult.co.uk are reprinting the Sable Design Works Find out more here: www.eteogames.com/sable-turns-...eteogames.comSable Turns Five with a Design Works ReprintReflecting on the Five-Year Anniversary of Sable, and announcing a reprint of the Sable Design Works art book. 1136093
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeFellow Traveller @fellowtraveller.games · 22/09/2026ICYMI, @jumpovertheage.com shared their mood board for Signet City 🏙️ Packed with gorgeous references, it includes the two main textures of the game: grain and ink ✒️ See the inspirations that helped shape Signet City below Don't forget to wishlist the game on Steam! 🍄 bit.ly/SC-Steamstore.steampowered.comSignet City - Signet City: Observing the City - Steam NewsWelcome back, residents. This month, Gareth continues to explore the inspirations behind Signet City, this time showing various visual influences that have inspired them. The photo above is of… 1164
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 22/09/2026That’s Titan! There’s a lot of artistic liberties they take with the depictions and then a magic space orb terraformed them all and gave them 1g gravity somehow so you’d be forgiven for not recognising it 😂 120
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026I actually wrote a bit about that in Heterotopias a long while ago 130
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026I do think that it’s relative limited nature was what inspired so much investigation and intrigue around it. There were so many gaps to fill in! 220
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026These screenshots are as old as my entire game dev career 😵💫 2290
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026Love the work that went into it. 1260
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026All time great hail/rain ambience for sure 020
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 21/09/2026Destiny 2 reaching into the vault gives me hope that I will see my beloved once again… 111202
Reposted by Gareth DAMIAN MARTIN | Jump Over the AgeEoinBT @eoinbt.bsky.social · 21/09/2026Please watch this show. Top three of all time for me. Maybe top two. Oh God, maybe No. 1. 4334
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 20/09/2026Fully expecting this to be my second consecutive GOTY from this team. Can’t wait! 1565
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 18/09/2026Signet City is doing things a little differently—failure is still a factor, especially partial or mixed failure/success. But I’m also working around full failure being replaced by an action being impossible to attempt. Hard to explain but will show more next year! 000
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 18/09/2026True but I’m not gonna play that 000
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 18/09/2026Working through the autumn resonance trilogy: [x] Star Wars: Zero Company [x] Resonance: A Plague Tale Legacy [ ] Control Resonant 4530
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026Second one is really good and adds a lot to the worldbuilding and lore. It goes to some pretty dark places though, be warned 120
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026I’m very close to the finish I think, and yeah I agree the way it picks up on similar structures to the previous games is really fun. The drip feed of horror is great and systemically satisfying too 110
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026I hear it is also quite popular, despite being so obviously their side project 010
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026I think you will also like this one 😉 110
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026Yeah the way they do shallow water is very impressive. I’m a huge fan of the mosaic/tile materials and how they form a key motif 010
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026It definitely develops in a way where it slowly becomes a Plague Tale game in a really fun way. So much so that it’s necessary to have played both previous ones to get the most from it. And for what it’s worth i’ve found the combat just as characterful and distinct as the sling-play 120
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026I am, you should know, a labyrinth sicko. 0280
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026I have a soft spot for the Plague Tale games and am having a great time with Resonance. Like the rest of the series it fires its characters down a grim and gorgeous spiral, marked with inventive encounters. The art direction is as standout as ever, blending classical motifs with some very cool ideas 9635
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 17/09/2026An excellent and thoughtful piece on failure in RPGs, which I got to contribute some words to: "I'm putting you through failure in order to give you something that I think you will enjoy. I try to earn that trust from the player." 515940
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 16/09/2026Thanks so much, CS 2 was partially made during my own post surgery hell so I can relate. Hope it improves soon! Also: Jusant is such a comfort game for me, I must have played it through 7-8 times and it still draws me back. Thank you for your part in creating it. 140
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 15/09/2026I go on about Tetsuo but Bullet Ballet is just as gorgeous and I love Snake of June too. 0130
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 15/09/2026Me rushing to the website to buy thisstatic.klipy.comTetsuo The Iron ManALT: Tetsuo The Iron Man 1405